Difference between revisions of "Justice Burke"
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| − | ! <div style="font-family:Georgia; font-size:14px; font-variant:small-caps;"><b> | + | ! <div style="font-family:Georgia; font-size:14px; font-variant:small-caps;"><b>Osbert Burke,</b> <i>Father</i>. <b>(</b> <font style="color:#54b5eb;" size="2">♥</font> <b>)</b></div> |
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| + | | <div style="font-family:Georgia; font-size:14px;"><b>Character's Thoughts:</b><i>"Father's a good man, if a little stern and stubborn. At least, that's what I can gather from the little I get to see him."</i></div> | ||
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| + | | <div style="font-family:Georgia; font-size:14px;">A stonemason whose family has worked as builders under the auspices of House Dzemael for over 300 years past. | ||
| + | A dedicated worker, Justice has never been able to see him as much as he would like. Ishgard is a large city, constantly under attack, and it is in constant need of maintenance. He was not friendly to the news that Justice sought work as a machinist, but grudgingly accepted it when Justice promised to use the knowledge learned there to help design more efficient fortifications.</div> | ||
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| + | ! <div style="font-family:Georgia; font-size:14px; font-variant:small-caps;"><b>Winifred Burke,</b> <i>Mother</i>. <b>(</b> <font style="color:#54b5eb;" size="2">♥</font> <b>)</b></div> | ||
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| + | | <div style="font-family:Georgia; font-size:14px;"><b>Character's Thoughts:</b> <i>"Always at work, even after losing her ability to walk. She does it because she's needed. And that's also why my work must continue."</i></div> | ||
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| + | | <div style="font-family:Georgia; font-size:14px;">A field medic trained in conjury and thaumaturgy. She once fought alongside the Temple Knights against the Dravanian Horde, but a brutal attack left her crippled an unable to walk. Refusing to stop helping, she settled herself among the medical bays within the city walls. As caring as she is, her work often keeps her from her family. When Justice was a child, she gifted him two mammets.</div> | ||
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| + | ! <div style="font-family:Georgia; font-size:14px; font-variant:small-caps;"><b>Ardith Burke,</b> <i>Older Sister</i>. <b>(</b> <font style="color:#54b5eb;" size="2">♥</font> <b>)</b></div> | ||
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| + | | <div style="font-family:Georgia; font-size:14px;"><b>Character's Thoughts:</b> <i>" Ardith can carry on the family business for me. And the family line, for that matter."</i></div> | ||
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| + | | <div style="font-family:Georgia; font-size:14px;">Big sister Ardith has been hard at work learning the family trade of stonemasonry for as long as Justice can remember. What little time she could spare for him when they were younger quickly dwindled as her incredible skills became more needed.</div> | ||
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| + | ! <div style="font-family:Georgia; font-size:14px; font-variant:small-caps;"><b>Delbert Burke,</b> <i>Brother</i>. <b>(</b> <font style="color:#54b5eb;" size="2">♥</font> <font style="color:#000000;"size="2">✝</font> <b>)</b></div> | ||
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| − | | <div style="font-family:Georgia; font-size:14px;"><b>Character's Thoughts:</b> <i>" ."</i></div> | + | | <div style="font-family:Georgia; font-size:14px;"><b>Character's Thoughts:</b> <i>"You're a hero, but sometimes I wish you weren't. We'll meet again in the hall of our fathers."</i></div> |
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| − | | <div style="font-family:Georgia; font-size:14px;"> | + | | <div style="font-family:Georgia; font-size:14px;">A Temple Knight who perished five years ago ensuring that the citizens of Coerthas made it to the Skyfire Locks as the Dreadwyrm Bahamut unleashed his fury on the world.</div> |
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Revision as of 18:59, 15 January 2018
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A Midlander of Ishgardian origin, Justice works as an engineer and fledgling machinist under the Skysteel Manufactory. Though his family has served House Dzemael for centuries, a love and talent for machinery led him to seek out employment under House Haillenarte's Lord Stephanivien. Justice has ambitions of giving mankind an easier future by replacing humans on the battlefield and in hard labor with automatons. The invention of Skysteel's aetherotransformer awoke endless possibilities within the young man. Justice's personal pet project is an expansion on the aetherotransformer's functions. By modifying and installing the same cores found within Skysteel's drone technology into small automatons, Justice can use the aetherotransformer as a medium to control the automatons almost like puppets. He sometimes experiments with this advancement in public spaces, both to test the technology and to share his love for machinery. The attention isn't bad either. Hearing of the primal Alexander, a massive mechanical colossus that awoke in Dravania, Justice immediately requested that he be deployed to Idyllshire. He claimed he would not only assist the local engineers in recovering the unique technology manufactured within the primal, but help reverse engineer and report any useful findings to the Skysteel Manufactory.
Short, soft, and lithe. It's not at all unusual to mistake Justice as one of the fairer sex. His dainty appearance is no mistake judging by how well he obviously takes care of himself. Manicured nails, soft hair treated to expensive alchemical blends, clothes that accentuate his delicately feminine form. With lips set softly in cheerful confidence and light violet eyes always thinking on the future, Justice carries an air of relaxed hopefulness.
Justice is rarely ever seen without his beloved mammet Aphmau. A standard model, Aphmau looks like almost any other mammet. Her chassis is colored indigo with golden decoration.
Aspects That Stand Out:
Justice's casual air and bright eyes make him very approachable. His optimism oftentimes stretches into the realm of fantasy, so set and driven by his idealism that he may not notice the true state of things. Although, it may be more that he chooses not to notice these things. It wouldn't be at all strange to think of him as self-centered at times. To Justice, however, he sees himself as working tirelessly for a brighter future for all mankind. Justice isn't shy about his ingenuity, happily showing off his modified gadgets and bragging about his future plans. It may even be hard to get him to stop talking if the right subjects come up. And he will try to bring them up.
Those who know Justice, even if only for a few moments, are very likely to be on the receiving end of his playful teasing. His examining eyes get straight to work on new acquaintances, finding 'something' he can poke fun at. And if he can't find something, his imaginative mind will think of something. As innocent and friendly as he intends to be, sometimes his remarks may get a bit too rough for some. Surely an effect of growing up around Ishgard's stalwart working class. As quick as he is to tease, one may find his face going beet red when on the receiving end for once. Stubborn. Dedicated. Excitable. Vain. Spiteful. Aversion to deeper connections.
Justice has an almost childlike attachment to his mammet Aphmau. The tiny "female" mammet spills out sweet words of encouragement and affection at every moment. She will, however, spit venom just as carelessly to those who catch Justice's bad side. Justice treats Aphmau as more of a human than a mammet, claiming she is his best friend. In fact, those who know Justice might notice she is the only 'person' he calls a friend.
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