Difference between revisions of "Kinono Kino"

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{{Infobox-character
 
{{Infobox-character
 
| name = Kinono Kino
 
| name = Kinono Kino
| image = Bl_Kino.png
+
| image = Kino_pose.png
 
| imagewidth =  
 
| imagewidth =  
 
| caption =  
 
| caption =  
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| clan = Mixed (physically dunesfolk)
 
| clan = Mixed (physically dunesfolk)
 
| stat_1 = Age
 
| stat_1 = Age
| stat_1_value = 24
+
| stat_1_value = 25
 
| stat_2 = Height
 
| stat_2 = Height
 
| stat_2_value = 3 fulms 1.5 ilms
 
| stat_2_value = 3 fulms 1.5 ilms
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}}
 
}}
 
'''Kinono Kino''' is an adventurer and explorer, and recently widowed mother.
 
'''Kinono Kino''' is an adventurer and explorer, and recently widowed mother.
 
 
==Appearance==
 
==Appearance==
Kinono is just over 3 fulms tall. Her hair is currently a deep black, and short. She usually dresses in medium- to light-utilitarian clothes, such as leather, cloth, and chainmail. SWhen not working she prefers to wear comfortable, loose-fitting clothing, not typically caring for traditional high-fashion or jewelry. Kinono is far-sighted, so she will typically wear glasses when not working, or when opting to use weapons at close range.  
+
Kinono is just over 3 fulms tall. Her hair is a natural shade of dark red, and will vary in length. She will typically dress in light, airy clothes, but prefers to avoid dresses and skirts, as well as jewelry. When working or training, she will wear medium-to-heavy armor. She will commonly wear glasses as well.
 
 
 
==General History==
 
==General History==
[[File:Kinono_sketch.png|200px|thumb|left]]Kinono Kino was born in Ul'dah and grew up along the routes and within the towns and outposts within Thanalan. She is the sole daughter of two self-reliant and only modestly successful traders. Opting to never settle down, and thus never dig unnecessarily into profits or waste too much time settled, the family lived nearly always travelling, stopping for only suns or weeks at a time to unload stock and resupply before moving on. 
+
[[File:Kinono_sketch.png|200px|thumb|left]][b]Pre-Calamity/The Calamity[/b]
  
So their daughter was brought along with them, growing up from infancy along these trade routes, outposts, and the occasional stop in Ul'dah. Her mother tried her best to school her, teaching her to read and write, as well math, geography, and a scant bit of history, all in the hopes of rasing her to embrace the same travelling merchant lifestyle that they had come to call their own. Unfortunately for the young woman's parents, this would never come to be.
+
Kinono Kino was born in Ul'dah and grew up along the routes and within the towns and outposts within Thanalan. She is the sole daughter of two self-reliant and only modestly successful traders. Opting to never settle down, and thus never dig unnecessarily into profits or waste too much time settled, the family lived nearly always travelling, stopping for only suns or weeks at a time to unload stock and resupply before moving on.
 +
 +
So their daughter was brought along with them, growing up from infancy along these trade routes, outposts, and the occasional stop in Ul'dah. Her mother tried her best to school her, teaching her to read and write, as well math, geography, and a scant bit of history, all in the hopes of raising her to embrace the same travelling merchant lifestyle that they had come to call their own. Unfortunately for the young woman's parents, this would never come to be.
  
 
The young merchant-in-training made her dislike of the profession well known to the couple, so when she disappeared one night (along with a smattering of goods and supplies) while their cart had been travelling, and just as she was to come of-age in a few moons, they did not take it as much of a surprise. Instead of breaking from their schedule to look for the girl, they decided that she would return to them in time when she realized how large and dangerous the world was while she was on her own.
 
The young merchant-in-training made her dislike of the profession well known to the couple, so when she disappeared one night (along with a smattering of goods and supplies) while their cart had been travelling, and just as she was to come of-age in a few moons, they did not take it as much of a surprise. Instead of breaking from their schedule to look for the girl, they decided that she would return to them in time when she realized how large and dangerous the world was while she was on her own.
  
The young woman ran away in the dead of night, though it was not a prescribed career she ran from. She made her way through the desert over a period of days, surviving off the small amount of supplies she had relieved her parents of and (being unable to hunt for herself) whatever floral seemed succulent enough to eat or be drinken from. Not many of these plants were actually deemed suitable for consumption. Despite the arid land, dangerous monsters, beastmen , and dream flower-fueled missteps, she was able to find passage cheaply (thanks to a not-entirely lawful crew) to Limsa Lominsa after making it to Vesper Bay.
+
The young woman ran away in the dead of night, though it was not only a prescribed career she ran from. She made her way through the desert over a period of days, surviving off the small amount of supplies and valuables she had relieved her parents of and (being unable to hunt for herself) whatever floral seemed succulent enough to eat or be drunk from. Not many of these plants were actually deemed suitable for consumption. Despite the arid land, dangerous monsters, beastmen , and dream flower-fueled missteps, she was able to find passage cheaply (thanks to a not-entirely lawful crew) to Limsa Lominsa after making it to Vesper Bay.
  
 
She was discovered in a cargo crate under the inspection of the Arcanist's Guild. The captain of the ship claimed no knowledge of her presence, naming her a stowaway. Kinono Kino was offered sanctuary with the guild, on the grounds that she work enough to pay for her own inn room and food. Showing a marked knack for the keeping of inventory and numbers, she had no trouble at all earning her keep at Mealvan's Gate.It was shortly after this profession change that the Calamity occurred. This did little to change her resolve though; she had found a home and work which didn't require a lifelong investment. She had steady quarters, steady food, steady scenery, and for a time she was happy.
 
She was discovered in a cargo crate under the inspection of the Arcanist's Guild. The captain of the ship claimed no knowledge of her presence, naming her a stowaway. Kinono Kino was offered sanctuary with the guild, on the grounds that she work enough to pay for her own inn room and food. Showing a marked knack for the keeping of inventory and numbers, she had no trouble at all earning her keep at Mealvan's Gate.It was shortly after this profession change that the Calamity occurred. This did little to change her resolve though; she had found a home and work which didn't require a lifelong investment. She had steady quarters, steady food, steady scenery, and for a time she was happy.
  
Five years pass by in this way, and world news she heard around the city begins to make her feel anxious. Tales of primals stirring and of the Empire's renewed offensive, as well as general malaise and restlessness regarding her work, fueled her desire to become an adventurer. It was a simple matter to obtain an arcamina book with which to channel aether given her profession, but a less simple matter to maintain a practice schedule. Despite the ease with which the usage came to her, she lacked the patience for study and practice. While she quit her work at Mealvan's and sought employ with the Adventurer's Guild instead, it wasn't long before she dropped the usage of arcanima almost completely in favor of more martial, and in her eyes, visceral weapons, though she enjoyed taking on more menial tasks that adventuring offered, she always sought to find something bigger to srive for.
+
[b]Ever Since[/b]
 +
 
 +
Five years pass by in this way, and world news she heard around the city begins to make her feel anxious. Tales of primals stirring and of the Empire's renewed offensive, as well as general malaise and restlessness regarding her work, fueled her desire to become an adventurer. It was a simple matter to obtain an arcamina book with which to channel aether given her profession, but a less simple matter to maintain a practice schedule. Despite the ease with which the usage came to her, she lacked the patience for study and practice. While she quit her work at Mealvan's and sought employ with the Adventurer's Guild instead, it wasn't long before she dropped the usage of arcanima almost completely in favor of more martial, and in her eyes, visceral weapons, though she enjoyed taking on more menial tasks that adventuring offered, she always sought to find something bigger to strive for.
  
During her work and training, she met another lalafell named Babazan Papazan, and after quite a while of platonic companionship, started dating. A few moons later resulted in a pregnancy, and earlier this cycle saw them married on the third sun of the First Astral Moon. During her long pregnancy, she gave up the dangerous usage of martial weapons and began again training in magic, finding renewed patience and interest in the study when she was no longer able to physically exert hersel as much. Their daughter, Kibaba Kiba, was born on the twenty-fifth Sun of the third Astral Moon.
+
During her work and training, she met another lalafell named Babazan Papazan, and after quite a while of platonic companionship, started dating. A few moons later resulted in a pregnancy, and saw them married on the third sun of the First Astral Moon. During her long pregnancy, she gave up the dangerous usage of martial weapons and began again training in magic, finding renewed patience and interest in the study when she was no longer able to physically exert herself as she had been. Their daughter, Kibaba Kiba, was born on the twenty-fifth Sun of the third Astral Moon.
  
 
Her husband, Babazan Papazan, passed away only a couple short moons later due to a form of Voidal-poisoning that had affected him his entire life, leaving Kinono a widow.
 
Her husband, Babazan Papazan, passed away only a couple short moons later due to a form of Voidal-poisoning that had affected him his entire life, leaving Kinono a widow.
 +
 +
Since then, she has taken up residence in the Artificers, Inventors, and Manufacturers free company hall, where she continues to live with her infant daughter. Her continued grief and regret over being unable to help her husband has inspired her to seek out, and train as, a dark knight.
  
 
==Personality==
 
==Personality==
[[File:Welcome_Kino.png|200px|thumb|right]] Kinono Kino is overall bright and cheerful, ever drawn to those in need, other helping hands such as herself, or anyone with a story to tell. Her favorite hobby is reading, particular romance and adventure stories, so she has a huge fascination with the concept of romance, and idealizes love. She believes strongly in the notion of soul-mates, and does truly believe that everyone in the world, every single soul, has one other soul they were meant to be paired with. She is proud of her racial heritage, but she is very quick to lose her temper when she feels she is being lied to, pandered to or patronized, and can be made jealous very easily. Despite her adoration of romance and love, her knowledge and patience for other concepts tends to be fairly utilitarian, spending only enough time with the basest of concepts until she has enough to get by with it.
+
[[File:Welcome_Kino.png|200px|thumb|right]] Kinono is typically bright and cheerful, always willing to lend an ear or hand where applicable. She loves jokes, and her recent experiences have landed her a very warm, and nurturing nature, to peers and children alike. She is nearly always cordial and polite, typically considering her words very carefully.
 
 
Despite her hatred of other people's mis-truths, she is not above playing tricks or lying herself, and has been known to feign ignorance or put up a facade for long periods of time for the sake of tickling her own humor. She is quick to trust on first-meetings, and is ever eager to provide hugs should they be needed or wanted. She has the eyes of an optimist and always tries to see the best in people, until they personally wrong her. Even if it is in some minor way, she can be slow to forgive; conversely she is quick to wave off any transgressions she was not around to witness and were not committed against her.
 
  
 +
Despite her usually friendly and welcoming nature, Kinono possess a powerful disdain for the Void, and will actively deter or confront those she believes to be allied with or sympathetic to Voidkin or their cultists in any way.
 
==Characteristics==  
 
==Characteristics==  
 
[[File:Kino_smile.JPG|200px|thumb|left]]
 
[[File:Kino_smile.JPG|200px|thumb|left]]
 
* '''Nicknames''': Kino, Kicks, Kiks, Little Mountain  
 
* '''Nicknames''': Kino, Kicks, Kiks, Little Mountain  
* '''Age''': 24
+
* '''Age''': 25
 
** '''Nameday''': 12th Sun of the 5th Astral Moon  
 
** '''Nameday''': 12th Sun of the 5th Astral Moon  
 
* '''Gender''': Female
 
* '''Gender''': Female
Line 64: Line 67:
 
* '''Eyes''': Pale blue
 
* '''Eyes''': Pale blue
 
* '''Skin''': Pale midtone
 
* '''Skin''': Pale midtone
* '''Clothing''': Ranging from loose and free-flowing, to fancy, to light armor suitable for battle.
+
* '''Clothing''': Ranging from loose and free-flowing, to full armor suitable for battle.  
 
 
 
===Strengths===
 
===Strengths===
 
* Quick learner
 
* Quick learner
* Fast on her feet
+
* Agile
 
+
* Talented and skilled in arcanima
 +
*All the typical advantages of being short and lightweight
 
===Weaknesses===
 
===Weaknesses===
* Physically weak
+
* Physically weak, unless she’s channeling aether (which tires her quickly)
* Impatience
+
* Impatient
* All the typical physical disadvantages of being short
+
* All the typical disadvantages of being short and lightweight
 
 
 
==Other Notes==
 
==Other Notes==
 
===Naming===
 
===Naming===
Kinono Kino was named in plainsfolk style, despite taking on more dunesfolk traits physically. She doesn't find this particularly odd, and usually doesn't bring it up unless someone asks. She is used to have her name shortened, to the point that she will typically introduced herself as just "Kino" or offer, "most people call me Kino."
+
Kinono Kino was named in plainsfolk style, despite taking on more dunesfolk traits physically. She doesn't find this particularly odd, and usually doesn't bring it up unless someone asks. She is used to have her name shortened, to the point that she will typically introduced herself as just "Kino" or offer, "most people call me Kino," especially when speaking to a non-lalafell.
 
 
 
===Religion===
 
===Religion===
 
+
Kinono adheres to the Twelve, favoring particularly Nophica, Nymeia, and Nald’thal.
 
===Quirks===
 
===Quirks===
 
+
*Any time she’s apart from her daughter, she keeps a linkpearl in her ear to constantly monitor her while she sleeps. Occasionally, Kinono will trail off mid-sentence or zone out in group settings to focus on listening to her.
===Rumors===
+
*She still wears her wedding ring, despite losing her husband moons ago.
 +
* Rather than curtsy as the lalafell emote shows, Kino bows when first meeting someone in a more masculine way, forward with one hand over her stomach.
 +
<!--===Rumors===
 
====Common rumors====
 
====Common rumors====
*  
+
*
 
*
 
*
 
 
====Uncommon rumors====
 
====Uncommon rumors====
 
*  
 
*  
*  
+
*
 
 
 
====Rare rumors====
 
====Rare rumors====
 
*  
 
*  
*  
+
*
 
 
 
====Player Character Rumors====
 
====Player Character Rumors====
<!-- Add your rumor here below by copying the below line and replacing the "My rumor here!" text with your rumor.
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Add your rumor here below by copying the below line and replacing the "My rumor here!" text with your rumor.
 
* My rumor here!
 
* My rumor here!
 
-->
 
-->
 
 
===Known Haunts===
 
===Known Haunts===
*  
+
* The Goblet, Ul’dah, Thanalan
*  
+
* The Black Shroud, though she rarely ever enters Gridania.
*  
+
* Limsa Lominsa
 
 
 
===Possible Connections===
 
===Possible Connections===
*  
+
* Extended family is never out of the question, and neither would close family for that matter, though her parents are accounted for.
*
+
* Someone that Kinono met prior to the Calamity while she was with her parents as a travelling merchant.
*  
+
* Someone that Kinono worked or trained with at Mealvan’s Gate/the Arcanist’s Guild.
==References==
+
* Any sort of adventurer Kino may have met/teamed up with/competed against while completing leves or other jobs.
 
+
* Pretty much anything! If you’re someone who wants to RP with me, I’m sure we can work something out.
 
====A Big Thanks====
 
====A Big Thanks====
 
To L'yhta Mahre for the wiki template.  Thanks L'yhta!
 
To L'yhta Mahre for the wiki template.  Thanks L'yhta!

Revision as of 05:26, 27 February 2016

Error creating thumbnail: File missing
 Kinono Kino
Error creating thumbnail: File missing
Gender Female
Race Lalafell
Clan Mixed (physically dunesfolk)
Citizenship Ul'dahn
Age 25
Height 3 fulms 1.5 ilms
Weight 42 ponz
Profession Adventurer
Patron Deity Nophica
Server Balmung

Kinono Kino is an adventurer and explorer, and recently widowed mother.

Appearance

Kinono is just over 3 fulms tall. Her hair is a natural shade of dark red, and will vary in length. She will typically dress in light, airy clothes, but prefers to avoid dresses and skirts, as well as jewelry. When working or training, she will wear medium-to-heavy armor. She will commonly wear glasses as well.

General History

Error creating thumbnail: File missing

[b]Pre-Calamity/The Calamity[/b]

Kinono Kino was born in Ul'dah and grew up along the routes and within the towns and outposts within Thanalan. She is the sole daughter of two self-reliant and only modestly successful traders. Opting to never settle down, and thus never dig unnecessarily into profits or waste too much time settled, the family lived nearly always travelling, stopping for only suns or weeks at a time to unload stock and resupply before moving on.

So their daughter was brought along with them, growing up from infancy along these trade routes, outposts, and the occasional stop in Ul'dah. Her mother tried her best to school her, teaching her to read and write, as well math, geography, and a scant bit of history, all in the hopes of raising her to embrace the same travelling merchant lifestyle that they had come to call their own. Unfortunately for the young woman's parents, this would never come to be.

The young merchant-in-training made her dislike of the profession well known to the couple, so when she disappeared one night (along with a smattering of goods and supplies) while their cart had been travelling, and just as she was to come of-age in a few moons, they did not take it as much of a surprise. Instead of breaking from their schedule to look for the girl, they decided that she would return to them in time when she realized how large and dangerous the world was while she was on her own.

The young woman ran away in the dead of night, though it was not only a prescribed career she ran from. She made her way through the desert over a period of days, surviving off the small amount of supplies and valuables she had relieved her parents of and (being unable to hunt for herself) whatever floral seemed succulent enough to eat or be drunk from. Not many of these plants were actually deemed suitable for consumption. Despite the arid land, dangerous monsters, beastmen , and dream flower-fueled missteps, she was able to find passage cheaply (thanks to a not-entirely lawful crew) to Limsa Lominsa after making it to Vesper Bay.

She was discovered in a cargo crate under the inspection of the Arcanist's Guild. The captain of the ship claimed no knowledge of her presence, naming her a stowaway. Kinono Kino was offered sanctuary with the guild, on the grounds that she work enough to pay for her own inn room and food. Showing a marked knack for the keeping of inventory and numbers, she had no trouble at all earning her keep at Mealvan's Gate.It was shortly after this profession change that the Calamity occurred. This did little to change her resolve though; she had found a home and work which didn't require a lifelong investment. She had steady quarters, steady food, steady scenery, and for a time she was happy.

[b]Ever Since[/b]

Five years pass by in this way, and world news she heard around the city begins to make her feel anxious. Tales of primals stirring and of the Empire's renewed offensive, as well as general malaise and restlessness regarding her work, fueled her desire to become an adventurer. It was a simple matter to obtain an arcamina book with which to channel aether given her profession, but a less simple matter to maintain a practice schedule. Despite the ease with which the usage came to her, she lacked the patience for study and practice. While she quit her work at Mealvan's and sought employ with the Adventurer's Guild instead, it wasn't long before she dropped the usage of arcanima almost completely in favor of more martial, and in her eyes, visceral weapons, though she enjoyed taking on more menial tasks that adventuring offered, she always sought to find something bigger to strive for.

During her work and training, she met another lalafell named Babazan Papazan, and after quite a while of platonic companionship, started dating. A few moons later resulted in a pregnancy, and saw them married on the third sun of the First Astral Moon. During her long pregnancy, she gave up the dangerous usage of martial weapons and began again training in magic, finding renewed patience and interest in the study when she was no longer able to physically exert herself as she had been. Their daughter, Kibaba Kiba, was born on the twenty-fifth Sun of the third Astral Moon.

Her husband, Babazan Papazan, passed away only a couple short moons later due to a form of Voidal-poisoning that had affected him his entire life, leaving Kinono a widow.

Since then, she has taken up residence in the Artificers, Inventors, and Manufacturers free company hall, where she continues to live with her infant daughter. Her continued grief and regret over being unable to help her husband has inspired her to seek out, and train as, a dark knight.

Personality

Welcome Kino.png

Kinono is typically bright and cheerful, always willing to lend an ear or hand where applicable. She loves jokes, and her recent experiences have landed her a very warm, and nurturing nature, to peers and children alike. She is nearly always cordial and polite, typically considering her words very carefully.

Despite her usually friendly and welcoming nature, Kinono possess a powerful disdain for the Void, and will actively deter or confront those she believes to be allied with or sympathetic to Voidkin or their cultists in any way.

Characteristics

Error creating thumbnail: File missing
  • Nicknames: Kino, Kicks, Kiks, Little Mountain
  • Age: 25
    • Nameday: 12th Sun of the 5th Astral Moon
  • Gender: Female
    • Sexuality: Bisexual
    • Marital Status: Single
  • Alignment: Chaotic Good
  • Height: 3 fulms, 1.5 ilms
  • Weight: 42 ponz
  • Body: Average
  • Hair: Long, deep red textured with darker strands.
  • Eyes: Pale blue
  • Skin: Pale midtone
  • Clothing: Ranging from loose and free-flowing, to full armor suitable for battle.

Strengths

  • Quick learner
  • Agile
  • Talented and skilled in arcanima
  • All the typical advantages of being short and lightweight

Weaknesses

  • Physically weak, unless she’s channeling aether (which tires her quickly)
  • Impatient
  • All the typical disadvantages of being short and lightweight

Other Notes

Naming

Kinono Kino was named in plainsfolk style, despite taking on more dunesfolk traits physically. She doesn't find this particularly odd, and usually doesn't bring it up unless someone asks. She is used to have her name shortened, to the point that she will typically introduced herself as just "Kino" or offer, "most people call me Kino," especially when speaking to a non-lalafell.

Religion

Kinono adheres to the Twelve, favoring particularly Nophica, Nymeia, and Nald’thal.

Quirks

  • Any time she’s apart from her daughter, she keeps a linkpearl in her ear to constantly monitor her while she sleeps. Occasionally, Kinono will trail off mid-sentence or zone out in group settings to focus on listening to her.
  • She still wears her wedding ring, despite losing her husband moons ago.
  • Rather than curtsy as the lalafell emote shows, Kino bows when first meeting someone in a more masculine way, forward with one hand over her stomach.

Known Haunts

  • The Goblet, Ul’dah, Thanalan
  • The Black Shroud, though she rarely ever enters Gridania.
  • Limsa Lominsa

Possible Connections

  • Extended family is never out of the question, and neither would close family for that matter, though her parents are accounted for.
  • Someone that Kinono met prior to the Calamity while she was with her parents as a travelling merchant.
  • Someone that Kinono worked or trained with at Mealvan’s Gate/the Arcanist’s Guild.
  • Any sort of adventurer Kino may have met/teamed up with/competed against while completing leves or other jobs.
  • Pretty much anything! If you’re someone who wants to RP with me, I’m sure we can work something out.

A Big Thanks

To L'yhta Mahre for the wiki template. Thanks L'yhta!