Difference between revisions of "Crimson Elm"
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===<div style="padding:10px 15px; background: #BEC3BC;font-size:14px;color:#5F5F5F;">Personality and Appearance</div>=== | ===<div style="padding:10px 15px; background: #BEC3BC;font-size:14px;color:#5F5F5F;">Personality and Appearance</div>=== | ||
| − | : Even among her own race, Crimson towers at a whopping 167 ilms tall, her height attributed to her father (Grey Mountain) who clocked in at an incredible 201. Her dark, caramel skin has been modified through decades of being out in the sunlight, whether growing up in the villages of the northern Hellsguard, or out exploring the vast wilds of Eorzia. Her hair (a gift from her mother, Sunlit Shadow,) has been cut into a short bob, though it has been rumored that she once had the most beautiful red locks north of the Black Shroud. A feature of note is her right eye, which has been scared and damaged as a result of a conflict between herself and a rival Sky Pirate during her early days at the trade. Crimson sports a gem in the middle of her forehead (a common trait amongst the religious Hellsguard, who often don it as an expression of warding away evil,) and a long tattoo across the bridge of her nose, moving across both of her cheeks. She is a woman who takes random items from her adventures, often adding them to her attire as a bizarre manner of trophy; most notably are the red gem shards on her sleeves (previously the property of the Aether used to battle Ifrit), the fangs and various beads donning her signature bandanna (from assorted kills out in the Diadem), and a choker from House Fortemps (stripped from a former supporter of the Archbishop.) Elm is never seen without her flagon of fine ale, or her aether compass, despite the latter no longer functioning properly. Her taste in clothing is often simple and situation-appropriate--while she does have a love for fancy things in her lifestyle--Crimson feels anything too flamboyant attracts unwanted attention and could even get people into trouble. | + | : Even among her own race, Crimson towers at a whopping 167 ilms tall, her height attributed to her father (Grey Mountain) who clocked in at an incredible 201. Her dark, caramel skin has been modified through decades of being out in the sunlight, whether growing up in the villages of the northern Hellsguard, or out exploring the vast wilds of Eorzia. Her hair (a gift from her mother, Sunlit Shadow,) has been cut into a short bob, though it has been rumored that she once had the most beautiful red locks north of the Black Shroud. A feature of note is her right eye, which has been scared and damaged as a result of a conflict between herself and a rival Sky Pirate during her early days at the trade. Crimson sports a gem in the middle of her forehead (a common trait amongst the religious Hellsguard, who often don it as an expression of warding away evil,) and a long tattoo across the bridge of her nose, moving across both of her cheeks. Despite her slight disfiguration, Elm is a rather beautiful specimen of her species, however she posesses a "resting bitch face" that constantly makes her look as though she's in a foul mood. With the addition of her rarely ever smiling, people generally assume she's always in a bad way. She is a woman who takes random items from her adventures, often adding them to her attire as a bizarre manner of trophy; most notably are the red gem shards on her sleeves (previously the property of the Aether used to battle Ifrit), the fangs and various beads donning her signature bandanna (from assorted kills out in the Diadem), and a choker from House Fortemps (stripped from a former supporter of the Archbishop.) Elm is never seen without her flagon of fine ale, or her aether compass, despite the latter no longer functioning properly. Her taste in clothing is often simple and situation-appropriate--while she does have a love for fancy things in her lifestyle--Crimson feels anything too flamboyant attracts unwanted attention and could even get people into trouble. |
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In spite of her demeanor and mannerisms, Crimson Elm is highly intelligent; at a young age she demonstrated an uncanny knack for the arcane arts and was sent from her village to the north to Limsa Lominsa, where she took up tutelage from the finest the Arcanist's Guild had to offer her. She has great experience in the ways of Aether and Magic, with knowledge in survival skills attained only through vigorous amounts of personal experience. While her physical power is lacking from practice, her ability to tap into Aether has become a point of high praise from her allies, and a dangerous mechanic to her foes. | In spite of her demeanor and mannerisms, Crimson Elm is highly intelligent; at a young age she demonstrated an uncanny knack for the arcane arts and was sent from her village to the north to Limsa Lominsa, where she took up tutelage from the finest the Arcanist's Guild had to offer her. She has great experience in the ways of Aether and Magic, with knowledge in survival skills attained only through vigorous amounts of personal experience. While her physical power is lacking from practice, her ability to tap into Aether has become a point of high praise from her allies, and a dangerous mechanic to her foes. | ||
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| + | ===<div style="padding:10px 15px; background: #BEC3BC;font-size:14px;color:#5F5F5F;">Additional Information</div>=== | ||
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| + | '''Strengths:''' | ||
| + | : <font style="color:#CA0000;" size="3">■</font> Incredibly Brave | ||
| + | : <font style="color:#CA0000;" size="3">■</font> Lengthy Combat Experience | ||
| + | : <font style="color:#CA0000;" size="3">■</font> Willing to sacrifice self for the good of her overall goals | ||
| + | : <font style="color:#CA0000;" size="3">■</font> Well-seasoned in the workings of various aether types (Black Mage, White Mage, Astrologian, Scholar, and Summoner.) | ||
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| + | '''Weaknesses''' | ||
| + | : <font style="color:#CA0000;" size="3">■</font> Solitary Hellsguard lifestyle and hardened personality gives little to no understanding of people's emotions, or empathy towards them. | ||
| + | : <font style="color:#CA0000;" size="3">■</font> Socially numb | ||
| + | : <font style="color:#CA0000;" size="3">■</font> Pure, unadulterated Alpha Female (Although it is not entirely out of question that she can be charmed into being more docile with drinks, gifts, long-term kindness, or people more alpha than she is.) | ||
| + | : <font style="color:#CA0000;" size="3">■</font> Painfully blunt -- about as subtle as a Goblin in drag. | ||
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| + | ''Additional Notes:'' | ||
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| + | Has a heavy Gaelic/Scottish accent to her vernacular, in spite of being so learned, due to years among what many would assume to be common rabble. | ||
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| + | The personal airship she was bestowed upon becoming a veteran member of the Soaring Salamanders, the Hashmal, is still missing; likely in the hands of the Ishguardians. | ||
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| + | Her only companions through the years Crimson actually likes include her parrot Shemzai and her ill-tempered Chocobo, Strahl. Both of them bite. | ||
===<div style="padding:10px 15px; background: #900C3F;font-size:14px;color:#5F5F5F;">Biography</div>=== | ===<div style="padding:10px 15px; background: #900C3F;font-size:14px;color:#5F5F5F;">Biography</div>=== | ||
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| − | =====<div style="padding:0px 30px; font-size:14px;color:#5F5F5F;">Teenage</div>===== | + | =====<div style="padding:0px 30px; font-size:14px;color:#5F5F5F;">Teenage Years</div>===== |
:: Soon, Elm's wanderlust became too great for her to bear. On her thirteenth summer, she begged her mother and father for a chance to leave the village and explore beyond the boarders of their city-state. Crimson's pleas were met only with outrage and disdain. Their people were hard workers by trade, and not starry-eyed wanderers, after all. Neither the two of them would have such an oddity remain in their daughter's head. In a moment of frustration and panic, Crimson released a burst of Aether potent enough to tremor their little home, and end the debate in a brief moment of power. Sunlit Shadow and Grey Mountain were more than aware of what such an event meant; their only child was bound for better things than soil and fire. | :: Soon, Elm's wanderlust became too great for her to bear. On her thirteenth summer, she begged her mother and father for a chance to leave the village and explore beyond the boarders of their city-state. Crimson's pleas were met only with outrage and disdain. Their people were hard workers by trade, and not starry-eyed wanderers, after all. Neither the two of them would have such an oddity remain in their daughter's head. In a moment of frustration and panic, Crimson released a burst of Aether potent enough to tremor their little home, and end the debate in a brief moment of power. Sunlit Shadow and Grey Mountain were more than aware of what such an event meant; their only child was bound for better things than soil and fire. | ||
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:: Unfortunately, that brief moment of hope that she might become an upstanding mage and praised hero would almost immediately shatter after her mastery trials. Returning to Limsa Lominsa on a whim, Crimson overheard a conversation while seeking out work in the Drowning Wench -- a conversation involving the theft of rare, ancient artifacts kept in the Ishguardian-owned Camp Cloudtop. Curiosity compelled her to seek further information...and '''THAT''' was how she ended up accidentally recruiting herself into a band of Sky Pirates. Desperately looking for a healer to aid them in their escapades, the Soaring Salamanders took up the greenhorn adventurer on various manners of troublemaking heists, convincing her all the while that they were being donated to Sharlayan scholars up north. While Crimson hardly cared much for the thrill of the steal, it was the places, history, and creatures she experienced on her journeys that sated her lust for excitement. Ever the lover for exploration, Crimson carefully documented everything she encountered in her tome, which began to fatten with the passing years. | :: Unfortunately, that brief moment of hope that she might become an upstanding mage and praised hero would almost immediately shatter after her mastery trials. Returning to Limsa Lominsa on a whim, Crimson overheard a conversation while seeking out work in the Drowning Wench -- a conversation involving the theft of rare, ancient artifacts kept in the Ishguardian-owned Camp Cloudtop. Curiosity compelled her to seek further information...and '''THAT''' was how she ended up accidentally recruiting herself into a band of Sky Pirates. Desperately looking for a healer to aid them in their escapades, the Soaring Salamanders took up the greenhorn adventurer on various manners of troublemaking heists, convincing her all the while that they were being donated to Sharlayan scholars up north. While Crimson hardly cared much for the thrill of the steal, it was the places, history, and creatures she experienced on her journeys that sated her lust for excitement. Ever the lover for exploration, Crimson carefully documented everything she encountered in her tome, which began to fatten with the passing years. | ||
| − | :: The Soaring Salamanders were not to last. Upon capture by a Dzemael raid in the Sea of Clouds, their crew was held captive in the deeper parts of the Vault until judgment could be given to them. Fortunately, salvation came in the form of a raid upon the sanctum by a certain Warrior of Light and company, in which Crimson was able to orchestrate her escape. Convinced her former family was long lost, Elm returned to Limsa Lominsa, broken and defeated. | + | :: The Soaring Salamanders were not to last. Upon capture by a Dzemael raid in the Sea of Clouds, their crew was held captive in the deeper parts of the Vault until judgment could be given to them. Considering them terrorist for their numerous offenses (ranging from noise complaints to literal murder and sabotage,) the entire crew was given the option to repent and surrender their services to Ishguard, or be sentenced to death. Of the one-hundred and twenty-eight members that made up the crew, all but a slim few denied the terms, including Crimson herself. Fortunately, salvation came in the form of a raid upon the sanctum by a certain Warrior of Light and company, in which Crimson was able to orchestrate her escape. Convinced her former family was long lost, Elm returned to Limsa Lominsa, broken and defeated. |
====<div style="padding:0px 30px; font-size:14px;color:#5F5F5F;">Present</div>==== | ====<div style="padding:0px 30px; font-size:14px;color:#5F5F5F;">Present</div>==== | ||
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: <font style="color:#FF0000;" size="3">♠</font> Rowdy Parties | : <font style="color:#FF0000;" size="3">♠</font> Rowdy Parties | ||
"Do y'know what's better than bashin' in the heads o' some ass that's gone and done someone a wrong 'r two? The feast that ought n' come afterwards! Say what y'want about the flimmy-flammy soireés they've got in places like Gridania n' Ul'Dah...there's not a place that throws a better rally-up than takin' a pint at the Wench and a supper down at the Bismark. I've seen m'fair share o' good ones in other places...but Limsa's got m'heart." | "Do y'know what's better than bashin' in the heads o' some ass that's gone and done someone a wrong 'r two? The feast that ought n' come afterwards! Say what y'want about the flimmy-flammy soireés they've got in places like Gridania n' Ul'Dah...there's not a place that throws a better rally-up than takin' a pint at the Wench and a supper down at the Bismark. I've seen m'fair share o' good ones in other places...but Limsa's got m'heart." | ||
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Shoutouts to [https://wiki.ffxiv-roleplayers.com/pages/Bancroft_Gairn Bancfort_Gairn] for letting me ruin his template with my anti-knowledge of HTML. | Shoutouts to [https://wiki.ffxiv-roleplayers.com/pages/Bancroft_Gairn Bancfort_Gairn] for letting me ruin his template with my anti-knowledge of HTML. | ||
Revision as of 16:04, 15 May 2016
The following is a documentation taken by a member of House Dzemael, shortly after the (brief) detainment of known sky pirate, looter, and terrorist, Crimson Elm.
Contents
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Some of these rumors are untrue or are greatly exaggerated. Please feel free to add your own rumors under PC! ◢ Common Rumors (Easily overheard)
◢ Moderate Rumors (Moderately difficult to overhear)
◢ Rare Rumors (Very difficult or rarely overheard)
◢ PC Rumors (Rumors from the character's of other players)
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NONE |
"You're going to need more paper mate."
"Grew up too much in the stuff to be frank."
"Give me a godsdamned reason t'break your face. Really. Don't give me the respect I deserve. Y'should be kind t'me lad...'cause I can kill any blightin' fool that aren't."
"Part o' the reason I went off an' joined up with the Artifice was on account of no-good bastards going about taking thing that coulda been used t'help folks an' selling the shite, 'specially to the thrice-damned Garleans. As if they need the bloody help."
"Ye gods, I'll do what I damn well want. Don't make the mistake o' gettin' in my way neither." |
"Y'know my type already then, dontcha? Isn't nothin' in this world better than an ol' fashioned brawl to settle things. Say what y'want. I'll fight until the very end."
"Da always had a way with words. He told me once when I was a wee lass that a fellow without a mind might 's well dig himself a hole to get buried in. You do something stupid in a fight, and y' could lose an arm...Y'do something stupid in life, and y'might just lose the whole bloody pot."
"Aren't a soul on this planet worth their salt if they've got no morals t'speak of. You do right by others, 'an you'll get all that's worth it."
"Do y'know what's better than bashin' in the heads o' some ass that's gone and done someone a wrong 'r two? The feast that ought n' come afterwards! Say what y'want about the flimmy-flammy soireés they've got in places like Gridania n' Ul'Dah...there's not a place that throws a better rally-up than takin' a pint at the Wench and a supper down at the Bismark. I've seen m'fair share o' good ones in other places...but Limsa's got m'heart."
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