Difference between revisions of "Syf Kha"
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* Flint and tinder. | * Flint and tinder. | ||
* Small mirror. | * Small mirror. | ||
| + | * Fishing rod and tiny tackle box. Dry bait. | ||
* Various foods, often preserved by drying/jerking/salting. | * Various foods, often preserved by drying/jerking/salting. | ||
Revision as of 13:14, 25 August 2015
| Syf Kha | |
Error creating thumbnail: File missing Syf and Carl | |
| Gender | Female |
| Race | Au Ra |
| Clan | Xeara |
| Citizenship | Unaffiliated |
| Current Job | Unemployed |
| Age | 16 |
Contents
Appearance
This smiling Au Ra is constantly antsy, walking, pacing, or shuffling about in her spot. Her hair is dirty and combed only by her fingers, pulled back into ponytails to keep her vision unobstructed. The markings and makeup on her face is in some way permanent. Her visible skin is pocked with small scars, the result of shrapnel cutting along the curvature of her face. Syf is often seen disheveled and clanking about in her makeshift armor, stitched together from scraps and suitable sets of other armor. She is often covered in dust, gloves and feet muddy, and her armor bears the wounds their former masters suffered. Her armory consists of a long greatsword, hidden behind a collection of furs bound with leather scraps, and whatever sword and/or shield she could find during her travels. She lives in the armor, rarely taking it off. Thankfully the stench of her sweat is mostly sealed away by the leathers.
Underneath her shell is a collection of more scars, a claw strike across her chest, and her shoulders gripped by some larger beast. Across her back is a crosshatch of scars, thin rips healed unevenly. Syf is quite short for an Au Ra, and she has stopped growing, much to her frustration. The rigor of daily survival brought muscle under a healthy layer of fat. She wears a chain necklace with a steel cog, refusing to take it off.
History
Syf was born in a splinter tribe of the larger Kha tribe. The tribe practiced trade with the non-Xaera people for weaponry, and some of the culture diffused into the tribe by osmosis. A few years ago (add in timeline) her tribe was annihilated by (something/someone) and as far as she knows, she is the only survivor. After a few weeks of barely surviving, she found a corner of civilization in Orethas and was helped by some helpful Raen to nurse her to health. During her time here, the Garleans attacked and imposed martial law, and was taken to labor camps. As a smaller child during the time, she worked in horrible conditions, life threatening and overbearing. She was stronger than most of her counterparts, and often took the blame for other workers mistakes. Once the rebellion went underway, she managed to escape and make it to the boats bound for Eorzea. When she landed with the others, she was nursed back to health. She eventually left yearning for adventure, growing bored of a civilized and stationary lifestyle. Carl was the first adventure of her travels, finding the wounded and young chocobo left by a former master in Gridania.
Personality
- Brash.
- Bold.
- Optimistic.
- Cheerful.
- Uneducated but quick learning. She has little experience with Eorzea.
- She has trouble with proper nouns, often forgetting people's names and mispronouncing them.
- Aloof. Especially when it comes to her past.
- Crass.
- Childish. Likes to play simple games for fun. Has an active imagination and inner story. Has trouble staying still.
- Obsessive with food.
- Can't read or write.
- Male Xeala shut her down.
Other Notes
On her person she carries a small sack of gil, from nearly empty to enough for a day's worth of food.
Carl carries on him two bundles, one side with weapons, the other with her personal affects. He's well feed and keeps himself clean, always seems to be peppy and energetic.
- Personal affects
- Wrapped greatsword.
- Sword/shield of the day.
- One book titled 'The Happy Chocobo.' Well worn, children's title.
- Book titled, 'The Manifest of (lore appropriate heroine)' Bound by metal and secure.
- Small jar of soap.
- Brush.
- Short shorts.
- Bikini two-piece and a swimdress.
- Leather pants given to her by Shinji.
- Flint and tinder.
- Small mirror.
- Fishing rod and tiny tackle box. Dry bait.
- Various foods, often preserved by drying/jerking/salting.