Qadan Hotgo
Birth Name: Qadan Hotgo
Gender: Male
Race & Clan: Au'Ra Xaela, Clan Hotgo
Age: 26
Height 7 fulms 3 ilms
Weight: 265 ponze
Nameday: 26th Sun of the Third Astral Moon
Guardian deity: Atheist
Birth Place: Othardian Steppes
Citizenship: Unaffiliated
FC and residence: Gold & Glory, the Bountiful Chest
Marital Status: Single
Sexual Orientation: Heterosexual
Job: Mercenary & Bounty Hunter
Hobbies: Fighting, Drinking, Hunting
Alignment: Chaotic Neutral
Qadan is an Au Ra Xaen who is one of the few surviving members of the Hotgo tribe. Prior to the destruction of the Hotgo, Qadan served as a specialist scout and hunter. His responsibilities would cause him to be away from the village as it was descended upon by the Dotharl, and it was only upon his return did he learn the fate of his only home. Having narrowly survived the slaughter, Qadan fled south from his ancestral homeland to the continent of Eorzea.
Qadan's pitch-black scales have grown in wide patches around his body, hardening like organic plates of armor from repeated blows during his training as a child. His horns, thick, sturdy and ever-sharp, serve as a natural weapon should he ever need it. The top of his head is home to blood red hair with black tips. What was once a long and flowing braided mane has been cut thoroughly back and styled in a way to prevent interference with his vision in combat, as well as give him a more contemporary look in his new Eorzean home. Favorably, Qadan's sun-kissed skin contains the hues often associated with Hyur's, allowing him the reprieve of at least some of the initial prejudices his more exotic-skinned kin may experience.
Face Paint: The Hotgo tribe was known for their colorful and unique face paint, where designs and colors were utilized to express statements and emotions. Qadan's visage has featured the same design and color ever since his tribe's massacre. The design centers around his eyes, where streaks on the interior extend upward like horns, while those on the end of his eyes extend down like tears. They represent his thirst for revenge against the Dotharl, and the anguish he holds for the loss of his kin. The black color of the paint, a seemingly permanent fixture on his face, is representative of the emotions that have dominated him since that day: a macabre consolidation of rage, sorrow, and regret.
Voice: Qadan speaks remarkably clear and concise Eorzean given his status as an outsider. He lacks the distinctive accent found in many people around the world, and deliberately attempts to speak in a concise manner. [Voice Claim]
- Scary and conspiracy tales
- Spooky and obscure lore
- Libraries and books
- Garlean Magitek
- Allagan technology
- Traveling
- Tree-hugging
- Touching things
- Rainy and stormy days
- Ala-Migho
- Seeker and Coeurlclaw societies
- Her past
- Her clumsiness
- Her lack of assurance
- Her bad luck
- Mushy things
- Being scolded/scorned
- Vexation
- Facing her past mistakes
- Being excluded / marginalized
- Personal attachment
- Mirrors (Cataptrophobia)
- Favorite food: sweets, honeyed bakeries and garlean garlic
- Favorite drink: mead, cider
- Favorite colour: yellow
- Vices: unquenchable curiosity, nosiness, snooping around, not thinking about consequences
- Possible alignment: chaotic neutral
Qadan strikes an imposing form even with the hefty standards of a Xaela, standing at a towering 7 ilm and 1 fulm. His height allows him to comfortably carry more weight than the typical Auri, filling out at a hefty 260 ponz while still maintaining adequate physical athleticism.
Qadan's pitch-black scales have grown in wide patches around his body, hardening like organic plates of armor from repeated blows during his training as a child. His horns, thick, sturdy and ever-sharp, serve as a natural weapon should he ever need it. The top of his head is home to blood red hair with black tips. What was once a long and flowing braided mane has been cut thoroughly back and styled in a way to prevent interference with his vision in combat, as well as give him a more contemporary look in his new Eorzean home.
Favorably, Qadan's sun-kissed skin contains the hues often associated with Hyur's, allowing him the reprieve of at least some of the initial prejudices his more exotic-skinned kin may experience.
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Suen has a serious knack for machinistry and firearms, for which she shows an innate affinity despite her clumsiness. She has elementary knowledge in botany - especially in her native land - and as the eccentric she is, somewhat well read.
Under her propensity for the worst to happen and her utterly clumsy manners, Suen hides a keen and cunning mind: she is way smarter than she lets it appear. Left alone, she remains rather resourceful and can get as crafty as foxes. Her pragmatic upbringing in the woods taught her to do with very little and simple things, and she rarely requires a lot for subsistence, used to take from nature what nature gives.
Like most of her kin, she inherited of some of their traits, like powerful legs, ears and smell, although certainly not in an order of magnitude similar to those shown by the hunters of the family. Suen was not especially favored among her kin for her martial or hunting prowess. While not outright weak, she remains a frail individual, but her constant vagrancy on the road gives her a surprising amount of endurance.
Like for most manual labour, aetheryte travel is something that eludes her, not that because she lacks in anima or connection to aetherial powers, but simply due to her rather random ability to teleport herself everywhere but at the destination she had initially planned.
Born near the small village of Lucky Autumn bordering Hyrstmill in the North Shroud. Suen was raised in the art of botany along her only sister so that she could take part in the family business by helping her mother. Small in size and all but wealthy, the Sihu family was nevertheless recognized and appreciated in the botanists guild in Gridania for its usually unconventional take on the trade. This made them naturally part of the Keepers integrating and meshing well with the gridanian society.
Suen was mostly known around Gridania for working as the little delivery girl sent by her mother to replace her sister that was dead set training to become part of the God's Quiver. She quickly got quite fond of scaring little gridanian children with all kinds of twisted spooky tales. What people chose to remember though was her uncanny ability to mess things up at the most random times, and her rather strange obsession with the nearby Castrum Oriens and garlean stuff didn't exactly help her making many friends.
For her coming of age at around sixteen cycles, Suen refused to play the family game with a wandering male. Added to the whole lot of her eccentricities, she got into heated arguments with her mother over tradition and responsibility, and the eventual mention of the Coeurlclaws being the only alternative was the last straw for the young Keeper. It leaded her to the rash decision of enlisting into the garlean military as a middle finger to everyone, but an incident involving a magitek Reaper cut everything to a closure and Suen left the Twelveswood on her own with the intention to lead a new, free life on a journey across Eorzea.
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Suhyi Sihu Sihiyou (♥ ● ) - Mother
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Position: Elder Matriarch, family head.
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Seloh Sihu (♥ ● ) - Older sister
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Suen's sister, 2 cycles older.
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Raih is a Keeper from the Shroud. She was the first person Suen met on her arrival in Thanalan. Sharing a passion for spooky tales and rogue feats of all kinds, they immediately turned good friends, enjoying each other's company, although Suen fell completely and unflinchingly for her. Suen eventually had to confess.
The Crimson Guard
Arzilia is a midlander fallen dragoon that passed for dead to her kin. Her and Suen met while traveling and a recent salvage run saw the flirty Hyur overcoming Suen's defenses and steal a kiss or two, leaving the Mi'qote overly confused about the whole ordeal.
- ■ "What is that cute little animal you draw Suen?", "It's a Morbol, mom." 7 year-old Suen and her mother
- ■ "The Twelve know why, but the child suddenly decided not to eat meat again and live on vegetables! What got into her this time?" Suhyi Shiou, during her daughter teen whimsical crises
- ■ "But... where are you going like that lassie?", "How should I know??" Suen's answer to a concerned inkeeper on her pilgrimage
- ■ "You see that lass there? Yes? Now... Look at her left pocket... See? I would bet my wages that's fucking garlean tech! Some kind of key? I dunno.." An observant patriot
- ■ "How did that stupid mi'qote got into possession of that reaper? I am not really sure how that shit did ever happen to begin with... We stumbled on her, spying on us... Then the decurion slipped on something and all hell got loose. The last thing I saw was her, sitting on the reaper, and i'm not even sure she was more in control than us... Kind of embarrassing, when you think about it." An anonymous garlean evocatus
- ■ "And the reaper? What about it?", "It kinda burnt the village for us, actually... Really, we were just there for the show... And no, I don't know how it self destructed." An anonymous garlean triarus answering to the same evocatus
- ■ "Mor Dhona is a silly place." Suen to various people.
- ■ "A lot of things seem to go above her head." Leon Greymoon.
- ■ "Suen? Ah, she's a funny one. Cute, too. Kinda reminds me of my sisters a little bit, I think that's why I try to keep an eye out for her. I'm pretty sure I just end up giving her bad ideas, though." Raih Unaze.
Stances on RP: Usually 'heavy' kind of RP, with emphasis on humane character development and growth as well as gritty or light-hearted, overall mature settings. Modest tri-dimensional characters, lasting and creative plots. I'm not okay with overpowered types of characters or unrealistic characters, or mary-sues. I am not okay with breaking the lore. I will however always try to adapt to my RP partners specific styles and needs!
Hooks and relationships: Totally open to any idea that can provide potential quality RP with my character. If you feel that my character profile can provide a hook for a story you have in mind, don't hesitate to reach me out to see what can be done! I am also definitely open for family ties, or background/business connections between characters. Suen is mostly designed as a supporting character, even if she has her own story.
RP combat and injuries: Open for most systems as long as they make sense to me. I can roll random dices or settle it through a fully organic RP exchange without any other tool, or a combination of both. I am a strong supporter of dealing with the consequences of every actions our characters do (except when true death, or other very dire things have to happen, which will need my consent).
Miscellaneous: That wiki page is pure OOC knowledge unless your character specifically knows or learned about it.
Important! If anything that my character does or says unsettles you in an OOC manner, or if suddenly you are not okay with something in my RP, please let me know right away! Communication is key! I am also very embarrassed and anxious when it comes to reach people out ingame repeatedly, so.. don't hesitate to tell me if I'm being intrusive or anything.
Player Info: EU player, GMT+1. Usually available between 19:30 and 23:30 GMT in the week, or most of the day in the week end.
Server: Balmung
Wiki Templates: Using the skill stats window from Fancy Template and my layout is inspired by Rixo and Nanagi's template for its simplicity and clarity. Thanks to the authors!
You can use this wiki page layout at will and I will be glad if people actually do, but please try to change the colour theme at least - yes, mine is not just gray...! Thanks.