Difference between revisions of "Sayo Koizumi"

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<center><b>This Page is a WIP!</b></center>
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<center><b>AETHERWEAVING SEAMSTRESS</b></center>
 
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   <li><b><font style="color: #591212;">HEIGHTS</font> :</b>  Although not an irrational fear on it's own, Amira has never been high enough to question whether or not she is <i>truly</i> afraid of heights. The thought, however, gives her the jitters. When using a ladder to access the higher shelves of her books, she refuses to look down, and generally grips the ladder for dear life while keeping her eyes shut.</li>
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   <li><b><font style="color: #591212;">DEEP WATER</font> :</b>  Linked to her fear of being alone in the dark, Sayo is very uncomfortable in deep water. Sayo doesn't know how to swim very well, so she tries to avoid leaving the sandbank when at the beach.</li>
 
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   <li><b><font style="color: #591212;">ABANDONMENT</font> :</b>  Amira doesn't have many connections, outside of her immediate family. She gets attached to others easily because of this, and deeply fears suddenly being abandoned with no reasoning as to why.</li>
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   <li><b><font style="color: #591212;">FAILING SOMEONE'S EXPECTATIONS</font> :</b>  Sayo prides herself in her work, and puts everything she has into every piece of clothing she makes. However, she truly fears that something she makes -- whether a commission or a gift -- won't meet the person's standards, and often feels anxious during a delivery.</li>
 
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   <li><b><font style="color: #591212;">FAVORITE FOOD</font> :</b>  Heavensegg soup and dhalmel friccassee are Amira's favorite meals; however, anything savory and flavorful is something she'll love.</li>
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   <li><b><font style="color: #591212;">FAVORITE FOOD</font> :</b>  Miso dengaku is Sayo's favorite snack, and when she has the chance to spoil herself, will buy it by the truckload. She also enjoys buttons in a blanket.</li>
 
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   <li><b><font style="color: #591212;">FAVORITE DRINK</font>  :</b>  Hot chocolate, hands down. She drinks at least one cup at night.</li>
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   <li><b><font style="color: #591212;">FAVORITE DRINK</font>  :</b>  Doman tea; it reminds Sayo of home.</li>
 
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   <li><b><font style="color: #591212;">FAVORITE COLOR</font>  :</b>  Sky blue, with pale purple following behind for obvious reasons.</li>
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   <li><b><font style="color: #591212;">FAVORITE COLOR</font>  :</b>  Sayo enjoys monochrome color schemes, but also tends to like deep reds and blues.</li>
 
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   <li><b><font style="color: #591212;">FAVORITE ANIMAL</font>  :</b>  Rabbits of all kinds. She spoils her pet rabbit silly because of this.</li>
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   <li><b><font style="color: #591212;">FAVORITE ANIMAL</font>  :</b>  Small birds, like magpies and sparrows.</li>
 
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| strength = 1
 
| strength = 1
 
| pdef = 1
 
| pdef = 1
| dex = 3
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| dex = 5
| mdef = 6
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| mdef = 1
 
| prowess = 1
 
| prowess = 1
 
| luck = 4
 
| luck = 4
| magic = 9
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| magic = 1
| intelligence = 8
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| intelligence = 1
 
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<font style="color: #000; letter-spacing: 0em; text-align: justify; text-shadow: 1px 1px 1px #b8b8b8;">Amira is not a fighter by any means, but she is gifted in the form of white and green magicks. Unless specifically asked or an emergency should arise that would require it, she keeps this information to herself as she doesn't feel it's important. While neither of her parents know, both she and her brother Nenetegi took the time to study magicks (in Nenetegi's case, black magicks) only for self protection. Their reasoning for this is a secret kept only between the two of them. The materials they studied from are hidden in the furthest recesses of Amira's collection of books, and not even Nenetegi knows where to find them now.</font>
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<font style="color: #000; letter-spacing: 0em; text-align: justify; text-shadow: 1px 1px 1px #b8b8b8;">Sayo has never fought a battle that wasn't verbal in her life, and due to this, has absolutely no combat prowess. If given the options, she would train under a red mage; if it were impossible, she would see about possibly training under one of the numerous samurai that frequent Kugane. However, because of her relatively carefree life past one event in her childhood, she has never take the first step to learning.</font>
 
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<div style="border-style: dotted; border-width: 0px 0px 1px 0px; border-color:#686560;">'''Vesper Bay'''</div>
 
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<div style="margin: 10px 0px 10px 0px; box-shadow: 0 4px 8px 0 rgba(0, 0, 0, 0.2), 0 6px 20px 0 rgba(0, 0, 0, 0.19);"><center>[[File:Ryakgyrpeninsula2.png|770px]]</center></div>
 
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Born to Nanake Nake and Hihiromu Yeyeromu, Amira lived in Vesper Bay for the entirety of her life up until moving to the Lavender Beds. Her mother worked as a fisherwoman, fishing right off the coast that their home sat atop. Because they were so close to the Strait of Merlthor, Nanake was able to fish using several rods at a time at all hours of the day, and caught nightly fish more frequently than others. After fishing up a haul that met her standards, she and her husband would prep the fish for travel; Hihiromu would travel between Limsa Lominsa and Vesper Bay to sell the catch to fishmongers who would pay well for the rarities. Their son, Nenetegi Tototegi would often accompany Hihiromu as Nanake's standards were high, and the amount of fish being shipped off was more than one lalafell could handle.
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Born in the mountainous regions of the Ryakgyr Peninsula, Sayo lived in a small home consisting of herself, her parents and her twin sister, Mika. For as long as she can remember, she was enamored by her father's tailoring. She would often spend hours watching him work, and became giddy when offered the chance to learn how to make certain things. Because of her young age, she started small, making accessories and simple aprons for the women who lived in her village. She would also constantly make special gifts for her sister, and it was during the creation of a hair bow that she learned of a special talent only she had.
  
Due to her (undiagnosed) anemia, Amira wasn't permitted to travel with her father and brother as it wasn't known how the differing weather conditions on the sea would affect her. As Vesper Bay is more known as a merchant's port, there weren't many children around Amira's age for her to spend time with; because of this, she spent the majority of her time huddled up in her room, reading all sorts of books that would be brought back to her from Limsa Lominsa. After a while, though, the influx of books slowed considerably and it was near impossible to keep up with Amira's consumption of them. This brought her to writing out stories that could have been considered non-fiction if they weren't so exaggerated. She was only seven, though, and her imagination seemed to burst when allowed to flow freely. There were all sorts of crazy things happening; dragons beheading the bronze statue of Lolorito and tossing it into the sea, chocobos escaping their owners and overrunning the bay, and even a story of Leviathan attacking their home, only to be brought down by "Amira the amazing and great."
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Sayo had an affinity to aether that was somewhat more advanced than most others, and could often "feel" the aether around her; however, she always thought that it was like for everyone, and never thought to say anything about it. It was discovered while making a silken bow - she managed to "grab" the aether, and slipped it through the shank of her sewing needle atop a different colored thread. She then weaved a basic design into the near-finished bow, and trailing along the thread was a sparkle of sorts that seemed to settle and sit within the silk. Her father, a man who was normally very quiet and communicated mainly in head movements, couldn't help but question how she did it, who she'd learned it from, and how she got the idea to do it. "It just seemed like it would make it extra special" was her reply to nearly everything. She wasn't sure how she could do it -- couldn't everyone touch the aether?
  
As she grew older, her stories became more believable, and Nenetegi took it upon himself to submit one to the Mythril Eye newspaper to see what would happen. The story was published on one of the last pages of the paper, but it was exuberant enough that it caught people's eyes. After what seemed like only a few suns, Amira received a letter from a woman claiming to be a publisher of "grand stories," and offered to work with Amira to publish her very first book. Wary of the woman, Nanake and Hihiromu requested to meet the woman first. They took a small family trip to Gridania a week later to meet the publisher, who introduced herself by the name of Enelle Rubilaux. She appeared to be young, and seemed kind; she had read Amira's story and was surprised that someone so young "had a mind so vibrant." She offered to work with Amira, at no charge, to see if a book were possible. After much consideration, Amira's parents accepted, and rented out a room in the Carline Canopy for two suns. During this time, Amira would describe a massive world she'd came up with in her head, and Enelle worked with her to turn it into a small, <i>small</i> book.
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She began to learn more advanced sewing techniques from her father after this, and with it, she was able to better control what they had dubbed her "aetherweaving." Sayo began to weave intricate patterns and designs into her father's work as well as her own, and soon began to sell her own designs; they were still smaller than her father's full outfits, but they were enough that people would specifically request something from her. It filled her with unbridled joy to see people enjoying the things she made for them, furthering her love for sewing. It also allowed for her to make beautifully ornamented outfits for her sister, which would cause quite a good amount of jealousy from other girls around their age.
  
The book, titled "Moondust", had a few copies printed and distributed around Gridania, with a request of feedback in return for a copy. The returns came back overwhelmingly positive, some even with a chunk of gil for a second copy to give to family or friends. After more discussion with both her parents and Amira, a loose contract was drafted up; Amira would write her stories and send them to Enelle, who would publish and deliver the books all over Eorzea for 35% of the profits. There was no time boundary to the stories as Amira was young, and couldn't be expected to meet tight deadlines. Amira wrote, and wrote, and wrote, and each book was met with positive reviews (with the exception of those who felt she was too young to be doing such a thing).
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Eventually, Sayo's gift and unique scales landed her in a situation nobody would ask for. Sayo was only 13 when Garlemald took control of Yanxia - though they lived in a region that the Garleans felt was too remote to keep constant guard in, imperials would still visit her village each month for the "taxes they were owed." On one such occasion, Sayo was out delivering a custom order when she had bumped into an imperial returning to their airship. Though it had started out with just a simple scolding, the Garleans took note of her gemstone-esque scales, and the sparkle emitting from the cloth she had dropped. Fearing that lying would do more harm than good, she explained her talent to the guards. The two imperials looked at each other for just a moment before telling her that she had "committed a grave offense against Garlemald for "assaulting" an imperial guard, and was now required to go with them to receive her punishment."
  
When she was 17, she renewed her contract with Enelle's company, agreeing to tighter deadlines as she had no problems creating endless stories, and she had no other obligations to meet. Even now, at the age of twenty-four, she keeps to this same contract, and meets up with Enelle regularly to go through quality screenings (that are often pointless) of her current work. To make travel easier on Enelle, as Amira didn't leave her home without someone accompanying her, she took it upon herself to buy a small cottage in the Lavender Beds against her mother's pleas, promising to visit monthly.
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Knowing better than to simply go with them, she began to flee, but her smaller stature did little to help her escape. Grabbing her by the arms, the two guards carried her back to their airship, ignoring her flailing and cries for help. She had only caught a glimpse of her parents running towards the airship when it took flight. She eventually fell asleep -- or perhaps blacked out from the shock --, and woke hours later when something caused the airship to violently rock, alarms blaring. She doesn't remember much of what happened - something about insurgents firing at them. What she does remember is loud explosions, followed by the airship crashing into the Ruby Sea. Sayo couldn't swim, and nearly drowned - until a Kojin brought her back to the surface. The rest of the ordeal went by like a fever dream; vague, blurry memories of the Kojin talking to a man in a blue jacket. The man asking where she was from, if she belonged to the Raen under the sea. She remembered showing them something -- specifically what, she can't recall --, and offering it to them if they would take her home. They seemed to agree, and within a week's time, she was returned to her family. After recovering, it was like nothing had ever happened; but Sayo would refuse to leave her home on days where the imperials would show up.
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When she was 19, Sayo told her parents that she wanted to expand on her work, and sell to more than just the minuscule population of her village. Though they heavily argued against it, her parents eventually gave in, and she and her sister traveled from the Yanxia Bay to Kugane. During the day, Sayo would work at the Kugane Inn in exchange for a free room - at night, she would work on her sewing. On her rare days off, she would often hover around the Rakuza District to sell her wares. Eventually she began to take on commissions, and managed to save enough to purchase a small home for the two of them in Shirogane. Sayo now works out of her home, doubling as a workshop.
 
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<div style="float:left; line-height:120px; margin-top:12px; margin-right:15px; width:120px; height:120px; background-color: #EFEFEF;"><center>[[File:nanake.png|x120px|frameless]]</center></div>
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<div style="float:left; line-height:120px; margin-top:12px; margin-right:15px; width:120px; height:120px; background-color: #EFEFEF;"><center>[[File:wip.png|x120px|frameless]]</center></div>
<div style="color: #000; text-shadow: 0px 0px 0px white; letter-spacing: 0em; text-align: justify; height:120px;">'''Nanake Nake''' '''(''' <font style="color:#87cc35;" size="2">♥</font> <font style="color:#87cc35;" size="2">●</font> ''')'''  -  '''Mother (NPC)''' <br>The breadwinner of the house, as she liked to refer to herself, Nanake is freespirited and full of energy. She enjoyed nothing more than relaxing outside and watching the water while she fished, even more so when one of her children would sit there to talk with her about anything. She likes to tease Amira over one of her very first stories, where Amira wrote of Nanake taking down an entire hoarde of Gigantoads with nothing but her fishing rod.</div>
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<div style="color: #000; text-shadow: 0px 0px 0px white; letter-spacing: 0em; text-align: justify; height:120px;">'''Mika Koizumi''' '''(''' <font style="color:#87cc35;" size="2">♥</font> <font style="color:#87cc35;" size="2">●</font> ''')'''  -  '''Twin sister''' <br>Sayo's sister, and her most trusted friend. She lives with Sayo in their small Shirogane home, and occasionally gives Sayo ideas for accessories or embroidery.</div>
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<div style="color: #000; text-shadow: 0px 0px 0px white; letter-spacing: 0em; text-align: justify; height:120px;">'''Hihiromu Yeyeromu''' '''(''' <font style="color:#87cc35;" size="2">♥ </font> <font style="color:#87cc35;" size="2">●</font> ''')'''  - '''Father (NPC)'''<br>A quiet soul, Hihiromu loves three things over all else: his wife, his children, and the sea. When Hihiromu was first deemed an adult, the first purchase he made for himself was a small sailboat. He treated it like family, and even proposed to Nanake while taking her out to sea one day. Though it has lost it's sea legs, his prized boat sits just outside the family's home, and he makes sure to polish it once every few days. Hihiromu isn't very talkative, compared to his wife, and it's obvious where Amira's soft demeanor came from.</div>
 
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<div style="color: #000; text-shadow: 0px 0px 0px white; letter-spacing: 0em; text-align: justify; height:120px;">'''Nenetegi Tototegi''' '''(''' <font style="color:#87cc35;" size="2">♥ </font> <font style="color:#87cc35;" size="2">●</font>  ''')'''  - '''Older Brother (NPC)'''<br>The very definition of a protective older brother, Nenetegi spent the majority of his free time with Amira during his childhood, only apart when he accompanied his father to Limsa Lominsa. Two years apart in age, Nenetegi enjoys listening to Amira's stories, and is always willing to help with any physical work she might need done. Unknown to his parents, Nenetegi works in conjunction with Amira's dabbles into children's books, and illustrates full page pictures for her stories.</div>
 
 
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<div style="float:left; line-height:120px; margin-top:12px; margin-right:15px; width:120px; height:120px; background-color: #EFEFEF;"><center>[[File:Enelle.png|x120px|frameless]]</center></div>
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<div style="color: #000; text-shadow: 0px 0px 0px white; letter-spacing: 0em; text-align: justify; height:120px;">'''Enelle Rubilaux (NPC)''' '''(''' <font style="color:#E3A92B;" size="2">★</font> <font style="color:#CD950C;" size="2">✔</font> <font style="color:#87cc35;" size="2">●</font>  ''')''' <br>Amira's publisher for the entirety of her career, Enelle has worked with Amira from a young age to get her stories to the people of Eorzea. When asked why she reached out to Amira after reading a small drabble that had been posted in the very back of the newspaper, Enelle would simply smile, accompanied with a confident "I had a good feeling about her."</div>
 
 
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   <li><font style="color:#aac5b4;" size="3">■</font> "Did you hear that she's releasing a new book in less than a moon? It's supposed to be a sequel to <i>The Belltower</i>!"</li>
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   <li><font style="color:#aac5b4;" size="3">■</font> "Look at this beautiful haori I picked up from the Rakuza District! I was told it was weaved with aether - you don't think that's true, do you?"</li>
   <li><font style="color:#aac5b4;" size="3">■</font> "My daughter loves her recent picturebook. Can you believe she can draw as well as she writes?"</li>
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   <li><font style="color:#aac5b4;" size="3">■</font> "Have you seen that one Au Ra's scales? They look like they're made of opal... was she born like that?"</li>
  <li><font style="color:#aac5b4;" size="3">■</font> "She doesn't leave her house often, right? Do you think the inside looks like the great library in Sharlayan?"</li>
 
 
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File:Amira_marlind.png|Marlind
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File:Sayo_-_Marlind.png|Marlind
File:amira_lenti.png|Prince Lenti
 
File:amira_lenti_headshot.png|Prince Lenti
 
File:amira_syrena.png|Syrena Kalihd
 
File:amira_pveraise.png|Pve Raise
 
File:amirarefpage.png|AkemiWhy
 
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Revision as of 02:58, 14 August 2018




Sayo Koizumi
AETHERWEAVING SEAMSTRESS
Sayo Banner.png


profile

BIRTH NAME : Sayo Koizumi

SEX : Female

RACE & CLAN : Raen Au Ra.

AGE : Twenty-three

HEIGHT : 4 fulm, 9 ilm

BUILD : Mostly average, slightly chubby.

NAMEDAY : Twenty first Sun of the sixth Umbral Moon.

PATRON DEITY : Nymeia, the Spinner.

miscellaneous

BIRTHPLACE : Ryakgyr Peninsula in Othard

CITIZENSHIP : Kuganian

COMPANY : N/A

MARITAL STATUS : Single

ORIENTATION : Heterosexual

OCCUPATION : Seamstress

ALIGNMENT : True Neutral


Overview


Working out of small home on the beachfront of Shirogane, Sayo Koizumi lives for fabric; silks, cottons, velvet.. if you can sew with it, chances are she has a hefty stockpile hidden somewhere within her house, waiting to come up with just the right design to use it. Giving it that signature sparkle of hers? Well, that's just a bonus for both her and whoever the outfit is designed for.

Starting at a young age, she picked up her trade from her father; a well-known tailor from the small village they lived in. However, she had a sort of gift that her father did not; Sayo could faintly materialize the aether around her and weave it into her work. She started small, making accessories like bows, handkerchiefs and obis, to "sell" along with her father's work - in reality, it was included as a thank-you gift when her father completed an order. But as she grew older and continued to learn, she began to create full articles of clothing with her aether weaving. Aprons or easy-to-move-in kimonos for the village women were a huge hit simply because of the way they seemed to shine in the sunlight. She also enjoyed making special clothes for her twin sister, Mika, making some of the other kids just a little jealous.

She and her sister were also special in another regard; in contrast to the off-white scales that Raen normally bear, Sayo and Mika were born with scales that almost appeared to be made of gemstones - opals, specifically. They were never able to figure out why they had these beautiful scales; their parents never had a real explanation, other than being "blessed by the Kami themselves." And while they were bullied here and there as children, as most children are when they're "different", Sayo has come to adore her scales, even if she feels she may not suit their delicate appearance.

Appearance
Sayoprofile.png

While her face and scales may be nearly identical to her sister's, the rest of Sayo's features vastly contradict her twin. Her hair is a deep red, and her eyes a vibrant green; a stark difference to Mika's white hair and pale green eyes. She also stands at just a few inches taller, and quietly enjoys the fact, but is still considered short compared to most of Hydaelyn's other races.

VOICE CLAIM : Souma (sample)

CLOTHING : Nearly all of Sayo's clothes were made by herself. In most cases, she dresses in Far Eastern style clothing; casual kimono are a personal favorite simply because of the sleeves, and how easily they can be moved when working, and how well they can feel comfortable in different temperatures. As she was born and raised in a mountainous region, she doesn't adapt well to warmer days; winter is her favorite season for this reason.

Personality


Excitable. Determined. Optimist. When she isn't hyper-focused on her work at hand, Sayo is an easy-going girl. She dislikes serious conflict and will usually try to defuse an escalating situation before it has a chance to gain steam, for both her own comfort and those involved. She also gets easily excited over little things, especially when it's something new to her; until she'd left her village, Sayo had never known much about the world aside from stories she heard from passing adventurers.

When working, however, her general demeanor takes a complete 180. Wanting to deliver the best she can, Sayo stays focused on her work and often replies in short, curt answers when spoken to. She's also been known to occasionally snap if a person was particularly persistent in bothering her, even after being asked -- or told -- to stop. She often apologizes after she's finished working for the day, though.

Tastes
LIKES

  • COLD WEATHER : Because she grew up in the mountains, Sayo enjoys cold weather; especially at night. She recently had her house magicked to keep the temperatures brisk, so that it really feels like home.

  • MUSIC : Though she only mainly listens while working, Sayo enjoys having music play at a soft volume through her home. It beats working in total silence, and also helps her to keep track of time when particularly engrossed in sewing.

  • TRAVELING : Sayo would love to travel, but she fears that she'll get lost on her own. She also worries that her steamstressing skills would decline if she took an extended break, even though she's admitted several times that it (most likely) wouldn't. To make up for this, she adores listening to stories told by adventurers.

  • DRESSING UP : She would rather rip out her tongue than admit it, but Sayo enjoys dressing up - especially in formal clothes she's made herself.

DISLIKES

  • DISRUPTIONS : Sayo tends to hyper-focus when working, and if she's bothered too much, she will snap at the source of her annoyance; much to her own dismay.

  • NEGATIVITY : To make up for her own short sewing-based temper, she will try and keep the mood of most situations positive, and will take upon herself the task of removing the source of a souring mood if needed.

  • BITTER FOODS : Sayo prefers savory and flavorful foods; bitterness can often ruin her appetite.

  • BEING ALONE IN THE DARK : With the exception of her room at night, Sayo despises being alone in the dark. It brings back memories she'd prefer to keep forgotten.


Distinctive Features
STRENGTHS

  • CREATIVE : Her most obvious strength, Sayo has the ability to come up with astounding designs for the clothes that she makes. While she tries to keep herself from making clothes outside of paid work, she occasionally slips up and makes an entire outfit for nobody in particular; in most cases, she uses it for herself or gives it away in Kugane.

  • NIMBLE : Though not obvious, Sayo is quick on her feet, thanks in no small part to the games she would play with children back home. Because of this, she has no issue with doing menials errands for other people that require deliveries simply because she knows it would take her less time to do it than the person asking. It also helps in quickly traversing the markets when shopping for materials.

  • POSITIVE : While it occasionally doubles as a curse, Sayo's sunny demeanor helps in keeping situations from turning sour when things start to go bad. It also seems to help people who may be anxious around others to speak up when they feel like they can't speak up; she makes it a point to help integrate them into an ongoing conversation, something she often did for her sister when they were younger.

WEAKNESSES

  • EXCITABLE : Sayo is easily excited by little things, even when it's something quite basic. Because of this, she occasionally ends up annoying or embarrassing whoever she may be around at the time. In particularly bad cases, she can cause enough annoyance to be yelled at, which causes her to spend the rest of the day forcing herself to be quiet.

  • NO BATTLE AFFINITY : Because her village was inhabited mainly by craftsmen, Sayo has never learned any form of combat - including self defense. Though she knows she should, she has no idea where to start. Because of this, she consistently worries that she'll be useless if a situation requiring it came up.


FEARS

  • DEEP WATER : Linked to her fear of being alone in the dark, Sayo is very uncomfortable in deep water. Sayo doesn't know how to swim very well, so she tries to avoid leaving the sandbank when at the beach.

  • FAILING SOMEONE'S EXPECTATIONS : Sayo prides herself in her work, and puts everything she has into every piece of clothing she makes. However, she truly fears that something she makes -- whether a commission or a gift -- won't meet the person's standards, and often feels anxious during a delivery.

TRIVIA

  • FAVORITE FOOD : Miso dengaku is Sayo's favorite snack, and when she has the chance to spoil herself, will buy it by the truckload. She also enjoys buttons in a blanket.

  • FAVORITE DRINK  : Doman tea; it reminds Sayo of home.

  • FAVORITE COLOR  : Sayo enjoys monochrome color schemes, but also tends to like deep reds and blues.

  • FAVORITE ANIMAL  : Small birds, like magpies and sparrows.


Combat Skills & Abilities

Attributes
 
   Strength
   P.Defense
 
   Dexterity
   M.Defense
 
   Martial Prowess
   Intelligence
 
   Magic Affinity
   Luck
   
 


Sayo has never fought a battle that wasn't verbal in her life, and due to this, has absolutely no combat prowess. If given the options, she would train under a red mage; if it were impossible, she would see about possibly training under one of the numerous samurai that frequent Kugane. However, because of her relatively carefree life past one event in her childhood, she has never take the first step to learning.

Vesper Bay
Ryakgyrpeninsula2.png

Born in the mountainous regions of the Ryakgyr Peninsula, Sayo lived in a small home consisting of herself, her parents and her twin sister, Mika. For as long as she can remember, she was enamored by her father's tailoring. She would often spend hours watching him work, and became giddy when offered the chance to learn how to make certain things. Because of her young age, she started small, making accessories and simple aprons for the women who lived in her village. She would also constantly make special gifts for her sister, and it was during the creation of a hair bow that she learned of a special talent only she had.

Sayo had an affinity to aether that was somewhat more advanced than most others, and could often "feel" the aether around her; however, she always thought that it was like for everyone, and never thought to say anything about it. It was discovered while making a silken bow - she managed to "grab" the aether, and slipped it through the shank of her sewing needle atop a different colored thread. She then weaved a basic design into the near-finished bow, and trailing along the thread was a sparkle of sorts that seemed to settle and sit within the silk. Her father, a man who was normally very quiet and communicated mainly in head movements, couldn't help but question how she did it, who she'd learned it from, and how she got the idea to do it. "It just seemed like it would make it extra special" was her reply to nearly everything. She wasn't sure how she could do it -- couldn't everyone touch the aether?

She began to learn more advanced sewing techniques from her father after this, and with it, she was able to better control what they had dubbed her "aetherweaving." Sayo began to weave intricate patterns and designs into her father's work as well as her own, and soon began to sell her own designs; they were still smaller than her father's full outfits, but they were enough that people would specifically request something from her. It filled her with unbridled joy to see people enjoying the things she made for them, furthering her love for sewing. It also allowed for her to make beautifully ornamented outfits for her sister, which would cause quite a good amount of jealousy from other girls around their age.

Eventually, Sayo's gift and unique scales landed her in a situation nobody would ask for. Sayo was only 13 when Garlemald took control of Yanxia - though they lived in a region that the Garleans felt was too remote to keep constant guard in, imperials would still visit her village each month for the "taxes they were owed." On one such occasion, Sayo was out delivering a custom order when she had bumped into an imperial returning to their airship. Though it had started out with just a simple scolding, the Garleans took note of her gemstone-esque scales, and the sparkle emitting from the cloth she had dropped. Fearing that lying would do more harm than good, she explained her talent to the guards. The two imperials looked at each other for just a moment before telling her that she had "committed a grave offense against Garlemald for "assaulting" an imperial guard, and was now required to go with them to receive her punishment."

Knowing better than to simply go with them, she began to flee, but her smaller stature did little to help her escape. Grabbing her by the arms, the two guards carried her back to their airship, ignoring her flailing and cries for help. She had only caught a glimpse of her parents running towards the airship when it took flight. She eventually fell asleep -- or perhaps blacked out from the shock --, and woke hours later when something caused the airship to violently rock, alarms blaring. She doesn't remember much of what happened - something about insurgents firing at them. What she does remember is loud explosions, followed by the airship crashing into the Ruby Sea. Sayo couldn't swim, and nearly drowned - until a Kojin brought her back to the surface. The rest of the ordeal went by like a fever dream; vague, blurry memories of the Kojin talking to a man in a blue jacket. The man asking where she was from, if she belonged to the Raen under the sea. She remembered showing them something -- specifically what, she can't recall --, and offering it to them if they would take her home. They seemed to agree, and within a week's time, she was returned to her family. After recovering, it was like nothing had ever happened; but Sayo would refuse to leave her home on days where the imperials would show up.

When she was 19, Sayo told her parents that she wanted to expand on her work, and sell to more than just the minuscule population of her village. Though they heavily argued against it, her parents eventually gave in, and she and her sister traveled from the Yanxia Bay to Kugane. During the day, Sayo would work at the Kugane Inn in exchange for a free room - at night, she would work on her sewing. On her rare days off, she would often hover around the Rakuza District to sell her wares. Eventually she began to take on commissions, and managed to save enough to purchase a small home for the two of them in Shirogane. Sayo now works out of her home, doubling as a workshop.

💗 Committed Relationship
Casual Involvement
Family
Trusted
Business
Lost contact
Deceased
Positive
Negative
Neutral
Uncertain


Family


Mika Koizumi ( ) - Twin sister
Sayo's sister, and her most trusted friend. She lives with Sayo in their small Shirogane home, and occasionally gives Sayo ideas for accessories or embroidery.



Especially Notable Relations


Common rumours & quotes

  • "Look at this beautiful haori I picked up from the Rakuza District! I was told it was weaved with aether - you don't think that's true, do you?"
  • "Have you seen that one Au Ra's scales? They look like they're made of opal... was she born like that?"

Rare rumours & quotes

Players rumours & quotes

Artwork & Edits


Screenshots

Personal RP Limits
Below is a general list of things that I will and won't do within the context of roleplay. Please don't attempt to push roleplay that falls under the "don't" category. If you're unsure, just ask!


Ask before . . . Violent / battle-oriented themes. Captivity or imprisonment, either long or short term.
I won't play . . . Permanent character death or permanent character injury. Instant or near-instant ERP. I am uncomfortable ERPing casually. I need to know and trust the person first. If you're looking for quick ERP, please don't look here!


All of this said, your comfort and limits in RP are also very important to me. If an aspect of RP or certain themes make you uncomfortable, please let me know so that I can avoid them. Likewise, if something that happens in the midst of a scene makes you uncomfortable, please tell me immediately. I won't be offended at all, I promise! I am absolutely, 100% concerned with your comfort and enjoyment in our RP and would never want to make someone upset with pretendy-times.


On Walk-Up RP
If I am using the RP tag in game, I am more than likely open for walkups - however, I ask that you send me a tell first as it's difficult to tell who is being referred to in crowded areas. In the off chance I am already RPing with someone, I will confer with them to see if it's alright for another character to join; please don't be offended if they say no. Some players may be uncomfortable with sudden, unknown engagement. If something should come up, I have no problems making plans for future RP!


Important Notes for Prospective Long-term RP Partners
I am more than willing to take on long-term RP partners as I currently have few, and I enjoy being able to develop Amira. However, PLEASE take note of the following things first to make sure this really is what you want to sign up for in an RP partner. Make sure you read and understand these points well if you're thinking about trying to set up something long term with me.


I'm being open and honest about what you can expect from me as a long-term RP partner, and this will not change magically overnight. So if any of this doesn't sound acceptable to you, then we will likely not be compatible. Likewise, if anything covered here becomes an issue during our time RPing together anyway (i.e. if someone starts trying to pressure or guilt trip me into daily RP when I clearly state that I am unable to do this), then I very well might excuse myself immediately from the partnership.


I can't offer you daily or near-daily RP in game. While I enjoy RP quite a bit, I also enjoy playing the game we're RPing in - because of this, I will have days where I simply don't feel the itch for in-game RP. However, I have no issues with daily/near-daily RP through other platforms (ie: Discord, Tumblr) as long as you understand that replies won't be instant. I enjoy long threads and often take my time planning out my responses.


I generally can't offer you spontaneous RP at the drop of a hat. I very much prefer to plan RP ahead to make sure that nothing will clash!


There will be multiple people that I roleplay with. If you are easily made jealous OOCly by the idea of me RPing with someone else or having to politely decline your offer for RP sometimes because I have promised someone else RP, then I am not the partner for you.


That said, I may be roleplaying with someone you personally dislike. Feel free to mention it to me so that I can avoid putting you two in a situation where you have to interact. But I don't want to know all your drama, dirty laundry, or sordid history with this person. And absolutely do not try to police who I choose to RP with, please.
Links Out
Character blog : Sleepy Stardust


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Wiki Templates: Using the skill stats window from Fancy Template and my layout is inspired by Rixo and Nanagi's template for its simplicity and clarity. Thanks to the authors!

This template was borrowed from Jaliqai Qulaan! All credits go to her - I just edited the page to fit my character.