Difference between revisions of "Runa Dawning"

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(Post Calamity)
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==== Awake in Ul'Dah ====
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I woke to find myself lying in a cot in a grand hall made of stone. All around me were more cots and piles of blankets, impromptu beds numbering in the hundreds. Most of those cots were occupied with men and women of every race. Around the beds, more men and women wandered, checking on the occupants, murmuring soothing words in comforting tones or checking on bandages or testing for fevers. It was easily the largest infirmary I had ever seen, but it was clear that this room was not built to treat the sick and injured - it was a makeshift setup necessitated by... what?
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Slowly, I sat up and found my body stiff and aching. How long had I been out? What had happened? Where was I? As I stared around me in confusion, a miqo'te conjurer noticed me and began heading in my direction. Her dark fur stood out against her white robes and her eyes were ice blue, just like the Siamese cat that I'd had as a kid.
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Where had that memory come from? Instantly, my head began to pound and I let out a groan, pressing the heels of my palms into my eyes as if I could push the pain out of my skull.
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"Careful, now," the miqo'te murmured as she reached me. "Take it easy. You've been unconscious for over a week, ever since the battle."
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"What battle?" The confusion tore through the pounding in my head and I blinked up at the miqo'te. She looked momentarily surprised, as if my words had caught her off guard. No, not my words, I realized. My accent. An instant later, she had recovered her composure with an easy smile. "The battle of Carteneau. You were one of the injured who survived. You're in Ul'dah now. You are safe."
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I stared at her, my expression no doubt a reflection of the confusion I felt. I had understood maybe half of what she said. Maybe.
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One of the other injured cried out several cots down and the conjurer hurried over to help them, leaving me to my thoughts. There had been a battle? I'd been injured? If so, why didn't I feel any injuries? My body felt stiff and sore, but there were no bandages nor indication that I had been wounded. So, what had left me unconscious for so long? And, more importantly, why didn't I remember this battle? For that matter, why couldn't I remember my own name?
  
 
==<div style="padding-left: 5px;  padding-bottom: 3px;  padding-top: 3px;  font-size: 20px;  color: rgb(255, 255, 255);  background-color: rgb(000, 000, 238);  line-height: 1.3em"><span style="font-family:verdana,geneva,sans-serif">'''Additional Info'''</span></div>==
 
==<div style="padding-left: 5px;  padding-bottom: 3px;  padding-top: 3px;  font-size: 20px;  color: rgb(255, 255, 255);  background-color: rgb(000, 000, 238);  line-height: 1.3em"><span style="font-family:verdana,geneva,sans-serif">'''Additional Info'''</span></div>==

Revision as of 18:50, 22 July 2013

Garlemald Flag.jpg Runa Dawning
Placeholder person.gif
Every stone has a story to tell.
Ex-Imperial Magitek Mechanic
Gender Female
Race Hyur Midlander
Clan Unknown
Citizenship Garlean
Place of birth Northern reaches of the Garlean Empire
Deity TBD
Nameday 12th Sun of the 4th Umbral Moon (22 years), 1542
Occupation Miner and goldsmith
Pronunciation ROO-nah DAW-ning


Runa Dawning

The Basics


Biographical

Nicknames: "Roo"


Family

  • Father: Henri deh Laevinus - presumed alive
  • Mother: Eleanor deh Laevinus - presumed alive
  • Sister: Josette deh Laevinus - presumed dead




Appearance

  • Height: 4 Fm, 8 Im
  • Weight: 160 Pz
  • Body: Small figure, likely built for crawling into small spaces when working on machines
  • Hair: Dark auburn, medium length and pulled back in a messy tie to keep it out of her face
  • Eyes: Hazel to green, depending on the light
  • Skin: Tanned with freckles
  • Clothing: Khaki trousers of a thick canvas-like working material. Light weight tunic under a vest of midnight blue. Brown leather jacket and a leather tool belt that hangs off her hip. A weathered brown cap shoved down over her hair in a messy but endearing fashion. Thick leather work boots and a leather pack slung over her shoulder.





Personality

Alignment: True Neutral
Morals: Runa's not really sure what she believes, but she's a decent person when she's not thinking about it. She has a soft spot for children and doesn't see the point in hurting people who can't defend themselves. She's usually honest simply because she doesn't know why she shouldn't be, but she doesn't really understand the concept of 'fair', either.
Likes:
  • 1 Comfortable clothes
  • 2 Working with stone, ore and gems
  • 3 Crafting things with her hands
  • 4 Being alone
  • 5 Being self-reliant
Dislikes:
  • 1 Being bullied for being an imperial
  • 2 Not being able to remember who she is
  • 3 Politics
  • 4 Loud noise
  • 5 Large crowds
Fears:
  • 1 Being punished for something she doesn't remember doing
  • 2 Remembering what she did
  • 3 Running into someone who knew her
  • 4
  • 5
Strengths:
  • 1 Mining precious ore and gems
  • 2 Working with her hands
  • 3 Hearing the "echos" in ore and gems
  • 4 Tough - physically and emotionally
  • 5 Working with machines and magitek (like airships)
Weaknessses:
  • 1 Reading people
  • 2 History
  • 3 Communication
  • 4 Losing her temper
  • 5 Being empathic to others
Favorite Places:
  • 1 Ul'dah
  • 2 The wilderness
  • 3 Any place with a lot of stone or metal
  • 4 Any place quiet
  • 5 Soliloquy Tavern

By The Numbers

(This is taken and modified from a post on teso-rp.com)

Show text


Abilities

Adventurer:
  • Pugalist
  • Arcanist
Strengths:
Runa may be small in stature, but she's fierce as a tomcat when someone picks a fight with her. She is fast and her fists can hit hard. She also isn't known to wear dresses or other 'inconvenient' clothes, so she's always ready for a fight if someone wants one. She also has an uncanny nack for arcane theories, which might be connected to her previous work with magitek.
Weaknesses:
Though a tough fighter when it comes to street brawls, Runa has little experience with magics beyond the theoretical. She has little ability to defend herself if an enemy were to attack from far away.
Crafter:
  • Mining
  • Goldsmithing
Strengths:
Runa's echo ability is evident in the ability to hear and read the ore and gems that she comes across. It makes her able to find the large deposits of rare ore in the ground, and to work the metal in such a way as to bring out the best of the material.
Weaknesses:
Though Runa has a strong connection to ores and metals, her true skills lie in the working of magitek. Unfortunately, that is not something available in most of Eorzea, so unless she were to return to the Empire, she has to settle for mining ore and crafting trinkets.
Other Skills:
  • Technical calculations
  • Designs & mechanical drawings
Strengths:
No doubt taken from her previous life as a magitek mechanic, Runa is good at drawing out schematics and plans and making the calculations needed for any project to be successful.
Weaknesses:
In addition to having talents that are all but useless in Eorzea right nor, Runa's affinity for calculations and mechanical drawings often make her seem strange or eclectic among her fellow smiths and arcanists.

History

Before The Calamity

Post Calamity

Awake in Ul'Dah

I woke to find myself lying in a cot in a grand hall made of stone. All around me were more cots and piles of blankets, impromptu beds numbering in the hundreds. Most of those cots were occupied with men and women of every race. Around the beds, more men and women wandered, checking on the occupants, murmuring soothing words in comforting tones or checking on bandages or testing for fevers. It was easily the largest infirmary I had ever seen, but it was clear that this room was not built to treat the sick and injured - it was a makeshift setup necessitated by... what?


Slowly, I sat up and found my body stiff and aching. How long had I been out? What had happened? Where was I? As I stared around me in confusion, a miqo'te conjurer noticed me and began heading in my direction. Her dark fur stood out against her white robes and her eyes were ice blue, just like the Siamese cat that I'd had as a kid.


Where had that memory come from? Instantly, my head began to pound and I let out a groan, pressing the heels of my palms into my eyes as if I could push the pain out of my skull.


"Careful, now," the miqo'te murmured as she reached me. "Take it easy. You've been unconscious for over a week, ever since the battle."


"What battle?" The confusion tore through the pounding in my head and I blinked up at the miqo'te. She looked momentarily surprised, as if my words had caught her off guard. No, not my words, I realized. My accent. An instant later, she had recovered her composure with an easy smile. "The battle of Carteneau. You were one of the injured who survived. You're in Ul'dah now. You are safe."


I stared at her, my expression no doubt a reflection of the confusion I felt. I had understood maybe half of what she said. Maybe.


One of the other injured cried out several cots down and the conjurer hurried over to help them, leaving me to my thoughts. There had been a battle? I'd been injured? If so, why didn't I feel any injuries? My body felt stiff and sore, but there were no bandages nor indication that I had been wounded. So, what had left me unconscious for so long? And, more importantly, why didn't I remember this battle? For that matter, why couldn't I remember my own name?

Additional Info



The Rumor Mill

  • Common Rumors (Easily overheard)


  • Moderate Rumors (Moderately difficult to overhear)


  • Rare Rumors (Very difficult or rarely overheard)
  • PC Rumors (From Other Characters)


  • Things You Can't Possibly Know (But I want you to know OOCly)


  • Wanted for Interesting Roleplay

Theme Songs

Poetry and other IC Writings

Inspiration Images

<spoiler> Mechanic Portrait

Mechanic Girl

Steampunk Girl