Difference between revisions of "A'ielia Raha"

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! <div style="font-family:Georgia; font-size:14px; font-variant:small-caps;"><b>A'yenja Dhol,</b> <i>Mother</i>.  <b>(</b><font style="color:#54b5eb;" size="2">♥</font><b>)</b> - <b>Her Matron</b></div>
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! <div style="font-family:Georgia; font-size:14px; font-variant:small-caps;"><b>A'yenja Dhol,</b> <i>Mother</i>.  <b>(</b><font style="color:#54b5eb;" size="2">♥</font><b>)</b> - <b>Patience is a Virtue</b></div>
 
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| <div style="font-family:Georgia; font-size:14px;"><b>Character's Thoughts:</b> <i>"The woman that shaped me to who I am"</i></div>
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| <div style="font-family:Georgia; font-size:14px;"><b>Character's Thoughts:</b> <i>"I have never seen her angered, sans once, but that was it and never again."</i></div>
 
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| <div style="font-family:Georgia; font-size:14px;">Auelin Wymen-Harte is the daughter of a chieftain of a Tribe of Highlanders in Gyr Abania.  She met Ahelissa's father when he was a trader.  The two fell in love and after some difficulty, convinced Auelin's father to let her marry Ricard. Together they have 5 Children and live in the Brume in Ishgard. </div>
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| <div style="font-family:Georgia; font-size:14px;">A'dhol Nunh died before his last brood of children was born, the eldest among them was A'yenja- and she saw her siblings and tribe nearly destroyed in the Garlean attack and capture of the plains. Biding her time and waiting to strike, she managed to bring together the Antelope Tribe before it's complete fall and saw the rise of O'raha Tia to becoming A'raha Nunh through adoption and challenge. Loving and caring, she was remains the primary huntress and matriarch of the tribe. </div>
 
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! <div style="font-family:Georgia; font-size:14px; font-variant:small-caps;"><b>A'raha Nunh,</b> <i>Father</i>.  <b>(</b><font style="color:#54b5eb;" size="2">♥</font><b>)</b> - <b>Her Guardian</b></div>
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! <div style="font-family:Georgia; font-size:14px; font-variant:small-caps;"><b>A'raha Nunh,</b> <i>Father</i>.  <b>(</b><font style="color:#54b5eb;" size="2">♥</font><b>)</b> - <b>For Peace, War</b></div>
 
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| <div style="font-family:Georgia; font-size:14px;"><b>Character's Thoughts:</b> <i>"The Man who gave so I could live"</i></div>
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| <div style="font-family:Georgia; font-size:14px;"><b>Character's Thoughts:</b> <i>"He brought us out of hiding, and look at us now. We're fighting."</i></div>
 
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| <div style="font-family:Georgia; font-size:14px;">Ricard Harte, was born to the prestigious Harte family of traders in Ishgard 25 years prior to the fall of Dalamud. His heart was that of a farmer however, and after marrying Auelin of the morning light they built a farm and had 5 children.  Ricard singlehandedly, with no martial training saw his family to the safety of the Holy See in the chaos after Bahamut.</div>
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| <div style="font-family:Georgia; font-size:14px;">Born to the larger Mole Tribe bordering on the border of Othard and the Plains, O'Raha Tia was found by the Antelope Tribe Huntress A'yenja Dhol. Seeing opportunity to escape his own isolated tribe and life, he earned his spot as the Nunh and established himself to leadership further as a way to get them to join the Doman and later, Ala Mhigan Resistances against the Garleans.</div>
 
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! <div style="font-family:Georgia; font-size:14px; font-variant:small-caps;"><b>A'onane Raha,</b> <i>Sister</i>.  <b>(</b><font style="color:#54b5eb;" size="2">♥</font><b>)</b> - <b>Her Sister</b></div>
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! <div style="font-family:Georgia; font-size:14px; font-variant:small-caps;"><b>A'onane Raha,</b> <i>Sister</i>.  <b>(</b><font style="color:#54b5eb;" size="2">♥ </font><b>)</b> - <b>The Key and Tapestry</b></div>
 
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| <div style="font-family:Georgia; font-size:14px;"><b>Character's Thoughts:</b> <i>"The Sister that followed my example."</i></div>
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| <div style="font-family:Georgia; font-size:14px;"><b>Character's Thoughts:</b> <i>"She died, she's gone. I live with that; but I will keep her memory alive."</i></div>
 
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| <div style="font-family:Georgia; font-size:14px;">Roysa Harte, the second oldest child to Auelin and Ricard Harte, followed in her sister's footsteps to become an adventurer and serve House Savaliere. Unfortunately Roysa was injured gravely during an altercation with the mad (and then baron) Levidian Savaliere. She resides with her family in the Brume while she undergoes lengthy healing techniques ministered by her sister.</div>
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| <div style="font-family:Georgia; font-size:14px;">Twin and close companion, A'onane was slain in a Garlean onslaught and A'ielia survived because of her sister; but the loss spurned her into action and now... she fights for something greater than herself- honoring the promises they made.</div>
 
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Revision as of 12:35, 25 April 2020

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[edit]

GENERAL INFORMATION

When A'raha Nunh defeated the former in combat the once isolated Antelope Tribe of Doma's plains saw themselves brought to the forefront of the Resistance as per the shifting leadership. A'yenja Dhol, a Huntress, served as the primary consort for a time before producing twins named A'ielia and A'onane. Raised beside others they proved free spirited, prone to wanderlust, precocious, stubborn, and eager to experience whatever the world threw at them with an unchecked fearlessness.

A'ielia took up the arts of magic and utilized a peculiar to foster her talent: she possessed the Echo and some of its abilities. Gifted with Aetheric Sight, Linguistic Comprehension, and Clairvoyance to some degree, she proved able to see through camouflage and spells; but also to identify nearby energies and blend them into spells. Tempered by in her teenage years by the loss of her sister to the Garleans that assaulted them, she raged in her adulthood and joined the Resistance as a way to avenge A'onane.

With help from allies newly found and some brought together, A'ielia saw the liberation of her people and those too within the Doman Borders; but Ala Mhigo also needed aid and as such? She left with the blessings of her Tribe and journeyed to fight back against the Garleans there. As the fighting came to a strange place of peace and than not, she took what time she could to traverse the lands of Eorzea now open to her and to even see the strange lands of the First.

Now left to wander in the wake of the war, she acts in an almost mercenary fashion: collecting what she can to assist others; but always keen of learning.

APPEARANCE

Slender as she seems, A'ielia is someone whose body contains a decent amount of leaner muscle and overall athleticism. Be it running or swimming long distances, or even staying long in the fight- she seems to have both durability and endurance cut into into her as well. This however does not take away from the fact that she fairly small among her people and stands at below the average for most Miqo'te. Feminine with more subtle curves to her, she often seems tomboyish in appearance and this is only aided by the youthfulness in her vivid green eyes and dewy complexion. Unlike other Seekers who came from the deserts or tropical regions, A'ielia came from the plains of Doma and therefor has some notable differences in how she appears and what her features are. Like many Seekers she has vertically slit pupils, but her fangs are slightly less pronounced in length and her claws seem a bit sharper and longer naturally. Her tail is also long and easily touches the ground but a majority of it's bulk is a thick fur coating, and as with her tail- her ears are larger with an elongated tip and stiffly postured on the top of her head. Thicker 'furred' she has a secondary downy layer of fur in her hair and it gives her a strange look as it puffs her hair ever so slightly.
Aspects That Stand Out:
Hair: Pink
Eyes: Green
Height: 5 fulm, 4 ilm
Weight: 100 Ponz
Build: Athletic & Lean
Markings: Freckles on the face/shoulders
Scars: Burn mark, left shoulder.

PERSONALITY

To the eye and upon meeting her, one might accuse her of being grouchy at best or depressed at worst given her almost pessimistic nature and dark humor; but to anyone who can see through the vain attempts to make herself feel better- she's a caring individual with a deep sense of empathy and compassion for her fellows who uses the rough edges to keep herself from getting hurt. Tempered and patient, she has an almost maternal quality to how she makes cares about her friends and has little issue with mediating fights or squabbles when they happen. Though she has a soured view on the war and the Garleans, it's more recognizable that her hatred of them comes from pain and anguish... from loss. Duty and conviction bind her, and she serves as best she can to help and fight for others, but at times she has trouble getting passed her stubbornness and pride to realize that she herself might need help.

L I K E S

Tea. Doman brews especially, with more savory flavors.
Fishing. When able, and often on a boat.
Spicy Food. Anything pickled, fermented, and HOT.
Cloud Watching. Is it a fish? A bird? An airship?!
Good Conversation. All topics, warts and all.


D I S L I K E S

'Needless Suffering'. Kill them and get it over with, torture and pain are the tools of weaker individuals.
Disloyalty. Betrayal is a deeper cut than one can know.
Overly Sweet Food. Too much sugar rots your teeth and crashes you.

H O B B I E S

Weaving. Knitting too, anything with string and yarn.
Aetheric Study. The Aether is a thing to be understood.
Brewing. Fermentation is an art, and good beer is hard to find.

S T R E N G T H S

The Echo. Like many, A'ielia heard the call of something greater than herself and was blessed by it's gift. Able to utilize minor clairvoyance to see the future or glimpse into the past she also found that no matter the language, she could comprehend and speak it back with ease. This was all culminated however to her oddly unique ability: Aetheric Sight. A'ielia herself is actually blind but the Echo gave her the ability to see colors, patterns, and the whole of the worlds as they are in their energy. For some this is troublesome as she can pinpoint Garleans and their technology without fail, and certain other facets stand out as well: forbidden and voidal things that would kill her for seeing them.
Heightened Abilities. Due to her natural blindness A'ielia developed a stronger sense of smell, taste, hearing, and touch: thus she has an easier time picking up vibrations and movements; but more importantly it's nigh impossible to sneak up on her due to how strong her senses are.

W E A K N E S S E S

Sensitivity to Brightness. Her Aetheric Sight has a cost, A'ielia is prone to migraines and headaches, and can easily be blinded for seconds or minutes by a violent and strong enough clash of Aether.
Alcoholism. Drinking to kill the pain has made it so that she has developed an addiction that has physical consequences, pushing herself too far makes it obvious that she may only be as strong as she is because she's too stubborn to be seen otherwise.


M O T I V A T I O N S

'For Hearth, Home, and Family'. The world is cold and does not care about those within it, it will cannibalize itself if nature pleases; but A'ielia cares and finds herself dedicated to the cause of peace and unity. This keeps her active and out in the world, trying always to secure a better future for her people and those around her.


RELATIONSHIP STATUS LEGEND
Family Involved Romantic Platonic Physical Friend Acquaintance $ Business Deceased Positive Negative Neutral Unsure
FAMILY
A'yenja Dhol, Mother. () - Patience is a Virtue
Character's Thoughts: "I have never seen her angered, sans once, but that was it and never again."
A'dhol Nunh died before his last brood of children was born, the eldest among them was A'yenja- and she saw her siblings and tribe nearly destroyed in the Garlean attack and capture of the plains. Biding her time and waiting to strike, she managed to bring together the Antelope Tribe before it's complete fall and saw the rise of O'raha Tia to becoming A'raha Nunh through adoption and challenge. Loving and caring, she was remains the primary huntress and matriarch of the tribe.
A'raha Nunh, Father. () - For Peace, War
Character's Thoughts: "He brought us out of hiding, and look at us now. We're fighting."
Born to the larger Mole Tribe bordering on the border of Othard and the Plains, O'Raha Tia was found by the Antelope Tribe Huntress A'yenja Dhol. Seeing opportunity to escape his own isolated tribe and life, he earned his spot as the Nunh and established himself to leadership further as a way to get them to join the Doman and later, Ala Mhigan Resistances against the Garleans.
A'onane Raha, Sister. (♥ ✝) - The Key and Tapestry
Character's Thoughts: "She died, she's gone. I live with that; but I will keep her memory alive."
Twin and close companion, A'onane was slain in a Garlean onslaught and A'ielia survived because of her sister; but the loss spurned her into action and now... she fights for something greater than herself- honoring the promises they made.
NON-FAMILY
Sif Aurora, Friend and Confidant. () - The Seeker.
Character's Thoughts: "The Wind."
Ahelissa and Domhnall met while working for Notre Ciel. Their relationship has always been complicated by Domhnall's dislike of magic and their attraction to each other. After the break up of Notre Ciel, Ahelissa agreed to sign onto the New Seeker Order at the behest of Domhnall and Ylaziel.
Jihnn Nat'ahn, Friend. () - The Black Mage.
Character's Thoughts: "The Teacher."
Creator and Leader of the Free Mages Guild and all around father figure for mages in general, Ahelissa and Europhos are diametrically opposed in schools of magic but despite this she considers him one of her closest friends while he was alive.
Kiki Jinh, Friend. () - The Smiling Mage.
Character's Thoughts: "The Lost Patient."
Where her Husband is father figure for many mages, Miah is very much the mother figure, Ahelissa considers Miah to be among her closest friends while she was alive. Miah recently passed away durning child birth, Ahelissa, as the attending healer did everything in her power to stave off death's hand, but the Twelve saw fit to welcome her into their halls.
Andrew Lockhart, Friend. () - The Student.
Character's Thoughts: "The Lost."
Ahelissa's first Conjury student through the Free Mages Guild. Thea has become a powerful conjurer in her own right. Mentoring a student in the ways of empathy and healing can be a very touching experience for those involved and as such, Ahelissa is very close to Thea.
Matthew Ackerman, Friend. () - The Student.
Character's Thoughts: "The Mender."
Another adept of Conjury met through the Free Mages Guild, After their initial meeting they became fast friends. Iona also helped Ahelissa nurse Domhnall Ainfean back to health after he was attacked by Sharlayan Assassins, for this Ahelissa holds a very deep respect for the woman.
Akimoto Kazuma, Friend. () - The Trainer.
Character's Thoughts: "The Homeless Warrior."
Being the trainer of House Savaliere, Daro was one of the first to put Ahelissa through her paces after she joined Notre Ciel, she has a healthy respect for the man as a warrior and considers him a good friend.
Kasumi Wiloh, Friend. () - The Unlikely Partner.
Character's Thoughts: "The Dragon."
As Ahelissa's counterpart, she and Kaine have a close working relationship. A self taught Astrologian, Ahelissa has a respect for both the man's mind and spear arm. She considers him a good friend.
Khai Qestir, Friend. () - The Guard.
Character's Thoughts: "The Stalwart."
Once a patient with a grave wound at the Clinic, Deamon has since become a guard for the doctors at the clinic, a duty he takes very seriously. She considers him a good friend and trusts him to watch after her on the battlefield should she need to take to the fight.
Arya Schillton, Friend. () - The Mercenary.
Character's Thoughts: "The Shadow."
Originally a mercenary under the employ of Domhnall Anifean. Ahelissa met Ylaziel in earnest when both her and Isycar Heilrendre needed treatment at the Savaliere clinic. Ylaziel's small frame and quiet demeanor evoke a motherly feeling in Ahelissa giving her a soft spot for the little Au'Ra, she has since come to consider Ylaziel a good friend..
Sparky Z, Friend. () - The Student.
Character's Thoughts: "The Forestborne."
Longtime friend and fellow Conjurer from Stillfane Glade, Kaelen grew worried at Ahelissa's extended absence and came to Notre Ciel to find her. After some discussion, he agreed to join Ahelissa at the clinic to help ease the burden from his beleaguered friend.

RUMORS

N P C

Some of these rumors are untrue, speculation, or are greatly exaggerated.

◢ Common Rumors - Easily overheard. Use these freely!
"The spirits of the forest called to her, she left everything behind and answered that call. May the Elementals guide and protect her while she does their bidding." - Kan-E-Senna
"That's that foreign Hearer, isn't it?" - Any Gridanian citizen
"Good Midwife that one, Heard she helped a bandit give birth under the canopy" - Woodwailer
"She blew up a Company Airship, just to save the lives of her entire team. That takes balls." - Domhnall Ainfean
◢ Uncommon Rumors - A little more difficult to hear. Use sparingly or ask first!
"Some say she's delved the ruins of Amdapor and Mhach alone" - Free Mages Guild Mage


◢ Rare Rumors - Very rarely overheard. Please ask before using!
"I've heard tell she braved the Gubal Library alone" - Unknown Mage
"She looks damned familiar, isn't she one of the survivors of Stone Vigil?" - Ishgardian Soldier
"That one spins odd magics, stand wary of her" - Free Mages Guild Mage

P C

Feel free to add your own rumors to this section.

◢ Player Character Rumors - Some of these are more rare than others!
"Rumor." — Rumormonger.

ಌ OOC NOTES ಌ

OOC INFORMATION

Player Note
I rarely plan my characters future, so everyone she meets and interacts with has an effect on her, some are chronicled here - some not.
Personal RP Limits
I do not ERP, nor do I involve myself with story arcs that bring torture or harm to children. Yes, implying something happend in the past is fine, but Ahelissa is the sort of person that would instantly step in and put a wrench in the works for stories that revolve around those things.
I will playRescue of said suffering children.. Happy endings for the little ones is my only requirement, most other things I am open to if you send a tell first so that we can clear up any grey areas.
I won't playAhelissa and her family are off limits. I enjoy playing her as a character and intend on keeping her around for a long while hale and whole.
Disclaimer
Little Tidbits.
I'm not unreasonable. Send me a tell and we can talk about what you have in mind.

CHARACTER TIDBITS

Potential Plot Hooks
Ahelissa was sent home to Ishgard after the fall of the Stone Vigil and hailed a hero before she was granted her Knighthood with the Dragoons. People will occasionally recognize her for this.
A prolific healer, Ahelissa is always helping people whever she can - it's entirely possible she's treated you in the past if you've passed through Gridania and been refused treatment by Stillfane Glade.
She trains Conjury at Stillfane Glade, if your character is a Conjurer or White Mage it's possible she's helped you in your education of Conjury.
Ahelissa is a Hearer and recognized by Gridania as being a Hearer, as such, she does conduct official business for Stillfane Glade from time to time.
Ahelissa has fought with the Warrior of Light on at least two occasions, it's possible that someone who did the same fought at the same battles as them.
Character Lore Adherence
As a player I try to adhere to game lore as closely as possible, however I am willing to bend here and there in the interest of a good story.
No changes required.



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ಌ INFORMATION ಌ
Name - A'ielia Raha
Race - Miqo'te, Seeker of the Sun
Age - 27
Name Day - 2nd Sun of the First Umbral Moon
Deity - Menphina

Alias: Lia, Fangs for Hire, Mallow
Citizenship: Doman
Occupation: Mercenary and Captain of the Heaven's Piercers Company
Hair color: Pink
Eye color: Green
Complexion: Light Tan
Piercings: None
Marks or tattoos: Scars
Alignment: Lawful Good
Key Items: Grimoires and Tomes
Favorite Food: Fermented Vegetables
Favorite Drink: Tea
Favorite Color: Teal, Blue, and Gold
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