Amalric Farstrike

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GENERAL INFORMATION

Amalric did not choose a drifting, mercenary lifestyle. Instead, it chose him, through years of unfortunate circumstance leaving him with little else to rely on beyond his gifts his blood has given him.

He was born near Ala Mhigo, but most of his memories are of Thanalan with the thousands of other refugees scratching out a meager existence in the arid region. With Ul'dah and its territory flooded with desperate people willing to risk their lives for a pittance, life was hard for him and for his father and elder sister. They had fled from the Garleans, but as time passed, that safety was became a small, diminishing comfort. It was not all terrible times for the young Amalric; there were childhood friends and holidays and other occasions to smile, but it was truly window-dressing for a bleak and uncertain future.

Over time, his father slowly drifted from honest work, into less-honest work, into scarcely any work at all as his health failed him. Amalric's sister's fate was, as it is rumored, just as sad. Neither lives; Amalric has been on his own for a long time now, and he has had to fall back on the things that Highlanders are known for to make his way in the world. He is not one to dwell, but this lack of roots - no homeland, no close family, and a line of work that can take him anywhere - has always made for a man alone, adrift at sea.

APPEARANCE

As Highlanders go, Amalric is a typical example of his people, with darkened skin, a strong build, and a habit of shaving away his eyebrows. His flesh is marred with scars from wounds both old and recent, indicative of the hard life he has lived. Portions of his back are especially scarred from burns, but he isn't keen to talk about the cause of it. He sometimes gets self-conscious when shirtless due to them, but the roughness of clothing against the sensitive, rough scarring is sometimes enough to make him just put up with prying eyes.

Lightly armored but always armed, Amalric is usually dressed in something bland if you're seeing him in daylight. Sometimes it helps to blend in - as much as a Highlander can in some places, anyway. If he's wearing much color at all, expect it to be green. When in social situations, he's likely to wear something that exposes his muscled arms, which he contends is his best feature, though the influence of his fellow Host Club employees is slowly pushing him to be more fashionable. In battle, though, he values function over form, eschewing any sense of fashion if wearing something else would be more practical. This usually means a lot of leather for maximum mobility.

As for weapons, he favors a polearm when working, but is also capable enough with hand-to-hand or daggers, if the occasion calls for it. In all cases, the martial weapons lack much ornamentation and the spear in particular looks to be rather old, though cared-for. Recently, he has added a beautiful wand to his personal armory; it was a gift, and while he is hardly a mage of any note yet, he seems fond of it.


PERSONALITY

Character Diamond: Practical, Opportunistic, Myopic, Passionate


Amalric can be an exceedingly focused man at his core: he often lives to survive, with anything beyond that basic necessity taking a backseat in his priorities. This attitude is a result of living with constant scarcity as a child and even as a soldier of fortune. He rarely turns down a free meal or bed, and while he's as fair and forthright as he can afford to be with those he sees as equals, he can be aloof, cagey, and even confrontational for no good reason around those he perceives as having power or authority. He generally eschews religious or political attitudes; at the end of the day, he feels that holding strong ideals can only get in the way of doing what needs to be done to make it to tomorrow.

He's not without a moral center, and he does feel remorse, guilt, and/or shame when the occasion calls for it, such as when the job he takes means he's going to shaking down someone that might not deserve it or even have the means to fight back. Mercenaries are just as often hired by those with ill intentions as good ones, after all, but a mercenary with too many ethical objections is a mercenary that goes hungry, so in the past, he has tried to set aside his objections and remind himself of the necessity. Despite his insistence that he holds nothing sacred, though, he does hold a few standards: he will not betray a real friend, kill a child, or do any job that would benefit a slave trade, against whom he holds strong grudge.

When his basic necessities and life situations are more secure, though, there are other traits that do emerge. His selfishness tends to melt away into a more protective and nurturing personality that is willing to place the needs and happiness of those around him into that place of focus that he would normally hold his own well-being. Also at odds with his basic persona, he harbors a very romantic streak behind the surface-level flirtatious sensuality he displays publicly, and when in love, will love in a deep and reckless manner than can even run counter to his own sense of self-preservation.

L I K E S

Foods. A good meat stew and a glass of mulled wine would make his night.
Color. Green, mostly. Sometimes yellow if he's feeling really, really colorful.
Beauty. He has a wandering eye for lovely, and it's easy to catch him offering compliments for the mere sake of watching someone blush.


D I S L I K E S

Idealism. "You know what's more important than your ideals? Living."
Gridanians. He doesn't hate them or anything, but their smug elemental nonsense rubs him all the wrong ways.
Teetotalers. If you don't want to drink, that's fine, but telling him not to drink? That'll just earn you his ire.

H O B B I E S

Manual Labor. Most people would find this to be 'work', but for Amalric, keeping his hands busy with a task like construction or mining or even hunting is time well-spent, and he is always proud to have something to show for his efforts.
Self-Indulgences. Alcohol is the biggest vice, but he's been known to shop for just about anything if there's gil burning a hole in his pocket.
Pets. A gift from Yhah, the little turtle is, bit by bit, getting much bigger...

S T R E N G T H S

Tough. He's been through a lot of scrapes, many of them he started himself, and come out the other side alive.
Adaptable. He's got flexible morals and a variety of weapons for any situation. Sure, he's not a specialist, but if you could afford that, you wouldn't be coming to him.

W E A K N E S S E S

Uneducated. He can read and do simple arithmetic... and that's about it. While he's not stupid, he certainly doesn't show much intellectual curiosity on a lot of things. Topics such as history or philosophy will often fly right on over his head as he fails to realize their importance.
Rash. There's two things about a general lack of forethought. The good thing is, he never misses out on a good opportunity. The bad thing is, he never misses out on a bad one, either.


M O T I V A T I O N

Money. Unsurprisingly, he's more interested in eating and sleeping comfortably than just about anything.
Challenge. When he has the latitude to do so, expect him to be seeking out something interesting or someone to butt heads with. He likes to test his limits.
Sentiment. Heavens help the one that tries to get between him and his loved ones.


RELATIONSHIP STATUS LEGEND
Platonic Involved Interested Attracted Positive Negative Neutral Unsure Deceased
FAMILY
Sassur Farstrike, father ()
Character's Thoughts: "He should never have left if this was the life he planned for us."
Sassur took Amalric and Kemma when he escaped the Garleans, raising the two in Thanalan instead. The difficult upbringing has left Amalric with conflicted feelings about the man, even long after his death.
Merethe Farstrike, mother ()
Character's Thoughts: "I sometimes remember her in my dreams."
A fierce lancer, Merethe stayed behind to fight the Garleans in Ala Mhigo as her husband and children fled. She was never heard from by any of them again. Amalric took her name in her memory instead of earning his own.
Kemma, older sister ()
Character's Thoughts: "I hope that she rests easy now."
Without their mother, Kemma took an active role in helping to raise the younger Amalric. Her fate remains a sore spot for Amalric to this day.
Ethla Defiant, aunt ()
Character's Thoughts: "That busybody needs to leave well enough alone."
Aunt Ethla is Amalric's closest living relative. Also a refugee in Thanalan, she checks in on Amalric from time to time, much to his chagrin. The woman is in poor health, but she never misses an opportunity to preach about the virtues of resisting the Garleans.
Ilsabet Wildshot, cousin ()
Character's Thoughts: "I hope she hasn't had any 'accidents' lately..."
Daughter of Ethla, Ilsabet is a promising thaumaturge. True to her adopted surname, however, she wasn't always as precise with her aim as she is today. She is close to Amalric's age and the two grew up together. Unlike her cousin, though, Ilsabet is a supporter of the resistance.
FRIENDS
Cynelith / "Tullia", Revolutionary ()
Character's Thoughts: "I will never forget her. Never."
As a youth, Cynelith made a living out of conning wealthy visitors to Ul'dah out of their gil, a skill she taught well to the other Foundlings. She and Amalric were particularly close, and his younger self was devastated when she disappeared without a trace. Years later, he heard from her out of the blue and they struck up a frequent correspondence. Sadly, this had come to a sudden end at her death - an event in which Amalric holds no small part of responsibility. He misses her terribly, and when alone, has been known to talk to 'her', hoping somehow she might hear him.
J'loh Tia, Blue-Eyed Dilemma ()
Character's Thoughts: "Why do I always feel like torn between kissing him and tossing him off the nearest high balcony?"
In a moon not so long ago, J'loh was just this troublemaker that seemed to have a way of showing up just in time to throw sassy commentary at whatever situation was churning around the estate. As of late, though, another dimension has developed between Amalric and the miqo'te, as their frequent ribbing has moved from clever jabs to thinly veiled flirtation. J'loh's exact wants, as with most things involving the dodgy thief, have been difficult for Amalric to get nailed down, and as of late, he could probably spend all night dispelling J'loh's all-too quickly drawn conclusions about Amalric's interests and heart, too. How does one build a relationship between two people when neither believe they are deserving of one?
Nihka Mioni, Matron Miqo'te ()
Character's Thoughts: "Her presence makes the whole estate brighter."
Nihka's welcoming attitude and kindly demeanor have been no small influence on how Amalric feels about the Rendezvous and its residents. For her part, she seems to believe him a far better man than he actually is - something that both embarrasses him, and makes him want to try to live up to the expectation. He finds her quite beautiful, almost untouchable in poise and kindness, which has kept him from trying to become closer, though he is quite fond of her.
Saldgeim Wynsathwyn, Nascent Predator ()
Character's Thoughts: "Doesn't act her age. Not even close."
The two of them are, in some ways, both fish far out of water amongst the opulence of life at the Host Club, a theme that has caused them to clash and bond at a faster rate than one would expect two strangers to do. They've handled this in quite different ways, but all the same, they lean on each other constantly to get through the emotional gauntlet that comes with becoming a Star. The two have a friends-with-benefits kind of arrangement that seems to ebb and flow depending on how stressful life is.
Sehki, Cheerful Cub ()
Character's Thoughts: "If I'd had a daughter, I'd want her to be like Sehki."
To the unfamiliar, perhaps they are an unlikely pair, but Sehki, Nihka Mioni's young daughter, seems to bring out the best in Amalric, rarely missing an opportunity to play with the little miqo'te. He seems to relish their time together, and on some level, treats her like the child he wishes that he could have if his life had been different.
Yhah Dazkar, Speechless Sibling ()
Character's Thoughts: "She makes me worry more than I want to."
How does a character that can't speak well and a character that can't read well make fast friends? Such is the impressive charm of Yhah, who has the skill to disarm Amalric's grumpier nature with her playful heart. At times she tends to concern him, as her inability to communicate well sometimes seems to lead to acting out in frustration, but Amalric is convinced she is a good person and tends to forgive this behavior faster than others, and probably faster than he should.


ASSOCIATES
Anstarra Silverain, Sensuality Personified ()
Character's Thoughts: "Is it just about the bedroom, or..."
The two only cross paths when someone else is involved, and never of their own volition, but that hasn't stopped them from getting to know each other - at least, in the biblical sense. They seem to know very little about each other, other than that they're very good at making each other feel good. At the moment, that seems to be all there is to it, but whether they become friends or just occasional bedfellows is still up in the air.
D'ranmaia Shenn, Meek Proprietress ()
Character's Thoughts: "Suspiciously far too nice to me."
Maia is the kind owner of the Host Club that has, by some decree of fate, offered Amalric room and board in the large estate she holds in the Goblet - asking for nothing in return. This degree of unbidden generosity makes him very, very uncomfortable, as it feels like charity, but he's not in a position to turn down a free bed. Over time, he has started to find reasons to respect her, and even care about her well-being.
Flora Valerian, Austere Zealot ()
Character's Thoughts: "She reminds me too much of my aunt: one that's lost herself on her way to the fight, but doesn't care, because she's too in love with the battles to come."
Flora had the misfortune of having to be the messenger that brought the unwilling Amalric into the Stars. Their relationship has been nothing but contentious ever since, as the two share much in background but have chosen completely different paths and ideologies. He is slowly learning, though, that while they may never seen eye-to-eye, she is ultimately an indispensable ally, though he finds her thirst for a free Ala Mhigo terribly uncomfortable.
Klynestyn Ketteram, Bumbling Altruist ()
Character's Thoughts: "Blink and you'll miss what he's trying to tell you."
Klynestyn seems to a permanent feature of Stars life, usually involved in some endeavor or another to raise morale, be it with bath parties or bartending. The Roegadyn's approachable and easygoing nature obscures a higher calling, though, as Kly has, on more than one occasion, made Amalric stop in his tracks and turn away from a self-destructive action with merely a few words and a smile. It is the rare individual that can disarm Amal's bad habits with grace, and now that Amal's seen that for what it is, he's deeply appreciative - though he's still wary of Kly's unnatural ability to get himself nearly killed in the most unassuming of ways.
Khunbish Adarkim, Stubborn Healer ()
Character's Thoughts: "We wouldn't survive around here without him, but sometimes his wisdom seems... hollow."
Most of Amalric's early interactions with Khunbish come from Amalric's frequent visits to the infirmary, where Khunbish would chide the highlander for his reckless behavior. Amalric has started cleaning up his act, and the two get on well enough to be friendly, though those interactions are often about as deep as a puddle, especially since Khunbish seems immune to Amalric's flirts or charms.
Mijah, Joyless Instructor ()
Character's Thoughts: "Why does she expect so much out of me?"
Mijah appeared out of almost nowhere to offer herself as Amalric's teacher in conjury. Her background remains a mystery, as do her true motivations, but for now Amalric can only conclude that she must have at least some good intentions, as she has already taught him much while asking for very little in return.
Nadegenne, Foundling Betrayer ()
Character's Thoughts: "Those were both the brightest and darkest days of my life, when Nadegenne ran the Foundlings... I can't believe what she's become, now."
Amalric ran with Nadegenne's gang of misfit youth for about two years before its disbandment, and her fate was unknown until very recently, when she suddenly plucked Amalric off the docks in Limsa and contracted him for a job. That job, he discovered to his horror, was working for the Garleans, and it led to the death of a dear friend. He has since vowed to find Nadegenne and exact justice for her trickery.
Yvain Desrosiers, Former Companion ()
Character's Thoughts: "He was... a beautiful puzzle that I never could find all the pieces for."
A Sharlayan mage, Yvain would likely never have crossed paths with Amalric, given how different they are - except that they were both "stars" at the Host Club. The two warred like fire and ice at first, but their attraction was obvious as they spent increasing amounts of time together. Unfortunately the two couldn't seem to make it work, with their goals and ideals leading them in opposite ways, and when Yvain left the Rendezvous to return to the old world, Amalric found to his distress that many of his memories of the man he once held dear have faded out, as if scrubbed away by some outside influence (perhaps by the mage himself). Echoes of his influence remain, though, as Amalric would never have taken up conjury without Yvain's help, and indeed the wand he carries was given to him by the elezen, though Amalric, sadly, cannot recall that anymore.
AQUAINTANCES
Fehlis Yhonli, Saucer Wizard? ()
Character's Thoughts: "Enthusiastic enough, but why does she talk like that?"
The two of them were paired up during a Host Club outing to the Golden Saucer. Despite his initial thought that she was dimwitted due to her referring to herself in the third person, Fehlis went on to utterly school him in nearly every game on the property - earning his respect.
Khira Lhizahla, Spy? ()
Character's Thoughts: "Suspicious, yet polite."
Khira has a way of seeming to show up suddenly whenever the newer stars get together at the estate. While her presence is never disruptive, and she's easy on the eyes, Amalric is increasingly convinced that these are no mere coincidences, and that the new stars are being purposefully and deliberately "watched". Whether the initiative is Khira's, or someone else's, he doesn't yet know. All the same, he's beginning to feel uneasy talking around her, a sentiment that he has not shared with his new-star friends.
Li'to Mewrilah, Socialite? ()
Character's Thoughts: "Is there anything he doesn't look good in?"
Li'to and Amalric haven't had too many direct conversations, but whenever they do, it seems to turn into light and flirtatious banter, usually held in the middle of one social event or another. In truth, though, he doesn't have a clue what Li'to really does around the estate, other than look uncomfortably attractive for a miqo'te.
Naoh'a Aznable, Victim? ()
Character's Thoughts: "I wouldn't wish his fate on anyone."
A new arrival to the estate, the impression that Naoh'a has managed to leave on Amalric is a pitiable one. Naoh'a revealed early on that he was enslaved to someone, on top of living as an outcast to his society by being of mixed blood. Amalric's not particularly fond of Naoh'a's personality, but he feels that anyone stuck with curses like these is worthy of at least his sympathy.
Noveh'to Zhoba, Foundling Brigade ()
Character's Thoughts: "I wonder what he's up to these days..."
A miqo'te of mysterious background, Noveh'to had the quickest hands and smoothest tongue of anyone in the Foundlings. While he and Amalric were never close, Amalric owes him his life for getting them all out of sticky situations. He disappeared after the dissolution of the gang.
Sasamuni Kapamuni, Smuggler ()
Character's Thoughts: "If I ever see him again, I'll kill him."
A shadowy merchant with whom the Foundlings used to work. It is highly suspected that Sasamuni was the one that set up the Foundlings in order to save his own skin with the authorities. Afterward, he left Ul'dah and Amalric has not seen him since. As of late, Amalric has begun to doubt what he believed was the truth about the betrayal.
Thundering Word, Foundling Brigade ()
Character's Thoughts: "He frightened me, but it frightened me more when he was caught."
A serious-minded Hellsguard with incredible magical talent, Amalric often was accompanied by Thundering Word on Foundling jobs. He was caught by the authorities and sentenced to the oubliette. His fate is unknown.



RUMORS

N P C

Please note: Any of these rumors may be untrue, speculative, or greatly exaggerated, and should not be treated as factual unless confirmed by the character.

◢ Common Rumors - Easily overheard. Use these freely!
"A troublesome child to be sure, and not much better now. A poor upbringing's to blame, I'd say." - Thanalan trader
"He's got his mother's eyes... and borrowed her name, too. Don't tell anyone I told you, though!" - his Aunt Ethla
"I heard he pissed off the Resistance, and that's why he stays away from Little Ala Mhigo." - Little Ala Mhigo resident
"Yeah, he comes by to pester the mail Moogle at least once a week, but most of the time he walks away empty-handed." - Yellowjacket
◢ Uncommon Rumors - A little more difficult to hear. Use sparingly, or ask first!
"Careful, he's so aggressive that the Elementals threw him out of the Twelveswood! You know how Highlanders are." - Ul'dahn mercenary
"Yeah, he's cute, I suppose, if you ignore the eyebrows, but heed my warning, you do not want to get involved. He's got... issues." - Limsa Lominsan barmaid
"A shame what happened to his sister. Oh, you didn't know? His father sold her to slavers." - Quicksand patron
◢ Rare Rumors - Very rarely overheard. Please ask before using!
"He tried to go straight once, joined the Miner's Guild and everything. They threw him out after a month. You'd think a refugee would be more grateful for a job and work to keep it." - Thanalan ore prospector

P C

Readers: feel free to add your own rumors to this section. The rumor does NOT have to be true - just keep it reasonable to the interaction you've had with the character.

◢ Player Character Rumors - Some of these are more rare than others!
"A good man. Even if he will not believe it." — Yvain Desrosiers.
"[Very gentle and kind. He's just scared, and needs people to cook him a home made meal every now and then.]" — Yhah Dazkar.
"Beneath the dark skin and muscle beats a kind heart, bound by chains of fear and pain. The fact that it beats on is proof enough of his strength." — Saldgeim Wyznsathwyn.
"Rumor." — Rumormonger.

ಌ OOC NOTES ಌ

OOC INFORMATION

Player Note
Amalric is a new character to Balmung as of January 2017. As such, some information is lacking, as he hasn't had enough interactions with others to fill it out further. Please feel free to seek him out for RP - I would rather RP with you than do gameplay! Please note that, while he is being actively leveled, he may not be of a high enough level or have the expansions necessary to RP in all locations. Thanks for reading!
Availability
Usually online between 7pm and 11pm Central most nights, with sporadic daytime availability on weekends. Not opposed to "scheduling" RP for other times if I'm available to do so.
Personal RP Limits
I generally try to be flexible with others, and I care more about the craft of storytelling more than I care about arbitrary limits on what "good" roleplay is supposed to be. Let me explain: I do value lore highly, as do I value the concept of keeping a character's ideas and wants separate from my own. However, I will bend (not completely break, but within limits) the rules of best practice if it helps make a valuable or interesting roleplay scene. For example, I might send a character to an event just for the sake of going for my own fun, and without too much care of whether my character would want to be there. Similarly, I have a tolerant attitude towards characters and concepts that teeter on the fringe of community-accepted lore, and won't break off an RP connection just because I find out your character is outside the norm (even if it isn't something I would roleplay for myself). The best policy is simply just to communicate with me OOC if you're worried about anything RP-related. You'll find me to be accommodating, on the whole.
I will play... Most things, so long as they're communicated about OOC if they're seriously character-altering. I'll do romance, and I will let the characters break up or cheat on one another if it makes sense, and won't take it personally. I'll do fight scenes, and I will let my character lose if that makes for a better scene or the dice rolls aren't on his side. I'll let my character get sick or injured (even seriously!) or down on his luck. I'll let him be hired out by both good guys and bad guys and everyone in-between. I'll be the boring security guard at your party if you need one and I'm not doing anything else that night. In short: just ask. The odds are in your favor that I'll work with you.
I won't play... Graphic scenes of the sexual or violent variety (or the sexually violent variety for that matter). Additionally: I don't like children in my roleplay. This is a Japanese RPG so characters capable of kicking butt and acting like adults is probably a bit younger than the norm, but if you're RPing your character as a minor (as in, someone that still should be in someone's guardianship, roughly under age 15 or so) I will politely steer clear of that character. This differs from someone playing a character that HAS a child that is invisibly doing whatever it is children do somewhere in the background of a scene, that's fine. I just don't enjoy engaging with kids, sorry, not even IRL. Personal preference.
Character Lore Adherence
The information in this profile is intended to be within the realm of reasonable possibility in a Final Fantasy title and without major contradictions in known XIV lore. If you find any of this information to be incorrect, please do not hesitate to let me know, as I strive to be lore-compatible, and wish to be up-front with any elements that might not be acceptable to stricter lore adherents.

PLOT HOOKS

Backstory Hooks
I am definitely interested in creating opportunities for characters to have heard of or met Amalric in the past. If anything catches your eye below, feel free to contact me to set up an association.
Ala Mhigo: As referenced in this profile in more than a few places, Amalric is originally from Ala Mhigo. He was a young child at that time, so it's unlikely your character would know him pre-Garlean occupation, but you might have run into him, his father, or his sister in the refugee-filled area of Little Ala Mhigo approximately sometime between 10-20 years ago. He has not, however, visited often in the past decade. His aunt and cousin still live in Little Ala Mhigo and may have mentioned him, but they do not share his surname, so one would not automatically know the connection between them. Also to note, he is not connected with the resistance movement at this time.
Petty Ul'dahn Crime: Around 12-15 years ago, Amalric ran with a "gang" of misfit teenagers that called themselves "The Foundling Brigade". Some of the NPCs are listed in his Relationships section, but there were undoubtedly a few more members. The size of this gang was left intentionally vague for the purpose of backstory connection with others PCs. If your character was 1) a teenager in the Ul'dah region at the right time (12-15 years ago), and 2) the kind to get into trouble with pickpocketing, cons, minor destruction of property, or the like, you're welcome to add the Foundlings to your backstory - just please contact me first so we can detail out their involvement.
La Noscean Mercenary. For most of the past 10 years, Amalric has been a lance-for-hire operating primarily out of Limsa Lominsa and all over Vylbrand, and has shed most of his more criminal leanings in favor of legitimate work (though not all of his employers have been law-abiding, the letter of law can be a bit messy in a freetrading haven). There are innumerable ways that you might have met or seen Amalric during this time period. Perhaps you hired him to protect goods or stand guard, or to retrieve "lost cargo", or clear a road. Maybe he was a guy you occasionally saw at The Drowning Wench when times were good or sleeping on a crate at the docks when they weren't. Maybe you patched him up after a job gone wrong, or fixed his weapons, or sold him a new vest. Just about anything is possible. This backstory connection requires very minimal OOC details to work out.
Present-Day Hooks
Things that are happening to Amalric right now that one could get involved in...
Host Club: Amalric was, for a time, in the company of the Stars of the Rendezvous Host Club. His association ended as abruptly as it began, however, and the host formerly known as "Hashmal" no longer frequents the property.
More to Come? One can only hope.



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ಌ INFORMATION ಌ
Name - Amalric Farstrike
Race - Hyur/Highlander
Age - 30
Name Day - 32st Sun of the 3rd Umbral Moon
Deity - Rhalgr, the Destroyer

Alias: "Ric", "Sundown", "The Lowly Star"
Citizenship: Ala Mhigo (refugee)
Occupation: Mercenary
Hair color: Auburn
Eye color: Hazel
Complexion: Dark
Marks or tattoos: Many limb scars; prominant burn scars on his back. Odd tattoo on his chest.
Alignment: Chaotic neutral
Sexuality: Bisexual
Beliefs: No strong beliefs
Free Company: none at this time
Linkshell(s): none at this time


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