Difference between revisions of "Kayllen Lecuyer"

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===Enemies===
 
===Enemies===
  
His profession doesn't really allow for too many surviving enemies. Otherwise he's not made himself a big enough target to have made any really true enemies.
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His profession doesn't really allow for too many surviving enemies. Otherwise he's not made himself a big enough target to have made any really true enemies, ...yet.
  
 
==Rumors==
 
==Rumors==

Revision as of 23:07, 19 January 2014

Ishgard.jpg Kayllen Stormbringer
Kayllen screenie.JPG
Grimm standing in his light battle gear
Gender Male
Race Hyur
Clan Midlander
Citizenship Ishgard
Age 27
Name Day 27th Sun of the 6th Umbral Moon
Guardian Halone, The Fury
Occupation Bounty Hunter
This character article or section of a character article is a stub -- a small, but growing, work in progress. If you're the creator of this character, why not consider expanding it?

Character

General

Kayllen, or "Grimm" as he's commonly known, is a tall Midlander who currently resides in Ul'Dah working as a bounty hunter for both monsters and men (or the occasional woman!). He arrived not long after the Calamity with the clothes on his back and the possessions he could fit onto a pack bird. It isn't a hard stretch to pin him as a native to Ishgard through accent and inflection but if he has any loyalty or familial ties to his homeland they aren't clear. His reputation is a quiet one but not unknown and while he makes no complaints of his work it is often on his mind to return to his home and perhaps reclaim a semblance of his old life or failing that, find something else to replace it if he can.

As a Bounty Hunter his reputation is one of cold efficiency; mostly in the service of the Brass Blades or even the Eternal Flames when a fugitive is involved or an infestation of monsters appears. He doesn't complain nor does he show a particular enjoyment for his trade, or much of anything, really. What he does, have, though is an unblemished record of success in both executions and apprehensions. Prospective employers would likely note that right off, along with the price such a reputation incurs, of course.

He doesn't often work for the Brass Blades any longer, however. The rumors surrounding the 'falling out' between him and the Brass Blades involve a mission to track down a rather prominent bandit chief that had been terrorizing trade routes and roads in Thanalan. After weeks of tracking, interrogations, and persistence he found the bandit's camp. The plan was to go in with the Brass Blades, demand a full surrender, take the chief into custody and disperse the rabble. However the Brass Blades, ever an enterprising lot, decided to make an example of this group for any and all. Grimm was put on point to lead them in to the camp at night while most of them were asleep to demand the surrender, instead the Brass Blades soldiers charged in and began to butcher the sleeping bandits where they lay. Grimm found himself facing a horde of enraged bandits who, rather than surrender peacefully, were fighting for their very lives like wild animals. It was a veritable blood bath and Kayllen, put in the untenable position of just another blood-hungry mercenary, never forgave the slight.

Three months after the event the Lieutenant in charge of the Brass Blades force that attacked the bandit camp was challenged to a death duel. Grimm met him in the arena and slew the man in four strokes. He hasn't worked for the Brass Blades since.

Continuing his business of bounty hunting and monster culling he partnered up with a young Miqo'te woman, Sojiana Amariyo, as she has the uncanny knack of finding business for both him alone and both of them together to accomplish for rather substantial pay. It seems as if their partnership is turning into something more, these days. They spend more time together than average business partners and are often seen hand in hand, though ever a man of integrity and 'class' he wouldn't stoop to gross displays of public affection, preferring privacy for any kind of intimate encounter.

Appearance

Grimm is a tall and sturdily built Midlander of six fulms and weighing in at two-hundred-and-twenty-five ponz. High cheekbones on an angular face with slightly tilted eyes that are an oddly vibrant green stare out from under light blonde bangs. An almost patrician set of features that is marred by a scar across the bridge of his nose along with the seemingly unkempt haircut he maintains; though it seems more purposely kept long than left to grow out of neglect. It seems to conceal a jagged-looking blue tattoo on his left cheek, a rather recognizable mark for any Temple Knight or knowledgeable military mind of Ishgard.

His frame is well muscled and proportionate; neither too skinny for his height nor bulky like a Roegadyn. He regularly wears plate and chain armor with the experience of someone who grew up training in such equipment. The result is a body that is hard with taut muscle, broad shoulders that give his frame a very slight "V" shape and bowing out again with strong and muscular legs. Without clothes he has a fair number of scars which is to be expected by someone of his chosen profession. Some seem quite a bit older than when he began hunting monsters and criminals, however.

Behavior

Grimm's demeanor is one of constant calculation and seeming introspection. It's really more unusual for him to display overt emotion at all and preferring a mien of calm at all times that is often misconstrued for coldness or blind apathy.

He does seem to enjoy a good conversation when he can get it, however. A pitcher of chilled wine to help fight the heat of Ul'Dah and good company with a decent mind seem to be his preferred outlet. It doesn't take much to revert him to his seemingly icy exterior, though.

Beyond that Grimm is unfailingly persistent. If his word is given on a contract or a task then nothing will stop him from completing it. His mindset is such that failure is no option and it is only proven by the number of times he has returned from a hunt with grievous injuries, refusing to quit the battle until his task was completed; all the more to add to his reputation!

Combat

General

Although his 'style' of combat (Sword and shield) is right in line with the Gladiator's Guild, he had little to no affiliation with them when he first came to Ul'Dah. Only when he needed their sponsorship to fight a duel in the arena against a corrupt and ruthless Brass Blades lieutenant did he finally take them up on the offer for membership. Besides the sponsorship it has made him reconsider a few of the ways he engages in combat. Between monsters and criminals, all who 'fight dirty', he has had to adapt a lot, sometimes at the expense of wounds suffered in the field.

He's come a great way in his expansiveness and inclusion of other elements in his fighting style. Throwing knives are common as are daggers or short swords for close quarters. Some wrestling and clinching maneuvers and he's a fair hand with a bow, usually able to hit the target seven-times-in-ten. He doesn't engage in much magic use, having not much in the way of aptitude for sorcery though he is discovering ways to channel Aetheric energy into both his strikes and his blocks, lending strength to both when he needs it though the progress is slow with that ability.

The Knight's Circle

The Knight's Circle

Initially his combat training came from being raised at a temple in Ishgard where young men and women who are born into knightly families were taken to learn their craft in defense of their homeland. There he learned the Knight's Circle from his father and the trainers.

The circle is, in its most simplistic form, a style of fighting that involves highly geometric maneuvers of both the weapon and the shield to create openings. A high emphasis is place on defense and defensive moments while maneuvering for the best possible attack while presenting your enemy with the fewest number of options. Common exercises usually involve visualizing a series of circles around yourself and your opponents that can be used to see the reach and angles of attack or defense. Placed on the Knight's Circle as a grid it becomes a method of geometrically aligning yourself and your weapons to devastating effect while presenting a solid or elusive set of defensive movements and counters. The beginning of all training in the circle is defensive in nature with offense being learned only after defense is all but mastered.

More than just a style of fighting there is a heavy lean on the psychology of the Knight's Circle. Present your opponents with no emotion, no fear or anger and remain calm at all times and assess the situation tactically. This moves into almost all aspects of the student's daily life after a time, showing in facets of conversation where one maneuvers their 'opponent' into saying more than they would and divulging information. Turning a phrase or using metaphor, blocking or dodging a question and turning it back on the 'opponent' and other such things. It tends to dominate one's life entirely and often times the masters have go through almost as much training to NOT see things in the light of the Knight's Circle as they do to learn it.

Tendencies

Likes

  • Challenging himself with difficult tasks and jobs; trying to better himself at all times.
  • Relaxing and letting his mind wander after a job. Especially with some good wine, his pet "Pig", Sir Hamilton the Third, and some good conversation.
  • Spending time with his love, Sojiana, a city-born Miqo'te female who has claimed him as her own.

Dislikes

  • Corrupt officials of any kind and sadistically cruel individuals.
  • Liars and/or swindlers, same thing in his mind.
  • People who brag about how great they are whether it's about combat or how many men/women they've 'conquered'.

Hobbies/Talents

  • Bounty Hunting and tracking for both monsters and criminals and the elimination of both.
  • Sparring and training to become a master of the "Knight's Circle
  • Some weapons and armor crafting as well as chocobo husbandry.

Other

  • Goes by the name "Grimm". His real name is known is almost entirely unknown save for a few individuals he trusts.
  • Owns two Chocobos, a battle mount named Impetus (Onslaught) and a pack animal and prisoner mount named Nothus (Bastard).
  • Even though he is seemingly cold on the surface and projects an impassive and emotionless demeanor, he is honorable and cares for those he calls friends; he many not show it very well but it is obvious when needed!

Relationships

Family

He doesn't seem to have any family or relatives alive or that he's at least willing to talk about. This seems to be a rather sensitive subject for him.

Friends

Sojiana Amariyo is a city born Miqo'te female. They met on an off chance where their individual employers had them go to the same place. At first they thought each other a competitor for the same goal and a fierce argument kicked off, alerting both the criminal Grimm was chasing and the monsters in the cave that Soji was studying. The resulting fight was nothing short of "comedically epic" with everyone trying to kill one another, more or less. The end result a compromise after the realization of the real situation and after a long discussion on the return trip to Ul'Dah, they began to work together. Over time they grew even closer and are now virtually inseparable.

Berrod Armstrong ended up being the very same bandit leader that Grimm was charged to find three years ago. After realizing who it was, Grimm shadowed the man to see if he was indeed still a loathsome criminal or a reformed man. Satisfied that he was no longer worthy of being a 'bounty', he informed the man of what had really happened that night and how he had nothing to fear from him. Later when it was discovered that someone put a bounty on Berrod, Grimm traveled all the way to Coerthas to warn him and throw some of the bounty hunters off his trail. His parting words stated how he would be 'grieved' if harm were to befall the man. Lately they seem to be working for the same company.

Enemies

His profession doesn't really allow for too many surviving enemies. Otherwise he's not made himself a big enough target to have made any really true enemies, ...yet.

Rumors

Common Rumors

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Moderate Rumors

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Rare Rumors

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PC Rumors

  • "Fella looks like a lil' runt, but if ya know how to read a man by his eyes it might prolly save yer life," - Berrod Armstrong
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History/Timeline

Like many things, he keeps his past to himself. One would have to make the effort to earn his trust and friendship to find out such personal information. It's not as if he would write it down somewhere... for just anyone to read, after all, right? ;-P

Annotations

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