Aelorelle Vallancourt

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Aelorelle Vallancourt
"Be big enough to take no offense, yet noble enough to give none."


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VITAL INFORMATION


CURRENT ALIAS... Aelo, Snowbird,

BIRTH NAME... Aelorelle "Eira" Vallancourt

RACE & CLAN... Half-Elezen, Half-Midlander

GENDER... Female

AGE & NAMEDAY... 4th Sun of the First Umbral Moon, 26

ORIENTATION... Bisexual

MARITAL STATUS... Unwed, Spoken For (Monogamous)

OTHER STATISTICS


NATIONALITY... Born in Ishgard

CITIZENSHIP... Gridania

CURRENT RESIDENCE... The Central Shroud

OCCUPATION... Dragon's Crown Proprietress, Bard

PATRON DEITY... Nophica, The Matron and Goddess of Abundance

HEIGHT & WEIGHT... 5 fulms, 7 ilms, 139 ponze.

ALIGNMENT... Lawful Good


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P E R S O N A L I T Y


A coquettish charm veneers the want for discretion and caution. The inviting warmth of her nature illusions some into thinking she's shared intimate details when the reverse is reality, she tells little. A business woman before all else, she dedicates little of her time to personal affairs, sometimes creating tumultuous relationships with those dearest. A recent falling out with a loved one has resigned her to a manner more reserved and withdrawn, a manner shed when she needs to present a bright-eyed barmaid for Dragon's Crown patrons. Those closest to Aelorelle understand the dimmer face behind the enlivened tavern owner. However, from her earlier years does she retain an inspirited heart, made so by her adventuring stints and those who've impressed only stories of wonderment on her.

Although she is considered "immodest" for her manner of dress, she is dissuaded from the same criticism to other women, whether clothed in entirety or bearing skin. Hers is a nature shaped by the unfairness foisted on circumstances of heritage, and a distinct rarity is for the half-breed to say something indelicate. She refrains from unnecessary words and resorts to touch to best convey feeling, seen in the way she might gently grasp another's hand or draw someone into an embrace where words are failing. Typically inexpressive, when smiles are made and find her eyes true, this rare curve of her lips gladdens the ones who understand its scarcity.


A P P E A R A N C E


Stark white hair is doted upon by silvered gleams, long and falling unto the cusp between waist and hip in straight sheets. The tips of diminutive barbed ears peer free from beneath the locks, a distinction of her mixed heritage. Hers is a fair and unblemished tone, a creamy hue tinged in warmth in near reflection of her nature.

Expressive and violet, her eyes are circled in long lashes of an inky black, prone to glints of wordless intent. Unabashed, her lofty cheekbones and carven jaw give credence to Elezen blood, smoothed with a modest dusting of blush to the apples of her cheeks. Bowed and ripe, her lips invite intent lending to the more sensuous, bare of darker paints and glossed in a colorless mixture.

Hers is a figure full and rounded, bearing a taut stomach and trimmed waist. Remarked for the pronounced hourglass produced by the swell of broad hips and roundness of a bounteous bosom, her shapely constitution adds a quietly titilating note in her gait.


L I K E S

Physical Contact. Touch is a common method for her to gesture fondness. While she is mindful of another's comfort, the moment she is allowed to extend herself, her touch is a subtle reminder of her care.
Liquor, Spirits. Unsurprising when remembering how quick she is to nurse a neat glass of whiskey when attempting to recover from a woeful period. She is aware that this does not solve her problems and attributes her faulty memory to the habit.
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D I S L I K E S

Classism / Classists. A product spawned of the Ishgardian elite's repulsion of her heritage and the Brume's collapse into serious destitution. Her disdain extends further into all manner of politicking, intimately aware of a commoner's weight in gil to a lord.
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Q U I R K S

Brow Raise. Typically if she suspects someone if lying, she raises a brow.
Antique Collector. She is obsessed with trinkets that time has worn and wrought with rust. A desk in her room is dedicated to a number of them.
Easy to Befriend. Although everyone is subject to the pleasance demanded of a bartender, all one needs to do is spark conversation with earnest interest in getting to know her and a friendship is to be had.


R E L A T I O N S H I P S
Color Key
In A Relationship: Name is romantically involved with this character.
Romantic Attraction: Name is romantically interested in this character.
Sexual Attraction Name is physically interested in this character.


Platonic Love/Family: Name considers this person family.
Friend: Name considers this person her friend.
Friendly Acquaintance: Name considers this person mostly friendly, or as an ally.


Good Standing: Name has no specific feelings about this character, however they left a good impression.
Neutral: Name has no specific feelings about this character.
Bad Standing: Name has no specific feelings about this character, however they left a bad impression.


Dislike: Name doesn't consider this person a friend, and will talk if needed, but try to avoid them.
Hate: Name consider this person an annoyance, and will try to avoid them. Conflict can happen.
Fear: Name is terrified by this character, and will try to avoid them at all cost.
Rivalry: Name consider this person a rival, and will try to initiate conflict every time she gets to meet them.


Family Member: This character is related by blood to Name.
Business: This character is either an Name's employer, employee, or coworker.
Deceased: This character has passed away.
? Hidden Feelings/Unknown: This character has one of all the color keys above, but Name isn't fully aware of it yet.

N P C

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P C

Alrik Dotharl ( ) - The Mercenary.
"The most passionate is that which was unlikely." Her relationship with the Xaela has been a point of contention for members of his tribe and a source of adoration for their closest friends. Taken with Alrik upon first glimpsing him in La Noscea and sharing a campfire, the two would find themselves less willing to part from the other the longer they spent time together. Physical attraction became something more intimate when Aelorelle and Alrik began to learn each other's cultures. A result of dedication to teaching other, fighting alongside each other, and housing the Xaela and his friends in her tavern saw the two intertwined until it felt second nature. Aelorelle slowly came to trust Alrik with her life, and in turn, Alrik realized the same of her. Several times Alrik has implored Aelorelle to avoid battle, and has proven much more impulsive and disposed to his Dotharl bloodthirst when her life is imperiled. To this, Aelorelle has always responded the same, even if the wording changes. "You go nowhere I will not follow you." Tried and tested, Aelorelle has realized the gravity of her love for Alrik, and he for her.
Sigrid Der'etilean ( ) - The Wall.
The hedge knight impressed stoicism and unbending discipline upon Aelorelle in their first encounter. Sigrid displayed compassion in offering Aelorelle the contents of a drink that would ease her nightmares and restless nights, and Aelorelle responded in preparing peppermint tea for her sore throat. What began as a slowly fostered friendship became the reveal of Atticus Vallancourt's rampant "appetite." The two half-breeds realized themselves to be sisters, fathered by the same man and mothered by much different women. The revelation has not entirely changed the nature of their relationship, and Aelorelle looks to Sigrid with only respect and admiration.
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R U M O R S

N P C

Some of these rumors are untrue, speculation, or are greatly exaggerated. Please feel free to add your own rumors under the Player Character category!
◢ Common Rumors - Easily overheard. Use these freely!
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◢ Uncommon Rumors - A little more difficult to hear. Use sparingly or ask first!
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◢ Rare Rumors - Very rarely overheard. Please ask before using!
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P C

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◢ Player Character Rumors - Feel free to add rumors of your own!
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S T O R I E S
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M U S I C
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Example
Artist: Trizteza
Context: Character Theme
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O O C

OOC INFORMATION

Personal RP Limits
I will play mature content and themes (violence, sexuality, drug / alcohol use) as long as they're logical in a plot-driven encounter. Coarse and excessive language. Temporary injury and incapacitation. Temporary imprisonment. Most walk-up encounters.
Ask about long-term and/or permanent injury and disfigurement. Long-term captivity or imprisonment.
I won't play permanent character death or rape plots.
Disclaimer
If an aspect of RP makes you uncomfortable in a scene we're playing, please send me a /tell, letting me know. Communication is very important, more important than potentially keeping immersion.

CHARACTER TIDBITS

Links Out
Links that lead off the wiki, but are technically relevant to the character.
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Potential Plot Hooks
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C R E D I T

Thank you all for letting me use/alter your codes. If it weren't for you my wiki would not look how it does.

■ Template was created by Bancroft Gairn.
■ Adapted by Xheja Rajhera.
■ Tabs by Unnamed Mercenary.
■ Expanded bits and relationship color keys by Lucaell Tareth'eian.
■ Music and OOC note by Glioca Sargonnai.
■ Mashing everything together like a mad scientist by D'lyhhia Lhuil.

Please remember to credit everyone when using this wiki. Thank you.