Difference between revisions of "Reppu Hijiri"

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(Abilities)
(Abilities)
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*Light Sensitivity - Sudden, intense light will render Reppu blinded for a short duration. She has adjusted well to natural light, but anything beyond that is painful to say the least. However, repeated attempts to blind her will only prove to piss her off.<br>
 
*Light Sensitivity - Sudden, intense light will render Reppu blinded for a short duration. She has adjusted well to natural light, but anything beyond that is painful to say the least. However, repeated attempts to blind her will only prove to piss her off.<br>
  
*Naive Youth - Due to a pampered upbringing, and utter hell following, Reppu is poorly conditioned against natural weather conditions, and operates worse in extreme heat or cold. She absolutely loves the rain, however. She s also -extremely- gullible.
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*Naive Youth - Due to a pampered upbringing, and utter hell following, Reppu is poorly conditioned against natural weather conditions, and operates worse in extreme heat or cold. She absolutely loves the rain, however. She is also -extremely- gullible.
 +
 
 +
*Mental Conditioning - As a result of nearly having her individuality beaten out of her, Reppu is extremely submissive and obedient to anyone she views as her 'greater', and will accept orders and fealty with out question. However, her natural egotism and status as a 'princess' often prevents this from becoming a problem with anyone BUT those who are actually 'greater'.
  
 
*Aberration - All patron elements aside from Wind practically shun Reppu, due to her unnatural attunement with aether, to the point that she is very well an anomaly. To that end, conjury based healing is severely hampered on her person, and she is unable to properly perform conjury outside of wind aspected arts.
 
*Aberration - All patron elements aside from Wind practically shun Reppu, due to her unnatural attunement with aether, to the point that she is very well an anomaly. To that end, conjury based healing is severely hampered on her person, and she is unable to properly perform conjury outside of wind aspected arts.

Revision as of 07:37, 9 June 2014

Limsa Lominsa-transparent.png Reppu Hijiri
Rsz 1reppu arr pose.png
"Reppu"
Gender Female
Race Miqo'te
Clan Keepers of the Moon
Citizenship Limsa Lominsa
Guardian Llymlaen, the Navigator
Trades Adventurer, Housekeeper, Bodyguard
Server Balmung

Biographical


Given name: Reppu Hijiri

Pronunciation: [Rep-oo Heh-Jeh-Ree]

Nicknames/Aliases:
Princess - Reppu 'is' a Princess, as far as she says and anyone knows or believes. Often, those who accept it, will often call it. Others may simply use it as a 'cute nickname'

Nameday: 17th Sun of the 3rd Astral Moon, 1558.

Age: 20

Place of birth: The Far East, ???.

Current residence: Crystalline's Garden, near a beacon. It is very comfortable.

Starting City: Limsa Lominsa.

Grand Company Allegiance: The Maelstrom

Employment: Working for A'eyshn Demiir and Crystalline as a whole.

Marital Status: Single.

Religion/philosophy: Follower of the Twelve, strong emphasis on Llymlaen, the Navigator due to being her guardian. She also harbors a much-less-vocal acknowledgment of the Dark Divinity, Odin. She will sometimes take some time within the South Shroud to observe his previous prison, but is far more often seen in Limsa Lominsa at Llymlaen's mark.

Laterality: Left handed.

IC Journal: Nothing yet! -Yet-.


Abilities

Assets:

  • Blades - With dedicated training, Reppu has become further skilled in smaller, lighter blades. Along with her natural speed, she uses these to flourish around individuals, executing swift, precise strikes at key areas. Where she is further lacking in raw power, her accuracy and grace more than make up for it. She is truly a playful, beautiful sight to behold in combat, with her combination of wind based aether, fluid strikes, and dancing grace.
  • Arcany - Exposure to Limsa Lominsa, and her own knowledge, Reppu has a strong grasp of arcany. She is frequently assisted by a Carbuncle named Kuru, one she keeps around at a nigh permanency with intricate glyph use and aether infused crystals, primarily of the Wind attribute. While perhaps not the most powerful, her own insight and intelligence gives her the ability to not only swiftly unleash arcany, but also the ability to quickly modify and bring forth a surprising alteration to the craft.
  • Wind God Girl - A natural affinity to the wind, combined with her guardianship of Llymlaen, leaves Reppu a powerful conduit and practitioner of elementally attributed Wind Aether. This allows her greater application of the patron element, including brief bursts of speed, channeling it through her body, and projecting it outward in creative ways. However, the process is exhausting, and can backfire against her if she forgets that she is at the mercy of the whims of the winds.
  • Aetherpool - Dubbed as such by Ki'lari, Reppu is a conduit of borderline toxic levels of aether, due to many experiments and tribulations from her youth. As a result, moments of extreme stress or power will result in visible strands of aether flowing around her body, which can be described as a gentle wind, masking ferocity. She is also extremely receptive of lingering aether, and can see in far greater detail, including vividly observing aether apparitions, or 'ghosts'. Finally, this extreme level of perception allows Reppu the ability to manipulate and absorb aether in ways beyond many individuals, allowing her to alter and personify applications of it to her whims.
  • Magic Resistance - Due to her ten years of constant exposure, Reppu is highly resistant to magic. Although stronger applications of it will harm her, she is capable of almost brushing aside weaker uses of it. She is also borderline immune to typical cases of toxic levels of aether, having grown such a resistance and pool of it, herself.
  • The Echo - A gift or a curse, the Echo, for Reppu, allows her to see greater details of the aether apparitions she is aware of. To that end, she can see the echoes of the dead, and can focus on it enough to see the exact moment of death in vivid detail. Although, with out some knowledge of the person, an item that belonged to them, she is not able to identify the individual properly. If the individual was directly killed by another, she will be able to view the scene in front of her, although the same requirement to identify is still in effect.


Drawbacks:

  • Cursed Fate - Although Reppu is borderline immune to standard aetherial sickness, high concentrations of it will give her momentary headaches, and prove an annoying distraction until adjusted. As well, aether apparitions constantly 'haunt' her, especially while alone. As a result, functions poorly alone, unless fueled by adrenaline or desire. Some nightmares, you never get over. Additionally, Reppu does slowly become 'drunk' off the substance, slowly becoming more uncontrollable and erratic. Severe cases will case a sadistic personality to emerge, as her lusts to dominate and subjugate begin to overwhelm her normally kind and considerate nature. She did not emerge from her ten years of 'training' with out deep scars.
  • Aetherfiend - Reppu quickly burns through aether as she utilizes her talents, due to never having truly honed her ill-given 'birth rite'. As a result, she is easily exhausted, and must rejuvenate her aether through the use of draughts, or siphoning it from living or freshly killed individuals. This practice can be seemed as borderline vampirism, but it is a do or die sort of thing. However, it does further bring her closer to her sadistic charisma break.
  • Light Sensitivity - Sudden, intense light will render Reppu blinded for a short duration. She has adjusted well to natural light, but anything beyond that is painful to say the least. However, repeated attempts to blind her will only prove to piss her off.
  • Naive Youth - Due to a pampered upbringing, and utter hell following, Reppu is poorly conditioned against natural weather conditions, and operates worse in extreme heat or cold. She absolutely loves the rain, however. She is also -extremely- gullible.
  • Mental Conditioning - As a result of nearly having her individuality beaten out of her, Reppu is extremely submissive and obedient to anyone she views as her 'greater', and will accept orders and fealty with out question. However, her natural egotism and status as a 'princess' often prevents this from becoming a problem with anyone BUT those who are actually 'greater'.
  • Aberration - All patron elements aside from Wind practically shun Reppu, due to her unnatural attunement with aether, to the point that she is very well an anomaly. To that end, conjury based healing is severely hampered on her person, and she is unable to properly perform conjury outside of wind aspected arts.
  • Flashback - Due to experiencing immense loneliness and betrayal at a young age, Reppu experiences immense nightmares even while not sleeping. At times of great stress, weakness, or utter loneliness, Reppu is wrought by hallucinations, effectively disabling her and rendering her unable to function until the situation clears up. Unless in the company of another, this will always come to pass while sleeping.
  • Loss - Having lost her whole family, her home, and everything else, the loss of so many people has affected her and haunts her to this day. At any point an individual in her presence is in danger of death, she must control an ingrained urge to intervene, regardless of consequence. Should this individual be someone she knows personally, this urge is almost incapable of being resisted.

Appearance

Height: ~5 fulms 1.8 ilms.

Weight: Due to constantly burning fat, but not always gaining muscle, Reppu weighs 'a bit less than average for her height'.

Body: Soft, with gentle curves. She has a noticeably 'large' bust, and believes it is because of her high levels of aether. Otherwise she avoids trying to 'draw attention'.

Hair: Shoulder-length, neat, and very pink.

Eyes: Large and green, and are noted to glow very dimly when pushed into combat, or when she is observing aether in excess quantities.

Skin: Fair.

Scars/Markings: Light grey/blue marks on her cheek, which are not traditional 'tribal' markings. They are actually aether 'scars' from the 'training', or 'torture' of her youth. When calm and not pushed into combat, they can pass as permanent tattoos. When using extensive amounts of aether, these being 'scars' becomes more noticeable, as they begin to pulse and flow with aether. In effect, this is a marking of her true heritage. She has pierced ears, used to house earrings for linkpearls. Her fangs are a bit more obvious than normal for a Keeper, and she has to often trim her nails due to them growing fast, and sharply.

Clothes: Although eastern fashion is at a premium in Eorzea, Reppu does her best to fit in. Although she is noted to wear exotic clothing from time to time (in terms of origin), she is often seen in some form of light armor, generally skirted or dressed. Skirting for comfort and ease of movement, dress for that feminine touch and added questionable footwork.

Voice: Feminine, with a very light 'Far East' accent, that is mostly abolished through countless practice. Not entirely removed, but someone would have to be familiar to catch her on it. Reppu is not afraid to be animated in her tone, but and often speaks with a very 'proper' tone, and speaks with no contractions. She is very much nobility in that regard.

Tendencies


Likes:

  • Windy plains and cliffs (La Noscea)
  • Company, often
  • Rain
  • Hot Tea with spices
  • Eastern beverages, by that we mean liquor
  • Sweets (pastries, hard candies with sour flavour)
  • Fish, Far East prepared
  • Fencing
  • Reading
  • Nights with a nice breeze and lots of stars
  • A shoulder to lean on
  • Horses
  • Female Keeepers of the Moon, so long as they are amicable


Dislikes:

  • Being alone
  • Her hair being messed with, unless with permission
  • Male Seekers of the Sun, pretty much all of them. To the point she will almost always be initially hostile, and not as warm as normal
  • Female Seekers of the Sun, especially if they simply take knee to a Nunh, or are overly arrogant and crass. This will put her almost immediately hostile.
  • Male Keepers of the Moon who do not 'know their place'
  • Lalafell who cannot shut up


Personality

Behaviors:

Initially, Reppu is neutral to most people. She is often more amicable to female Miqo'te, especially Keepers of the Moon. Seekers of the Sun have high potential to be warmed up to, but often they fall into her 'disliked' category. However, she is quick to try to make friends, and is one to swiftly earn the undying loyalty of. However, if scorned, she does not overlook a grudge, and is extremely vengeful against the wicked.
Reppu attempts to play mediator in conflicts between friends, and otherwise will speak her mind in a diplomatic manner. As a 'princess', she is well versed in honeyed words and diplomacy, hoping to avoid conflict with such skills. She can try to be intimidating, but her soft appeal makes it difficult to do so, resulting in people not taking her threats seriously.
Often calm and collected, Reppu is very cautious in choosing her words, taking her time to listen and observe. When invested, she will burn everything to memory, making sure not to forget details she knows she will need in the future. However, when irritated or angry, she may as well suffer from sort term memory loss until calmed.
Enjoying liquor, Reppu does not have the constitution for the more potent of brews, and thus where her charisma breaks. She loses her 'noble' tone, and speaks like 'any other girl' would. She often drops her inhibitors, and is very friendly with people she genuinely cares for when intoxicated. Although she is still aware of personal boundaries, this will not stop her from hugging and snuggling a close friend. Hint: Watch out, A'eyshn.


Morals:

Your word is your bond. That which you solemnly swear must be maintained. Death before Dishonor. Whatever you do, even if you will never know if the path you chose was right, you must push forward in seeing that road through. True loyalty is being able to speak what you think is right and what you think is wrong. Walk with justice, and do what good you can for the betterment of all, even if at times it will make you seem like the villain. Your personal image means nothing, so long as the majority is safe. The means must justify the end, just as much as the end must justify the means.
In the end, Reppu is sworn to do absolute good. She is fiercely loyal, and observes the big picture, even if she must shroud herself in chaos. Do what you can.
Alignment: Neutral Good


Mind:

Intelligent, but lacking in experience. Reppu was 'sheltered' from the world, and has much to learn by her own experiences. She is very book smart, though, and is quick to learn. She is open minded, and accepting of new ideas. She is very analytical, and will take her time in any situation. However, her passionate fury can get the better of her at times, but that in itself is it's own strength.


Quirks:

  • Reppu suffers greatly when alone, and is generally increasingly nervous and paranoid unless able to distract herself from this state of being.

History


Reppu was born in the Far East, in a location with out much note. The first five years of her life were nice. A pampered princess. She had everything she could dream of, servants waiting and serving her with love and adoration. A caring family.
All of this would flip upside-down upon her fifth nameday.
Taken from her little throne, the miqo'te would be subject to horrifying experiments of aether, a would-be ceremony of her family, used for generations. A cell that had seen many failed, filled with toxic levels of the gaseous substance. Crystals erect from the walls, floor, and ceiling. Over time, the essence would be absorbed naturally. Her family line was bred specifically for this purpose. For a true heir to master it.
Through the process, Reppu's aether awareness of natural supply grew. She could greater perceive the apparitions of the fallen. She could make out more details than most, seeing beyond. How they died. Where they died. What killed them. For ten years straight, she saw the countless members of her family, those years and years apart, that failed to survive. Poisoned to death.
The events scarred her, physically and mentally. But her resolve grew. They all had one message; 'Stop this'. She could not be tempted by the power she was born with, awakened through a decade of torment. Upon her fifteenth set of moons, Reppu was finally released from hell, and soon would be attempted to be converted by her grandmother, the head of the family, into taking the mantle of tyranny wrought through generations of power absolute.
When she took the throne as queen, her decree was simple; an utter deconstruction of the monarchy. Her word was absolute, and her grandmother could do nothing to stop her, but curse her name. Reppu was stronger, and had the title absolute. So long as she lived, the decree was through. Her family was powerless.
And thus, why the princess became forsaken. Anything to have her killed, her grandmother pooled influence, money, and power into. To that end, Reppu knew that her life was more precious, and fled. She hid in slums, forests, caves. A pampered life, turned into a prison. She had little to no survival instinct...
But, some of the apparitions knew. Those who had fallen, who still held semblance of their good selves. She learned by watching, how to take care of herself. Basic hunting, basic medicine, basic survival. Four years of someone with no life experience, helped to shape her into someone just a bit more capable.
Everything was closing in, though. With some money to her name, she fled to a boat. A kind captain willing to help her spite the old queen one more time. She fled to Eorzea, a place where she felt she could be safe, and live. As long as she lived, she was doing something, anything, to make up for the horrors her name had wrought. Her name abandoned, and Hijiri accepted. To further hide herself. But, she would not forsaken the name Reppu, given to her by her loving mother. To forever honor her, even if it would risk everything.
As luck would have it, Llymlaen's guiding winds brought her to Limsa Lominsa, where a new opportunity would await her...
A new beginning to be had, Reppu took the odd choice of becoming an adventurer. It paid, and she had to learn the land. La Noscea first, and everywhere else to follow. Through this, she met friends, gathered allies, and was soon 'someone' if not so very minor, in Eorzea. But, dark shadows are in the Far East, and growing every closer...


Relationships


Family

Mother
Rika ???
Location: ???

Father
???
Location: ???

Sister
Honou ???
Location: Dangerously Nearby...

Grandmother
Rin ???
Location: ???

Friends & Foes

Aysun Demiir: Best Friend - 'Precious Sun' is an extremely important person to Reppu, and someone she could easily view as a surrogate sister. Entirely comfortable around, there are few others Reppu will open herself up to so closely, so quickly.

Breitak Zod: Acquaintance/Bodyguard - More a battle brother to Enju, Breitak has proven his willingness to humor and listen to every order of the princess. If nothing else, she appreciates the muscle.

Costia Demora: Friend - With a mutual understanding, and sharing similar ideals, Reppu and Costia seem to be getting along just dandy.

Enju Abbagliato: Best Friend/Bodyguard - A man Reppu has known even as far away as the Far East, she is someone she is utterly confident and trusting of. Seldom a secret between them.

Eva Ianeira: Boss/Acquaintance - Nothing short of charismatic, Reppu would love to get to know her new boss more. Until then, she can admire the woman as a kind mother, and leader.

Fenix Darkblaze: Best Friend - With some fabulous hair, Reppu is quite fond of Fenix, and is just as fond helping A'eyshn tease the Highlander. Another person who is willing to remain close with, and come to with her troubles. An older brother type.

Ishae Rhesh: Friend? - A wandering healer and archer, Ishae is someone that fascinates Reppu. Although the sentiment is not likely shared, it may very well be a one-sided friendship.

Mara Ileres: Friend - Although sometimes utterly overwhelming, Reppu feels herself friends to Mara. There is something endearing about someone so determined, if flawed. And thus why Reppu likes her.

Nairah Rajahl: Best Friend/Bodyguard - Someone from the past, still remaining in the present. Nairah is a close friend and ally, and helps keep the 'little princess' in check.

S'aigyouji Miya: Acquaintance/Bodyguard - Apparently happy-go-lucky, this curious Miqo'te is one of Reppu's bodyguards. Mysterious on her own, and utterly sneaky, Reppu is appreciative of having another scout in her pocket.

Yashaix Ki'lari: ???/IDon'tEven - To describe this relationship is madness. Needless to say, Reppu is spending ample time with this mysterious Keeper. Totally kosher! No, seriously! Why does no one believe me?!

Y'jusana Belhi: Acquaintance/Bodyguard - A fierce lancer and even friskier individual, Y'jusana is always a delight to have at any party, or battlefield.

Bonus Stuff


RP style (light, casual, moderate, or heavy)?

Moderate/Heavy preferred. The more to do, the better! Happy to run into plots, or run them!


What kind of RP relationships are you seeking? (family ties, etc)

Friendships, Enemies, Randomness. Although primarily working with Crystalline now, a few individual plots are fine. Drama, RP Instances, and so on are appreciated, too!


How far from the actual lore are you willing to stray?

Lore is very important. When I roleplay, I dive right in. I do not mind a little fauxing of Classes/Jobs (Reppu IS a Mystic Knight, after all), but more than just a little flavour is asking for it. A little bending can be fine, but snapping it over one's knee is too much.

Links

Crystalline
Hydaelyn Roleplayers (RPC)


And a Big Thank You to Aysun for letting me steal this template <3!