Jaliqai Qulaan

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JALIQAI QULAAN
HUNTRESS FOR HIRE
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profile

BIRTH NAME : Jaliqai of the Qulaan.

SEX : Female.

RACE & CLAN : Au Ra, Xaela.

AGE : Thirty-four.

HEIGHT : 5 fulm, 5 ilm.

BUILD : Petite and feminine, but strong.

NAMEDAY : Celebrated on the third full moon of the year.

PATRON DEITY : Balanai, the Huntress.

miscellaneous

BIRTHPLACE : Othard, the Azim Steppes.

CITIZENSHIP : Born Othardian; naturalized Ul'dahn.

COMPANY : Gold & Glory Hunter's Guild.

MARITAL STATUS : Unattached / open.

ORIENTATION : Bisexual, slightly male-leaning.

OCCUPATION : Gold & Glory Guildmaster, Bountiful Chest Tavern Proprietress, Bounty Hunter (former / semi-retired).

ALIGNMENT : Lawful Neutral (Internal Moral Compass).


Overview


Jaliqai Qulaan ( Pronunciation: jah-lee-kai khoo-lahn ), more commonly known amongst those familiar with her reputation in the bounty hunting circle by the alias Red, is a Xaelan huntress hailing from the continent of Othard. A former member of a small, thought-to-be-destroyed tribe known for its exceptional prowess in hunting, called the Qulaan Tribe, she has since turned her skill in tracking down and pursuing her quarry into a marketable skill.


The destruction of her tribe set her to wandering across Othard as a hunter-for-hire, taking on jobs tracking down whatever man or beast she was set upon, taking coin in exchange for delivery of the bounty to employers either whole or in part. Upon settling in Doma for a time to find work, she was brought into the service of noble Raen house to protect their financial interests on the road and to track down whoever or whatever they needed found. Yet a few years later, the razing of Doma -- an incident that Jaliqai was fortunately not present for -- saw her without home once more, and so she decided to join the Doman survivors in the exodus to Eorzea.


Adjusting to the hunter's life in Eorzea has been a challenge and something Jaliqai continues to work on and acclimate to each day. Most days, she feels that it's a challenge that she's risen to, adapting more quickly and securely to the new land's ways than a good number of other Xaelan refuges. Yet some days test this conclusion more than others, especially with the establishment of her own company, the Gold & Glory Hunter's Guild and the management of the Guild's home, the Bountiful Chest Tavern. Becoming increasingly more mired in the business and social-political side of Eorzean life reminds her every so often of just how different of a world it is -- and how it is often times irreconcilable -- from that which she was raised in and continues to hold dear.

Appearance


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Jaliqai stands rather tall for a female Au Ra with a sturdy physique ( Reference NSFW ) that belies years of dedicated training and conditioning of her body, as is common of Qulaan stock bred, raised, and trained for a life of endless hunting and sport. Her skin is dark and dusky in color, though her lustrous black scales and the numerous, varied scars scattered across her body accrued over her hunting career still stand out in stark contrast.


She gives the impression of someone who takes great pride in their looks, with her neat and well-kept appearance when out and about. Her face is almost always made up, with her lips painted a dark red and the brighter red coloration at the corners of her golden eyes permanently inked into her skin. Her naturally ink-black hair has grown out in recent moons to brush almost the center of her back, with the shorter bangs framing her face sometimes cut with dyed strands of red.


FACE CLAIM : Zuleyka Silver.

VOICE CLAIM : Gemma Whelan as Yara Greyjoy (Game of Thrones), with a somewhat less refined accent. ( SAMPLE -- S06 Spoilers, NSFW ; SAMPLE -- S06 Spoilers ).


SCARRING : To say that Jaliqai's body is a patchwork of scarring would be an understatement. In fact, the only place (mostly) devoid of scarring on her would be from the neck up. Perhaps vainly, she goes to great pains to avoid any sort of facial injury that could scar and spares no expense in its treatment when such avoidance isn't possible.

While not grossly disfiguring, their presence is so prolific across her body that coming up with a 'scar map' reference for her would be almost impossible. However, among these mostly non-descript scars accrued over years and years of hunting and fighting, there are a few in particular that stand out:

Bullet Wounds . . . Three rough, raised scars trailing down the left side of her body; one at her shoulder just below the collarbone, another on her side, and the last just above the rise of her hip. She came by these in the Qulaan tribe's attack on the Garleans. In a way, these injuries saved her life that night, debilitating her to the point that while not killed, she was unable to keep fighting and was thus captured alive. Still, they're a source of great inner conflict and uncomfortable reminders for her.
Bite Wound . . . A loosely crescent-shaped scar on her left ass cheek. It's not got a particularly traumatizing story like the former -- simply a rather amusing marking left from a hunting injury sustained years and years ago.


TATTOOS : Jaliqai actually has two of these, both of which carry significant personal meaning for her:

Doman Calligraphy . . . Found between her shoulder blades. The Doman saying ‘kishi kaisei’ ( 起死回生 ) is written into the skin there in a thick, dark calligraphic style ( loose reference ). Translating to ‘Wake from death and return to life’, she took on this tattoo when she finally stopped running from her past and decided to start living -- truly living -- once more.
Mark of Mourning . . . Found at the outer corners of her eyes. This tattoo simply looks like eye make-up, but was actually inked permanently into her skin as a symbol of mourning for someone that she lost in the razing of Doma -- a twist upon her own tribe's customs for expressing grief for lost loved ones with an additional hint of personal meaning besides.


CLOTHING : Jaliqai has actually developed quite the liking for Eorzean and Doman fashion over the pelts, hides, and leathers that she was raised with. Especially now that she's given up her more nomadic lifestyle, settled, and come by a steady source of coin for herself, she's often found dressed particularly well. Nor does she seem particularly concerned with the issue of modesty, often picking out clothing that allows her to show off her body and the scars upon it like a champion proudly displaying their trophies.

Personality


Determined. Temperamental. Loyal. While others may once have commonly found the Xaela's personality off-putting, with a razor sharp tongue and an mercilessly blunt manner, moons spent as the leader and public face of her Guild, not to mention deepening personal relationships with those around her has seen that soften considerably over time. While the woman's more unreserved nature isn't gone, it has simply been pushed beneath the surface now as she makes a conscious effort to keep it in check.


Until, of course, someone says or does something to earn her ire. She's possessed of a terribly mercurial temperament inherited from her mother, her mood wont to change at the drop of a hat when slighted or offended. One moment she could be all grins and laughter, and the next could see her turn surly and aggressive. While she tries her best not to rise to meaningless bait nowadays, there are a few things that instantly have her snarling and snapping -- of which, the threatening of the Guild or any under its roof being primary.


Her increasing amount of self-control besides, her naturally predatory nature still tends to stick out most of all. She's of the habit of watching people and judging them them up as a beast would its prey. Calculating motives, sizing them up, gathering information. It is something that began as a simple personality trait that became a heavily trained skill, utilized both in her time as a tracker within her tribe and as a bounty hunter outside of it


Still, despite other shortcomings, her upbringing and her nature itself has instilled within her with a deep sense of loyalty and a natural orientation towards functioning in a group setting. Once one does earn her respect, she's a fierce ally to have at one's back and would hunt any that do them harm to the ends of the world and back. The same extends to those who the Xaelan woman comes to consider to be 'one of her own', whether that's a close ally, a member of the Guild, or a tribe mate.

Tastes
LIKES

  • HUNTING : As a member of the Qulaan tribe, famed for their hunting prowess, the Hunt is what Jaliqai lives for. The more challenging and tricky the hunt is, the more she enjoys it.

  • GOOD COMPANY : It is in Jaliqai's blood itself to be a social creature, and so she very much thrives in situations where she can regularly enjoy some good company.

  • THE OUTDOORS : As someone raised on the Steppes, it's only natural that she would prefer being outdoors far more than being trapped inside a building or room.

  • CHILDREN : Jaliqai very much has a soft spot for children. She's not the type to baby-talk and babble at them ridiculously, but she's perfectly content to watch them or play with them, and she would willingly die before allowing any child to come to harm.

DISLIKES

  • GARLEANS : Jaliqai doesn't have much in the way of tolerance for Garlean people nor anything they've had their hands upon. She's surly with them at best and potentially even violent or murderous in certain circumstances.

  • WEAKNESS : Weakness was seen as an ultimate taboo in her culture, and so it is something that Jaliqai doesn't allow herself to show as well as something that she judges harshly in others.

  • BETRAYAL : Those who would betray their own are less than beasts to her. Even most animals are loyal to their own.

  • WASTEFULNESS : Wastefulness of anything is a big 'no go' for Jaliqai, whether it's wasting food, drink, or especially one's quarry. It's the ultimate disrespect to a creature that gave you a good Hunt.

  • SWEETS : No especially poignant story here -- she just doesn't possess much of a taste for sugary, unnatural sweets in general.


Distinctive Features
STRENGTHS

  • LOYAL : Likely Jaliqai's most prevalent strength. Her loyalty runs deep and true once it is earned, and it would take an act of the gods for it to waver and far more for her to ever betray something or someone to which she's become loyal.

  • CLEVER : She may not be educated like most 'civilized' standards and there are a great many things that she's still ignorant of. But all the same, Jaliqai is a clever, logical, and methodical woman. Just because she isn't 'educated' is far from saying she isn't smart.

  • STRONG-WILLED : Once Jaliqai sets her mind upon something, she does it and doesn't cease until she is finished. Her resolve and will is strong, and to say that she's determined is putting it lightly.

  • OBSERVANT : Jaliqai is exceptionally sharp when it comes to watching people, from analyzing not only what is said but how it's said, the slightest cues from one's body language, and so on.

  • MULTILINGUAL : A practical strength. Her mother tongue is the Qulaani dialect of the Xaelan language. However, she's also fluent in spoken Doman (but not literate) and both fluent and reasonably literate in Eorzean. Her accent and manner of speaking tend to change drastically in each language, however, reflective of the sources from which she learned each.

WEAKNESSES

  • LOW AETHERIC CAPACITY : Jaliqai has a severely limited capacity for aetheric influences, changes, or manipulation. Casting is impossible for her, and aetheric travel is difficult. She has to be touching an aetheryte crystal to do so, and even then, it makes her violently ill afterwards. As such, she only uses it in emergency situations. Even aetheric methods of healing seem to have limited effect upon her.

  • MILD PTSD : As the time since the massacre of her tribe increases, the severity of this condition has eased off. Yet particularly in times of stress or during significant times of the year, it tends to flare again. She's prone to vivid night terrors and extremely heightened sensitivity and paranoia, and tends to turn to the whiskey bottle to cope with them -- a problem all of its own.

  • MORAL COMPASS : Though she's been able to adjust her ways somewhat since leaving in her tribe, the environment and culture in which she was raised has instilled in her a moral compass sometimes not compatible with that of Eorzeans. Her perspective on what is 'right' and 'wrong' can very easily put her at odds with others and society at large because of this.

  • SELF-DOUBT : This personality flaw has haunted her since her early adulthood. While she might appear self-confident at all times -- an image projected to others -- she actually possesses a great amount of doubt within her, about her ongoing inability to create a family, her leadership, and ever her identity itself.


FEARS

  • LOSS : Loss is something that has always seemed to follow Jaliqai, a shadow that she cannot seem to shake. It's little surprise that it ranks as the worst of her fears, and tends to express itself best as an unwillingness to let most others get too close to her.

  • AIRSHIPS : A mundane fear is there ever was one, Jaliqai is absolutely terrified of airships. She doesn't see how something that large and heavy can possibly fly. It isn't natural and she doesn't trust the devices at all.

TRIVIA

  • FAVORITE FOOD : Anything hearty, meaty, and filling without being too pompous and needlessly fancy.

  • FAVORITE DRINK  : Whiskey, especially the Ala Mhigan whiskey by the name Griffinheart served at her own tavern.

  • FAVORITE COLOR  : Red, naturally. Gold's a close second.

  • FAVORITE ANIMAL  : Wolves, and not the gnarled beasts of Eorzean stock. The wolves she knows are beautiful beasts, with whom the Qulaani readily claim kinship.


Combat Skills & Abilities

Attributes
 
   Strength
   P.Defense
 
   Dexterity
   M.Defense
 
   Martial Prowess
   Intelligence
 
   Magic Affinity
   Luck
   
 


Jaliqai was trained in a number of different hunting and combative skills, typical of a Qulaani child expected to one day grow into a strong and proud hunter. Her early training lessons focused mainly on two types of weaponry: the greatsword and the longbow. Qulaani tradition tends to favor weapons with longer ranges -- those that keep their wielders well out range of would-be quarry's claws and jaws.


Only in her later years, when Jaliqai began to learn that her specialty lie more in the tracking and hunting of people rather than beasts, did she begin to take up knives and daggers. While the greatsword is great against large beasts, she found the maneuverability and versatility -- not to mention the ease of concealment -- of smaller blades to better suit the hunting of man. This was a skill largely picked up during her early days as a Bounty Hunter in Othard and honed over the years since. Now, daggers tend to be her most favored melee combat weapons.


She also has some moderate training in hand-to-hand combat. While she's not trained in any sort of formal bare-handed martial art, the basics of handling oneself when disarmed is also part of a well-rounded Qulaani combat education. Rather than relying on pure physical strength or aetherically-enhanced techniques, Jaliqai's unarmed style focuses on being quick, hitting strategic locations, and not getting hit, herself.


Nowadays, with her hunting of beasts becoming increasingly infrequent, her proficiency with a greatsword has been lagging behind her knifework and archery. She usually prefers now to pick up a bow and fight from a distance, or using blades and her natural quickness and dexterity to try and end fights before they really have a chance to begin -- especially against larger or more capable opponents. If all else fails, she tries to fall back on her quickness and evasion, wearing an opponent down little by little to make taking them down easier.


But of course, capable as she is, she also has a number of weaknesses, the most notable of which being her relatively low aetheric defense. Jaliqai, like most Qulaani, carries a genetic trait that not only makes her unable to manipulate aether, but also highly susceptible to aetheric attacks. Even aetheric healing leaves Jaliqai quite sick and/or greatly drained of energy more often than not, her body simply unable to cope with the influence of foreign aether upon it.

The Beginning and End of Life on the Azim Steppe
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A New Home Found in Doma
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Arriving Upon the Shores of Eorzea
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Carving Out a Home in Ul'dah
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💗 Committed Relationship
Casual Involvement
Family
Trusted
Business
Lost contact
Deceased
Positive
Negative
Neutral
Uncertain


Qulaan Tribe


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Yesugei Qulaan ( ☠ ? ) - Father (NPC)
Yesugei was a kind and caring father, providing to Jaliqai the loving familial closeness that was largely missing in her relationship with her mother. Ever calm and patient, he weathered his mate's -- and his daughter's -- quick tempers for years without complaint. Yet despite what some might have interpreted as complacency or weakness, he was a strong man, capable hunter, and an exceptional tracker. Yesugei taught Jaliqai everything she knows about figuring people out, first as a way to cope with her childhood bullying woes and then as an asset to the Qulaan tribe. Jaliqai assumes that he was killed in the Qulaani's ill-fated attack on the Garlean encampment.

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Sechen Qulaan ( ☠ ? ) - Mother (NPC)
Where Jaliqai was exceptionally close to her father, Sechen had been distant and cold towards her ever since she was but a small child. That distance felt so much like abandonment and contempt, and it bred no shortage of resentment in Jaliqai's heart for the woman over the years. Genuine moments of softness and caring from the tiger-like woman were few, far between, and fleeting. Jaliqai never had a chance to learn the truth behind her mother's distance before the attack on the Garleans robbed her of the chance, or so she assumes.
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Maqali Qulaan ( ) - Younger Sister
Maqali was born to her mother when Jaliqai herself was twenty years old herself, a miracle blessing upon her parents when Jaliqai herself was struggling with her inability to give Nasyamar a family. After the Qulaani attacked the Garleans, Maqali was taken with the survivors back to Garlemald and raised among them. It was only within the past year that Jaliqai reconnected with her sister and learned of the truth, and even more recently that the girl has once again become lost to her. Jaliqai assumes she's been spirited away back to her kidnappers' homeland, which gives her no insignificant amount of uneasiness.


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Saraghul Qulaan ( ) - Cousin & Current Tribal Leader
Jaliqai was raised alongside her younger cousin, the two children rather close until a competitive rift began to form between them in their teenage years. That rift led to endless taunting and teasing exchanged between them, which continues now even after almost a decade of having been separated. Despite their bickering and fighting, Jaliqai is exceptionally protective of her cousin -- who is now also her leader as a Qulaan. Anyone who would dare to lay a hand on Saraghul in Jaliqai's presence very much runs the risk of losing that hand.
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Qadan Hotgo ( ) - Tribe Member & Saraghul's Mate
Qadan was first a member of Jaliqai's Gold & Glory Hunter's Guild, who gradually came to become Saraghul's hunting mate. The Hotgo has an innate talent for finding ways to get directly under Jaliqai's skin with his quips and taunts, especially with their tendency to go too far. She might want to smack him most of the time, but overall, Jaliqai likes him well enough. He's good with an axe and he makes Saraghul happy, at least. She'll probably reconsider it when either of those things stop being true.
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Nasyamar Qulaan ( 💗 ● ? ) - Former Mate
Nasyamar is Saraghul's half-brother by another mother, and someone that Jaliqai was not terribly close to growing up. However, upon his Coming of Age, tribal leaders saw fit to pair him for life with Jaliqai. Over the next years, she tried to develop feelings for him and to do her duty by giving him a family, and her inability to do so was the source of much friction. They were separated when the attack on the Garleans happened and reunited years later. Yet all that time had not allowed her to love him any deeper, and in the end she chose another. He's since set to wandering, and Jaliqai is unsure if he'll ever return. Maybe it's for the best. He's better off without her.



Especially Notable Relations


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Altai Iriq ( 💗 )
Jaliqai's initial rough start with Altai gradually and surprisingly grew unexpectedly into a love that caused the both of them no small share of guilt and problem. When it finally seemed as if things would be resolved, that Altai would join the Qulaan tribe so that they could be together, he left on a hunt and never returned home. Jaliqai blames herself deeply for his disappearance and the loss of the family they would have been starting together upon his return, but has since buried those feeling very deep that they might never surface again.
Rawkin Forgeheart ( )

Rawkin has not only quickly become a regular face at the Bountiful Chest, but also a good friend to Jaliqai besides. She greatly enjoys the blacksmith's company, whether their time together is spent teaching him Xaelan, exchanging playful flirtations, or confiding in one another.
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Rhoswyn Graycloak ( )

Oh, Rhoswyn.. The half-lander woman started out as just another bartender behind the counter at the Chest, only to become the place's veritable mascot. Despite her various antics and misadventures, and her penchant to assign her extra dish duty whenever she can, Jaliqai quite likes Rhos in all her crass and crude glory.
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Ryanti Veanysus ( )
The classy, refined merchant noble and the rough-talking foreign bounty huntress make for an unlikely pair, but a surprisingly cohesive one. Despite their differing cultures and backgrounds, they've found no shortage of common ground between them and an outlet for all the things that cannot be let out elsewhere. They're close friends first and foremost, business partners secondly, and occasional lovers besides. But neither holds too tightly to the other, content to come and go freely and allow the other to do the same.
Common rumours & quotes

Rare rumours & quotes

Players rumours & quotes

Artwork & Edits


Screenshots

Personal RP Limits
Below you will find a general list of things that I will and won't do within the context of roleplay. I ask you to please respect it to the best of your ability. If there's anything not on this list that you're unsure of, please don't hesitate to ask me first! I don't bite, I promise!


I will play . . . Mature and/or dark content and themes (violence, sexuality, drug / alcohol use). Occasional erotic themes for the purpose of developing characters and interactions / relationships. Coarse and explicit language. Injury and incapacitation.
Ask before . . . Long-term and/or permanent injury and disfigurement. Captivity or imprisonment, either long or short term.
I won't play . . . Permanent character death. Non-continuity / oneshot ERP with little to no merit for character development.


All of this said, your comfort and limits in RP are also very important to me. If an aspect of RP or certain themes make you uncomfortable, please let me know so that I can avoid them. Likewise, if something that happens in the midst of a scene makes you uncomfortable, please tell me immediately. I won't be offended at all, I promise! I am absolutely, 100% concerned with your comfort and enjoyment in our RP and would never want to make someone upset with pretendy-times.


On Walk-Up RP
I'll be the first person to admit that I can be hard to pin down for spontaneous RP. I wouldn't say that I'm not walk-up friendly. However, even when I'm out and around, most of the time I'm alt-tabbed working on something and not keeping up with my chat log. That said, sending me a tell before you post at me is usually recommended. This lets me know to redirect my window to the game if I'm available, and it saves you time in writing up a post if it turns out that I can't -- and it allows me to try and set up a raincheck with you if possible!


Important Notes for Prospective Long-term RP Partners
If you'd like to set up a more established, long-term RP partnership with me, I'm definitely willing to take on more partners! I love the chance to play Jaliqai off of more characters and get in more delicious character development! However, PLEASE take note of the following things first to make sure this really is what you want to sign up for in an RP partner. Make sure you read and understand these points well if you're thinking about trying to set up something long term with me.


I'm being open and honest about what you can expect from me as a long-term RP partner, and this will not change magically overnight. So if any of this doesn't sound acceptable to you, then we will likely not be compatible. Likewise, if anything covered here becomes an issue during our time RPing together anyway (i.e. if someone starts trying to pressure or guilt trip me into daily RP when I clearly state that I am unable to do this), then I very well might excuse myself immediately from the partnership.


I can't offer you daily or near-daily RP. I'm the leader of a medium-sized and highly active FC, in addition to my real life and work obligations. My schedule is very busy. Chances are very high that I won't be able to RP with you individually more than a 1-3 times a week.


My schedule also means that I generally can't offer you spontaneous RP at the drop of a hat. Sometimes it works out that I can, but it's generally an exception to the rule. The best way to make sure we have the opportunity to RP regularly is to plan ahead for it, at least a day in advance. That gives me time to adjust my schedule and make time for you best.


There are multiple people that I roleplay with. If you are easily made jealous OOCly by the prospect of me RPing with someone else or having to politely decline your offer for RP sometimes because I have promised someone else RP, then I am not the partner for you.


That said, I may be roleplaying with someone you personally dislike. Feel free to mention it to me so that I can avoid putting you two in a situation where you have to interact. But I don't want to know all your drama, dirty laundry, or sordid history with this person. And absolutely do not try to police who I choose to RP with, please.


Links Out
These links lead off of the wiki, but are still relevant to Jaliqai as a character. If a link is potentially NSFW, it will be denoted!
Character Development / Inspiration blog : Thrill of the Hunt
NSFW Character Development / Inspiration blog : Steel & Lace



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Wiki Templates: Using the skill stats window from Fancy Template and my layout is inspired by Rixo and Nanagi's template for its simplicity and clarity. Thanks to the authors!

You can use this wiki page layout at will and I will be glad if people actually do, but please try to change the colour theme at least - yes, mine is not just gray...! Thanks.