Difference between revisions of "Anthya Sargonnai"

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=Combat=
 
=Combat=
 
<h3><span class="mw-headline" id="General"><div style="font-family:Georgia;padding:10px 15px; background: #624a77;font-size:16px;color:#ffffff; text-shadow: 1px 1px 3px black;letter-spacing:0.2em;"><center>COMBAT & WEAPONRY</center></div></span></h3>
 
<h3><span class="mw-headline" id="General"><div style="font-family:Georgia;padding:10px 15px; background: #624a77;font-size:16px;color:#ffffff; text-shadow: 1px 1px 3px black;letter-spacing:0.2em;"><center>COMBAT & WEAPONRY</center></div></span></h3>
<div align=justify><div style="padding: 7px 4px;font-size:13px; color:#a87ecc;font-family:Georgia;">Anthya's main weapon of choice is a staff or crook. She is primarily a healer, but also uses Arcanima for magic works. Heavily in tune with elements, she prefers electricity and fire, but isn't as skilled in Thaumaturgy as she would like.</div></div>
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<div align=justify><div style="padding: 7px 4px;font-size:13px; color:#a87ecc;font-family:Georgia;">Anthya's main weapon of choice is a staff or crook. She is primarily a healer, but also uses Arcanima for magic works. Heavily in tune with elements, she prefers electricity and fire, but isn't as skilled in Thaumaturgy as she would like. She also can use a sword and shield to some effectiveness, but not as often or as fluidly as her healing staff.</div></div>
 
 
<div align=justify><div style="padding: 7px 4px;font-size:13px; color:#a87ecc;font-family:Georgia;">'''OOC Note:''' Not sure I have one...  </div></div>
 
 
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<div style="padding:10px 35px; background: #7e5f99;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black;letter-spacing:0.2em;"><center>'''PRE-CALAMITY'''</center></div></span></h3>
 
<div style="padding:10px 35px; background: #7e5f99;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black;letter-spacing:0.2em;"><center>'''PRE-CALAMITY'''</center></div></span></h3>
 
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<div style="padding:0px 10px; font-size:18px;color:#624a77;font-family:Georgia;text-shadow: 1px 1px 1px silver">'''A Dark Time'''</div>
  
: <div style="font-family:Georgia;"><font style="color:#a87ecc;" size="2">Details.. </font></div>
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: <div style="font-family:Georgia;"><font style="color:#a87ecc;" size="2">Anthya remembers little of her earliest years, which is perhaps a blessing. She was found by a small village at the age of six wandering in the snow, naked and bruised all over. When taken in, she was found to speak little to none of the local language, and was taught Eorzean common tongues. The confused child took in whatever was given for her to learn, and that was when it was discovered that she was highly intelligent. Her ability to grasp new concepts amazed them, and she was thought to be a prodigy child. However, she had a short attention span, as all children do, and eventually she wandered away from the village when winter finally thawed. She sought out travelers, caravans and merchants who wandered from realm to realm.<br><br> Two years of living this way saw her traveling from what she assumed as her home town in Ishgard, to Sharlayan. There she found wonders and secrets. Fascinated by how the city looked and felt, aetherically, she was inclined to stay, but was again set to wandering when she was deemed far too young and unable to understand, when she could not even wield a tome or weapon. Her next years were spent in isolation as she traveled from Sharlayan to Gridania. The trek was fraught with perils for a lone child and teen with no one looking after her, little concept of self-preservation, or way to defend herself, and it was only by the grace of the Twelve that she survived. As she was an aimless thing, taking a fancy from one shiny to the next, and often reminded others of a butterfly too deep in spirits, she spent more time examining the world around her than actually traveling. Because of this, when she arrived in Gridania, she was around 30 summers old.</font></div>
 
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<div style="padding:0px 10px; font-size:18px;color:#624a77;font-family:Georgia;text-shadow: 1px 1px 1px silver">'''Starting Today'''</div>
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: <div style="font-family:Georgia;"><font style="color:#a87ecc;" size="2">With no name and scattered knowledge of geography, flora and fauna, finding herself in Gridania allowed the young lady to observe people. As they went about their business, she realized she now had a rather pressing need for a name. As she could not remember her original, she went with something that sounded nice, Anthya. She had no family name to speak of, nor was she sure she wanted one, and instead just introduced herself by Anthya. She would later find out that this meant flowery blossom and wonder at the irony. Her early years in Gridania were spent quite without note to most, mostly she was a quiet Elezen face in the crowd who would watch and listen. She never really interacted with others save to buy her food each week and to learn of this different ways there were to pick up a weapon. Many of the people there knew something of fighting, so Anthya decided she must as well. When she turned 55 took up the lance, and that was when everything changed.</font></div>
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<td style="vertical-align: top;width:50%;padding-right:10px; font-size:9pt;font-family:Helvetica;"><h3><span class="mw-headline">
 
<div style="padding:10px 35px; background: #7e5f99;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black;letter-spacing:0.2em;"><center>'''POST-CALAMITY'''</center></div></span></h3>
 
<div style="padding:10px 35px; background: #7e5f99;font-size:14px;color:#ffffff;font-family:Georgia;text-shadow: 1px 1px 1px black;letter-spacing:0.2em;"><center>'''POST-CALAMITY'''</center></div></span></h3>
 
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<div style="padding:0px 10px; font-size:18px;color:#624a77;font-family:Georgia;text-shadow: 1px 1px 1px silver">'''Finding A Way'''</div>
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: <div style="font-family:Georgia;"><font style="color:#a87ecc;" size="2">When she took up the lance and joined the Adventurer's guild, she'd had the fortune to meet what would later become her family, a Meallaire and Vandor, both of whom at the time had seemed quite occupied with the Twin Adders, and their endless support of the Eorzean people. She saw and spoke to them only briefly to thank them for their help when she had been caught by Ixal and pinned, but that had been the extent of their interaction. She had not known at the time they would be important. She grew slowly to like her new lot as an Adventurer, and inspired by the two who had saved her so readily at no benefit to themselves, she helped others around Gridania as much as she was able. She had not been to the battle of Carteneau Flats, was not there when Dalamud fell from the sky, but all saw its path of fiery destruction, the glow of aether screeching through the air. Everyone felt Eorzea change. </font></div>
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<div style="padding:0px 10px; font-size:18px;color:#624a77;font-family:Georgia;text-shadow: 1px 1px 1px silver">'''Section Name'''</div>
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<div style="padding:0px 10px; font-size:18px;color:#624a77;font-family:Georgia;text-shadow: 1px 1px 1px silver">'''Section Name'''</div>
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<div style="padding:0px 10px; font-size:18px;color:#624a77;font-family:Georgia;text-shadow: 1px 1px 1px silver">'''Section Name'''</div>
 
<div style="padding:0px 10px; font-size:18px;color:#624a77;font-family:Georgia;text-shadow: 1px 1px 1px silver">'''Section Name'''</div>
  

Revision as of 09:19, 27 September 2015



ANTHYA SARGONNAI
THE LIBRARIAN


- - -  » «  - - -


AnthyMain.png


Theory is subjective until put into practice.

Anthya Sargonnai.


VITAL INFORMATION


CURRENT ALIAS... Anthya Sargonnai.

RACE & CLAN... Elezen, Duskwight.

GENDER... Female.

AGE... 62.

NAMEDAY... 32nd Sun of the 5th Umbral Moon, 1517 S.A.E.

ORIENTATION... Asexual.

MARITAL STATUS... Unwed.

OTHER STATISTICS


NATIONALITY... Radz-at-Han.

FAMILY... Sargonnai (Adopted).

RESIDENCE... Ul'dah, Phoenix Estate.

OCCUPATION... Librarian & Researcher.

PATRON DEITY... Althyk, the Keeper.

HEIGHT & WEIGHT... 6 fulms. ### ponze.

ALIGNMENT... Neutral.


- - -  » «  - - -


[edit]
There aren't enough books in all of Eorzea to keep my interest.

GENERAL INFORMATION

Anthya is a strange individual to most. She has no time or care for social norms, though she adheres to some at the urging of her family, but most simply accept her eccentricities with a confused look and a shrug. She speaks a great deal about the things she reads, what she has learned, like a student seeking the teacher's approval, but at the same time ignores any opinions offered unless they think in an angle she has not considered. She is the type to look at the whole situation and analyze it until she finds the solution, pattern, or path she is looking for.
Having traveled often far and wide, she likes to think of herself as very knowledgeable bar a few more people-oriented areas. To most, what comes out of her mouth is either incomprehensible, or a little over the average Eorzean's head. At the same time, it's clear that socially she has a lot to learn. She blunders through polite society with her blunt attitude, and her clinical outlook on everything, to the point of being uncomfortable to listen to. Her family gives her advise in such matters, even if it isn't advise most would take sometimes, and she will listen to them implicitly to guide her when she is lost. She hates to see others take advantage of her family members, and is very protective of them, often going so far as to plan and enact subtle revenge to maximize emotional and mental damage as she is often aware of their weaknesses.

APPEARANCE

Anthya is somewhat blessed in physical appearance. Her body is a seamless blend of muscle and aesthetic curve, though it is subtle. The only thing particularly pronounced about her rather anatomically-correct appearance is her slightly larger than average breasts. Her pale face holds little in the way of features that are unique. Her eyes are the only particularly exceptional item of note, and are a faintly glowing pale lilac. The rest of her face is almost uncomfortably flawless, with no marks, scars, or blemishes to speak of.
She wears subtle eye makeup, as her eyes are quite small without it, and redder tints to her lips. Her hair is any color she particularly feels, though most often black or red, and is cropped short to keep out of her face and eyes. She isn't fond of long hair, despite her family's penchant for having her grow it out, and will often demand that they take the time to take care of it as she has no desire or real need. She wears a variety of robes, dresses, gowns, skirts, and tighter-fitting clothing when the mood strikes that are surprisingly well-coordinated, and unsurprisingly pre-planned by her mother so as not to clash too terribly, as Anthya cannot often be bothered to pay attention on her own.

PERSONALITY

Anthya is easily fascinated by knowledge, anything ancient, lost, puzzling, tricky, or giving the promise of deep exploration is something she seeks actively and often. Her insatiable curiosity is something both admirable and amusing to her family. Her habit of devouring knowledge and hoarding it is also well-known. With this in mind, she is often found in the presence of journals, sheaves of parchment, scrolls and tomes as she takes note of this, that, and the other. Her intellect is something she prizes and takes great pride in. An insult to it will get one on the quick end of a tongue lashing, and she will only concede point if they specifically reference her rather appalling lack of social skills. She has little care for trivial matters, things like dressing nicely, taking care of long hair, being nice to others, and so on, and will skip doing such things under the notion that since they are unimportant to her work, they are also unnecessary.
She is most notably lacking when it comes to people, and is awkward, uncomfortable, and too blunt for most to handle. She says anything that comes to her mind without filter, unless she is told by her family to say otherwise. She does try for them to be understanding of their feelings, even if it doesn't always succeed, and works hard to better herself for their sake when they notice something she needs to work on. She will, however, not care if anyone else tells her what such things are, and will outright ignore or rebuff such tries. Her sense of humor rarely comes to play, and is often witty and/or bitingly sarcastic. She cannot resist making a comment in a conversation, whether she is part of it or not, if she is knowledgeable in the subject, and has little self-restraint when it comes to learning anything new.

L I K E S

Anthya, quite obviously, likes books, exploring new places, gaining artifacts, and tinkering with magitech to understand and learn. She loves her family, and cares for them in her own way. She strives to gather as much knowledge as possible, at almost any cost, and delights in learning new ways to go about things to bypass anything standing in her way.

D I S L I K E S

Anthya despises being called anything less than intelligent, and hates those who cross her family, or play with their emotions. She doesn't tolerate fools, and can't be bothered to look after basic things most others consider important. She also hates crowds, but endures them for the sake of finding new places and things to poke at and explore.

H O B B I E S

In her spare time, Anthya, is fond of sewing and needlepoint. She also has a fondness for instruments, and plays two quite well. Her biggest hobby, however, is debate. Whether the other party wants to or not.

S T R E N G T H S

Anthya's key strength is actually her determination. If she deems it important, she will stop at nothing to achieve it. Even impossible goals, like learning everything about everything (important). She will move mountains for her family, and works hard to live up to their expectations as much as she is able. She is also extremely stubborn, loyal, and caring, even if that isn't always obvious.

W E A K N E S S E S

Anthya's main weakness is she can be easily distracted, outright dismissive, and painfully awkward to be around at times. She is constantly seeking new things, and when something new stumbles across her path, she will immediately latch on to it, often forgetting what she was supposed to be doing beforehand.

M O T I V A T I O N S

Anthya is driven by her passion for knowing, and is undeterred by anyone in her never ending quest. She also is motivated by her family, who she sees as her rescuers and her closest confidants.


COMBAT & WEAPONRY

Anthya's main weapon of choice is a staff or crook. She is primarily a healer, but also uses Arcanima for magic works. Heavily in tune with elements, she prefers electricity and fire, but isn't as skilled in Thaumaturgy as she would like. She also can use a sword and shield to some effectiveness, but not as often or as fluidly as her healing staff.


HISTORY

Starting Today
With no name and scattered knowledge of geography, flora and fauna, finding herself in Gridania allowed the young lady to observe people. As they went about their business, she realized she now had a rather pressing need for a name. As she could not remember her original, she went with something that sounded nice, Anthya. She had no family name to speak of, nor was she sure she wanted one, and instead just introduced herself by Anthya. She would later find out that this meant flowery blossom and wonder at the irony. Her early years in Gridania were spent quite without note to most, mostly she was a quiet Elezen face in the crowd who would watch and listen. She never really interacted with others save to buy her food each week and to learn of this different ways there were to pick up a weapon. Many of the people there knew something of fighting, so Anthya decided she must as well. When she turned 55 took up the lance, and that was when everything changed.


Section Name
Details...


Section Name
Details...


Section Name
Details...


PRE-CALAMITY


A Dark Time
Anthya remembers little of her earliest years, which is perhaps a blessing. She was found by a small village at the age of six wandering in the snow, naked and bruised all over. When taken in, she was found to speak little to none of the local language, and was taught Eorzean common tongues. The confused child took in whatever was given for her to learn, and that was when it was discovered that she was highly intelligent. Her ability to grasp new concepts amazed them, and she was thought to be a prodigy child. However, she had a short attention span, as all children do, and eventually she wandered away from the village when winter finally thawed. She sought out travelers, caravans and merchants who wandered from realm to realm.

Two years of living this way saw her traveling from what she assumed as her home town in Ishgard, to Sharlayan. There she found wonders and secrets. Fascinated by how the city looked and felt, aetherically, she was inclined to stay, but was again set to wandering when she was deemed far too young and unable to understand, when she could not even wield a tome or weapon. Her next years were spent in isolation as she traveled from Sharlayan to Gridania. The trek was fraught with perils for a lone child and teen with no one looking after her, little concept of self-preservation, or way to defend herself, and it was only by the grace of the Twelve that she survived. As she was an aimless thing, taking a fancy from one shiny to the next, and often reminded others of a butterfly too deep in spirits, she spent more time examining the world around her than actually traveling. Because of this, when she arrived in Gridania, she was around 30 summers old.

POST-CALAMITY


Finding A Way
When she took up the lance and joined the Adventurer's guild, she'd had the fortune to meet what would later become her family, a Meallaire and Vandor, both of whom at the time had seemed quite occupied with the Twin Adders, and their endless support of the Eorzean people. She saw and spoke to them only briefly to thank them for their help when she had been caught by Ixal and pinned, but that had been the extent of their interaction. She had not known at the time they would be important. She grew slowly to like her new lot as an Adventurer, and inspired by the two who had saved her so readily at no benefit to themselves, she helped others around Gridania as much as she was able. She had not been to the battle of Carteneau Flats, was not there when Dalamud fell from the sky, but all saw its path of fiery destruction, the glow of aether screeching through the air. Everyone felt Eorzea change.


SINCE CHARACTER CREATION


Recent Times
■ Tidbit.


RELATIONSHIPS

RELATIONSHIP STATUS LEGEND
Family Romantic Platonic Physical Friend Acquaintance $ Business Deceased Positive Negative Neutral Unsure
FAMILY
Person Name, relationship. ( ) - Title.
Character's Thoughts: " ."
Description of their relationship.


NON-FAMILY
Player Name. ( ) - Nifty Title
Character's Thoughts: " ."
Description of their relationship or interaction.

RUMORS

N P C

Some of these rumors are untrue, speculation, or are greatly exaggerated.

◢ Common Rumors - Easily overheard. Use these freely!
"Rumor." — Rumormonger.
"Rumor." — Rumormonger.
"Rumor." — Rumormonger.
◢ Uncommon Rumors - A little more difficult to hear. Use sparingly or ask first!
"Rumor." — Rumormonger..
"Rumor." — Rumormonger..
"Rumor." — Rumormonger..
◢ Rare Rumors - Very rarely overheard. Please ask before using!
"Rumor." — Rumormonger.
"Rumor." — Rumormonger.
"Rumor." — Rumormonger.

P C

Feel free to add your own rumors to this section.

◢ Player Character Rumors - Some of these are more rare than others!
"Rumor." — Rumormonger.
"Rumor." — Rumormonger.
"Rumor." — Rumormonger.

OOC NOTES

OOC INFORMATION

Player Note
Details
Personal RP Limits
Details.
I will play .
Ask about .
I won't play .
Disclaimer
Details.
If an aspect of RP makes you uncomfortable in a scene we're playing, please send me a /tell, letting me know. Communication is very important, more important than potentially keeping immersion.

CHARACTER TIDBITS

Potential Plot Hooks
While the below is by no means comprehensive, it's a kind of spring board for walk-up RP.
This section is a work in progress.
Character Lore Adherence
Information in this Wiki is Lore Compliant to the best of my knowledge pre-Calamity using Wikis, and lore-dredging on Google. Information that has been changed to better fit with the lore of XIV will be listed below as necessary.
No changes required.
Tropes & Explanations
A trope is a convention or device that is often found in creative works. In this case, the tropes below describe the character either in part, or as a whole. Their background, personality, appearance, etc, most of them can be described in the tropes below.
This section is still a work in progress.
Layout Credit
Template adapted from Bancroft Gairn, with edits by Xheja Rajhera, inspiration from D'lyhhia Lhuil, and more edits by Glioca Sargonnai. Please leave the link-backs if you use or modify the template.