Difference between revisions of "Runa Dawning"

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(Abilities)
(By The Numbers)
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(This is taken and modified from a post on teso-rp.com)
 
(This is taken and modified from a post on teso-rp.com)
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<spoiler>
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1. Muscular Structure: (5) Like blacksmith or warrior, you exercise your muscles a lot every day
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2. Health: (4) Fairly robust and strong, you enjoy outdoors life and challenges
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3. Eye-hand coordination: (3) Throwing items or archery are not too demanding to you
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4. Movement: (3) You stumble on occasion, but not too often, quickly getting back to your feet
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5. Age (physical perspective): (6) You're a shining exemplar of a young hero of your race
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6. Race: (4) You are a small Hyur midlander
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7. Weaponry: (2) You're equipped with hand-held tools or improvised weapons
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8. Armor: (1) You're not armored - why bother
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9. Talent, imagination, abstract thinking: (6) Abstract, geometrical and even insanity-bordering concepts are just your cup of tea
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10. Willpower: (4) You like to stick with your stances, but not so far you could said to be stubborn
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11. Schooling: (5) Held a position in such facility - you taught an art or were part of some project or experiment
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12. Age (mental perspective): (3) You're in your physical prime or little beyond
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13. Mental stability: (2) You're fairly gullible and tend to get angry often
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14. Spirituality: (3) Emphasis on your own well-being, you sometimes consider the feelings of others too
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15. Appearance: (3) You blend well into the crowd with your fairly plain features
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16. Influence: (1) You find it difficult to work with other people
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17. Magnetism: (2) Carefree: you're often dismissed by others and don't have much authority
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18. Alertness: (3) Average person; not overly concerned, but notice when obvious danger is present
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19. Intuition: (5) You possess a true sixth sense and perceive things others do not
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20. Sensory perception: (3) Your senses are pretty much normal and unhindered
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21. Trade, professions or position: (4) Master of some trade, profession or position or hold an equal status
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22. Upbringing: (4) Middle class: you likely received boons like advice, schooling, coin and contacts
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23. Fortunes: (5) Your projects have taken off very well and you're a successful practicioner of your trade
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24. Combat training: (3) Militia training: you've received rudimentary training and can use blades and guns
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25. Field experience: (2) Streets: you've brawled, but nobody has died - at least on purpose
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26. Scarring and traumatic experiences: (6) Personality-defining trauma: "You killed my father - prepare to die!"
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STR: 15  DEX: 12  CON: 14  INT: 15  WIS: 8  CHA: 6  AWA: 11
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CR (Combat Rating): 18 (Journeyman); HP (Health Points): 18 (Three health points); MP (Magical Potential): 18 (Moderate potential – 2 spells); Sanity (Sa): 2 (Disturbed, quirky or neurotic); Wealth (We): 13 (Mansions and guilds: The character is likely an established inhabitant.)
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</spoiler>
  
 
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===<div style="padding-left: 5px;  padding-top: 3px;  padding-bottom: 3px;  font-size: 16px;  color: rgb(255, 255, 255);  background-color: rgb(58, 95, 205);  line-height: 1.3em"><span style="font-family:verdana,geneva,sans-serif">'''Abilities'''</span></div>===

Revision as of 19:01, 22 July 2013

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 Runa Dawning
Placeholder person.gif
Every stone has a story to tell.
Ex-Imperial Magitek Mechanic
Gender Female
Race Hyur Midlander
Clan Unknown
Citizenship Garlean
Place of birth Northern reaches of the Garlean Empire
Deity TBD
Nameday 12th Sun of the 4th Umbral Moon (22 years), 1542
Occupation Miner and goldsmith
Pronunciation ROO-nah DAW-ning


Runa Dawning

The Basics


Biographical

Nicknames: "Roo"


Family

  • Father: Henri deh Laevinus - presumed
  • Mother: Eleanor deh Laevinus - presumed alive
  • Sister: Josette deh Laevinus - presumed dead




Appearance

  • Height: 4 Fm, 8 Im
  • Weight: 160 Pz
  • Body: Small figure, likely built for crawling into small spaces when working on machines
  • Hair: Dark auburn, medium length and pulled back in a messy tie to keep it out of her face
  • Eyes: Hazel to green, depending on the light
  • Skin: Tanned with freckles
  • Clothing: Khaki trousers of a thick canvas-like working material. Light weight tunic under a vest of midnight blue. Brown leather jacket and a leather tool belt that hangs off her hip. A weathered brown cap shoved down over her hair in a messy but endearing fashion. Thick leather work boots and a leather pack slung over her shoulder.





Personality

Alignment: True Neutral
Morals: Runa's not really sure what she believes, but she's a decent person when she's not thinking about it. She has a soft spot for children and doesn't see the point in hurting people who can't defend themselves. She's usually honest simply because she doesn't know why she shouldn't be, but she doesn't really understand the concept of 'fair', either.
Likes:
  • 1 Comfortable clothes
  • 2 Working with stone, ore and gems
  • 3 Crafting things with her hands
  • 4 Being alone
  • 5 Being self-reliant
Dislikes:
  • 1 Being bullied for being an imperial
  • 2 Not being able to remember who she is
  • 3 Politics
  • 4 Loud noise
  • 5 Large crowds
Fears:
  • 1 Being punished for something she doesn't remember doing
  • 2 Remembering what she did
  • 3 Running into someone who knew her
  • 4
  • 5
Strengths:
  • 1 Mining precious ore and gems
  • 2 Working with her hands
  • 3 Hearing the "echos" in ore and gems
  • 4 Tough - physically and emotionally
  • 5 Working with machines and magitek (like airships)
Weaknessses:
  • 1 Reading people
  • 2 History
  • 3 Communication
  • 4 Losing her temper
  • 5 Being empathic to others
Favorite Places:
  • 1 Ul'dah
  • 2 The wilderness
  • 3 Any place with a lot of stone or metal
  • 4 Any place quiet
  • 5 Soliloquy Tavern

By The Numbers

(This is taken and modified from a post on teso-rp.com)

Show text


Abilities

Adventurer:
  • Pugalist
  • Arcanist
Strengths:
Runa may be small in stature, but she's fierce as a tomcat when someone picks a fight with her. She is fast and her fists can hit hard. She also isn't known to wear dresses or other 'inconvenient' clothes, so she's always ready for a fight if someone wants one. She also has an uncanny nack for arcane theories, which might be connected to her previous work with magitek.
Weaknesses:
Though a tough fighter when it comes to street brawls, Runa has little experience with magics beyond the theoretical. She has little ability to defend herself if an enemy were to attack from far away.
Crafter:
  • Mining
  • Goldsmithing
Strengths:
Runa's echo ability is evident in the ability to hear and read the ore and gems that she comes across. It makes her able to find the large deposits of rare ore in the ground, and to work the metal in such a way as to bring out the best of the material.
Weaknesses:
Though Runa has a strong connection to ores and metals, her true skills lie in the working of magitek. Unfortunately, that is not something available in most of Eorzea, so unless she were to return to the Empire, she has to settle for mining ore and crafting trinkets.
Other Skills:
  • Technical calculations
  • Designs & mechanical drawings
Strengths:
No doubt taken from her previous life as a magitek mechanic, Runa is good at drawing out schematics and plans and making the calculations needed for any project to be successful.
Weaknesses:
In addition to having talents that are all but useless in Eorzea right nor, Runa's affinity for calculations and mechanical drawings often make her seem strange or eclectic among her fellow smiths and arcanists.

History

Before The Calamity

Post Calamity

[WIP]

Additional Info



The Rumor Mill

  • Common Rumors (Easily overheard)


  • Moderate Rumors (Moderately difficult to overhear)


  • Rare Rumors (Very difficult or rarely overheard)
  • PC Rumors (From Other Characters)


  • Things You Can't Possibly Know (But I want you to know OOCly)


  • Wanted for Interesting Roleplay

Theme Songs

Poetry and other IC Writings

Inspiration Images

<spoiler> Mechanic Portrait

Mechanic Girl

Steampunk Girl