Difference between revisions of "Category:Discipline"
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+ | =Archanists Guild= | ||
+ | [[File:arc.png|left]]<br><br><br><br> | ||
+ | =Conjurers Guild= | ||
+ | [[File:cnj.png|left]]<br><br><br><br> | ||
+ | =Gladiators Guild= | ||
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+ | =Lancers Guild= | ||
+ | [[File:lan.png|left]]<br><br><br><br> | ||
+ | =Marauders Guild= | ||
+ | [[File:mar.png|left]]<br><br><br><br> | ||
+ | =Pugilists Guild= | ||
+ | [[File:pug.png|left]]<br><br><br><br> | ||
Revision as of 13:44, 13 March 2013
Contents
[hide]Archers Guild
Archanists Guild
Conjurers Guild
Gladiators Guild
Lancers Guild
Marauders Guild
Pugilists Guild
“Every soul needs to have a code, a purpose, to guide them. Else chaos would consume us all.” — from The Determination of Being,Guillaurmand de Padellaint
"To discern the true nature of a man, one need look no further than the palm of his hand." -from Treatise on the Principles of Self-Actualization, RbyLoygg Bbirlonoyn
In general, there is a fourfold classification of adventurers based on the disciplinary paths to which they devote themselves: Disciplines of War, masters of arms who live for the call of combat; Disciplines of Magic, erudite researchers of all things esoteric; Disciplines of Land, gatherers of material resources and students of the natural order; and Disciplines of Hand, crafters who invest their creative ingenuity in synthesis and industry.
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