Difference between revisions of "Samuru Lantis"
| Line 195: | Line 195: | ||
<!-- OPTIONAL PIC --> | <!-- OPTIONAL PIC --> | ||
<div style="float:right;">[[File:Samurubyobsyresized2.png|300px]]</div> | <div style="float:right;">[[File:Samurubyobsyresized2.png|300px]]</div> | ||
| − | + | ||
| − | |||
<div style="padding: 7px 4px;font-size:13px; color:#000000;font-family:Georgia;"> | <div style="padding: 7px 4px;font-size:13px; color:#000000;font-family:Georgia;"> | ||
While Samuru has left his days of fighting long behind him, he will react if backed into a corner. A bit of a pacifist, he prefers a sneakier approach when intending attack. In one on one combat he hones the skills of the Summoner, inflicting painful and unpleasant diseases on his target. While they aren't permanent, the intense burn and nausea that come on will make it feel like an eternity. Usually he will cast and run, using his abilities as more of a distraction than a method to kill his opponent. If all else fails he will use his strongest skills, tapping into his devoted grimoire to release deadly beams of light that render flesh from bone. These occurrences are rare, however, and poison is usually his first choice. </div> | While Samuru has left his days of fighting long behind him, he will react if backed into a corner. A bit of a pacifist, he prefers a sneakier approach when intending attack. In one on one combat he hones the skills of the Summoner, inflicting painful and unpleasant diseases on his target. While they aren't permanent, the intense burn and nausea that come on will make it feel like an eternity. Usually he will cast and run, using his abilities as more of a distraction than a method to kill his opponent. If all else fails he will use his strongest skills, tapping into his devoted grimoire to release deadly beams of light that render flesh from bone. These occurrences are rare, however, and poison is usually his first choice. </div> | ||
| Line 207: | Line 206: | ||
<br> | <br> | ||
| − | + | <br> | |
<h3><span class="mw-headline" id="General"><div style="font-family:Georgia;padding:10px 15px;border-radius:15px; background: #000000;font-size:16px;color:#ffffff; text-shadow: 1px 1px 3px black;letter- | <h3><span class="mw-headline" id="General"><div style="font-family:Georgia;padding:10px 15px;border-radius:15px; background: #000000;font-size:16px;color:#ffffff; text-shadow: 1px 1px 3px black;letter- | ||
Revision as of 06:49, 26 May 2017
|
Error creating thumbnail: File missing
Error creating thumbnail: File missing
---------------
Error creating thumbnail: File missing Samuru Lantis is a well known Master Alchemist, having dedicated nearly his entire life into perfecting his craft. He seems to have a more motherly personality which he imparts on all he meets, a warm and welcoming demeanor that seems to please those around him.
Aspects That Stand Out:
Samuru Lantis, birth name Samuoux, was raised in the heart of the Black Shroud. He was the only son to two purists parents, both of which held strict world views regarding the Elezen race as superior. This behavior may be more suited to Ishgard, but in the Shroud not as many were keen to agree. This caused Samuru to contend with a great deal of push back and bullying. To make matters worse Samuru didn't appear to be interested in any of the professions Gridania was well known for, much to the annoyance of his father. Young Ru spent a majority of his time studying alchemy and toying with plants, and his father was persistent to break him of 'foolish habits'. He tried to force Ru into taking up Lancer as it had been his profession in his younger years. Ever defiant and insistent on doing what he liked he continued to practice alchemy in secret, intentionally going against the wishes of his family. While he did adore his mother she never seemed to stand up for him, causing a bridge to burn between the pair. While studying to become an Arcanist he came across a plucky midlander Hyur. A bit over his head for a mission he'd been sent on, this Hyur came to his aid and rescued him from peril. Ru would come to find his name was Isen and he didn't seem keen on having friends. After being bullied and pushed away most of his life by his peers, the brush off didn't impact him and he continued to follow Isen around. What started off turbulent eventually became a comradeship and Samuru made the choice to leave home then and there. His parents were furious with his life choices and disowned Ru once they learned of his secret practices, and his new found friendship with an 'inferior' race. From then on Samuru became an adventurer, with Isen by his side. They traveled from one end of Eorzea to the next, taking on the world.
Notes:
The epitome of a gracious host, Samuru is a very welcoming and helpful sort. He opens his arms to those that are in need and he always has a cup of tea waiting for visitors. A good way to describe him is akin to a 1950's house wife. He has always dreamed of marriage, settling down and raising a family. While he did do adventuring for a time he considered that a part of his life that was a stepping stone toward what he has now. It is not to say that he doesn't have aspirations or other interests. But he has put his husband and home as the top priority on his list, and he intends to take care of both. There are times he can come off as arrogant and even a know-it-all, believing his wealth of experience gives him an advantage. He is compensating for an isolated and cruel childhood which lacked much in the way of love and acceptance. But even when he does dictate it comes from a place of good, intending to try and save others from the pain he himself had suffered. On the whole he is a fiercely loyal ally once you gain his trust, and his stack of skills come in handy in a pinch.
Error creating thumbnail: File missing
While Samuru has left his days of fighting long behind him, he will react if backed into a corner. A bit of a pacifist, he prefers a sneakier approach when intending attack. In one on one combat he hones the skills of the Summoner, inflicting painful and unpleasant diseases on his target. While they aren't permanent, the intense burn and nausea that come on will make it feel like an eternity. Usually he will cast and run, using his abilities as more of a distraction than a method to kill his opponent. If all else fails he will use his strongest skills, tapping into his devoted grimoire to release deadly beams of light that render flesh from bone. These occurrences are rare, however, and poison is usually his first choice.
Weapons of Choice
I tend to avoid combat related roleplay whenever possible. I used to do it a lot back in the day and it's become a bit exhausting and uninteresting. The only time I'll consider combat is for story driven arcs that are discussed before-hand. This can include pre-determined events or ones that are set to be one-offs and short. Samuru is more of a character to come to when you want to purchase poisons, disabling agents, or anything related to a more subtle end to your enemy. He is usually up for assisting as long as he believes the end justifies the means.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||