Difference between revisions of "Ash'ir Sylla"

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| image =Ash'ir.jpg
 
| image =Ash'ir.jpg
 
| imagewidth = 250
 
| imagewidth = 250
| caption = "How do you mean talk it out? He's on the floor now, my words don't do that, do they?"
+
| caption = "Talk it out? He's on the floor, words don't do that, do they?"
 
| title = <big>Scion of the Shifting Ternion</big>
 
| title = <big>Scion of the Shifting Ternion</big>
 
| gender = Male
 
| gender = Male
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== Basic OOC Info ==
 
== Basic OOC Info ==
  
"Quote"
+
"Bedouin; desert dwellers. The Bedouin are an semi-nomadic group,
''—Name''
+
descended from nomads who have historically inhabited the deserts."
 +
''— Merriam-webster''
  
 +
 +
Ash'ir's character is based around these nomads, constantly travelling across the sand plains with basic supplies much more valuable than in civilization.
 +
 +
The two unlisted family names included in the clan are open slots for anyone to put themselves in, send me a message and we'll sort it out.
 +
 +
If you find any mistakes in lore in this profile, please inform me and I'll get it changed. Thanks ahead.
  
  
 
== Appearance ==
 
== Appearance ==
  
Ash'ir stands a little taller than most of his kin that walk the grassy plains of Gridania's wealthy forests. His pigment often warrants confusion about his heritage, most often mistaken for a Seeker until his fangs or irises are spotted. Taking the latter into detail, a scar runs vertically through his right eye-socket — this having impaired his vision as the damage has his eye blinded. A second scar is found at his opposite cheek, yet diagronal and smaller. Many of these trivial scars are found throughout the toned canvas that is his body.
+
Ash'ir stands a little taller than most of his kin that walk the grassy plains of Gridania's wealthy forests. His pigment regularly warrants confusion about his heritage, most often mistaken for a Seeker until his fangs or irises are spotted. Taking the latter into detail, a scar runs swept through his right eye-socket — this having impaired his vision the damage blinded his eye. A second scar is found at his opposite cheek, yet stretched diagronal and smaller than the previously mentioned. Many of these trivial scars are found throughout his toned canvas though.
  
Wherever Ash'ir goes, his wander is held with a dexterous grace; his chin never leaving its confident height that he keeps it raised in. His shoulders are usually rocked back, further construing the self-assurance that seems to ooze from his very presence. When pulling every fiber of muscle in his body, his entire frame becomes chiseled, suggesting evidence to his history in hunting and other hardships. When relaxed, line upon line of muscle still contribute to a quasi-intimidating appearance, though not discouraging approach as much as when hardened.
+
Wherever Ash'ir goes, his gait is held with a dexterous grace; his chin never leaving its confident height that he keeps it raised in. His shoulders are equally as rocked back, furtherlu construing the self-assurance that oozes from his disposition. When pulling every fiber of muscle in his body, the potential hidden in his limbs chisel up into capable bulks, suggesting evidence to his history in hunting and other hardships. When relaxed, line upon line of muscle still contribute to a quasi-intimidating appearance, though not discouraging approach as much as when hardened. When challenged conversationally, he is usually seen with a smug fucking look that makes you want to punch it.  
  
  
Starting from the top, his wild and thick hair offers no transparency, the opaque strands are however usually suspended in a bandana to emphasize his preference of clothing; topless, breathy yet durable boots and linen pants. The latter material of importance as it allows more air to pass through his shorts. To make up for the lack of a top, Ash'ir carries various beads and necklaces serving as trophies while his left arm has native warpaint akin to his cheeks; both of these refreshed before combat by himself or a female of his ternion as it is believed to enhance his performance adding to this is his art in alchemy, brewing improvised incenses to boost his combat capabilities.
+
Starting from the top, his hair appears washed at all times but unkempt all the same, a hand frequently swooping through it to reset it to its casually intended style. The strands of hair are thick and expansive in nature, providing the sinister cat with a big bush sprouted from the top of his head. Ash'ir carries various beads and necklaces serving as trophies while his left arm has native warpaint akin to his cheeks; both of these refreshed before combat by himself or a female of his ternion as it is believed to enhance his performance; adding to this is his art in alchemy, brewing improvised incenses to boost his combat capabilities.
 
 
  
 
== Tastes ==
 
== Tastes ==
Line 48: Line 54:
 
*Laying about while eating.
 
*Laying about while eating.
 
*Gathering herbs.
 
*Gathering herbs.
*Swindling easy marks.
+
*Swindling easy targets.
  
 
=== <span style="font-size:medium;"><u>'''''Likes'''''</u></span> ===
 
=== <span style="font-size:medium;"><u>'''''Likes'''''</u></span> ===
Line 58: Line 64:
 
=== <span style="font-size:medium;">'''''<u>Dislikes</u>'''''</span> ===
 
=== <span style="font-size:medium;">'''''<u>Dislikes</u>'''''</span> ===
  
*People standing still at chokepoints.
+
*People standing still at stairs, typically getting in the way.
 
*Badly prepared food that could've been better.
 
*Badly prepared food that could've been better.
 
*Senseless arguements, he has a down-to-earth mentality.
 
*Senseless arguements, he has a down-to-earth mentality.
Line 64: Line 70:
 
=== <span style="font-size:medium;">'''''<u>Favorites</u>'''''</span> ===
 
=== <span style="font-size:medium;">'''''<u>Favorites</u>'''''</span> ===
  
*<span style="font-size:medium;"><span style="font-size:small;">'''Color: '''Eartly green.</span></span>
+
*<span style="font-size:medium;"><span style="font-size:small;">'''Color: '''Earthly green.</span></span>
 
*<span style="font-size:medium;"><span style="font-size:small;">'''Food: '''Grilled Dodo.</span></span>
 
*<span style="font-size:medium;"><span style="font-size:small;">'''Food: '''Grilled Dodo.</span></span>
 
*<span style="font-size:medium;"><span style="font-size:small;">'''Drinks: '''Mountain water.</span></span>
 
*<span style="font-size:medium;"><span style="font-size:small;">'''Drinks: '''Mountain water.</span></span>
*<span style="font-size:medium;"><span style="font-size:small;">'''Scent: '''Irolia.</span></span>
 
 
*<span style="font-size:medium;"><span style="font-size:small;">'''Place: '''Gridanian forests.</span></span>
 
*<span style="font-size:medium;"><span style="font-size:small;">'''Place: '''Gridanian forests.</span></span>
  
 
=== <span style="font-size:medium;"><span style="font-size:small;"><u>'''''<span style="font-size:medium;">Current Goals</span>'''''</u></span></span> ===
 
=== <span style="font-size:medium;"><span style="font-size:small;"><u>'''''<span style="font-size:medium;">Current Goals</span>'''''</u></span></span> ===
  
*Finding himself and his partner in crime a habitable roof.
+
*Keeping himself a roof under his head and finding a suitable partner in crime.
 
*Searching for new contacts and entrepreneurs to deploy his skillset with.
 
*Searching for new contacts and entrepreneurs to deploy his skillset with.
*Furthering contact with Irolia.
 
  
  
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=== <span style="font-size:medium;">'''''<u>Quirks</u>'''''</span> ===
 
=== <span style="font-size:medium;">'''''<u>Quirks</u>'''''</span> ===
  
*He doesn't seem biased about his blue natives or tanned counterparts — rather, all Ash'ir seems to be driven by is the colour of gold and the unified spirit of his band of misfits.  
+
*He doesn't seem biased about his blue natives or tanned counterparts. Rather, all Ash'ir seems to be driven by is the colour of gold and the unified spirit of his band of misfits.  
*He isn't easily angered unless dealing with business, paying tribute to his calm nature.  
+
*He isn't easily angered unless dealing with business, paying tribute to his calm nature.
  
 
=== <span style="font-size:medium;">'''''<u>Flaws</u>'''''</span> ===
 
=== <span style="font-size:medium;">'''''<u>Flaws</u>'''''</span> ===
  
*When angered however, it's difficult to put a brake on him and reason as well as logic become negligible factors.
+
*When angered, it's difficult to put a brake on him and reason as well as logic become negligible factors.
 
*Further flaws will need to be inquired ICly.
 
*Further flaws will need to be inquired ICly.
  
Line 94: Line 98:
 
*Moogles (unease, no downright fear)
 
*Moogles (unease, no downright fear)
 
*Being scammed. He always plays his deals out on his own accords to ensure success.
 
*Being scammed. He always plays his deals out on his own accords to ensure success.
*Irolia.
 
  
 
=== <span style="font-size:medium;">'''''<u>Intelligence</u>'''''</span> ===
 
=== <span style="font-size:medium;">'''''<u>Intelligence</u>'''''</span> ===
  
Ash'ir acumen in both business and combat suggest an above-average intelligence, though he seems to do his best not to make this apparent — believing it will put off potential tricks and businessmen thinking to scam him for being easy-minded.
+
Ash'ir acumen in both business and combat suggest an above-average intelligence, though he seems to do his best not to make this apparent — believing it will put off potential tricks and businessmen thinking to scam him for being easy-minded. An anti-meta thief.
  
  
Line 126: Line 129:
  
 
== Family and Relationships ==
 
== Family and Relationships ==
<p style="text-align: center;"><u>DISCLAIMER</u><br/><br/><u>All what is written here bears absolutely no OOC feelings, and may be subject to change as the story develops. If your name doesn't appear in this list, I have probably forgotten, or my character just doesn't remember you. Please do not use these information to affect you ICly or mess with my character's feelings. Use of OOC information will be flagged as god-moding and I will not react to it ICly if I feel this is what you're doing.</u></p>
+
<p style="text-align: center;"><u>DISCLAIMER</u><br/><br/><u>All what is written here bears absolutely no OOC feelings, and may be subject to change as the story develops. If your name doesn't appear in this list, I have probably forgotten, or my character just doesn't remember you. Please do not use these information to affect you ICly or mess with my character's feelings. Use of OOC information will be flagged as mEtAGaMiNG and I will not react to it ICly if I feel this is what you're doing.</u></p>
  
  
 
=== <span style="font-size:medium;">'''''<u>Relatives</u>'''''</span> ===
 
=== <span style="font-size:medium;">'''''<u>Relatives</u>'''''</span> ===
  
*Deeza Sylla - Sister
+
*Micho'a — Father (62)
 
+
*Ashali — Mother (58) (Deceased)
 
+
*Ash'a — Brother (40)
 +
*Ashan'to — Brother  (39) (Deceased)
 +
*Kas'la — Brother (35)
 +
*Hali'sae — Brother (32)
 +
*Ho'ra — Brother (30)
 +
*Deeza — Sister (28)
 +
*Nahli — Sister (28)
 +
*Tuza — Sister (25)
 +
*Cehto — Sister (23)
 +
*Zolu — Sister (21)
 +
*Nokuh — Sister (20)
 +
*Mohju — Sister (18)
 +
*Rehmi — Sister (16)
 +
*Evo — Sister (13)
 +
*Uri — Sister (10)
  
 
=== <br/><u>'''''<span style="font-size:medium;">Positive Contacts</span>'''''</u> ===
 
=== <br/><u>'''''<span style="font-size:medium;">Positive Contacts</span>'''''</u> ===
  
*Irolia Malaguld
+
*Nahli — Sister
*Shika Breakfury
+
*Ashan'to — Brother (Deceased)
*Ternion members
+
*Uri — Sister
 +
*Shika Breakfury — Thanalan Distributer
 +
*Evo Sylla — Sister
 +
*Faye Kuro — Shifting Ternion
  
 
=== <br/><u>'''''<span style="font-size:medium;">Neutral Contacts</span>'''''</u> ===
 
=== <br/><u>'''''<span style="font-size:medium;">Neutral Contacts</span>'''''</u> ===
  
*Deeza Sylla
+
*Kas'la — Brother
 +
*Icarus Hyun — Shifting Ternion
 +
*Deeza Sylla — Sister
 
*Traders
 
*Traders
*Hired muscles
 
  
 
=== <br/><u>'''''<span style="font-size:medium;">Negative Contacts</span>'''''</u> ===
 
=== <br/><u>'''''<span style="font-size:medium;">Negative Contacts</span>'''''</u> ===
  
*Scammed marks
 
 
*Uldahn dancing cats
 
*Uldahn dancing cats
  
  
== Clan and Grouping ==  
+
== Clan and Ternions ==  
  
 
'''Clan Name''': The Condorbane Clan
 
'''Clan Name''': The Condorbane Clan
Line 163: Line 183:
 
=== <br/><u>'''''<span style="font-size:medium;">Clan Traditions</span>'''''</u> ===
 
=== <br/><u>'''''<span style="font-size:medium;">Clan Traditions</span>'''''</u> ===
  
'''Ternions''': From the very crossing of the frozen oceans, the Condorbane clan has stayed true to its dispersive behaviour. Members of this clan are divided in packs of three to promote the spreading of the clan; each consisting atleast one female and one male. The third is often a secondary mating partner to ensure growth in the clan or an additional feeder. They are not particularily lead by one of the three members, though the matriarchical females do tend to take decisions more often than the men — for example, a ternion identifies itself by an adjective created by the females of the group. The adjective is subject to change when a member has fallen and a new female takes its place. Although this option is not always chosen, it is a form of paying respects to the new "matriarch" of the trio. The members of the ternion tend to stick together in a general area, some having taken to fishing and poaching in Twelveswood whereas others have travelled to cities in pursue of survival by thievery or profession. Few notable ternions have turned to aid the Elezen in quenching the Ixali threat.
+
'''Ternions''': Since the very crossing of the frozen oceans, the Condorbane clan has stayed true to its dispersive behaviour. Members of this clan are divided in packs of three to promote the spreading of the clan; each consisting of atleast one female and one male. The third is usually a secondary mating partner to ensure growth in the clan or an additional feeder. They're not particularly lead by one of the three members, though the matriarchical females do tend to take decisions more often than the men — for example, a ternion identifies itself by an adjective thought up and decided by the females of the group. The adjective is subject to change when a member has fallen and a new female takes its place. Although this option is not always chosen, it is a form of paying respects to the new "matriarch" of the triad. The members of the ternion tend to stick together in a general area, some having taken to fishing and poaching in Twelveswood whereas others have travelled to cities in pursue of survival by thievery or profession. Few notable ternions have turned to aid the Elezen in quenching the Ixali threat.  
 
 
'''Tribal Paints''': Face markings and paint are given at the birthing of a new ternion. The females of the group have responsibility over the application and styling of it, many resembling rehearsed ancient patterns embedded deep into the clan's history. Once a new female is to join a ternion, it is tradition that she cleanses the other members' markings and reapplies her own; serving as a signature to enforce her presence in the ternion.
 
  
'''Maturing''': Coming of age is a tradition that takes place at the age of 15 in the tribe. A female of such age is then fit for motherhood if in a social position within the tribe to allow her to have a mate. However the trial is difficult and some huntresses do not pass it until they are older. The youngest hunter to have ever passed the mission was Naih’li Molkot, whom passed the trial at the age of 12. When a Condorbane female yields offspring, she is to nurture it until its sixteenth age, the age of maturity. The males of the ternion are tasked with feeding the children of its ternion until the cub matures and experiences the Union of the Ternions (see below). It is then placed in a ternion and caretaking is then relied on across the members of the ternion. Often do Condorbane members not get to see their original parents until a union is hosted.
+
'''Tribal Paints''': Face markings and paint are given at the birthing of a new ternion. The females of the group have responsibility over the application and styling of it, many resembling rehearsed ancient patterns embedded deep into the clan's history. Once a new female joins a ternion, it is tradition that she cleanses the other members' markings and reapplies her own, serving as a signature to enforce her presence in the ternary group.
  
'''Naming conventions''': When a new ternion is formed (note: not when a new female enters an existing one), the males of that trio has the option to further his mother's name to become his surname whilst retaining the suffix of the original mother. His firstname is then replaced by (either) of the females in the ternion. This tradition happens rarely and is mostly used to mend a difficult relation or to create a stronger bond between the members of the ternion.
+
'''Maturing''': Should a Condorbane female yield offspring, she is to nurture it until its sixteenth age, which is when they mature. The males of the ternion are tasked with feeding the children of its ternion until the cub matures and experiences the Union of the Ternions (see below). It is then placed in a new ternion and caretaking is then relied on the members of the ternion themselves. Often do Condorbane members not get to see their original parents inbetween unions.
  
 +
'''Naming conventions''': When a new ternion is formed (note: at age 16, not when a new female enters an existing one), the males of that trio have the option to further his mother's name as his surname while keeping the suffix of the original mother. His first name is then replaced by (either) of the females in the ternion. This latter tradition happens rarely and is mostly used to mend a difficult relation or to create a stronger bond between the members of the ternion.
  
 
=== '''''<u><span style="font-size:medium;">Ceremonies</span></u>''''' ===
 
=== '''''<u><span style="font-size:medium;">Ceremonies</span></u>''''' ===
  
'''Union of the Ternions''': A two-monthly ceremony that celebrates the fertility and success of the clan. It is this ceremony where all seperate ternions and their individual birthparents come together for a grand feast hosted by the more famed Condorbane ternions. This ceremony is also the event where newborn that have aged to 16 are effectively merged into new ternions, birthing new groups which members are usually influenced by the females' choosing. Should there be a rivalry over a particular male, both females are to mate with the designated male and, when the offsprings are brought into the world, these three form a new ternion together with their children. Until this happens, the male is considered groupless and must survive on his own while the females stay with their parents. Usually, men going down this path end up stronger and more independant than others, better leaders and caretakers as is required when needing to feed two cubs at once.
+
'''Union of the Ternions''': A three-monthly seasonal ceremony that celebrates the fertility and success of the clan. It is this ceremony where all seperate ternions and their individual birthparents come together for a grand feast hosted by the more famed Condorbane ternions. This ceremony is also the event where newborn that have aged to 16 are effectively merged into new ternions, birthing new groups which members are usually influenced by the females' choosing. Should there be a rivalry over a particular male, both females are to mate with the designated male and, when offspring is had, these three form a new ternion together with their children. Until this happens, the male is considered groupless and must survive on his own while the females stay with their parents. Usually, men going down this path end up stronger and more independent than others, they turn out to be better leaders and caretakers as is required when needing to feed two cubs at once.
 
The clan generally only allows mating between different ternions and other members of the clan — while not punished, this tradition is ruled to be held in high regard. Those who breed outside of the clan are looked down upon.
 
The clan generally only allows mating between different ternions and other members of the clan — while not punished, this tradition is ruled to be held in high regard. Those who breed outside of the clan are looked down upon.
 
  
 
== Affiliations ==
 
== Affiliations ==
  
'''The Condorbane Clan''': The clan he was born into, it is one of the older existing Keeper clans.
+
'''The Condorbane Clan''': The clan he was born into, it's one of the older existing Keeper clans.
 
 
'''The Shifting Ternion''': This ternion prides itself on its cunning ability in swindling and trickery. They are smart individuals and particularily well-trained. The males are often bruisers and have a tanned skin gained from their usual habitat when not in cities to deploy their shady craft: Thanalan's Sagolii Desert. The persistent exposure of the sun has pigmented veterans of this ternion to a dark-brown complexion. Mostly driven by survival, members of this ternion hold no grudge against the Seekers that they often run into when traversing the warm sands. Instead, some have taken to distributing water to parched adventurers in the desert in trade for unusually high monetary values, extortion at its finest.
 
 
 
'''<PLACEHOLDER>''':
 
 
 
== Music Themes ==
 
<span style="font-size:x-small;">Note: Vocal Songs are attributed themes in which the lyrics seem to relate or partially relate to the character. They don't mean to resemble the character's voice. The instrumental themes are meant to give an idea of the atmosphere around the character. Songs with character names (example: "Tidus's Theme") are NOT meant to indicate that the character is like the theme owner. I just find the instruments and melody fitting, not the character the song was originally addressed to.</span>
 
 
 
#Tails - Misted (Relaxed) [[https://soundcloud.com/tailsxbeats/misted-bump]]
 
#Swell - Blankets (Forest Exploring) [[https://soundcloud.com/baewave/swell-blankets]]
 
#rhoda - for you (Romance - Bethrothal) [[https://soundcloud.com/rhoda/for-you]]
 
  
 +
'''The Shifting Ternion''': This ternion prides itself on its cunning ability in swindling and trickery. They are smart individuals and particularily well-trained. The males are often bruisers and have a tanned skin gained from their usual habitat when not in cities to deploy their shady craft: Thanalan's Sagolii Desert. The persistent exposure of the sun has pigmented veterans of this ternion to a dark-brown complexion. Mostly driven by survival, members of this ternion hold no grudge against the Seekers that they often run into when traversing the warm sands. Instead, some have taken to distributing water to parched adventurers in the desert in trade for unusually high monetary values, extortion at its finest. Ash'ir falls under this group.
  
 
== Rumors ==
 
== Rumors ==
 
<span style="font-size:smaller;">Note: This section is editable by anyone. Just keep in mind that the rumors here may be both true or false.</span>
 
<span style="font-size:smaller;">Note: This section is editable by anyone. Just keep in mind that the rumors here may be both true or false.</span>
  
*Has unusually big hands in proportion.
+
*Has unusually big hands in proportion
*Mates with outsiders.
+
*Invests his profit into the black market
 +
*Has an obsession with Uldahn dancing cats
 
*????
 
*????
  
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=== '''''<u>Name and Lifestyle</u>''''' ===
 
=== '''''<u>Name and Lifestyle</u>''''' ===
  
==== Name Etimology ====
+
==== '''Name Etimology''' ====
 +
"People with this name tend to initiate events,
 +
to be leaders rather than followers, with powerful
 +
personalities. They tend to be focused on specific
 +
goals, experience a wealth of creative new ideas, and
 +
have the ability to implement these ideas with efficiency
 +
and determination. They tend to be courageous and sometimes
 +
aggressive. As unique, creative individuals, they tend
 +
to resent authority, and are sometimes stubborn,
 +
proud, and impatient."
 +
''— Various sources''
  
 
==== Nicknames ====
 
==== Nicknames ====
 
+
*Ash
None yet.
+
*Ashji
  
 
==== Current Residence ====
 
==== Current Residence ====
 +
Currently having no stable place to call home, he travels by caravan. He frequently makes stops at crowded areas and wanders about; running through people's pockets when the streets are busy enough.
  
=== <span style="font-size:medium;"><u>'''''Before Dalamud's Fall'''''</u></span> ===
 
 
==== <span style="font-size:larger;">''<span style="font-size:medium;"><span style="font-size:small;">Birth and childhood (0-10)</span></span>''</span> ====
 
 
==== <span style="font-size:larger;">''<span style="font-size:medium;"><span style="font-size:small;">Teen Years</span></span>''</span> ====
 
 
=== <span style="font-size:medium;"><u>'''''After Dalamud's Fall'''''</u></span> ===
 
 
==== <span style="font-size:larger;">''<span style="font-size:medium;"><span style="font-size:small;">Adulthood</span></span>''</span> ====
 
 
==== <span style="font-size:larger;">''<span style="font-size:medium;"><span style="font-size:small;">A Realm Reborn (Present, 26)</span></span>''</span> ====
 
  
 
== Other Notes ==
 
== Other Notes ==

Latest revision as of 18:31, 20 September 2018

Gridania-transparent.png Ash'ir Sylla
Ash'ir.jpg
"Talk it out? He's on the floor, words don't do that, do they?"
Scion of the Shifting Ternion
Gender Male
Race Miqo'te
Clan Keeper of the Moon
Citizenship Gridania
Place of Birth Gridania
Guardian Byregot
Nameday 6/22 (Age: 26)
Marital Status Clan-bound
Occupation Transporting and Hunting
Pronunciation "Ash-eer Sil-la"

Basic OOC Info

"Bedouin; desert dwellers. The Bedouin are an semi-nomadic group, 
descended from nomads who have historically inhabited the deserts."

— Merriam-webster


Ash'ir's character is based around these nomads, constantly travelling across the sand plains with basic supplies much more valuable than in civilization.

The two unlisted family names included in the clan are open slots for anyone to put themselves in, send me a message and we'll sort it out.

If you find any mistakes in lore in this profile, please inform me and I'll get it changed. Thanks ahead.


Appearance

Ash'ir stands a little taller than most of his kin that walk the grassy plains of Gridania's wealthy forests. His pigment regularly warrants confusion about his heritage, most often mistaken for a Seeker until his fangs or irises are spotted. Taking the latter into detail, a scar runs swept through his right eye-socket — this having impaired his vision the damage blinded his eye. A second scar is found at his opposite cheek, yet stretched diagronal and smaller than the previously mentioned. Many of these trivial scars are found throughout his toned canvas though.

Wherever Ash'ir goes, his gait is held with a dexterous grace; his chin never leaving its confident height that he keeps it raised in. His shoulders are equally as rocked back, furtherlu construing the self-assurance that oozes from his disposition. When pulling every fiber of muscle in his body, the potential hidden in his limbs chisel up into capable bulks, suggesting evidence to his history in hunting and other hardships. When relaxed, line upon line of muscle still contribute to a quasi-intimidating appearance, though not discouraging approach as much as when hardened. When challenged conversationally, he is usually seen with a smug fucking look that makes you want to punch it.


Starting from the top, his hair appears washed at all times but unkempt all the same, a hand frequently swooping through it to reset it to its casually intended style. The strands of hair are thick and expansive in nature, providing the sinister cat with a big bush sprouted from the top of his head. Ash'ir carries various beads and necklaces serving as trophies while his left arm has native warpaint akin to his cheeks; both of these refreshed before combat by himself or a female of his ternion as it is believed to enhance his performance; adding to this is his art in alchemy, brewing improvised incenses to boost his combat capabilities.

Tastes

Hobbies

  • Laying about.
  • Laying about while fishing.
  • Laying about while eating.
  • Gathering herbs.
  • Swindling easy targets.

Likes

  • Coming together with other members of the Ternion.
  • Tantalizing Uldahn dancing catgirls.
  • Overall relaxing, experimenting with tranquilizing scents.

Dislikes

  • People standing still at stairs, typically getting in the way.
  • Badly prepared food that could've been better.
  • Senseless arguements, he has a down-to-earth mentality.

Favorites

  • Color: Earthly green.
  • Food: Grilled Dodo.
  • Drinks: Mountain water.
  • Place: Gridanian forests.

Current Goals

  • Keeping himself a roof under his head and finding a suitable partner in crime.
  • Searching for new contacts and entrepreneurs to deploy his skillset with.


Personality

Quirks

  • He doesn't seem biased about his blue natives or tanned counterparts. Rather, all Ash'ir seems to be driven by is the colour of gold and the unified spirit of his band of misfits.
  • He isn't easily angered unless dealing with business, paying tribute to his calm nature.

Flaws

  • When angered, it's difficult to put a brake on him and reason as well as logic become negligible factors.
  • Further flaws will need to be inquired ICly.

Fears

  • Moogles (unease, no downright fear)
  • Being scammed. He always plays his deals out on his own accords to ensure success.

Intelligence

Ash'ir acumen in both business and combat suggest an above-average intelligence, though he seems to do his best not to make this apparent — believing it will put off potential tricks and businessmen thinking to scam him for being easy-minded. An anti-meta thief.


Abilities and Skills

Personal

  • Close quarters combat
  • Alchemy
  • Basic hunting (fishing, tracking, catching wildlife)
  • Trading business (transportation, buy cheap sell high)

Weapons

  • Experienced with sabers, shortblades and bows.
  • Less proficient with all other weaponry.

Magic

  • None known apart from alchemic results.

Crafting

  • Herbalism (& Alchemy)
  • Basic crafting needs (rafts, complicated knots, smithing)


Family and Relationships

DISCLAIMER

All what is written here bears absolutely no OOC feelings, and may be subject to change as the story develops. If your name doesn't appear in this list, I have probably forgotten, or my character just doesn't remember you. Please do not use these information to affect you ICly or mess with my character's feelings. Use of OOC information will be flagged as mEtAGaMiNG and I will not react to it ICly if I feel this is what you're doing.


Relatives

  • Micho'a — Father (62)
  • Ashali — Mother (58) (Deceased)
  • Ash'a — Brother (40)
  • Ashan'to — Brother (39) (Deceased)
  • Kas'la — Brother (35)
  • Hali'sae — Brother (32)
  • Ho'ra — Brother (30)
  • Deeza — Sister (28)
  • Nahli — Sister (28)
  • Tuza — Sister (25)
  • Cehto — Sister (23)
  • Zolu — Sister (21)
  • Nokuh — Sister (20)
  • Mohju — Sister (18)
  • Rehmi — Sister (16)
  • Evo — Sister (13)
  • Uri — Sister (10)


Positive Contacts

  • Nahli — Sister
  • Ashan'to — Brother (Deceased)
  • Uri — Sister
  • Shika Breakfury — Thanalan Distributer
  • Evo Sylla — Sister
  • Faye Kuro — Shifting Ternion


Neutral Contacts

  • Kas'la — Brother
  • Icarus Hyun — Shifting Ternion
  • Deeza Sylla — Sister
  • Traders


Negative Contacts

  • Uldahn dancing cats


Clan and Ternions

Clan Name: The Condorbane Clan

Known Families: Sylla, Hyun, Kuro, two more unlisted families

Original Location: Twelveswood // Current: Spread around Twelveswood & large cities


Clan Traditions

Ternions: Since the very crossing of the frozen oceans, the Condorbane clan has stayed true to its dispersive behaviour. Members of this clan are divided in packs of three to promote the spreading of the clan; each consisting of atleast one female and one male. The third is usually a secondary mating partner to ensure growth in the clan or an additional feeder. They're not particularly lead by one of the three members, though the matriarchical females do tend to take decisions more often than the men — for example, a ternion identifies itself by an adjective thought up and decided by the females of the group. The adjective is subject to change when a member has fallen and a new female takes its place. Although this option is not always chosen, it is a form of paying respects to the new "matriarch" of the triad. The members of the ternion tend to stick together in a general area, some having taken to fishing and poaching in Twelveswood whereas others have travelled to cities in pursue of survival by thievery or profession. Few notable ternions have turned to aid the Elezen in quenching the Ixali threat.

Tribal Paints: Face markings and paint are given at the birthing of a new ternion. The females of the group have responsibility over the application and styling of it, many resembling rehearsed ancient patterns embedded deep into the clan's history. Once a new female joins a ternion, it is tradition that she cleanses the other members' markings and reapplies her own, serving as a signature to enforce her presence in the ternary group.

Maturing: Should a Condorbane female yield offspring, she is to nurture it until its sixteenth age, which is when they mature. The males of the ternion are tasked with feeding the children of its ternion until the cub matures and experiences the Union of the Ternions (see below). It is then placed in a new ternion and caretaking is then relied on the members of the ternion themselves. Often do Condorbane members not get to see their original parents inbetween unions.

Naming conventions: When a new ternion is formed (note: at age 16, not when a new female enters an existing one), the males of that trio have the option to further his mother's name as his surname while keeping the suffix of the original mother. His first name is then replaced by (either) of the females in the ternion. This latter tradition happens rarely and is mostly used to mend a difficult relation or to create a stronger bond between the members of the ternion.

Ceremonies

Union of the Ternions: A three-monthly seasonal ceremony that celebrates the fertility and success of the clan. It is this ceremony where all seperate ternions and their individual birthparents come together for a grand feast hosted by the more famed Condorbane ternions. This ceremony is also the event where newborn that have aged to 16 are effectively merged into new ternions, birthing new groups which members are usually influenced by the females' choosing. Should there be a rivalry over a particular male, both females are to mate with the designated male and, when offspring is had, these three form a new ternion together with their children. Until this happens, the male is considered groupless and must survive on his own while the females stay with their parents. Usually, men going down this path end up stronger and more independent than others, they turn out to be better leaders and caretakers as is required when needing to feed two cubs at once. The clan generally only allows mating between different ternions and other members of the clan — while not punished, this tradition is ruled to be held in high regard. Those who breed outside of the clan are looked down upon.

Affiliations

The Condorbane Clan: The clan he was born into, it's one of the older existing Keeper clans.

The Shifting Ternion: This ternion prides itself on its cunning ability in swindling and trickery. They are smart individuals and particularily well-trained. The males are often bruisers and have a tanned skin gained from their usual habitat when not in cities to deploy their shady craft: Thanalan's Sagolii Desert. The persistent exposure of the sun has pigmented veterans of this ternion to a dark-brown complexion. Mostly driven by survival, members of this ternion hold no grudge against the Seekers that they often run into when traversing the warm sands. Instead, some have taken to distributing water to parched adventurers in the desert in trade for unusually high monetary values, extortion at its finest. Ash'ir falls under this group.

Rumors

Note: This section is editable by anyone. Just keep in mind that the rumors here may be both true or false.

  • Has unusually big hands in proportion
  • Invests his profit into the black market
  • Has an obsession with Uldahn dancing cats
  • ????


History

Name and Lifestyle

Name Etimology

"People with this name tend to initiate events, 
to be leaders rather than followers, with powerful 
personalities. They tend to be focused on specific 
goals, experience a wealth of creative new ideas, and 
have the ability to implement these ideas with efficiency 
and determination. They tend to be courageous and sometimes 
aggressive. As unique, creative individuals, they tend 
to resent authority, and are sometimes stubborn, 
proud, and impatient."

— Various sources

Nicknames

  • Ash
  • Ashji

Current Residence

Currently having no stable place to call home, he travels by caravan. He frequently makes stops at crowded areas and wanders about; running through people's pockets when the streets are busy enough.


Other Notes