Difference between revisions of "Syf Kha"

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Revision as of 17:27, 7 November 2015

Character Profile

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Character Profile

Overview

Overview
Attributes
 
   Strength
   P.Defense
 
   Dexterity
   M.Defense
 
   Martial Prowess
   Intelligence
 
   Magic Affinity
   Luck
   
 
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 Syf Kha
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'"What makes a tribe strong?"
Gender Female
Race Au Ra
Clan Xaela
Citizenship Gridania
Age 16
Occupation Adventurer
Place of Birth Steppes of Othard
Place of Residence None
Guardian Dusk Mother
Nameday 26th Sun of the 3rd Astral Moon

"What sea of disaster

 

Appearance & Personality

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Appearance & Personality

Nature & Demeanor

Nature & Demeanor

Demeanor: This smiling Au Ra is constantly antsy, walking, pacing, or shuffling about in her spot. She's constantly throwing herself into conversations, trying to learn more about people. She likes to prank people, or steer conversations towards the uncomfortable to see what happens. Will try to avoid engagements that are too hostile. Has a very active imagination, goes into daydreams often.

Nature: Laws and customs are there for a reason, but are not set in stone for her. She tries to uphold traditions from the Steppes, and often sees the customs of the land prohibitive.

Religion: Believes in the Au Ra pair of deities, believing she's been blessed wholly by the Dusk Mother with dark skin and scales.

Habits: Syf has a nervous tick, causing her to rub her stomach. She hums often, unaware of how she brings it into speech. Syf trains daily, and tries to keep herself from getting too soft and civilized.


Notable Features

Notable Features

Common Appearance: This smiling Au Ra is constantly antsy, walking, pacing, or shuffling about in her spot. Her hair is dirty and combed only by her fingers, pulled back into ponytails to keep her vision unobstructed. Her visible skin is pocked with small scars, the result of shrapnel cutting along the curvature of her face. Syf is often seen disheveled and clanking about in her often dirty armor, dye sheared off at places where she was hit. She is often covered in dust, gloves and feet muddy, with traces of caked animal blood clinging to pockets and grooves of the armor's decor.. Her armory consists of a long greatsword, hidden behind a collection of furs bound with leather scraps, and whatever sword and/or shield she could find during her travels. She lives in the armor, rarely taking it off. Thankfully the stench of her sweat is mostly sealed away by the leathers. Syf is quite short for an Au Ra, and she has stopped growing, much to her frustration. The rigor of daily survival brought muscle under a healthy layer of fat.


Scars & Markings: Underneath her shell is a collection of more scars, a claw strike across her collarbone, and her shoulders gripped by some larger beast. Across her back is a crosshatch of scars, thin rips healed unevenly.

Voice: A heavy Steppes accent lines her Eorzean, often pocked with incorrect pronunciations of words. She punctuates her sentences with a modifier of negative or positive connotations, carrying it over from her previous spoken language.

Clothing: Pink armor is her usual wear, finding it in the Shroud in poor condition. She has had it since then repaired and dyed to a brighter pink, appreciating the attention it brings. She's also fond of what Eorzeans think pink symbolizes, and carries it proudly. Her other wear is a Yukata style dress, for more formal public occasions.


Tastes

Tastes

Likes

Likes
  • Fish and Fishing
  • Horses and Horsebirds
  • Large open spaces
  • Meat
  • Lighter teas
  • Stargazing

Dislikes

Dislikes
  • Garleans
  • Physical contact
  • Ishgardians
  • Bathing
  • Unhealthy animals

Favorites

Favorites
  • Her Chocobo
  • Dah's Sword
  • Dancing


Prejudices

Prejudices
Syf has a lot of disdain for Garleans, Ishgardians. Both enemies of the past that have come down upon her tribe and her kin, she has a short temper when it comes to these people and any talk of them. She has also developed a small hatred of Miqo'tes in Eorzea, finding them too touchy and invasive.


Abilities

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Abilities

Strengths

Strengths

A sword dancer by her own name, her strongest fighting style is when she is either rooted in place, or very close to her opponent. When using sword and shield, she often discards her shield and prefers using her sword as an eviscerating tool, spinning about close to an opponent. Her larger greatsword employs a different tactic, dispersing aether as she performs a kata in a very strong defensive technique.

Her strongest suit is outdoor survival. The rigid Steppes along with great tutoring has given her the tools to live off of the land, and endure long bouts of hunger or thirst. She trained her chocobo fairly well, and has decent aim on chocobo back.

Weaknesses

Weaknesses

Poor agility on foot, poor physical defense, poor knowledge of most fighting techniques and magicks beyond Dragoons and magitek. Often stumbling about while trying to dodge or fight something she doesn't know. While her defensive magic is strong, she will lose her concentration if her dance or stance goes awry, often dispelling any accumulated aether.

She's awful at picking up social and context clues, often getting her into trouble. Her use of Eorzean is getting stronger, but she uses context in a sentence to try and figure out larger or new words. She is learning how to read, having gotten a book that illustrates characters closer to her origin language. Her chocobo is still not trained for proper battle.

Her knowledge of crafting is limited to what she remembers of Steppe culture, not knowing exactly what's similar can produce ill effects. Her skill in fishing is limited to bobber and weighted lines, limiting her options for travel as she cannot fish from certain locations.


People & Places

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People & Places
Romantic Attraction Attraction Platonic Love Family Business Deceased Positive Negative Neutral Unsure

Relations (NPC)

Relations (NPC)
Mah and Dah Khagon ( ) - Parents
Relationship: Mah and Dah, referred to affectionately by Syf, were the two leaders of the Khagon tribe. Dah was a reserved man, often sitting in silence and thinking. When he spoke, each word counted. To Syf, Dah was a figure of reverence, often trailing and watching her father with bright eyes. She would go on fishing trips with the father, working together in silence for hours. Dah was one of the teachers for swordplay in the tribe, teaching Syf along with other students. Mah was the matron of the tribe, teaching Syf how to train horses and to shoot a bow. The two had a distant relationship, performing roles as they were tasked to each other.

Relations (PC)

Relations (PC)
Ohki Leyga ( ) - Caretaker
Relationship: Ohki is a matronly figure to Syf, offering up home and some lessons in reading just for the company of the girl. She often talks of her adopted Raen daughter and wife, Glaz. Syf still uses the room offered on her journeys to the Shroud, storing her wealth in the assumed safe place.

Rumors

Rumors

Common Rumors

  • "Pink lady with a big sword, takes work as she comes and goes. Looks like she's been through hell every time she comes in through those doors." - Twelveswood
  • "Why does she smile with such awful lookin' teeth?"

Rare Rumors

  • "I heard she's in the business of killing primals, must be really madness that I see in her eyes."
  • "Biggest lightshow you've ever seen, heard she brought down the power of a Xaelan goddess in order to win the Runestone. Bright and shiny that one, everytime you look."

PC Rumors

  • THIS IS THE SPACE FOR YOU
  • TO ADD SOME SMEXY RUMORS
  • "Hi I'm Syf and this is the best page in the Citadel. I heard she likes calibrations of the calibrated kind." - Syf Kha

History

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History
Syf was born in a splinter tribe of the larger Kha tribe. The tribe practiced trade with the non-Xaela people for weaponry, and some of the culture diffused into the tribe by osmosis. A few years ago, 1557 1AC, her tribe was annihilated by the Garleans. An assimilated Xaela agent was planted within the tribe before Syf was born. Through a grave error from Syf, the wrath of a Legion was brought down upon their tribe. Syf was away during the strike, and slept through the battle. She buried most of her tribe and family, and took up her father's sword as a memoir. She found a necklace on his corpse, and donned it on her neck. She touched the soulstone of a dark knight then, and she suffered a long bout of unconsciousness. She started to suffer from nightmares, visions, and a second voice echoing her deepest desires. She started treading familiar ground back along the tribe's migration path. After a few weeks of barely surviving, she found a corner of civilization in Othard and was helped by some helpful Raen to nurse her to health. During her time here, the Garleans attacked and imposed martial law, and was taken to labor camps. As a smaller child during the time, she worked in horrible conditions, life threatening and overbearing. She was stronger than most of her counterparts, and often took the blame for other workers mistakes. Once the rebellion went underway, she managed to escape and make it to the boats bound for Eorzea. When she landed with the others, she was nursed back to health, and found herself under siege along with the other Xaela from Ishgardians. She eventually left yearning for adventure, unable to assist in the fight for survival. Carl was the first adventure of her travels, finding the wounded and young chocobo left by a former master in Gridania. After Carl fell ill, the teenager found herself unable to care for the chocobo properly. She found assistance from a Raen named Kukiko, and was brought to the familiar grounds of the Harbingers. She however failed in her attempt to assimilate, and even suffered through her first relationship with Oai Himura. Finding the Harbingers of Dawn too duplicitous and civilized for her tastes, she took all of her possessions and started traveling again. She hoped to find some kind of nurturing companionship with an individual or a 'tribe.' She is currently traveling the world, taking leves as they come to provide for herself and her chocobo.


Personal Belongings

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Personal Belongings
On her person she carries a small sack of gil, from enough for a day's worth of food to enough for additional spending.

Carl carries on him two bundles, one side with weapons, the other with her personal affects. He's well feed and keeps himself clean, always seems to be peppy and energetic.

Personal affects
  • Wrapped greatsword.
  • One book titled 'The Happy Chocobo.' Well worn, children's title.
  • Book titled, 'The Manifest of (lore appropriate heroine)' Bound by metal and secure. (Given away to Shanti Taji)
  • Small jar of soap.
  • Short shorts.
  • Bikini two-piece and a swimdress.
  • A set of window curtains, makeshifted into a skirt.
  • Flint and tinder.
  • Small mirror.
  • Fishing rod and tiny tackle box. Dry bait.
  • Skinning knives. Extra sharp.
  • Three pebble bracelets.
  • A bottle of white wine.
  • Chalk and charcoal, kept wrapped with paper.
  • Sword and shield of the day.
  • Elm shortbow, fifteen arrows and quiver for the hip.


OOC Information

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OOC Information

Hard Limits

Hard Limits
No permanent death. I use all of the RP my character goes through as reality. Please use private chats for anything considered PG-13 beyond vulgar language. Combat RP is preferably avoided.

Hooks & RP Favorites

Hooks & RP Favorites
Humor, fun, and light-hearted RP are my favorites. I am looking for Steppe culture inspired characters.

External Links

External Links