Jaguar Tribe (LN)

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Settled in the warm clime of Vylbrand, this small sect of the Jaguar tribe has carved out an existence alongside the native Lominsans with which they share the island. What began as a simple culture striving to survive in the hopes that they could enjoy the sun and stars, and live in peace, has turned into a well-structured tribe that deals in many aspects of the Lominsan hierarchy.

Tribe Details

Location: All over Vylbrand
Race: Miqo'te
Clan: Seekers of the Sun
Tribe Indicator: Y' (Pronounced Yah)
Tribe Beast: The Fierce Jaguar
Tribe Leader: Chief Y'Rikke
Tribe Size: Large
Breeding Nunh: Y'Ashake Nunh


Appearance

Due to the Jaguar Tribe taking in any Miqo'te that they deem worthy or necessary, including Keepers, their appearances vary wildly and there seems to be no set pattern to a lot of them.

Traditions and Sects

Rahzarr Kahl

As the elite hunters of the Jaguar, the selection process for the Rahzarr Kahl is firm and strict. Not only must a candidate demonstrate skill and ability, they are also considered for their utility as part of the whole. Rahzarr Kahl rarely hunt alone.

In the early stages of the tribe, the Rahzarr Kahl were not known by name, but rather the techniques they were shown. Strength. Agility. A keen mind and an ability to work well as a team. These were the things that made up the hunters of the Jaguar Tribe.

It began with Kahl. Greatest Hunter of the Y. His list of accomplishments were detailed and many. Possessed of an innate magical talent, and an almost otherworldly skill at mastering all forms of weaponry, from axe, to blade, to bow, Kahl was heralded as a Hunter among Hunters, a new breed in what a Miqo'te Hunter should strive to be. Not content in his younger years to stay close to his tribe, Kahl wandered the realm in search of greater conquests. From the deserts of the Sagolii to the snowy tundras of Coerthas. His travels often brought him into contact with numerous beasts, but despite their size and aggression, which would send most running in the other direction, he slew those beasts he found. His reputation grew, and when he retuned to his tribe, the Nunh willingly gave up his position and offered it to Kahl.

Kahl bested him in combat anyway.

Y'kahl Nunh. The original Hunter.

Many in the tribe beseeched to learn from him, and eventually, he gathered the most promising hunters in his tribe and taught them. From the best of those, he formed the first group of Monster Hunters.

When Y'kahl Nunh passed, the group continued the tradition of passing on their knowledge and training. Generation after generation, the bloodline of the Hunter Kahl continues to this day. There are other Y tribes out there, but only can claim ancestry to Kahl. Eventually, they came to be called Rahzarr Kahl.

As the tribe currently is, each member is given similar training from birth. Cultural, social, and combat. Hunting, foraging, schooling and tradition are all taught. This training usually starts at birth to the age of 12-15, depending on the individual. Even as a trainee, each member is responsible for contributing to the tribe. During this time, the Tribe elders select the best hunters to be considered as Rahzarr Kahl.

In this fashion, even those that are not Tribe-born are given equal opportunity to become Rahzarr Kahl. Once selected, a member is offered extensive training separate from his peers, from Rikke himself. While they can refuse such an offer, it is extremely rare. To be Rahzarr Kahl is considered one of the highest honours. Regardless of age, one is not an official member of the RK until they come of age and are considered an adult. In the Y Tribe, this age is 16, though it is not unheard of for older members to join the Rahzarr Kahl as well. Usually, when a new member joins the ranks, an old one leaves. This ensures that each generation of Rahzarr Kahl remains in due shape. The young filter out the old.

While there is no official leader of the group, Rikke is considered to be head of the Rahzarr Kahl. When on hunts outside of the tribe, the group operates as a team, though in most cases one usually steps up to lead in an unofficial capacity. This is can be decided by several factors. Age. Length of time one has been a Rahzarr Kahl. Strength. And sometimes it's simple who gave the order first.

It is also not uncommon for members of the Rahzarr Kahl to seek outside training to further their knowledge and experience. Once chosen, they have leave to do what they wish in order to better themselves, under the agreement that their loyalty to the Y be unshakeable, and that they return at least once a month. Should a member be gone for a period of a year or more without contact, their membership is revoked and they are no longer considered Rahzarr Kahl. After all, what use is a hunting unit if there's no unit?

Tribe Hierarchy

TBD

Tribal Law

History

Outsider Speculation

Members

Nunh

Y'ashake Nunh

Chief

Y'rikke Tia

Tias (15-30)

Y'amra Tia (22) {Player Character}
Y'atoh Tia (23) {Player Character}
Y'kihba Tia (25)

Females (15-30)

Y'hrora Ashake (19) {Player Character}
Y'hime Ashake (24) {Player Character}
Y'dyalana Rohf (19) {Player Character}
Y'anna Rikke
Y'ailaba Nandae
Y'whoka Nandae
Y'undele Umege
Y'aiyanna Raha
Y'irabe Frikka
Y'oschelle Pele
Y'lantaa Ashake
Y'tola Injaa
Y'terra Ashake
Y'kara Tyaka
Y'luffe Odh
Y'senna Rikke
Y'irinna Okha

Children (0-14)

Y'anata Ashake (1)
Y'tahl Tia (2) {First male child of Ashake Nunh}
Y'sophe Inaba (3) {Orphaned child of separate tribe taken in by Jaguar}

Elders (40+)

Y'ashake Nunh (46)
Y'Rikke Tia (49) {Former Nunh before Ashake, and father of current generation Tia. Also in charge of training RK recruits and Tribe Chieftain} {Player Character}
Y'Tyaka Tia (47) {Hunter Teacher}
Y'ndelika Ihz {Magic Teacher. Amra and Hrora's mother}
Y'ahli Osha {Separate Tribe}
Y'umi Ihz {Huntress teacher.}
Y'roka Korra {Culture Teacher}

Deceased

Y'ihz Nunh
Y'korra Tia

Tribal Associates

Note: This section is for those who have had dealings with the tribe in some way or another. Any players who express interest without being directly involved will likely be placed here. 
Rez Aria (24) {Spent a year with the tribe helping out in exchange for shelter when he fell on hard times. Left for his own purposes, but has recently returned} {Player Character}

OOC Afterword

Work in progress! Nothing is final! Characters are still up for grabs, and if you'd like to be part of us just send a /tell in game to Y'amra Tia or PM Y'amra on the RPC!