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Usually seen riding the back of a giant golden fat chocobo named "Nomnom", Mehleh can be described as friendly, adventurous, and a bit of a prankster. Ever at the side of her faithful mate and longtime childhood frind, Ahrah'to, she explores the world with a bit of a chaotic flair and always a smile on her face.
Aspects That Stand Out:
■ Always accompanied by a great golden fat chocobo named Nomnom. He is a ninja chocobo!
■ Always had a giant tome at her hip and a satchel filled with quills, poisons, ink, and other supplies at Nomnom's hip.
■ Often had a red wooden mask with a black creepy smile painted over the face and two dark black eye holes, wears when working.
About
Travel the world, cause chaos, have fun....basically what her life amounts to. That and snuggles from Ahrah'to and training sessions with Nomnom.
Notes:
■ Hungry for adventure and to travel the world, though not willing to go alone. She'll always travel with at least one other, usually her lover.
■ Recently has begun to think about life a little more...relaxed and perhaps homely
■ CHARGES IN ON NOMNOM WITH STYLE!
PERSONALITY
There is little more to notw about our arcanist. She specializes in the more crude and basic of spells over summons or healing. Opting to max her power in bio and miasma spells and their deadly disease and poison natures. Spreading them from foe to foe or concentrating and annihilating a singular target. Who needs egi or fae companions when you can watch the flesh melt off your enemies or make them break out in boils and oozing blisters?
LIKES
■ Ahrah'to! She is head over heels for this Miqo man.
■ Destroying enemies with her deadly magics. Making people melt one spell at a time.
■ Causing the inn keeper in Fallgourd Float stress. The poor man loves the Miqo pair and their chocobo companion but man do they cause trouble at times..
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DISLIKES
■ Ahrah'to being away. She gets bored and lonely..
■ Being told she can not, because of her size. She will melt you.
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HOBBIES
■ Scribbling in her tome. Gotta make those glyphs and runes perfect!
■ Snuggling her Lover. Because nothing beats being curled up in his arms all comfy and safe.
■ Getting into trouble. Fat chocobos make for the best trouble making companions after all.
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STRENGTHS
■ Knows a variety of poisons and how to use them effectively.
■ Knows how the body works, very well, and uses this to enhance her spells damage on enemies.
■ Since she doesn't use companions to help her fight her mana pool is quite large and she can keep her bio and miasma effects up for longer than the average arcanist.
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WEAKNESSES
■ Is no good with melee weapons...at all.
■ Fails at close combat defenses, whapping with a book only gets her so far.
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MOTIVATIONS
■ Showing off for Ahrah'to. Is like a lifetime competition between the two. A friendly contest to ever improve their skills.
■ Protecting her mate and their golden companion. She must be the best or they might die.
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Technique/Weapons
Loving acrobatics and leaping about, Tanii fits into the lancer/dragoon job quite well along side rogue and monks in close ranged combat.
✦ Weapon: Using an array of melee weapons but also having a few magical tricks up her sleeve this Tiny Terror is a force to be reckoned with!
Weapons of Choice
■ Melee --> Book whappings or fists.
■ Magic --> Arcanist Bio and Miasma spells.
OOC information for YOU
Here you will find my preferences for combat ICly! Note: Everything can be discussed OOCly to make combat fun for all parties involved!
■ Free Form Combat: No rolls needed! Reserved for trusted friends who will fairly fight and take damage as well as dish it out without worry of anyone pulling too many god mode moves if any at all. Sometimes they are fun and we like to see just what our toons can do when they are allowed to let loose!
■ Roll Based Combat: Usually a simple 0-500 is a miss, 501-999 is a hit. Crit fails and Crit hits can be discussed. Used the most often when rolls are needed for private rp combat moments.
■ Group Rules Combat: This is FC/Groups that have their own rules for combat. I am more than willing to learn but will need some time, usually asking to view how your FC/Group does things and then joining the next time everyone meets up.