Difference between revisions of "K'haz Tia"
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{{Infobox-character | {{Infobox-character | ||
| name = K'haz Tia | | name = K'haz Tia | ||
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| caption = Conjurer | | caption = Conjurer | ||
Revision as of 21:43, 19 June 2013
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Error creating thumbnail: File missing K'haz Tia
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Error creating thumbnail: File missing Conjurer | |
| Gender | Male |
| Race | Mi'qote |
| Clan | Seekers of the Sun |
| Citizenship | Gridania |
| Age | 27 |
| Nameday | 16th sun of the fifth umbral moon, 1550 |
| Diety | Oschon, The Wanderer |
| Weapon(s) | Staff |
| Limit Break | Falling Grace |
Basics
K’haz Tia
- Peel back enough layers and everything starts to look the same - be it hopes, ideals, or people...
K’haz is a practiced combat medic who is just starting to learn about the world of Conjuring. Having little to no experience with magic he is skeptical of his new vocation but is willing to set aside his misgivings if it makes him a better healer.
Appearance and Personality
- If you knew proctology I’d tell you where to stick that.
K’haz is a young Miqo’te with disheveled black hair and traditional Sun Seeker markings. He has a scar on his left cheek and gold, slanted eyes. Thin and lanky he is more limbs than anything else though his Miqo’te heritage still leaves him a good few inches shorter than the other races.
Very competitive, K’haz always has to have the last word. His heart is in the right place but his years as a medic have taught him that other people need to shut up and listen when he talks and The Twelve help anyone looking for a fight if he's healing. His teasing and mischievous attitude hides a sharp mind and more brooding, pessimistic nature which rarely comes to the surface in front of others.
History
- The best stories are the ones nobody wants to tell.
A member of the Hipparion tribe, K'haz spent most of his life deep within the dunes of the Sagolii desert. A nomadic people, they moved with the seasons in order to survive. Despite the harsh realities of tribal life K'haz had a very peaceful childhood. He had many blood relatives and was the apple of his mother's eye. So of course, when he hit his teenage years, K'haz did everything he could to squander that.
In other words, he was a menace. Arrogant and just talented enough to get away with it, K'haz was probably the worse thing a teenager could be - ambitious. He had plans, big plans, and they weren't going to be met by scratching at the sand. At sixteen he left the tribe with a pocket full of what little gold his mother could scrounge up and didn't look back.
He was robbed on the first day.
Never a kind place for the penniless, Ul'dah was more than happy to kick K'haz while he was down. Hungry and desperate he would have likely ended up behind bars if not for a kind Lalafell by the name of Kat Katry who offered him a job. Kat was an animal doctor who worked for the Ruby Exchange. Her job was to insure the health of any animals set up for trade and to make sure nothing diseased found it's way into the stock. What little that was left of K'haz's pride was picked apart by his coworkers who jokingly compared K'haz to the strays Kat was always finding.
Still the pay was good enough to keep him from running home with his tail between his legs. K'haz kept to it and his slight magical abilities soon had him working with Kat on the animals. Though he was still strong headed and cocky - healing had tempered K'haz's personality into something more kind.
He likely would still be in Ul'dah today - taking care of animals - if not for the Immortal Flames. The war effort was desperate for healers - and K'haz was in their sights. The Ruby Exchange had enough pull to hold onto Kat but K'haz soon found himself drafted.
He took to it like he did water, in other words? Not well. When he wasn't trying to escape, he was floundering through drills. Oh it wasn't that K'haz was an incompetent fighter - he did spend most of his life in the wilds after all - but he didn't work well with others and more importantly he didn't listen. Some were tempted to give him over to the Garleans in hopes that it might improve their chances. Instead a betting pool was started. Whoever whipped this idiot into shape get's a medal and an expense paid trip to any establishment of their choosing in Ul'dah. No questions asked.
With stakes like that on the line - a miracle was going to happen whether K'haz wanted it to or not.
After passing basic he was thrown into a military hospital - given a body and told to fix it. K'haz had many mentors during that time but the most constant was experience. His lack of proper training in magic had him mostly relying on traditional medicine which kept him off of the field for a time. It wasn't until the number of healers dropped to a critical point that he was forced onto the front lines.
Meatball surgery in the tents might have changed K'haz but working in the heat of of battle almost destroyed him. Nightmares were a recurring theme for him and when he was injured in battle - he was grateful.
K'haz was in the medical tents, taking it all in with the new perspective as a patient when Bahamut cracked the moon. The resulting chaos allowed the medical staff to miss an infection chewing away at his spine and into his nerves. When he was finally brought back from the brink K'haz was left with severe back pain, muscle spasms, and a constant tremor in his hands. Unable to heal the Flames discharged him with full honors.
At first, K'haz was happy. Yes he was sometimes in pain and had to take medicine daily but damn it he was free. He couldn't heal anymore - no body was interested in him and it was glorious. Lives were no longer dependent on him, friends would no longer die in front of him, He wasn't expected to kill anybody, to march for hours on end, to salute, to fight to anything! He had no responsibilities - he was just free, free, free, free, free.
Or so he thought. As time passed K'haz began to realize that the nightmares still weren't going away and worse - he wasn't adapting to civilian life. After spending so much of his life just surviving he found he couldn't simply live. War had changed him and peace wasn't changing him back.
K'haz would have been more then happy to waste away after that if not for Kat. After beating some sense into him, she set him up with a friend in Gridania. Being so close to Garlean's boarders - they were desperate for any kind of help. K'haz's disabilities demoted him to changing bed pans but at least it was something. He found purpose again and was thankful for it.
Eventually medicines improved to the point where K'haz was able to become more stable. The Pain lessened and his hands didn't shake half as bad anymore though he wasn't going to be preforming surgery anytime soon. It was actually stolen Garlean medical techniques that fully improved his quality of life.
Since then K'haz has been nothing but determined to unravel these new medical techniques - even going so far as to delve in Conjury - which seems to be the root of all their medical advancements.
Affiliations
- it's not a question of freedom, it's a question of who has the nicest cage.
K'haz is affiliated with Gridania and will always be loyal to the Conjurer's Guild for everything they've done for him. He has less love for Ul'dah however and dislikes the Immortal Flames.