Difference between revisions of "Amalric Farstrike"
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:<div align=justify><div style="padding:5px 15px;font-family:Georgia;color:#444146;">■ '''''I will play...''' Most things, so long as they're communicated about OOC if they're seriously character-altering. I'll do romance, and I will let the characters break up or cheat on one another if it makes sense, and won't take it personally. I'll do fight scenes, and I will let my character lose if that makes for a better scene or the dice rolls aren't on his side. I'll let my character get sick or injured (even seriously!) or down on his luck. I'll let him be hired out by both good guys and bad guys and everyone in-between. I'll be the boring security guard at your party if you need one and I'm not doing anything else that night. In short: just ask. The odds are in your favor that I'll work with you.'' </div></div> | :<div align=justify><div style="padding:5px 15px;font-family:Georgia;color:#444146;">■ '''''I will play...''' Most things, so long as they're communicated about OOC if they're seriously character-altering. I'll do romance, and I will let the characters break up or cheat on one another if it makes sense, and won't take it personally. I'll do fight scenes, and I will let my character lose if that makes for a better scene or the dice rolls aren't on his side. I'll let my character get sick or injured (even seriously!) or down on his luck. I'll let him be hired out by both good guys and bad guys and everyone in-between. I'll be the boring security guard at your party if you need one and I'm not doing anything else that night. In short: just ask. The odds are in your favor that I'll work with you.'' </div></div> | ||
:<div align=justify><div style="padding:5px 15px;font-family:Georgia;color:#444146;">■ '''''I won't play...''' Graphic scenes of the sexual or violent variety (or the sexually violent variety for that matter). Additionally: I don't like children in my roleplay. This is a Japanese RPG so characters capable of kicking butt and acting like adults is probably a bit younger than the norm, but if you're RPing your character as a minor (as in, someone that still should be in someone's guardianship, roughly under age 15 or so) I will politely steer clear of that character. This differs from someone playing a character that HAS a child that is invisibly doing whatever it is children do somewhere in the background of a scene, that's fine. I just don't enjoy engaging with kids, sorry, not even IRL. Personal preference. ''</div></div> | :<div align=justify><div style="padding:5px 15px;font-family:Georgia;color:#444146;">■ '''''I won't play...''' Graphic scenes of the sexual or violent variety (or the sexually violent variety for that matter). Additionally: I don't like children in my roleplay. This is a Japanese RPG so characters capable of kicking butt and acting like adults is probably a bit younger than the norm, but if you're RPing your character as a minor (as in, someone that still should be in someone's guardianship, roughly under age 15 or so) I will politely steer clear of that character. This differs from someone playing a character that HAS a child that is invisibly doing whatever it is children do somewhere in the background of a scene, that's fine. I just don't enjoy engaging with kids, sorry, not even IRL. Personal preference. ''</div></div> | ||
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Revision as of 10:05, 12 January 2017
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Amalric did not choose the mercenary lifestyle. Instead, it chose him, through years of unfortunate circumstance leaving him with little else to rely on beyond his gifts his blood has given him.
He was born near Ala Mhigo, but most of his memories are of Thanalan with the thousands of other refugees scratching out a meager existence in the arid region. With Ul'dah and its territory flooded with desperate people willing to risk their lives for a pittance, life was hard for him and for his father and elder sister. They had fled from the Garleans, but as time passed, that safety was became a small, diminishing comfort. It was not all terrible times for the young Amalric; there were childhood friends and holidays and other occasions to smile, but it was truly window-dressing for a bleak and uncertain future. Over time, his father slowly drifted from honest work, into less-honest work, into scarcely any work at all as his health failed him. Amalric's sister's fate was, as it is rumored, just as sad. Neither lives; Amalric has been on his own for a long time now, and he has had to fall back on the things that Highlanders are known for to make his way in the world. He is not one to dwell, but this lack of roots - no homeland, no close family, and a line of work that can take him anywhere - has always made for a man alone, adrift at sea. Whether that will change, only the gods truly know.
As Highlanders go, Amalric is a typical example of his people, with darkened skin, a strong build, and a habit of shaving away his eyebrows. His flesh is marred with scars from wounds both old and recent, indicative of the hard life he has lived. Portions of his back are especially scarred from burns, but he isn't keen to talk about the cause of it. One isn't likely to see him shirtless, at any rate, as he tends not to invite too many questions.
Lightly armored but always armed, Amalric is usually dressed in something bland if you're seeing him in daylight. Sometimes it helps to blend in - as much as a Highlander can in some places, anyway. If he's wearing much color at all, expect it to be green. When in social situations, he's likely to wear something that exposes his muscled arms, which he contends is his best feature. In battle, he values function over form, eschewing any sense of fashion if wearing something else would be more practical. This usually means a lot of leather for maximum mobility. As for weapons, he favors a polearm when working, but is also capable enough with hand-to-hand or daggers, if the occasion calls for it. In all cases, the weapons lack much ornamentation and the spear in particular looks to be rather old, though cared-for.
He's not without a moral center, and he does feel remorse, guilt, and/or shame when the occasion calls for it, such as when the job he takes means he's going to shaking down someone that might not deserve it or even have the means to fight back. Mercenaries are just as often hired by those with ill intentions as good ones, after all, but a mercenary with too many ethical objections is a mercenary that goes hungry, so he tries to put it aside and remind himself of the necessity. Despite his insistence that he holds nothing sacred, though, he does hold a few standards: he will not betray a real friend, kill a child, or do any job that would benefit a slave trade, against whom he holds strong grudge. In the end, though, this single-minded focus on himself and his needs has left very little room for anything else. He rarely plans anything beyond the horizon of next week, choosing to enjoy moments for what they are instead of trying to build them into something better. In truth, he may not even know how to do anything else. Deep thought has always been a luxury he couldn't afford.
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