Hayzell Darwall

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GENERAL INFORMATION

Hayzell Darwall, otherwise known by her tribal birth name X'Rahna Lenn, is an Ala Mhigan practicing Light-sect Monk currently working with the Ishgardian Free Company 'Winters Wake'. Described by many as kind, caring and attentive, Hayzell holds the values of her family above all else and tries to remain peaceful and centered around friends. Oftentimes she will use her aether to diffuse potentially violent situations. She has few legitimate enemies, making genuine efforts to become friends with everyone she meets.

APPEARANCE

Hayzell sports a fit form, spending most of her life in physical training under Monk masters- and she dons a number of scars from injuries long past. She typically wears her hair past her shoulders, the top layer streaked with white and tied in a loose braid, and dons white markings around sky-blue eyes.
Aspects That Stand Out:
Despite her long-term physical training, she couldn't be described as bulky or 'ripped', only toned.
She has a number of noticeable circular puncture scars running around both wrists.
She tends to remain consitantly calm around others- especially friends in the Winters Wake. In private, however, the veil slips away.

PERSONALITY

L I K E S

Culture. Hayzell enjoys learning about other cultures very much. Her own adoptive homeland is ripe with it, and the arrival of the Doman and refugees and Xaelic warriors offered new things to learn. It is from this passion, and a serious relationship with one such individual, that she has come to learn to speak the Auri tongue with a high degree of fluidity.
Camaraderie Hayzell finds great pleasure in spending time among close family and friends- there is nothing better to her than a room full of laughing, merrymaking, and passionate care for ones friends, family, and brothers in arms.


D I S L I K E S

Control through Violence. Using violence to command respect or prove a point boils Hayzell's blood. She's of the mind that violence should be the last result measure. She becomes almost irrationally angry when she observes violence used to control others. It is because of this (mixed partially with her religious practices) she has a particular distaste for war.

H O B B I E S

Meditation. Hayzell has spent much of her life learning meditative techniques. The meditation helps keep her centered and focused, and is key to her monk lifestyle.
Learning. Hayzell will take almost any opportunity to learn something new, and as such she's constantly finding new ways to improve herself and her way of life through reading, observing, meeting new people, and experiencing new situations.

S T R E N G T H S

Loyalty. Syra makes acquaintances easily, but doesn't make 'true' friends or relationships easily, but when she does, she is fiercely loyal, nearly to the point of self-detriment.
Light Combat. Syra excels at close combat, using daggers, knives and her hands with decent skill. Her specialty in combat however is throwing knives.

W E A K N E S S E S

Uncouth. Syra grew up in a street environment, and so is clueless and ignorant when it comes to the ideas of nobility and military rank and file.
Stressed. Syra experienced a traumatic series of events in her teenage years, which make her extremely reactive to situations, or people that are similar.

M O T I V A T I O N S

Attention Syra loves being in the thick of things. She won't seek out attention, but will lap it up when it's freely given.
Autonomy. She has experienced a lot of hardship at the hands of others, and seeks to 'be her own boss' and make a name and living under her own .


Family Involved Romantic Platonic Physical Friend
Acquaintance $ Business Deceased Positive Negative Neutral Unsure
RELATIONSHIP STATUS LEGEND
FAMILY
Person Name, relationship. ( ) - Title.
Character's Thoughts: " ."
Description of their relationship.
NON-FAMILY
Person Name, relationship. ( ) - Title.
Character's Thoughts: " ."
Description of their relationship.

RUMORS

N P C

Some of these rumors are untrue, speculation, or are greatly exaggerated.

◢ Common Rumors - Easily overheard. Use these freely!
"She's a good kid, bu' she's got a helluva mouth, hard to keep 'er in line." -Baderon
"That brat wouldn't know respect unless it had man-parts." Street gang leader "Lex"
"Easy t'hate and easy t'love. All depends on how y'treat her. She can be honey and poison in the same mouthful." Street cat O'Irae, aka "Pigeon"
◢ Uncommon Rumors - A little more difficult to hear. Use sparingly or ask first!
"Seen her knock a blade aimed at her friend straight out the air. She's feckin' quick." -Roe brawler "Yarro"
"Lorem ipsum dolor sit amet, consectetur adipiscing elit. Donec et leo lorem. Pellentesque tempus quam elit, quis molestie elit luctus non. Quisque ac massa et sem ornare tincidunt. Ut vitae rhoncus mauris. "
"Lorem ipsum dolor sit amet, consectetur adipiscing elit. Donec et leo lorem. Pellentesque tempus quam elit, quis molestie elit luctus non. Quisque ac massa et sem ornare tincidunt. Ut vitae rhoncus mauris. "
◢ Rare Rumors - Very rarely overheard. Please ask before using!
"Lorem ipsum dolor sit amet, consectetur adipiscing elit. Donec et leo lorem. Pellentesque tempus quam elit, quis molestie elit luctus non. Quisque ac massa et sem ornare tincidunt. Ut vitae rhoncus mauris. "

P C

Feel free to add your own rumors to this section.

◢ Player Character Rumors - Some of these are more rare than others!
"She's my one. I'll die before I see her suffer again." — Y'raht Tia.

ಌ OOC NOTES ಌ

OOC INFORMATION

Player Note
I am a lady from Canada who has a severe case of alt-itis. I also play Jazira Na'mirai, W'rania Yahn, Hayato Shirogane, Raralia Ralia, and Tarian Nerys. I typically stick to NA evening and weekend hours for RP and content.
Personal RP Limits
I typically play characters with complex and interesting backgrounds, and I have no issues with having my characters be injured, traumatized or otherwise, as I believe this makes them more 'real' and in fact easier to play because they develop precepts and behaviours related to those events.
I will play I will generally play good or neutral aligned characters, at first anyway. I will not set out to make my characters evil, but if, for example, they experience events that could cause a traumatic/psychotic break, I will at least consider the possibility and work through it that way.
I won't play I will not play 'muahahaha lookit me I'm edgy and evil' type characters, as I find them flat and unimaginative, and they tend to peter out and become obsolete without direction.
Disclaimer
This character does engage in intimate relationships, but I personally will not RP that kind of thing with someone I am not already familiar with on an OOC level. Sorry!
I will not RP any sort of personal assault or violent acts outside of typical combat. I will discuss OOC events and write a results 'montage' in order to react to it appropriately

CHARACTER TIDBITS

Potential Plot Hooks
Syra is typically in Limsa Lominsa, either watching the market district, working at the Drowning Wench, or generally walking the length between the Coral Tower and the Aftcastle. When she is not there, she can be found in the Brume or the Crozier in Ishgard, usually gathering information by people watching and 'making friends'. She's fairly easy to approach and strike up a conversation with. Barring those two locations, she also frequents the various wards of the Lavender Beds and occasionally the various areas of La Noscea.
Due to past events, Syra has an unusually vitriolic hatred of pirates. Involve her in any anti-piracy plotlines you like!
I will gladly get in on plotlines that involve recon/intel gathering and scouting missions where there is not a lot of combat expected.


Character Lore Adherence
I stick to current lore as close as humanly possible, to the point where I will not use the 'Job' classes for my characters. Syra is not a ninja, she is definitively a rogue with no Doman training. I limit her to 'human' levels of aether use and abuse, and she suffers traditional consequences for over-exertion. As far as healing goes, I will RP magical healing as approximately halving traditional healing time.



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ಌ INFORMATION ಌ
Name - Syracusa Sway
Race - Moon Keeper Miqote
Age - 22
Name Day - 32nd Sun of the 5th Umbral Moon
Deity - Menphina, the Lover

Alias: "Sway", "The Canary"
Citizenship: Limsa Lominsa
Occupation: Rogue, Recon/intel freelancer.
Hair color: Black
Eye color: Orange
Complexion: 'Mocha' brown
Piercings: Clipped ears, unused eyebrow piercings.
Marks or tattoos: Several thin, ragged scars along her upper chest and the back of her thighs, and severalmore, though mostly faded, on the small of her back.
Alignment: Lawful Neutral
Favorite Food: Deviled Eggs, and any crunchy snacks (battered fish, chips, nuts, etc.)
Favorite Drink: Frozen Spirits, Brandy. Though she'll drink almost anything.
Favorite Color: White
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