Meallaire Sergenaux

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GLIOCA SARGONNAI
SILVER STEEL CLAD IN SILK


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Don't look for your place in life. You'll never find it. Instead? Make your own.

VITAL INFORMATION


CURRENT ALIAS... Glioca Sargonnai

RACE & CLAN... Elezen, Wildwood

GENDER... Female

AGE... 228. Appears 28.

NAMEDAY... 22nd Sun of the 4th Umbral Moon, 1350 S.A.E.

ORIENTATION... Pansexual

MARITAL STATUS... Bonded, Semi-Open

OTHER STATISTICS


NATIONALITY... Gridanian/Ul'dah.

FAMILY... Sarrasin (Maiden), Sargonnai (Wed)

RESIDENCE... Ul'dah, Phoenix Estate

OCCUPATION... Artisan, Businesswoman

PATRON DEITY... Nymeia, the Spinner

HEIGHT & WEIGHT... 6 fulms, 5 ilms. 215 ponze.

ALIGNMENT... Chaotic Neutral.


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[edit]
Life is grey. The more experienced a person is, the deeper they go into life, the less black and white it is. And that incredibly interesting shade of grey gets to be played. But within that shade, there are infinite varieties. The black is the bad guy, white is the good guy. But we all know the true parameters of life lie in between those two.

GENERAL INFORMATION

Glioca Sargonnai (Pronounciation: glee-o-kuh sar-go-nigh) is a Wildwood Elezen who originally hails from Gridania, but who has traveled across much of the world. She has held a number of occupations in her considerably long life, and current resides in Ul'dahn territory in the Goblet, where she and her husband run the Rising Phoenix Free Company, a mercenary guild that is slowly gaining traction. Aside from her position as leader of the company, she is the business mind and often the labor behind Black Phoenix Oddities, the shop which is the front for their company, and their off-again on-again primary source of income. When not serving in either of these two capacities, she spends much of her time training her mental and physical attributes, and only recently has she begun once again delving into the deeper world of alchemical cooking, a passion of hers.

APPEARANCE

Standing at six fulms and five ilms tall, Glioca is tall for a woman, even an Elezen, a scant two ilms shorter than her husband, A'rklonn. Her hair is now naturally white, and is kept short-to-medium length, either pulled back into a ponytail, or cut into a simple bob that's pinned back away from her face in a silver barrette. Her eyes are a stormy shade of gray, and she bears a single scar upon her face, stretching up over her left eye, and down to the middle of her cheek. The frame of her body is a mixture of the supple curve of a well built woman, hard muscle from many hours training, and the overall complexion and health of her exemplary diet, given her enjoyment of cooking. Her forehead is marked with six symmetrical dots; pale white marks against her skin, and whatever they once represented, she no longer speaks of their meaning now. She appears mature, but not aged, looking to be in her late twenties to early thirties, if one counted her age as they would that of a Hyur. This youthful appearance is somewhat superficial, as the woman has easily seen more than the usual years of an Elezen of age, a lifespan is attributed to the unique aetheric condition that affects her, as well as the ability commonly known as the Echo.

PERSONALITY

Intelligent. Friendly. Inquisitive. Grim. All of these words have been used to describe Glioca at one point or another. A woman who, in her youth was a quiet and studious intellectual, events in her life have given her a more serious and distanced outlook on life. She's very open-minded and eager to learn anything and everything she can, whether it be about people, magic, combat; she's very much a sponge, waiting to absorb whatever knowledge she's immersed in. Despite her perceived melancholy, most would find her easily approachable and more than willing to talk, particularly when the topic is scholarly or magical in nature. She has a deep wanderlust that causes her to spend a great deal of her time either wandering the wide roads of the Goblet, the deep paths of the Shroud, the cluttered streets of Ishgard, or the wide open spaces of Dravania: if there are sights or people to be found, Glioca will be there eventually.
A lifetime littered with loss and sorrow has changed her personality over the years, from sweet and somewhat innocent to more worldly and more wary. She's somewhere in the middle of the scales, coasting through life in neutral, as it were. Some things about her have changed: she developed a temper that was never there before, and a zest for fighting and conflict. But some things never change: she'll always be a healer at heart no matter how many blades she picks up, she's still got a sharp mind and a quick wit, a charming manner when so inclined, and easily able to keep pace in intelligent conversation. She's got a good business sense, but a greater mind for magic and combat, with a single minded focus on learning and taking in knowledge that's so driven it could almost be a religion for her. Very little can rouse her to burning anger, but what manages it finds her a completely different woman, devoid of compassion and mercy. The one truly consistent side of her is her personal set of values, which she holds to be a kind of law in her life. It's not that hard to glean when one interacts with her. She's not a hero by any stretch of the imagination, but those who cross the lines she's draws are quick to see just how dark and destructive she can become.


L I K E S

Wandering the Shroud. She has a deep and abiding love of nature, despite her enjoyment of technology, and adores the time she spends wandering the deep and twisting paths of the Twelveswood.
Inclement weather. Thunder, lightning, rain, tornado, blizzard, anything considered harsh weather is something she's fond of. She'd stand in the middle of a lightning strike, if A'rklonn would let her.
Night time. Her favorite time of day is the deep hours of dusk and the late evening. The darker it is outside, the better to see the moon and stars, the happier she is.
Herbs. While it isn't always seen, Glioca enjoys the use of herbal cigarettes, and a pipe of sweet leaves that she smokes, intermingled with cloves. This is one of the pervasive scents that hangs around her.

D I S L I K E S

Dishonesty. The fastest way to raise her ire is to be openly dishonest with her. She prefers honesty, even if painful, because it's a primary component of respect, and she expects what she gives to be shown in return.
Laziness. Even when relaxing, Glioca spends all of her time focused on a purpose, regardless of what that purpose might be. Because of this, she's found a growing dislike of lazy or shiftless individuals.
Indecision. She hates indecision, even in herself, and grows easily frustrated or angry with indecisive people or people who can't openly reach a decision, regardless of what that decision is about. She's not above coercing someone into a decision, if only so that they make one.
Politics. She's never been very politically minded as she tends to view doing what's best for a people and politics as wholly separate things. She has a deep dislike of Garleans, the Monetarist faction, and some Ishgardian politics because of this set of beliefs.

H O B B I E S

The Arts. Singing, dancing, performing with an instrument, or writing or composing poetry or melodies, she's got a little talent with a number of things, and enjoys flexing her skills in all of them. She also quite enjoys observing the performances of others.
Magical Research. She considers herself a scholarly individual, and works at magical theory and magical development, trying to push the boundaries of what is capable with each magicform that she adds to her assortment of skills.
Crafting. Regardless of what she's making, Glioca very much likes to get her hands dirty and occupy her hours with creating things. Stitching, cooking, hammering metal for hours, complex machinery; she loves devoting her time to her craft.
Science. Hand in hand with her crafting, she's got a fair bit of scientific knowledge, genetic and otherwise, under her belt, and won't hesitate to use it to help others if she can. Goes hand in hand with her medical know-how.

UNIQUE ABILITIES

Glioca has a sensitivity to particularly strong aether, having experimented in her youth with aetheric flows and energies. During the course of these experiments, she reinforced her body with pinpoint aetheric bolstering, which created a unique condition and affect within her. As such, it is moderated with an armlet that was forged by a collective force of Mages some years ago at the behest of her father. The armlet she wears serves a dual purpose, both to keep her aether in check within her body, and to prevent her from overextending her physical form, which is limited in how much aether it can handle at any one time. Once the armlet she wears is removed, she has a span of roughly five minutes before her body begins to deteriorate, and aether sickness begins to take its toll on her. This aether sickness is a very extreme case and leads to a very quick decline within a minute after her "time" with the armlet off runs out, and can and likely will result in her inevitable death, typically within no more than twenty minutes as her body fully degrades. The amount of time she can exist without the armlet is cumulative, and she has five minutes in any given day in which she can go without the armlet. This makes it very impractical for drawn out combat, and is much more of a 'last ditch' type of effect. As such, she hesitates to often utilize it for more than quick displays for others, or without using a very toned down version by adjusting her armlet's output, rather than outright removing it.


AETHERIC CYCLE

Glioca's body is under a constant aetheric cycle. This cycle means that she regenerates and heals at a much faster rate than most other individuals. This also prevents her from aging in any normal fashion, as her cells continually rejuvenate themselves. She can be scarred, if a wound is inflicted with particularly nasty magical means, or if she has lost her armlet as her aether leaks during these periods, rather than remaining constant in her body to keep her regenerating. It's presently unknown if she can be killed outright, or if the aether in her body would simply reform her again at a later time.

AETHERIC DAMPENING

Those who have a strong aether sense may be able to detect the abundance in Glioca. Given the amount of raw aether that flows through her body, she's unable to control it to the fine degree she's used to without assistance. Because of this, she wears an armlet made of a metal and crystalline substance that is worn on the right side of her body. This armlet draws aether out of her body in a continual stream, creating a conduit for the excess she generates to flow through, to leave the aether inside her more manageable.

AETHERIC CHANNELING

When it comes to channeling aether, she has an easier time than some do, because of the way it's a constant in her body, instead of shifting and flowing as it usually should. Interestingly enough, Glioca doesn't have an endless pool of aetheric power to draw from when using magic, as it's a different direction than her aether usually takes. The aether required to fuel her body and regenerate is a rather large amount, and this limits the amount she can devote to her spell casting. Her pool would be considered large in comparison to some, but decidedly not limitless.

ECHO

The Echo is an ability that some rare individuals possess. Those that have been 'gifted' have the ability to resonate with other people's souls. This permits them to see their past, albeit not able to interfere or change it, as well as being able to speak every language in the world. As a side effect, the Echo also seems to prevent it's user from being tempered by Primals. Interestingly, Glioca's Echo came to light some 200 years ago, when she was still quite young. This led to a lot of misunderstandings, headaches, and a worsening of her aetheric condition for a number of years. Her husband assisted her with the use, and she can now willingly keep herself out of the memories of others. When the Calamity came, she, like many others, began getting the visions of meteors falling from a burning sky. It is thought that the Echo is in part responsible for the changes that later occurred to her. Disclaimer: This power is never used without explicit player permission in role-play. ***

EIDETIC MEMORY

Eidetic memory is the ability to recall visual information, such as pages from books and other visual sources, in great detail after only brief exposure to it. In Glioca, this trait developed in early childhood, and was nurtured by her parents and grandparents to allow her to more readily retain information from whatever source she might learn from. The ability was nurtured very early on, and is one of the reasons that Glioca is multi-talented, especially in the field of magic, where much of her study into Thaumaturgy and Arcanima relied on her ability to first memorize theory and calculations, and opposed to the expression strictly of aether itself, as with Conjury. Further, Glioca has a secondary trait that rarely presents itself in those with Eidetic Memory, and that is that she is Photo-reflexive. She often uses these two abilities in conjunction to attempt to learn as much as possible as quickly as possible, though she is sometimes (often) hampered by her own bodies abilities, and the aetheric condition which she is under.

PHOTO-REFLEXIVE MEMORY

Photo-reflexiveness is the pinnacle of the rare genetic trait found in those with an eidetic memory. The ability to become physically attuned to the movements of others simply by witnessing them, gaining their expertise and experience through mere moments or less depending on how comfortable one is with their trait. Once seen or heard, the user is now permanently filled with the knowledge, and their body adapts to be able to perform it to the best of its ability. Training is required for the body to meet the challenges presented by the knowledge taken in, and obviously, some things can’t be mimicked based on the limitations of the body. This ability also functions as highly accelerated learning, as the user can do whatever they wish with their new knowledge - even building upon what they've witnessed, not limited to simply mirroring what has been observed.

The limitation, of course, is provided that the user's body can actually physically perform the movements it is now educated in doing. Witnessing someone running at extreme speeds does not make them just as speedy... nor does witnessing someone juggle cinderblocks mean that they can even lift one. While this means she wouldn’t be able to mimic a quadruped’s combat movement, for example, she will memorize it and if reasonably skilled in that area - might draw inspiration using it as a basis. This also extends to audial perceptions as well, giving her the ability to perfectly mimic sounds and voices to the best of her physical capability.


BUSINESS VENTURES

Glioca and her husband A'rklonn started a small business out of the front of their home in the Goblet, where they might ask for gil, or for rather unique forms of payment, depending on the good purchased. Black Phoenix Oddities is not the only work that the pair do, however, and Glioca is currently the head of the Rising Phoenix Free Company, a mercenary guild that operates out of Ul'dah, but technically under the banner of the Maelstrom. They work collectively within all four major city-states (Gridania, Limsa Lominsa, Ul'dah and Ishgard), and have appropriate permissions and paperwork required for each group. This gives their collective company a sense of autonomy within city-state boundaries, as they can technically operate just above the law, so long as they cooperate with each city's primary source of law enforcement. She also holds an enlisted officers position within the Maelstrom itself.

BLACK PHOENIX ODDITIES

Goods... Glioca offers a number of unique products, primarily of her own design, at the shop. These can include things like makeup and cosmetics, but more commonly range to things like philters, draughts, and elixirs. She also sells confectionery treats, plush creations, and a variety of other things, but the real pride of the shop is their other range of more unique items, tomes, and other miscellany goods. Glioca keeps a trove of commonly created potions and requested items, both infused with aether, and not, readily available for purchase.
Services... While much of what is seen on the shelves of the store are all that's offered, the duo are capable of obtaining a great number of things, and their skill with artistry means they're capable of creating unique items that an individual might need. Everything from jewelry to rare texts and even discreetly obtained Allag items. Much of what they create in this way is obtained by commission, usually for those that the pair find interesting. The most interesting thing that they offer, outside of the shop, is a service that's in high demand, but low supply: revenge. The pair will take revenge for those who are unable, for a certain price, regardless of the fashion of revenge that is requested, usually delivering equal suffering upon an individual, however, the exact terms is dependent on their client. This type of service is offered on a person by person basis, and is contingent on the OOC approval of all parties involved (the asker, and the intended target).
Contact... Feel free to approach me for RP relating to Black Phoenix Oddities or to NPC / handwave the more common purchases, whichever is more convenient for you. If you choose the NPC / handwave route, note that the (NPC) employee overseeing most day-to-day business affairs, consults, and sales in the boutique is a Wildwood Elezen woman by the name of Melisine Sorel.

OTHER

Rising Phoenix... The Free Company currently operates in a very extensive base in the Goblet in Ul'dah. With discreet builders who were paid well, they carved a larger base into the mountain beside their home. They have the ability to self-sustain for an extended period of several months if under seige, and have a number of workshops and laboratories under the stone of Thanalan. This information however, is a very closely guarded secret, and none within the company would divulge said secret. The workers wouldn't be likely to do so either.
Services... The mercenary company will take on any number of different jobs, from finding rare components, escort and bodyguard services, and though discreetly done, the very nasty business of assassination, if so requested. The members have a range of skills, and are willing to undertake any number of jobs upon request. Payment is always expected in advance for certain jobs, but the group will rarely turn down a job. They will not, however, meddle in local government politics, and have a strict policy against doing anything that would upset the very delicate balance in the City-States, as it would be considered bad business all the way around.
Contact... To contact anyone in the Free Company for a job, it is suggested to go through Glioca or A'rklonn Sargonnai, as they are the ones who openly charge the mercenaries in the company with their tasks. Similarly, if an individual was interested in joining, Glioca Sargonnai would be the one to contact.


COMBAT & WEAPONRY

A woman who prefers to split her focus between a variety of combat styles, and who has a great deal of experience to draw from, she spends a hefty portion of time honing her body physically, but also her mind. Much of her strength comes from the raw muscle she has built, but she supplements herself heavily with her magic to further reinforce her body and increase her capabilities. When pushed, she can be quite the terrifying combatant. Her husband claims rightly that she is the strongest between the two of them in terms of physical capabilities, and freely brags about some of her past feats, such as punching through a mechanical construct which could rival the Vanguards of the Garlean Empire. While she's very well rounded in terms of abilities and proficiency, she's also not mastered any one thing, except maybe eldritch Conjury, and by extension deeper forms of the magic thereof, picked up in her self-study.
OOC Note: When it comes to unavoidable combat RP, I'm willing to go with either Dice, or Freeform, depending on what's decided on by those of us fighting. Because of the inherent strength of the character due to her aetheric condition, she actually avoids combat as frequently as possible, preferring intimidation to outright conflict, or quick disabling as opposed to dealing heavy damage. Scarring and beating her extremely is plausible and acceptable, however death requires permission if it seems as though it's headed that way, and so long as it doesn't conflict with any OOC plans I may have made, she can be temporarily killed, though don't expect it to be lasting, given her aetheric condition and other fail safes she has in place. Please feel free to shoot me a /tell at any time during a RP if you have questions: communication is the most important thing in conflict driven RP.

MAGICAL TECHNIQUES

Rather than considering herself a 'mage' of a specific type, Glioca likes to think of herself as simply a 'Magus', and extends her study of magic into all fields, constantly seeking ways to multi-cast, or utilize a variety of spells together in ways which are outside the conventional method of thinking. She has been practicing magic for a long time, since longer than she took up physical combat, in fact, and works tirelessly to combine the two. Her eventual goal is a unified magical theory which brings all forms of spellcasting under a unique and singular umbrella.
Glioca possesses some skill with each of the unique forms of magic: Arcane Summoning (Arcanima), Astromancy, Bardic, Black (Thaumaturgy), Dark, and White (Conjury). Her eidetic memory aids her greatly in the practical use of Arcanima for strategy and summoning her aether into physical form. Her manipulation of Astromancy is a much newer skill, as astronomy was always her core focus, the woman choosing to read fate rather than manipulate it. She practices an older form of Thaumaturgy, taught to her by her husband, A'rklonn, and in truth, at times her Arcanima, Conjury, and Thaumaturgy are nigh indistinguishable. There are some noticeable differences, however, in the way she utilizes each type of magic. Because of the cross-over between the respective skills, she is that much closer to unifying her magic into a singular form, which she refers to as All-Magic.
A past history with astronomy as a practice before she discovered astromancy, Glioca has some limited, but growing skill with the Sharlayan practice, as it has been offered in Ishgard, and within the tomes she has taken to studying. She tends to be less accepting of 'fate' as a blanket term, and instead refers to each draw of the cards as choosing one more step on the great road that must be walked. She is not as capable with bardic magic as she is with some, though like with astromancy, her skill expands as time goes on, as she wants to add the unique chants and spell-songs to her skill set.
If you had to clarify Glioca's singular strongest independent magic, it would be the art of Conjury, which mingles in many ways with Thaumaturgy as she practices it. She is adept with Ice and Lightning, and far less so with Fire, finding the element difficult and often painful to manipulate. She has taken to the darker magics of Thaumaturgy with great ease, and approaches the darker arts with what she feels to be appropriate reverence and caution. This does not, however, extend to her use of dark magic, the kind that uses the finely honed rage that bubbles just under the surface beneath her usually calm exterior. She has a deep well of inner darkness to draw on, and this is most apparent when she is practicing dark magic. She has spent more and more time working with her husband on void magic, leaning to treat the void as another singular source of magic, rather than the forbidden and negative connotations it currently has. This research is, of course, mostly private, and she keeps her dabbling with the void very restricted after the incident that happened to her atop the Crystal Tower, before it was closed off from access.
Glioca has been a Conjurer since her youth, and after arriving back in Gridania for the first time since before the Calamity, she ended up seeking out the Conjurer's guild. Years of prior study gave her a keen edge, though she was somewhat surprised to see how much the magic had changed since she first began practicing the art. She has since learned how to utilize conjury in ways that many wouldn't expect, hyper-reinforcing her body, an act that provided a greatly boosted endurance and agility. Coupled with her already keen mind, this has given her a leg up, as it were, into the art and indeed, its long history. Many of her notes on Conjury, and indeed White Magic, come from the depths of Amdapor, and she works to uncover the lost White Magics practiced there, and similarly, those practiced by the Allag. Her study is slow, as is her study into All-Magic, but she makes steady, if inching progress, when it is her focus.


FIGHTING STYLES

While not a combat master by any stretch of the imagination, Glioca does have some at least cursory skill with a number of weapons and fighting techniques. She has trained over the years with a number of different mentors and masters all across the world. As such, she has an array of skills that can at times seem unique or foreign to Eorzeans. She fights in a very dramatic way, primarily because that's the way she was taught, but also because she likes showmanship. She will not however, hesitate to fight dirty when fighting anyone. Her skills, of course, vary based on how long she has spent with each of them.
Her skill with the bow is one that never truly developed past the basic skills required to draw a bow and hit a target a distance away. Unfortunately, her strength often gets the better of her and this leaves her with more snapped bowstrings than it does arrows in their targets. She has never met a mentor with the patience enough to teach her, nor has she found an individual who would suggest to her the use of a composite bow so that she might better utilize her strength without wrecking her bow. Somewhere, in the basement of her home in the Goblet, there is a pile of bows that have been snapped in two when her patience went with them.
She is familiar with several bladed weapons, and has some skill in the use of daggers, long swords, short swords, great swords, and additionally, axes. Her skill with daggers is still quite sub-optimal, as utilizing two blades has never been one of her better skills. She typically prefers to fight with a single blade, rather than two, and this puts her at a disadvantage with the smaller weapons. The lack of range is never the problem so much as the speed she would need to utilize in order to use the weapons to their greatest effectiveness. When it comes to axes, her lack of speed is precisely what she needs, and while her movements aren't exceptionally swift with axes, the raw power she puts behind her strikes more than makes up for it.
Long swords are where she excels in terms of bladed weaponry, having spent more time working with those than she has short swords or great swords. She is capable of utilizing either of the two, but again, those aren't her preference. When she was still Meallaire, she spent some time in the Gladiator's guild, training with the sword and the shield. She eventually sought out the training of a Free Paladin, though that isn't how she would prefer to spend her time fighting. While her skill with a sword is passable and she wouldn't hesitate to take someone on with a blade, her skill with a sword is still inferior to that of her husband, who has much more extensive training with swords of all styles. She has gained a greater degree of skill as time has passed, even to the point where she'd temporarily hung up her staff in lieu of utilizing a sword and shield.
She has some skill with polearms, though much of her training came from a few brief years working with Lancers in Gridania many years ago. She could never be a lancer in truth, and while she could dress the part and has learned the skill of jumping, she'll never be a dragoon, not without a serious mentor who is willing to teach her their fighting techniques. Even still, she doubts she would be capable of focusing herself into the discipline that is required for the fighting style. Thanks to her time in Othard, she has some skill with ninjutsu, though many of her skills are very rusty, and not precisely what one would consider 'adept'. She's currently attempting to relearn the skills she once had, but as with every other field of study, it goes slowly because of the amount of time she would require to dedicate to it in order to achieve true mastery.
Still, if you had to pick one type of combat that Glioca truly excels at, it would be hand-to-hand. She knows a number of martial fighting styles, both styles that would be familiar as far as Doma, and as near as Ul'dah. Her movements are precise but incredibly strong, and this is probably the most dangerous method of fighting one could engage her in. She considers using a blade as imposing a handicap on herself, and rarely puts her blade away for this very reason. She knows an array of fighting techniques that range from battlefield control to disabling and killing techniques. One of the most dangerous abilities she has learned is a technique to reinforces her strikes with her own aether to use them to counteract a persons ability to channel aether, either from outside, or through their body. This effectively cuts mages off at the knees, and in someone else who utilizes chakra or chi, such as a monk, or a practicioner of ninjutsu, it cuts off their ability to channel these skills as well. She is limited, however, as it requires these strikes to land very precisely in order for them to be effective.


OTHER SKILLS

She has a number of other skills that, while applicable for combat, are less frequently used by her. First and foremost among those is her skill with machinery. If it clinks, clanks, makes noise, or can somehow be used in machinery, Glioca can use it. She actually adores technology and uses it as liberally as possible, both in her day-to-day life, and in other cases. She often seizes and re-purposes Garlean technology for her own uses. She created a magitek guardian for the shop, a small Ultima weapon statue that fires off a condensed aetheric quad-Fire III if triggered. She's currently working on a smaller sized bullet for the weapon, so there's less of a chance for damage to the shop, as opposed to just hitting the intruder. It's a work in progress. What is not a work in progress, however, is the small Allag node that she re-purposed into housing a mammet core, which serves as an artificial intelligence companion when she's working in her laboratory. This node keeps most of her notes for her, and otherwise behaves exactly as one might expect a mammet to. A major pain in the ass.
When it comes to stealth, Glioca isn't much of a stealthy individual, though she does have more skill than one would consider her to have. She tends to blend into her environment more than she does going unseen. More of a hide-in-shadows than true stealth, she's working on improving her skill with this ability all the time, even if she is a bit slow (and generally bad) at it. Despite this, she's got some experience with sleight of hand, though a master would obviously be able to spot her failings a malm away.
One of the other skills that she fosters is actual medical knowledge, and not just the type that a spell can weave away. Having served as a battlefield medic with the Adders at one point in her life, and having been the only doctor for a time in her home in Othard, she has a good grasp of anatomy and physiology. She can do everything from set bones to birth children to triage on the battlefield, and has even performed reconstructive surgery coupled with her conjury. Her mastery over her own body is very adept with a combination of medical know-how and magical intuitiveness, and she utilizes both to great effect.


ARTISTRY & TRADESKILLS

Glioca's long life and certain life choices have given her a more practical eye for the things one might create and the craftsmanship, attention to detail, and quality that one might place upon their work. Rather than perfecting every combat skill, Glioca instead opted to pursue and perfect her skills in regards to the creation of items. She considers her strongest points to be botany or gardening, alchemy and cooking, but neglected no other craft in favor of another, instead preferring to dedicate herself to each one equally. In Eorzea, she sought out membership with each guild in order to maintain her level of capability, and indeed, improve upon techniques drawn from other places. She is a rather inventive person when she wants to be, and has created all manner of goods, including some rather interesting bedroom aids made by utilizing all of her skills. While unorthodox, she considers them a point of pride, as they stretch the limits of her skills.

ALCHEMICAL COOKING

Glioca has the most experience with cooking. She tends to cook with an elegant flourish, and favors candies and cakes, but she can make just about anything, ranging from traditional Eorzean dishes to the more unique cuisine of Othard, and indeed, lands far beyond. But take away her fancy pots and pans, and she's just as happy cooking over an open fire with a simple metal pot and fresh spices. She's more of a personal fondness for savory rather than sweet, and sells a number of her wares at Black Phoenix Oddities, the store she runs with A'rklonn. She did undergo training at the Bismark, to learn how to appropriately and adequately prepare traditional Eorzean cuisine as cooking can often change over the years, and she spent a great deal of time out of Aldenard. Her specialties are small chocolate candies, filled with cream and fruit, a sort of cordial cherry type dish, which she makes with a number of both sweet and sour fruits. This has more recently expanded to include Ishgardian cuisine as she spends more time in the area, and even some rare Dravanian style dishes, when she can locate appropriate sources for the information.
To go along with her skill at cooking, Glioca spends a great deal of time pushing the envelope with recipes in Alchemy that would probably make people raise an eyebrow, blink, or do a little bit of both. She experiments, creating things like poison and "love potions" with equal ease. She crafts natural and magically based philters, draughts, and elixirs, all of which she offers for purchase. She also creates experimental potions and drafts, including ones that are used for transmutation of an object into another substance, and more notably, a potion which, taken daily, helps prevent conception. One of the ways that she utilizes her alchemical cooking is in taking the sting, as it were, out of some of the more nasty tasting potions. She has also used these methods to make unique treats, such as delicate spun chocolate creations, and frozen sweet cream made into tiny dots of flavor which melt together to become a rather delicious whole.
Probably Glioca's greatest hobby, the cultivation of plants and new subspecies of flora is one of the things that the woman prides herself on. Through careful study and experimentation, she has begun growing plants that are often not found in Eorzea proper, typically for personal use and never shared with others except in the form of an ingredient used in one of her many concoctions or tinctures, or as part of an herbal tea. She keeps a number of small gardens at her home in the Goblet, and when she isn't reading or training, she can be found speaking to and tending these plants in the underground complex of her Free Company home.
A very casual fisher, Glioca's favorite spot in somewhere deep in the Twelveswood, nothing but a lot of quiet around her, and her fishing pole in hand, watching the water. She could easily spend hours this way, but sadly, doesn't get to fish as much as she'd like. She doesn't trophy fish, however, instead preferring that anything she catch be used for a meal, for alchemy, or some other craft. This usually results in her only spending sporadic bursts fishing, depending on what she is creating and what that thing requires.

METALWORKING

Pounding on a sheet of metal is easy when you've got a lot of strength, and that's definitely something that Glioca has in spades. She maintains all of her own armor; a suit of silver half-mail created with a mixture of weaving, smithing, metallurgy, alchemy, goldsmithing and leatherworking. This unique combination allowed her to create an alloyed metal that is light as leather and flexible like cloth, while still affording her the protection of a full suit of armor. This gives her the flexibility to utilize her unique combat styles, as well as the necessary protection to still take the brunt of the damage she does. She rarely takes on commissions for others, as she doesn't feel her armorsmithing to be one of her best skills on it's own, but she does, as with everything else, try her hand at furniture that utilizes the strong plates, rings, rivets and other components that armorsmithing is well known for.
She has a fair hand at blacksmithing, with long hours spent in study to make the most of her skill with the craft. She utilizes her knowledge of magic to carve runes and symbols along the weapons she creates, allowing them to be used, with some infusion of crystal somewhere into the weaponry, to be used as a magic focus. This is part of her experimentation in cross-combination magic, and she uses her sword as a singular focus when casting just about anything. She utilizes blacksmithing in conjunction with her carpentry to create weapons that are both elegant and functional, enjoying the decorations she can add that makes each individual item she crafts unique. She's not a bad hand with anything else you could make with the smithing craft, and utilizes it to create the small components she uses in her magitek work, as well. She's currently working on a gunblade based on a Garlean prototype. This project is still in the works.
Goldsmithing requires a fine hand and touch that while Glioca has it, she prefers mixing metals into unique alloys for the craft more than she does crafting the actual pieces of jewelry themselves. That said, she can make a ring as intricate as anything one might have seen - but she'll probably never call it her favorite craft. She's much more fond of using her skill to make links and rings for armorsmithing work. As far as gathering metal, she tends to leave that to her husband, though she can mine, and does mine when the situation calls for it. Regardless, she prefers to leave the largest orders of heavy metals to him, as he has a greater talent with finding the best nodes to tap. Otherwise, she prefers to go through Amajina & Sons Mining Company.

PRACTICAL SKILLS

Her skill with botany has given Glioca a good eye for what types of wood would be best with what project. Her time in Othard helped in sparking her interest, as she spent a good deal of time working with her hands. She could build a house for someone, given time and materials, starting with the frame, and ending with the furniture. She enjoys the craft of working a log or piece of timber into a work of art, whether that's a decorative carving, or a weapon to be used by an archer or lancer. She tends all of her own needs in terms of weaponry, using her skill at carpentry to supplement and augment her skill at blacksmithing where necessary.
Nothing nurtures weaving quite like the need to make clothing for day to day use. Glioca's specialization in weaving comes not from an intricate pattern or decorative clothing, but from her skill at crafting practical things - pillows, and most especially plush dolls. She's made a number of plush dolls over the years, including a dancing cactaur ballerina powered by a special wind cluster. She put in her time at the weaver's guild, and can craft just about anything you want from her, but she finds the most joy in dolls and the other types of things she creates, rather than just clothing, intricate or not. She does enjoy weaving for the sake of it's own craft.
Glioca honed her leatherworking to accompany her weaving, knowing that working leather was a practical skill to nurture as the two often go hand in hand, especially when a piece requires both finely worked leather and well-woven cloth. Just as with weaving, she spent time working with Fen-Yll, learning patterns and practical knowledge. She's developed a few patterns on her own, mostly for styles of gloves that are easily used by combatants who want a lighter armor that allows the free use of magic.

HISTORY

Glioca is a very private individual, and while she is likely to explain bits and pieces of her history, no one individual should expect to get all of the details out of her until they're very close. Some details she'll share freely, such as her time spent in Othard years ago, her parents and lineage, and snippets of her life since she returned to Eorzea. All of the details here are expected to be kept OOC unless an individual is given the information by Glioca personally.

EARLIEST YEARS

Early Life
Glioca Sargonnai was born Meallaire Sarrasin, to a couple in the Black Shroud. She led what some would call an average childhood, learning and studying under the tutelage of her parents and family. She spent her youth wandering the deep paths of the Shroud, conversing with the Elementals and wildlife, and growing as most children do: quickly. When she was barely half a decade old, she lost her mother, Selaine, to a wasting sickness whose origin is still unknown. After the loss of her mother, Meallaire began focusing herself into Conjury, with the intention of making sure that should sickness every to threaten to take her father, Jeulerand, from her, she would be able to heal him.

What should have been study to better herself and aid others instead became a form of obsession in the young woman, devoting all of herself to the study of conjury, how it affected the body, and more importantly, to the body itself, and how it could be advanced and manipulated with the healing magic. Despite her single-minded obsession with conjury as a way to save a life, she did learn how to heal not only the body, but the mind, and the world around her; her magic a way to support the growth of plants, rather than just people. While her studies never led her to find a way to cure the disease that afflicted her mother, it led her down other paths. She turned her focus of studies toward alchemy and arcanima, intending to blend the two magics, if at all possible, with the natural and unnatural components of alchemy, into a method to cure any disease.

Unfortunately, much as often happens when someone tries to blend two magics, she created a volatile reaction that left her with an overabundance of aether, turning her body into a conduit without a way to slow down the amount of aether that she generates and draws in, or to moderate the amount of aether she expelled when she used any kind of force. The result was a monstrous strength that was dangerous, both to her and to those around her. Her father, desperate to pull her mind from her quest into magic, and to find a way to help his daughter control her new-found strength, traveled from Gridania to Ul’dah, to seek assistance from the goldsmiths and those skilled in the art of thaumaturgy, hoping that they might fashion an item to control the aether generated by her, and purpose it in a way that it would no longer make her own body beyond her control.

Her father returned with an armlet with a glowing symbol on the side, and a warning: that artifact was designed with great care, and should it ever be lost, a second would be impossible to create. For a brief time, she turned herself away from conjury as she struggled to get her strength under control, her body slowly adjusting, and the very young woman herself adjusting to the changes necessary to reign herself in. While her tale should have grown happier at this point, instead, her father was lost to a skirmish with Ala Mhigo in the Twelveswood. Meallaire was devastated by the loss of her father, and packed up her meager belongings and what small fortune they’d amassed from the alchemical potions she had sold, and departed Gridania. She ended up in Othard. She was barely an adult, just past her 19th summer.

STRIKING OUT

Across the Sea
Meallaire’s arrival in Othard was fairly uneventful. The woman traded and bartered her services as an alchemist for a place to stay in a small village, eventually ending up using her strength to help provide for the village by tending to heavy work, her life of conjury and magic traded for the rough working of the land. As she had with conjury, she ended up devoting herself to the study of the local culture. Within a few short years, she’d grown fluent with the language and as familiar with the culture as if she’d been born to it. Her acceptance within the village was a turning point in her life, allowing her to put the pain of the loss of her parents behind her.

She eventually shifted her focus solely from carpentry and building, to swordplay and defense of the village. She also picked up a number of martial arts from those she could find willing to teach her. To anyone who asked, she was as much a citizen of Doma as anyone else in the village, helping it run, living with them, rather than simply among them. Another less spoken-of occupation while in Doma was her time spent as a courtesan. She mentions this only rarely. While she’d become close to the other individuals in the village, she’d become particularly close to another elezen male by the name of Vandor, who she met during the course of her profession. Vandor was a traveler from another part of the world, just like she was, and the two had a great deal in common. They had a fairly long courtship, lasting seven years, and eventually the two wed according to Doman customs.

Life continued as usual for the pair of them, with Vandor helping Meallaire to better her sword skills, and the pair of them working to make a life and home together in Doma. The next ten years were spent in a kind of drifting peace, the village safe, their relationship happy, and life was as good as anyone could imagine it to be. Time trickled by for them, the years passing gradually, during which time Meallaire became pregnant with her first son, Valistaux. The more that time passed however, Meallaire and Vandor realized that while Vandor had gotten older, the passage of time showing in his face and hair and the way he carried himself, Meallaire was stuck in time, held up by the aether that kept her body regenerating.

Experimentation started, with the woman trying to exhaust everything she knew from her past in restoring her husband, slowing the aging process and tending to the life they'd built as best as she could. Eventually, the strain became too much, and she collapsed. After a year sick, and all of the methods at her disposal exhausted, they had the talk they'd dreaded: leaving the home they'd known and built together, to go back to Eorzea, or seek help in Sharlayan. Knowing that if she didn’t want to outlive her husband they would need some kind of help, they regretfully packed their belongings, and for the second time in her life, Meallaire headed across the sea: back to Aldenard, to Eorzea. She'd arrived at 19, and when she departed, she was just over a hundred summers come and gone. Their son decided to stay in Othard, with the woman he'd taken as his wife, Esirelle.

CALAMITY COMES

Home Again
The return home brought with it a kind of bittersweet reunion, with Meallaire showing Vandor the graves of her parents, her childhood home, and the two seeking, desperately, for a way to fix the problem growing between them, their disparity in age. Taking back up the paths of conjury and alchemy, she began experimenting and working with manipulating the body, supplementing her work with arcanima. If she couldn’t prevent his aging, she’d simply undo what time wrought on him, and with her abundance of aether and healing magic, began to renew his body.

Months of study turned into years, which turned into decades, and before long, more than half a century had passed; her aging was stunted, but Vandor was approaching the end of his life. Despite their struggles, it seemed like her husband would die long before she did. By the grace of the Twelve, or maybe simply out of blind luck, her experiments finally came to fruition while Vandor was on his death bed. She’d discovered a way to revert his aging and restore his body back to a youthful state. It took almost a year before she managed to get him back on his feet, and his body restored, but finally, again, they stood side by side as husband and wife, young for who knows how long now, alive and ready to really live.

It was only after they finally settled back into routine, years passed to assure them that her husband wouldn’t suddenly revert back to an aged state and pass on her, that she became pregnant with her second and third children, twin boys who were named Aelden and Vaelen. During this time, she also chose the services of a retainer and butler for their house, a man by the name of Mikaelis. The danger passed, they settled into regular life in Gridania, and eventually joined the Order of the Twin Adder, lending their strength to Gridania against the ever elevating skirmishes in the Shroud. The twins were barely ten years old at the time. When the Garleans began pushing the borders of Eorzea, and subsequently the Shroud, Meallaire packed their belongings, and sent Mikaelis and a nanny by the name of Isauld to Ul’dah. She and Vandor opted to remain behind and defend what had become their homeland.

AND LIFE CHANGES

Making A New Life
At the fields of Carteneau Flats, the Alliance met the Empire head-on, with Meallaire and Vandor on the front lines. When Dalamud fell, and the forces of the respective armies scattered, the duo did very much the same. They quit the field, and rather than returning home to Gridania, they traveled to Ul’dah, to rejoin their sons. They changed their names that day, Meallaire becoming Glioca, and Vandor becoming A’rklonn. They took his family name, of Sargonnai, and worked to make a life in the City-State.

With a flood of refugees in the wake of the Calamity, Glioca opened a small shop in Ul'dah, offering her services as a conjurer and barber-surgeon for those who had been injured by the Calamity. While her services were appreciated by some, they were viewed with suspicion by others. Why would an Elezen conjurer lend her aid to those that the citizens of Ul'dah turned a blind eye to? After her clinic was ransacked by Brass Blades, Glioca was forced to shut her doors, and began traveling further and further from Ul'dah.

Not long after this, she took up swordplay with the Gladiator's guild in Ul'dah, utilizing what she'd learned in Othard and with her husband, fighting under the moniker 'The Silver Dragon'. She often fought while masked, and donated any winnings she received to the refugees outside the gates, providing what food and medicine she could. A particularly nasty match left one man dead however, and Glioca ended up quitting the guild and laying down her arms and armor.

Following the death in the circle, and with ever-growing unrest in Ul'dah, Glioca, A'rklonn, and their third at the time, opted to move on to Gridania. While there, Glioca briefly sought out what remained of her family, getting back in touch with the last of her kin. She threw herself back into the Conjurer's guild, opting instead to heal rather than fight. Committed to a course, the trio never settled into Gridania proper, instead traveling around in the Twelveswood like nomads, until eventually ending up at the Oak Inn.

SINCE CHARACTER CREATION

Moving Forward
■ Glioca, A'rklonn, Emeraven and several other members of the family arrived at the Oak Inn just outside Gridania. They and family spent a little over two months living at the Inn. Eventually, the trio decided to move on and formed the Rising Phoenix Free Company, under the banner of the Maelstrom, serving as mercenaries for hire for whatever company so sought their services, but most importantly, establishing the Phoenix Estate within Ul'dahn territory, and eventually opening up Black Phoenix Oddities as a second legitimate front business to the company.
■ Glioca and A'rklonn had a split with the third in their relationship, Emeraven Stormrose, after the Miqo'te woman broke oaths and coupled with another, doing so in secret, and against the rules they all abided by. Glioca only later learned this was the cause of her sudden need to 'split' from the pair of them, and harbors a deep hatred for the woman. She speaks often of how if the Miqo'te wasn't so pathetic, she'd strike her down dead.
■ After dealing with the loss of Emeraven and all of the anger from the separation and her own abandoment, Glioca threw herself into unfamiliar combat training. A skirmish with an oversize Biast in Coerthas resulted in her glasses being ripped from her face and a long scar over her left eye, that thankfully hasn't hampered her vision yet.
■ A chance meeting at the Gold Saucer with Nai Ruahki led to one of the shop's first ordinary customers, with the Miqo'te woman's sweet tooth bringing her back to the shop. During this time, Glioca met Erimmont Chevalier and the two struck up deep conversation, eventually forging what would be a strong friendship.
■ Disturbances in Mor Dhona and Ishgard have led A'rklonn and Glioca to place their shop in the hands of their sons, in preparation for travel to the isolated nation as mercenary forces, taking up arms in the forward skirmishes as the Dravanian hordes begin to wage their war.
■ With the Gates of Ishgard tentatively open, Glioca, along with her husband, traveled to the far northern city. The situations of the people there prompted Glioca to finally lay down her healer's staff in favor of her sword and shield. She pledged herself as a Free Paladin publicly, though in other skirmishes she discards the shield in favor of spellcraft and imbuing her blade with magic; she refers to herself as a Mystic Knight.
■ On a brief return trip to Ul'dah, Glioca received a letter packaged with a journal, and the fragments of a broken shield that belonged to their adopted son, Siduris, along with the notice of his death. The death became one more in a long litany of loss for the woman, and she's thrown herself back into the skirmishes with the Dravanian Horde with renewed fervor.

Relationships

RELATIONSHIP STATUS LEGEND
Family Romantic Platonic Physical Friend Acquaintance $ Business Deceased Positive Negative Neutral Unsure
FAMILY
A'rklonn Sargonnai, husband. ( ) - The Black Phoenix.
Glioca's Thoughts: "There are no words in any language to describe how I feel about him. It's.. magical."
While not her first love, A'rklonn is the love of Glioca's life, and the one person in all the worlds that she'd willingly walk into the Void for if something happened to him. Despite whatever other relationships they have had, Glioca and A'rklonn have a long and lasting bond that has carried them through trials, tribulations, and their children, with a fourth on the way. While she does not openly say so frequently, she both envies her husband for some of his life experiences, and admires him for his endurance and persistence despite all the ill that has happened to him during his similarly long life. She could think of no one else she would choose to spend her existence with.
Valistaux Sarrasin, son. ( ) - The Eldest Son.
Glioca's Thoughts: "He and his wife were always a handful. I miss him, sometimes, but I know he has his own life to lead."
Valistaux was the first son born to Meallaire and Vandor, and grew up in Doma. Much like his parents, he's used magical means to extend his lifespan, along with the woman he eventually married, Esirelle, a girl that Meallaire and Vandor adopted during their travels around Othard. The two have a single daughter, Charinelle. The pair are still alive, working somewhere in the underground in Othard, fighting with others with a like mind against the Garleans, resisting where they can.
Esirelle Sarrasin, daughter. ( ) - The Eldest Daughter.
Glioca's Thoughts: "I know she keeps my son in line. He's wrapped around her little finger."
Esirelle, is a duskwight girl that Meallaire and Vandor adopted while in Othard. She was young, and had ended up coming across the ocean as cargo in a slaver ship. The pair purchased the girl outright, and adopted her into their small family. She grew up alongside Valistaux, and no one was surprised when they eventually fell in love. The two have a single daughter, Charinelle. The pair are still alive, working somewhere in the underground in Othard, fighting with others with a like mind against the Garleans, resisting where they can.
Vaelen Sargonnai, son. ( ) - The Day without a Night.
Glioca's Thoughts: "I love my son, but he's hard-headed, and makes some very foolish decisions. So, essentially, he's young.."
One half of the twins born of Glioca and A'rklonn, Vaelen is the more impulsive of the two. There is no doubt that Glioca has a more open affection for Vaelen than Aelden, if only because of the time spent together in Vae's youth. The two regularly engage in physical training together, with Glioca passing on some of her sword techniques to Vae, and Vae constantly challenging and pushing her harder as she grows more and more proficient with physical combat with a weapon. With Vaelen comes his wife Arkhiss, a Duskwight woman who Glioca is fond of.
Aelden Sargonnai, son. ( ) - The Night without a Day.
Glioca's Thoughts: "He's the more quiet of the two boys. I've never gotten along with him quite as well as I do Vae."
The other half of the twins, Aelden is the more sedate and laid-back of the two boys. Glioca and Aelden are not as close, though they have similar hobbies and interests (the study of magic, especially). Glioca often sets Aelden to task at magical research and development of his own style of combat.
Anthya Sargonnai, daughter. ( ) - The Librarian.
Glioca's Thoughts: "I've never seen anyone read through the Ossuary so quickly. Or be so disappointed with its contents."
Glioca adores Anthya, the eldest of her adopted children. The affections between the two are often warm, sometimes teasing, sometimes competitive, but most often cooperative, especially in regards to scholarly pursuits. They share a love of books, tea, and continual expansion of knowledge.
Ellemeare Sargonnai, daughter. ( ) - Unexpected Child.
Glioca's Thoughts: "If you had told me the day I met her that I'd call her daughter one day, I likely would have called you a liar. Never have I been so happy to be proven wrong."
The most recent of her adopted children, and in fact, the last of them, Ellemeare is a girl that they met by circumstance, who has quickly become a treasured part of the family. Glioca and Elle are perhaps not as close as they could be, but the two share a great affection and warmth as Glioca tries to help get Elle used to their rather. . . unique family ideals.
Charinelle Sarrasin, granddaughter. ( ) - Shining Beacon.
Glioca's Thoughts: "I didn't expect her to come over from Othard. Her parents are failing, their lifespans nearing their ends. I will miss them all the more when they are gone, but she is here, and so they'll live on."
She's Glioca's youngest grandchild, and she doesn't have much experience with the young woman, the girl having just come over from Othard in the wake of the Garlean Empire toppling Doma, but she looks forward to growing to know her better..
DECEASED
Selaine Friont, mother. ( ) - Fallen Hearer.
Glioca's Thoughts: "I regret it. Not knowing her. Maybe that's why I tried to mother so many others who didn't have one of their own. I suppose I didn't want anyone else to feel what I felt, or go through what I went through."
Selaine passed away when Meallaire was barely five summers old. She felt the loss of the woman very acutely, and it was her death that ultimately drove the girl into practicing conjury. Without her death, the woman may not be where she is today.
Jeulerand Sarrasin, father. ( ) - Tasked Soldier.
Glioca's Thoughts: "There isn't a day that passes that I don't miss my papa. He tried so hard to bring me up alone."
Jeulerand did his best to care for his daughter after the loss of her mother. He was lost to skirmishes in the Twelveswood with Ala Mhigo when Meallaire was fifteen summers old. His loss was felt very deeply by the girl, and she fell into a depression for a number of years, before finally departing to Othard.
Cirenelle Friont, aunt. ( ) - Fair Noble.
Glioca's Thoughts: "Aunt Cirenelle was there after mother and father passed. I was lucky to have her, and saddened when she passed."
After Jeulerand passed away, Meallaire stayed with Cirenelle, who attempted to pull the girl from the deep depression that overtook her at his loss. She saw the girl off to Othard, and didn't see her again until Meallaire returned. By that time, the woman was on her death bed, and she passed not long after.
HIRED HELP
Vierdyn Faucaux, PC/servant. ( $ ) - Glioca's Falcon.
Glioca's Thoughts: "I definitely made a wise choice when I hired him on as my retainer. The extra benefits definitely don't hurt."
No one is quite sure where the male Duskwight came from, only that he's often either at her side, or lurking about the Phoenix Estate. He takes care of much of the day to day work that Mikaelis is too busy to attend. He's a very quiet individual, and also the solicitor employed for legal matters in the Free Company. He also tends the day to day bookwork for the shop run out of the front of the Manor.
Mikaelis, NPC/retainer. ( $ ) - One hell of a butler.
Glioca's Thoughts: "He definitely lives up to his promises. He's a valuable asset, and I trust him more than I do most normal people."
A man without a last name, Mikaelis isn't actually a Wildwood as he appears, but instead, a Voidsent contracted to Glioca and bound inside an Elezen body. The two made a bargain, and Mikaelis lost. He's now bound to follow her orders to the letter, and she's exercised this control by turning him into both a bodyguard for the Phoenix Estate, and her personal butler. It's unknown what type of Voidsent he is, and under his current contract, he can't be destroyed permanently, but instead is forced to return to her side after a number have days have passed, even if his current body is slain.
Isauld Sorel, NPC/retainer. ( $ ) - The Nanny.
Glioca's Thoughts: "She has been faithful for years. I'll be sorry when she inevitably goes."
The elder of the Sorel siblings, Isauld was first hired on as a nanny for Glioca, to care for her sons, Aelden and Vaelenn when the pair were younger. She's an older woman, soft spoken and gentle. She tends to various things for Glioca in the household now, primarily inventory for things like meals, and mostly spends her time reading.
Melisine Sorel, NPC/retainer. ( $ ) - Business Savvy.
Glioca's Thoughts: "She has an eye for business, and is a very hard worker. I quite enjoy having her in my employ."
The younger of the Sorel siblings, Melisine was hired on to help Glioca and A'rklonn in their shop in the Goblet. She mostly tends to the day to day sales, simple things that wouldn't warrant the attention of either Sargonnai, and most mundane purchases are handled through her.
NON-FAMILY
Erimmont Chevalier. ( ) - The Novelist.
Glioca's Thoughts: "I like Monty, I truly do. But there are some things I don't easily forgive, and we've grown distant besides..."
Glioca and Erimmont met through Nai Ruakhi, and quickly became fast friends. There is an obvious physical tension between the two, made no easier with Glio's constant teasing of him. For a brief time, Erimmont stayed with A'rklonn and Glioca, but personal tensions and his own state of being caused his departure without so much as a world. With that fence tentatively mended, the two closed the distance between them, but that rift has been reopened recently thanks to tensions in the man's own life, and the efforts of another. They're no longer as close as they were, and now barely speak.
Katja Hoax. ( ) - Messenger Girl.
Glioca's Thoughts: "She's an interesting young woman, with great potential. Now if she could only realize it."
Glioca met Katja through A'rklonn. She and the young woman have spoken several times, and while she is an undercurrent of attraction there, her greatest desire where the young woman is concerned is to see her succeed at what she does, and to better herself. The young woman is damaged, and Glioca's mothering nature drives her, as it always does, to try and 'fix' it.
R'tahz Tia. ( ) - Boy with a Lance.
Glioca's Thoughts: "He didn't have the usual glazed over look I see in the eyes of many miqo'te males. I think their relationship is going to have a very long shelf life."
Glioca met R'tahz at his wedding to J'karu Rhome, after being given an invitation by an elderly gentleman in Coerthas. Curiosity prompted her to attend, and the two are only casually acquainted, though Glioca got a very positive first impression of the male.
J'karu Rhome. ( ) - Hugger of Cactaur.
Glioca's Thoughts: "She's an interesting young woman, and the two of them made a beautiful couple. I hope their love lasts."
Glioca met J'karu at her wedding to R'tahz, after being given an invitation by an elderly gentleman in Coerthas. Curiosity prompted her to attend, and the two are only casually acquainted, though Glioca got a very positive first impression of the woman. She is in the process of creating a Sabotender Bailarina plush for the female miqo'te.
Emeraven Stormrose. ( ) - That Useless Wretch.
Glioca's Thoughts: "Once upon a time, I loved her. Now, I just don't care..."
Once upon a time, Glioca and A'rklonn were in a relationship with Emeraven. It ended quite poorly, and since then, she goes to great lengths to avoid the woman. She's moved past what happened, but it still leaves the taste of ashes in her mouth to recall what occurred.

RUMORS

N P C

Some of these rumors are untrue, speculation, or are greatly exaggerated.

◢ Common Rumors - Easily overheard. Use these freely!
"Oh, the lady w'the white hair? Brings us bread some mornins'. Gives 'em to us after havin' us haul a couple little boxes across town. Anyroad, she's nice enuff." — Ul'dahn Refugee.
"Always orders the same thing. Jenever, she calls it. Smells like a bloody Starlight Tree. An' wot's with that little flask o'hers? Red liquid, spikes the drink all the time. Bad enough she doesn't just call the stuff Gin. Hmf." — Quicksand Barmaid.
"Sure, I've seen her around. Every time she drops by the Knight. Rarely drinks, barely eats, just listens for hours at a time, 'fore leaving again, that sword on her hip. Always looks cold when she goes out. Not chilled, you know, just... cold." — Patron at the Forgotten Knight.
"Give that woman a hammer and she can forge anything y'want. Don't seem to get tired much either. Technique's kind of rough, though she's willing to take on big orders. Been a huge help." — Brithael, Blacksmith's Guild.
◢ Uncommon Rumors - A little more difficult to hear. Use sparingly or ask first!
"She's got an inventive mind, and a drive to constantly push the boundaries of what we think is possible. She'll go far, of that I'm certain." — Severian.
"I met that man of hers first. Tall fellow, scarred, dotes on her. I bet there's an interesting story behind those two, if you know what I mean." — Momodi Modi.
"She weren't no new hand 'round a stove. Treated every dish like new, an' learned every lesson nice'n slow. Every dish made like it was a treasure, n'matter who it was made for. Made these great little candies, too, sells 'em round 'er shop in Ul'dah." — Lyngsath Doesfalksyn.
◢ Rare Rumors - Very rarely overheard. Please ask before using!
"Glioca? Diligent with her study, but something about her sets me on edge. Those eyes of hers are too old to belong to someone that young." — Cocobuki, Thaumaturge's Guild.
"Someone told me she was a lady of the evening. Can you imagine the shame of it?" — Ishgardian Noblewoman.
"She definitely knows how to work a piece of wood to an exquisite finish, that's for certain." — Beatin, Carpenter's Guild'.

P C

Feel free to add your own rumors to this section.

◢ Player Character Rumors - Some of these are more rare than others!
"Just because I know a little magic doesn't mean I'm the one you should watch out for. My wife is an absolute monster when it comes to combat. Everyone worries about me, but she's the scary one." — A'rklonn Sargonnai.
"You're an idiot." — Anthya Sargonnai, whenever anyone mentions doing anything against Glioca..
"Oh... yeah, she came to our wedding. I can't really say I know them that well. Er, no, I don't rightly know why they were there. But! Anyroad. She seemed well enough, a bit unusual and mysterious, but kind and pleasant in the way you'd expect of someone who holds herself with that kind of poise." — J'karu Rhome.


MUSIC

She Who Watches
Artist: Peter Gundry
Origin: Elven Fantasy Music
Context: Main character theme.
Crann Na Beatha
Artist: Adrian von Ziegler
Origin: Celtic Music
Context: Time stretches out in an endless ocean.
Where The Shadows Cannot Reach
Artist: Adrian von Ziegler
Origin: Film Music
Context: At home over the seas.
Bound
Artist: Adrian von Ziegler
Origin: Fantasy Film Music
Context: Finding love.
Forest Children
Artist: Adrian von Ziegler
Origin: Fantasy Film Music
Context: Shoulder to shoulder, flight before destruction.
Welcome Home
Artist: Adrian von Ziegler
Origin: Fantasy Film Music
Context: A new home, a new name, a new beginning.
Desperate Battle
Artist: Szepes R. Ritsu
Origin: Unknown
Context: Blade to claw, injury and loss.
Enfin Apparu
Artist: Shiro Sagisu
Origin: Magi: The Labyrinth of Magic
Context: Magical combat atop the tower, facing thyself.
Immortals
Artist: Szepes R. Ritsu
Origin: Unknown
Context: Fighting off the void.
Soulflow
Artist: K. Goulden
Origin: Final Fantasy X - People of the North Pole
Context: Through Coerthan snows.
Kami Ni Tsukaeshi Mono
Artist: Taku Iwasaki
Origin: Kuroshitsuji OST
Context: Dancing, blade in hand.


OOC NOTES

OOC INFORMATION

Player Note
I expect a clear IC / OOC division in RP. Glioca's feelings and my feelings are separate. I'm not opposed to friendships, but if an OOC relationship becomes stifling or uncomfortable, I won't hesitate to address the issue, or cut contact. Similarly, I hope that others are also as open in this regard as I am. I prefer clear lines of communication with whomever I'm RPing with, and those I'm RPing with should always feel free to send a /tell to clear up any questions.
I like to think I'm a reasonable person in terms of plots and what I'll allow to happen to my character, but I do have a few hard limits as to things I will or will not allow for my creation. Ultimately, domain over her is mine, and I've spent a great deal of time developing her. There will be certain things I refuse to role-play, either because I don't feel they'd have a positive impact on her in the plot, or because I have no interest in the direction it would take my character.
A large point of note, and I feel this is important, is that I do not believe in 'retconning' a storyline, even if it ends unfavorably for myself or my characters. Names may or may not be changed, and tidbits of information might be changed to better reflect a character's story, but I refuse to undo elements of her past that have happened. If your character was involved with Glioca in a storyline or other aspect, except those aspects to be recognized, even if negative, for the remainder of her play. If a player feels as if they need to retcon it from their story, that is their prerogative, but as a player I find it insulting to those I've played with to simply wipe out the existing history and hours of time and effort we both devoted to a story, no matter how it turned out in the end.
There is a lot of information on this character wiki, but it is by no means completely comprehensive. There are chunks of backstory that are left intentionally vague so that details can be later added as developed through creative writing or in role-play revelation. Please keep in mind that anything that cannot be immediately observed about Glioca is considered OOC, and should not be used in-character. Feel free to use Common or Uncommon rumors freely, if you want to use a Rare Rumor as a plot hook, I would ask that you send me a tell first, to make certain it's alright.
Personal RP Limits
I like to consider myself a flexible player who is willing to commit to a number of different types of scenes and role-play scenarios, but even I have my limits. If something is on the play list, assume it means yes, as long as it's within the context of the current play or ongoing plot. No's are typically a hard no, and it means don't ask, and if I'm in the mood for it, I'll be the one to initiate. This is in part because Glioca's already had such a screwed up backstory in some places, she doesn't need anymore mental anguish. She's already had a lifetime of it.
I will play mature content and themes (violence, sexuality, drug / alcohol use) as long as they're logical in a plot-driven encounter. Coarse and excessive language. Temporary injury and incapacitation. Temporary imprisonment. Most walk-up encounters.
Ask about long-term and/or permanent injury and disfigurement. Long-term captivity or imprisonment. Temporary character death.
I won't play permanent character death. Anything mentally scarring. Kidnap and/or rape plots (with a very rare few exceptions.
Character Lore Adherence
Everything concerning this character that has not been confirmed by in-game lore should be taken with a grain of salt. While an effort was made to craft lore that was vague enough and would believably fit into what we know based on the Echo, until we have hard and fast information from SE. Changes made to make her fit more accurately within the lore will be noted below
Information added on skills in regards to Machine use (Machinist), Astrology (Astrologian), and Dark Magic (Dark Knight). Information will be adjusted as necessary after the release of Heavensward, to make it lore-compliant.
Magic Swordsmanship is a nod to Mystic Knight, from older Final Fantasy games, and has been developed through role-play. It combines different elements of the various classes presented in game, and is considered a place-holder until SE releases a similar class (not Dark Knight), or permanent, if they never do. Details may be changed accordingly if a similar class is later introduced to the game.
Any reference to 'white magic' in Glioca's wiki is considered to be white magic in the sense of conjury and healing magic, as opposed to the white magic of the Shroud. Similarly, any reference to 'black magic' refers to thaumaturgy, and not the magic of the Black.
Disclaimer
Glioca is based on the goddess of the same name from Kru/Nexon's Dark Ages. Her story and lore was heavily modified after 13+ years of play in forum, tabletop, and MMO role-play. This iteration has been modified to fit into the FFXIV Universe, as Meallaire.
Glioca is a skilled surgeon. I don't have a medical degree. I don't always type things one hundred percent accurate to real medical knowledge.
If an aspect of RP makes you uncomfortable in a scene we're playing, please send me a /tell, letting me know. Communication is very important, more important than potentially keeping immersion. With that said, tells are strictly used for Linkpearls, or OOC communications. I do not do general RP in /tells because I use it so heavily for these other purposes.

CHARACTER TIDBITS

Potential Plot Hooks
Glioca has done and seen a lot in her history. While the below is by no means comprehensive, it's a kind of spring board for walk-up RP. Longer plots that are meant to run for more than a few quick RP's, please feel free to send me a tell so we can work out a good reason for our characters to get to know one another. I'm always looking for RP, unless I'm actively spamming PvE content.
She spent a brief amount of time on the sands as a Gladiator under the name The Silver Dragon. She wore full silver armor, kept her hair short at the time, and wore a silver and black mask during that time.
She owns a business, Black Phoenix Oddities, along with A'rklonn. The business is small, but can provide a wide variety of goods. She is also the head of Rising Phoenix, a company of mercenaries who take on an array of different jobs.
Among some of the things she is capable of, she is a cook, gardens and grows a number of herbs, including recreational herbs, and also brews a number of different liquors.
She is multi-talented because of her quick memory, and can do an lot of different things, though none of them with so great a proficiency as to be called a master at any one thing. The closest is healing, and anything to do with the physical body, as it's what she has been studying the longest. She's always looking to expand the list of things she is capable of, or extend her mastery of what she knows to gain a greater proficiency with it.


Tropes & Explanations
A trope is a convention or device that is often found in creative works. In this case, the tropes below describe Meallaire/Glioca either in part, or as a whole. Her background, personality, appearance, etc, most of them can be described in the tropes below.
Action Girl This trope is self-explanatory. Glioca enjoys getting dirty in a fight, and is a very in-your-face style combatant when engaged.
Deadly Doctor Glioca has a lot of medical knowledge and uses it to great effect. While she's a healer, she also doesn't prescribe to any kind of oath that would prevent her from doing harm to others. Ironically, she was a pacifist in her youth, and hated violence.
Even the Girls Want Her This keeps happening to her, even when she is somewhat snapppish and short with other women. This was so persistent, even in other iterations of her that it was dubbed being 'Gliosexual', as women who had no interest in other women often developed an attraction to her. This actually frustrates her (and amuses her player).
Photographic Memory Glioca has a memory that is so sharp that she can look at an item, and reproduce it without much effort. She can learn a great deal in a very short amount of time, but this doesn't mean she can master everything she learns. It takes time and repetition for her to learn anything to enough effect to be considered a master in it, even if she can produce above-average results.
Beware The Nice Ones She's a very sweet and lovely woman, she wears a smile that turns scary when she closes her eyes, and has been known to frighten grown men into almost tears with it.
Silk Hiding Steel When she's not playing up her abilities, Glioca comes off as a very caring, sweet, and motherly individual. She's often soft-spoken, rarely raises her voice, and can seem almost timid. She often presents herself as a lady, but has a very hard side under her kindness. Goes along with Beware The Nice Ones.
Layout Credit
Template adapted from Bancroft Gairn, with edits by Xheja Rajhera, inspiration from D'lyhhia Lhuil, and more edits by Glioca Sargonnai. Please leave the link-backs if you use the theme for anything.