Ash'ir Sylla

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Gridania-transparent.png Ash'ir Sylla
Placeholder person.gif
"How do you mean talk it out? He's on the floor now, my words don't do that, do they?"
Scion of the Shifting Ternion
Gender Male
Race Miqo'te
Clan Keeper of the Moon
Citizenship Gridania
Place of Birth Gridania
Guardian Byregot
Nameday 6/22 (Age: 26)
Marital Status Complicated
Occupation Transporting and Hunting
Pronunciation "Ash-eer Sil-la"
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Basic OOC Info

"Quote" —Name


Appearance

Ash'ir stands a little taller than most of his kin that walk the grassy plains of Gridania's wealthy forests. His pigment often warrants confusion about his heritage, most often mistaken for a Seeker until his fangs or irises are spotted. Taking the latter into detail, a scar runs vertically through his right eye-socket — this having impaired his vision as the damage has his eye blinded. A second scar is found at his opposite cheek, yet diagronal and smaller. Many of these trivial scars are found throughout the toned canvas that is his body.

Wherever Ash'ir goes, his wander is held with a dexterous grace; his chin never leaving its confident height that he keeps it raised in. His shoulders are usually rocked back, further construing the self-assurance that seems to ooze from his very presence. When pulling every fiber of muscle in his body, his entire frame becomes chiseled, suggesting evidence to his history in hunting and other hardships. When relaxed, line upon line of muscle still contribute to a quasi-intimidating appearance, though not discouraging approach as much as when hardened.


Starting from the top, his wild and thick hair offers no transparency, the opaque strands however usually suspended in a bandana to emphasize his preference of clothing; topless, breathy yet durable boots and linen pants. The latter material of importance as it allows more air to pass through his shorts. To make up for the lack of a top, Ash'ir carries various beads and necklaces serving as trophies while his left arm has native warpaint akin to his cheeks; both of these refreshed before combat as it is believed to enhance his performance — adding to this is his art in alchemy, brewing improvised incenses to boost his combat capabilities.


Tastes

Hobbies

  • Laying about.
  • Laying about while fishing.
  • Laying about while eating.
  • Gathering herbs.
  • Swindling easy marks.

Likes

  • Coming together with other members of the Ternion.
  • Tantalizing Uldahn dancing catgirls.
  • Overall relaxing, experimenting with tranquilizing scents.

Dislikes

  • People standing still at chokepoints.
  • Badly prepared food that could've been better.
  • Senseless arguements, he has a down-to-earth mentality.

Favorites

  • Color: Eartly green.
  • Food: Grilled Dodo.
  • Drinks: Mountain water.
  • Scent: Irolia.
  • Place: Gridanian forests.

Current Goals

  • Finding himself and his partner in crime a habitable roof.
  • Searching for new contacts and entrepreneurs to deploy his skillset with.
  • Furthering contact with Irolia.


Personality

Quirks

  • He doesn't seem biased about his blue natives or tanned counterparts — rather, all Ash'ir seems to be driven by is the colour of gold and the unified spirit of his band of misfits.
  • He isn't easily angered unless dealing with business, paying tribute to his calm nature.

Flaws

  • When angered however, it's difficult to put a brake on him and reason as well as logic become negligible factors.
  • Further flaws will need to be inquired ICly.

Fears

  • Moogles (unease, no downright fear)
  • Being scammed. He always plays his deals out on his own accords to ensure success.
  • Irolia.

Talents

Intelligence

Ash'ir acumen in both business and combat suggest an above-average intelligence, though he seems to do his best not to make this apparent — believing it will put off potential tricks and businessmen thinking to scam him for being easy-minded.

Abilities and Skills

Personal

  • Close quarters combat
  • Alchemy
  • Basic hunting (fishing, tracking, catching wildlife)
  • Trading business (transportation, buy cheap sell high)

Weapons

  • Experienced with sabers, shortblades and bows.
  • Less proficient with all other weaponry.

Magic

  • None known.

Crafting

  • Herbalism (& Alchemy)
  • Basic crafting needs (rafts, complicated knots, smithing)

Family and Relationships

DISCLAIMER

All what is written here bears absolutely no OOC feelings, and may be subject to change as the story develops. If your name doesn't appear in this list, I have probably forgotten, or my character just doesn't remember you. Please do not use these information to affect you ICly or mess with my character's feelings. Use of OOC information will be flagged as god-moding and I will not react to it ICly if I feel this is what you're doing.


Relatives

Unknown.


Positive


Neutral


Negative

Affiliations

Music Themes

Note: Vocal Songs are attributed themes in which the lyrics seem to relate or partially relate to the character. They don't mean to resemble the character's voice. The instrumental themes are meant to give an idea of the atmosphere around the character. Songs with character names (example: "Tidus's Theme") are NOT meant to indicate that the character is like the theme owner. I just find the instruments and melody fitting, not the character the song was originally addressed to.


Rumors

Note: This section is editable by anyone. Just keep in mind that the rumors here may be both true or false.


History

Name and Lifestyle

Name Etimology

Nicknames

None yet.

Current Residence

Before Dalamud's Fall

Birth and childhood (0-10)

Teen Years

After Dalamud's Fall

Adulthood

A Realm Reborn (Present, 23)

Other Notes

Wanted for Interesting Roleplay