Kyle Anderson

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Limsa Lominsa-transparent.png Kyle Anderson
KyleA.png
Gender Male
Race Miqo’te
Clan Seekers of the Sun
Citizenship Limsa Lominsa
Age 22
Nameday 23rd Sun of the First Astral Moon
Trades Farmhand, Mercenary
Server Balmung
Availability Evening GMT
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Character

Basic Information

Given Name: Kyle Anderson

Age & Nameday: 22, 23rd Sun of the First Astral Moon, 1558

Nickname: the Dogged Wretch

Place of Birth: South-West Vylbrand

Employment: Farmhand, Mercenary

Education: Self-taught or entirely vocational training, cannot read or write

Religion: Kyle fails to grasp the Twelve and does not observe any of them with favour.

Physical Description

Height: 6'1 Fulms

Weight: 235 Ponzes

Body Type: Athletic

Hair: Brown

Eyes: Red

Skin: Slightly tanned

Body Modifications:

Each of Kyle's upper and bottom rows of front teeth are filed to a sharp point, identical to his brother Alter Bee. He also has four scarifications that are tattooed in red on his cheeks.

Scars:

Kyle has many obvious scars all over his body that show a fleeting childhood and a great vested interest in the labours of the land, hunting and fighting. Many nicks and scratches that are of lesser significance to the ones that are most noticeable. He has two puncture scars on his upper left abdomen as well as those that are the result of deeper lacerations on his arms, chest, and most notably one scar across his neck.

It is remarkable that he lives, even more so that he is healthy.

Brightmeadow Farm, the Anderson residence

Brightmeadow Farm is a small patch of (player created) land where Frank Anderson and Kyle reside, far enough away from Limsa Lominsa that traveling to it by walking will take three or four hours or more, and high enough in the hills that the upper levels of the City can be seen from the property. It is small several Acre plot, where they have their two-story home hidden away in the woodlands. The tiny Farmstead has many small, varied crops and sufficient space to rear small livestock, producing just enough to sustain themselves and little to sell to surrounding settlements. In game terms this would perhaps be located behind Summerford, roughly to the North-West where players cannot access, near or closer to the mountain. From the Aetheryte at Summerford you can see most of what is being described.

Personality

Kyle is the product of gruelling and intensely frequent training, he has dedicated himself to the fighting arts and his industry as a Mercenary, perhaps to the point that it borders on obsession. The results of which are oft mistaken for paranoia, he stands at an unmitigated attention to his surroundings, accounting for everything that may possibly occur within them and possesses an acute precision for detail.


The young Miqo’te exudes a presence of confidence, always standing tall even in the wake of failure and defeat. He has demonstrated intense loyalty in the fierce protection of his friends, a total lack of self-interest and a considerable intolerance towards the machinations of the men and women that he believes fail to connect with the interests of the meek. Kyle has spent much of his time in solitude and as a result he does not deal with people very well, often finding the company of others to be physically and mentally taxing. He is kind, but lacks expression when interacting, speaking in a monotone with mechanical precision and clarity, resulting in a stony veneer that obfuscates a bottomless churning sea of compassion and tempestuous rage.


Kyle Anderson holds an indomitable allegiance to his principles and does not compromise on upholding his duty to those that commission it, resolute and incorruptible. Explained as a desire to protect his brother and provide for his ageing father, but there are better ways of earning money and such an unbending, untemptable will does rarely exist in an industry as fickle as mercenary work, lending to an air of mystery known to those that get acquainted with him.


Voice:

A youthful masculine pitch, his voice is raspy and oftentimes will begin to crack and quieten after use. Kyle is surprisingly well spoken because of his closeness with his adoptive parents, whose education reflects in his choice of words and fluency, his constant monotone makes an accent difficult to discern.


Likes

  • Rainy weather
  • Gardening
  • Running
  • Competition

Dislikes

  • Loud people
  • Dishonesty
  • Lazing about
  • Bandits

Relationships

Family

Adoptive FatherFrank Anderson

An Ala Mhigan Hyur, a skilled Warrior who was the leader of The Murder and the owner of Brightmeadow Farm in Western Vylbrand which served as their headquarters before the Calamity. The group never recovered from their losses at the Battle of Cartenaeu where they were tasked with protecting an Alliance squadron and to cripple the reinforcements for the Imperial legion. He prefers now to rest and tend to his farm, teaching his son old ways through the years.

Adoptive Mother – Jeannette Anderson (NPC, Deceased)

A Hyur native to Vylbrand, wife to Frank Anderson and the mother to three of Frank’s biological children who have long grown up and moved on to other ventures even before the Calamity. Jeannette was the first of the couple to accept Kyle truly as their son, though she could offer to him no more than comfort. She was lost to the destruction brought by Bahamut during the fall of Dalamud. Kyle has never truly let go of how he was left alone by Jeannette during the chaos of the Calamity, even though Frank has come to peace with the loss of his light this many years on, Jeannette's passing strengthened Kyle's resolve.

BrotherAlter Bee

Born as twins, Bee was never far from Kyle. The boys grew up in roughly the same region, unawares of their biological relationship even when they met face to face. Alter Bee was adopted by another, a wealthy merchant by the name of Dedrik Bee, an eccentric, well-meaning man not particularly well known for his best decisions, and living proof that talent is unscrupulous. The boys met many times over the years. Following the Calamity, ever meeting one another again seemed like a mathematical improbability. That being said, the unlikely did eventually occur once stability returned to the city states of Eorzea, a fleeting encounter that changed both of the teenagers lives. Imagine it, looking into a mirror that is not there and remembering all of the times sitting around at a dinner table, playing in the woods, cray fishing, rough-housing and beating hedges with sticks and never knowing exactly what you had was. The realization of a true paradigm of stupidity is what occurred on that day, 7 Years after the Calamity. As they spend more and more time together Bee has begun to extract something from Kyle that is not his commitment to his training or his responsibilities, but the yearning for adventure outside of Vylbrand and recovering some aspects of the childhood that he lost.

Friends/Acquaintances

Alter Bee – (Best Friend)

None will ever be as highly considered as Bee is to Kyle, who is mostly friendless and outcast. Kyle will fight tooth and nail to keep Bee safe, even though he can look after himself. Needless to say, their newly found bond has helped Kyle begin to heal some scars of the past, and bring on positive changes in his attitude in the last couple of years.

Enemies/Rivalries

Kyle was a rat as a child and even worse in his early teens. Caught fighting in the streets on many occasions usually to the loss of the locals, he is overall distrusted by the communities of Southwest Vylbrand and Limsa Lominsa. Especially disliked by some in consideration of his actions following the Calamity, where he defended Frank Anderson’s farmland from the bandits coming off of the roads.

The most humorous of his rivalries is the one that he has with local fishermen, who he insists tries to claim the fishing spots that he uses for themselves, the cause of many fist-fights and shouting matches.

Skills

Combat & Skills Training

  • Stratagem, Kyle specializes in large and small scale military strategy.
  • Reconnaissance, he can observe, understand and accurately report enemy manoeuvring.
  • Adept survival skills, Kyle is able to survive and navigate alone in the wildernesses of Eorzea.
  • Advanced level manipulator of melee weaponry, a formidable opponent in an armed duel or fight.
  • Archery, a skill trained to an intermediate level through frequent participation in hunting.
  • Advanced knowledge of tracking and trapping, of wildlife and people.


It is clear to anyone that Kyle is trained by men of military disposition, and certainly of notable ability at that, he has inherited this knowledge and tempered it in the harshest gauntlets. The Seeker practices and trains almost all of the time that he is awake, and takes positively from his many failures and losses. Through this he has become extremely proficient in melee after years of training and participation in life-or-death combat, and is an unrelenting, tough as steel opponent. He has a finely honed talent for scrapping, his development and expansion of the Warrior's arts borders on genius. His ability to end a fight is often underestimated, as many are unaccustomed to such a highly composed Warrior. Kyle prefers discourse and peace before violence, and in violence the sudden and destructive invocation of the Inner Beast seizes the element of surprise.

Although Kyle is a tough fighter he knows well his limitations and his own shortcomings. He knows when to run and when the odds are balanced against him, when he is caught unarmed or grossly outnumbered, but is prone to push against this out of anger.

Beast-mastery is paramount to the arts of the Warrior, Kyle has fought many a myriad of beasts of varying size and renown, confronting many alone. He is, thus, a formidably knowledgeable hunter, tracker and survivalist.

Physical Ability & Trade Skills

  • Incredible level of cardiovascular fitness and physical endurance.
  • Intermediate maintenance skills of weapons and armour.
  • Basic knowledge of carpentry and stoneworking.
  • Ability to prepare the land to cultivate basic crops and for the rearing of livestock.


Working as a farmhand and mostly being entirely self-sufficient means that Kyle has many trade-skills under his belt almost all that he has learned spending time labouring for his father, the standard he produces is only ever adequate and functional, implements of necessity only. However, Kyle is obviously tirelessly industrious and likes to move around, he is happy to work menial tasks.

The Miqo’te has a passion for pushing his physical limits. Pursuing runs of great distance and challenging personality, a pastime he has entertained for years. If there is ever an opportunity to prove himself in competition, this is one he would drop everything for, within reason, to pursue.

Aetherial ability

After many years of constant training with his mentor and father. The young mercenary's admirable discipline and obsessive level of dedication he has given to his training reflects in his ability to manipulate his Aether. If there is one thing that Frank would ever speak of Kyle over the years, it is that it has been like taming a beast.

Kyle has a considerably large pool of Aether to call on and can manipulate it through his fighting style to enhance his strength, his attacks and his defences. The esoteric techniques the Miqo’te uses allows him to demonstrate feats of immense destruction and endure injuries and attacks that would otherwise be grievous or disabling to another, only to continue fighting. Implacable in a skirmish even against multiple opponents, the veritable origin of his nickname, ‘’the dogged wretch’’.

Comments & Rumours

NPC Rumours

  • ”Bastard wretch, I’ll digim is grave me own if he shares is face round ere again”
  • ”What he did still raises the hair on the back of me neck, a child should never know of such things. But we are better for it, I’m thankful for that”
  • ”The forlorn Miqo’te lad? The Elders don’t like him coming into the village, he is a bit weird, but I think he is all right. It is just sad really”

Player Comments & Rumours

  • “Tall fuck with the armor? Weirds me out, actin' like he does with a name like he has. He's like some bumpkin Hyur with ears pinned on. Eh...seems nice enough though, probably harmless.” - N'khai


Kyle's Mercenary Heritage

The Murder

“For the charge we stand unwavering!”

The false coat of arms used to represent the soldiers of The Murder and on advertisement for The Murder's services. This came in the form of a banner, and the escutcheon was often worn as a badge on the uniforms donned by its soldiers.

In 1554 The Murder was established by twenty-two-year-old Frank Anderson, a former slave and established weaponsmith, along with Dedrik Bee, Frank’s childhood friend. The group rose quickly in its formative years, its membership growing exponentially in a short time. Almost immediately the group established a reputation for refined professionalism and unwavering loyalty to their charge, delivering a quality of service rarely found in any group of mercenaries or sellswords before or since.


From an outside view, The Murder was a fearsome mercenary group, renowned for its esoteric veneer and gruelling initiation into its ranks. Many tales exist as scribed by chroniclers in the employ of those who had commissioned the group’s services which tell of unusually tall men and women who mounted giant crows, clad in painted armour and clothes of blue. They tell of these men and women who spoke in a tongue unknown to all besides those among their rank and who charged into battle playing drums and calling on horns. One account documents that the training of recruits who had yet to be initiated as fully fledged members of The Murder was so brutal that only a fraction of its candidates were ever inaugurated into the Company. And as a result of their devotion to their training and fighting arts, each rider of The Murder could stand one against ten in any skirmish. These tales are perhaps mere exaggerations, but the level of skill and unrelenting fervour delivered by the cavalrymen of The Murder is something seldom seen.


In all of the twenty-four years that The Murder operated, they were never known to have betrayed a single contract. Once a contract was bought The Murder would see it out until the end, only under extenuating circumstances did they ever not complete a job. Even when sent out on jobs that were veritable suicide, they returned.


Unfortunately, The Murder came to an end after movements conducted against the Imperial forces in the Battle of Cartenaeu when the Dreadwrym wrought its destruction onto Eorzea. Many survivors bore witness to the soldiers of The Murder throwing their rank at the Imperial reinforcements, sacrificing themselves for the Alliance squadrons they were charged with protecting. They played a considerably important role in stemming the tide of the battle before the descension of Dalamud… an unfitting end for a company supposedly dedicated to the coin.


Not a single Crow was known to have survived the slaughter brought by Garlean machina, and only a few among their ranks survived the destruction that followed: Frank Anderson, his eldest son Merrick, and Dedrik Bee.


After the dust settled and the people of Eorzea started to restabilize, this show of face became a point of contention between those that remained of The Murder and their past commissioners, including the Grand Companies of the reformed Eorzean Alliance. It brought attention that exposed their innermost facets - they had upset a balance, and many a people in their activities in Aldenard and Vylbrand. They were criticized for betraying all sense and their reputation by committing this sacrifice in the Battle of Cartenaeu, and for those that suspected The Murder of more than simple mercenary work, their true motives were called into question.


The group had ridden valiantly to their untimely deaths, showing proof of a ceaseless devotion to convictions beyond the reach of coin and worldly wants.


Ultimately, this criticism is what lead the remainder of the group to halt any efforts to rebuild, despite their crippled numbers, and to disband entirely.


Aftermath of Disbandment

On his return to Vylbrand after the calamity, Frank Anderson put down his sword, giving recourse to the families of those that died under his banner, and charitably donating the rest of his earnings to the villages he was local to. He comfortably retired to repair his small farmstead and continue the training of his adopted son.


Merrick Anderson, Frank’s son, bid farewell to his old friends and returned to his family, choosing to spend his days raising his children. He continued work as a carpenter in a La Noscean mining development.


Dedrik Bee was no longer able to aid in Kyle Anderson’s training due to his injuries. He invested his time heavily into his family’s shipping and trading company while raising his adopted son. He was murdered in a private auction gone awry, taken by surprise while injured and unarmed only two years after the Battle of Cartenaeu.


Though he had never been employed under the banner of The Murder and was not present for their eventual downfall, Kyle Anderson was the legacy of all of The Murder’s lost, having received fifteen cycles of their training and a tentative inauguration. The mantle of The Murder was relinquished to him by his father out of merit and pity, for the youngest of their ranks is their most devoted.


In Recent Times

Kyle Anderson works under the banner of The Murder for the Maelstrom--to fulfill an agreement--as a drill conductor for their novice Warriors. During the Liberation of Ala Mhigo Kyle was Commissioned to second-lead movements of a small squadron in battle and on patrols.

This service is seen as repentance for Kyle’s violent retaliation to the crimes committed against him by a band of rogue privateers and their captain but is also the continuation of an agreement established during the founding days of The Murder between its leadership and the Maelstrom, for which said retaliation was used as leverage against Kyle. Although it has not done much to change his reputation around the coast of Vylbrand and the city of Limsa Lominsa, it has curried favour between him and those that seek to hire the services of a skilled mercenary and Warrior.


The Murder is currently under the employment of Apocrypha Auctions and does not accept commissions from competitors. Kyle still takes jobs offered by independants; businesses that are not in competition with Apocrypha Auctions and he also seeks to fulfill The Murder's obligation to the Maelstorm.


History

A small summary of Kyle's history.

Birth & Early Childhood

“Nobody else will take them, sore to imagine what it will take to provide for these ravenous appetites. So then it is my duty, if only to provide them a proper home.”


Kyle was born alongside Bee in a village Inn in Western Vylbrand to a self-proclaimed Tribe leader and his lover as they travelled to search for a new homestead. The two love-struck Miqo’te were exiled from their community for violating tradition as the Tia that was too weak to challenge his Nuhn but had enough charm to court one of his females. All of the couples hopes and dreams ended with the death of Kyle and Bee’s mother on that stormy La Noscean night. Even with the aid that had been commissioned of Jeannette Anderson, who toiled to ease the pains of the birthing mother and facilitate the delivery of her children, the stubborn Miqo’te passed away due to many complications that she faced in those long, arduous hours, incurable even to the most skilled chirurgeons the land could offer. The Twins were left alone by their mother on that fateful night, their father too. Abandoned into the hands of the villagers present for the birth, with no explanation as to why, left only to assume that it was grief that drove their father away.


It was for this reason that Kyle and his brother were not raised like typical Seekers of the Sun, they were raised as Hyur are raised. Taken into the care of two that were present, a couple which had had children of their own already. Jeanette and Frank took it upon themselves to be responsible for the two Miqo’te they had helped deliver into the world, for whatever reasons that they had. The boys were separated shortly after their birth, only because the responsibility grew beyond Jeannette and Franks means to provide for the children. Frank relinquished one half of the brothers into the care of a lonely, trusted friend who named the boy “Alter Bee”, after himself. Over the years as Kyle grew, he eventually had become accepted by Frank after the man watched his wife give him their name and treat him just as one of their own flesh and blood. They grew a bond, not unlike family.

Before the Fall

“The boy has a talent that I fear, and an insatiable desire to feed it knowledge. Will it turn out to be a mistake to not have kept this hidden?”


The boy did not learn a thing, he could not read or write and barely ever vocalized, just listened and observed. But he was restless, always getting involved in any job that he could. It is for this reason that Jeannette could offer nothing to the Miqo’te but a comforting embrace, and Frank his education. The boy expresses his interest in the world when he has his body, wandering away from home for days on end. His exploration was encouraged by his father, who urged for him to test his limits and skills in the gauntlets of the La Noscean wild. Kyle did and performed beyond the expectations of the veteran fighter, who was surprised to see the boy take so naturally to physical pursuits. It is then no surprise that Kyle turned his attention to the training of Frank’s subordinates that took place on the small farmstead, joining in where he could. Determined, he persisted in his endeavour to join in on in the training for many months, eventually forcing Frank to relent and agree to train Kyle in his ways, to give his son a means to provide for himself in the future.


Kyle devotes many years even at such a young age to hone the esoteric techniques taught to him by his father. He took in every morsel of knowledge that was offered to him and practiced all of the time that he could give, his devotion unmatched even by his father’s most trusted compatriots. Frank feared the young boy’s struggle in this time, the possibility that his son could succumb to the training that he himself had not received until he was a teenager, many years ago.


Later on when the Miqo’te was in his teenage years is when he started to train alone and take responsibility of the farmstead, especially since Frank’s mercenaries were being commissioned for their service all over Eorzea. He himself eventually joined in as the need for more fighters grew. Unsure of the possibility of return, Frank left Kyle gifts to aid in his training.

After the Fall

“If you own this, if you yearn for life. Hurry yourself, you don’t have long.”


Kyle was only fourteen when Dalamud fell and the Dreadwyrm unleashed his fury, it was around this time that Frank was fighting alongside his comrades, attempting to cripple reinforcements for the imperial legion. Many of the Murder were lost to the overwhelming firepower that the Garlean forces brought into combat, and some simply disappeared with no recollection to Frank or the remaining members of the Murder. Frank himself barely scraped through the utter destruction with his life, dragging but a scarce few of his once thirty-some group with him, unaware of the true scale of what had occurred around him. Many a malm away, Kyle experienced the destruction differently. He stood with his mother as he gazed up in awe while the sky grew red, fiery projectiles screaming over the horizon. It was only when they made impact that realization struck him, but only for a moment, the air was punched out of his lungs as trees fell around the farmstead. The trembling land beneath threw him off of his feet. The teenager was relieved only by the cool wet grass that he landed in, laying still and reluctant to heed Jeannette’s call to make haste. Bewildered, the boy was dragged into the forest by his mother as the land collapsed around them. Boulders tumbled off the hills to destroy their home.


The chaos eventually did relent as they fled into the hills, but it was these moments that changed Kyle. He remembers with such clarity when his mother’s hand slipped from his own, her tight grip on his hand released in but a moment. The chaos that occurred around them did not compare to the confusion that stirred in the boy’s mind. He spent much time searching in the dark, calling for help, until he eventually uncovered Jeannette’s body. Jeannette had been killed by falling rubble. Kyle had not known until then that someone could be taken so swiftly, without even a parting utterance. The Miqo’te barely managed to stave off his confusion in the time that it took him to carry his mother back up into the hills, to the boundaries of their land. There he mustered enough clarity in himself to wrap her body in linen salvaged from the rubble of their home, and bury her in a deep grave. His responsibility to feed himself and rebuild the boundary walls of Frank’s land, and to organise what belongings he could pull from the twisted rubble of their home distracted him partially from the rage that stewed violently inside. All alone and fearful of leaving Frank’s land unattended, the grief stricken Miqo’te held onto hope for a couple of months that perhaps some assistance would arrive soon, that some communication would be established between him and the nearby villagers. Eventually, relief did come to Kyle, or so he thought. He watched the numerous unassuming men and women travel on the road towards Brightmeadow, friendly on their approach. They entertained Kyle until they started to muscle and jeer, escorting him through the property as they took an unwelcome browse through his belongings. Bandits, Kyle realized. It left him without his voice knowing that the lowlife scum that had the conscience, or lack thereof, to take advantage of the chaotic circumstances--and of a child at that--did indeed exist to brazenly share the air that he breathed.


Kyle ultimately found it in himself to spit a myriad of vicious insults at the gang of looters, and intently wish upon them untimely death. Words to which they took great offence, and sought to make an example of him for. It was that day that turned Kyle into a seeker of solitude, he found himself pushed to his knees, shocked to find the blade of a knife gliding over the skin of his neck only a moment after. To what end but worldly wants, the bandits ignored the growing presence that suffused around them until it was far too late; a frothing beast swamped in rage came to stand in the place of the young boy. Many of the women and men that did not flee were savagely cut down in Brightmeadow, killed like animals or mortally wounded and left to die. Those that fled carried a burden of guilt, to tell a tale of their experience. They cried that no one must go near Brightmeadow farm; a beast capable only of bringing death is all that anyone will find.


The same beast in those tales is the one that Frank tackled just one month after the incident when he returned to Vylbrand, eager to return to his family after many months labouring on boats, making his way. All he found was Kyle, who feared to lose control. Unstable ever since he succumbed to his rage and cut down his assailants, perhaps only saved by the want to protect his mother’s body. Frank took it upon himself to allow the budding fighter to confront his beast. The veteran warrior entered into a long, arduous battle with his son.


The years following the Calamity did not go as smoothly as they did before the Fall of Dalamud. Despite that, the pair found some stability in their lives. The scars remained fresh for some time and made Kyle’s training difficult. Ultimately they busied themselves by undertaking the rebuilding of their small farm, to acquire some normalcy, persevering through the desolate conditions.

Recently

"The twilight wings of The Murder take flight once more."


The hard work over the years did eventually pay off for Kyle and his Father. The young Miqo’te found a path to which he walks to this day, uncaring of the communities that cast him out and shunned him, slowly healing the scars of the past after reuniting with his brother.


He continues his training and seeks to build The Murder up to its former glory.