Reppu Hijiri

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Limsa Lominsa-transparent.png Reppu Hijiri
ReppuNWs.jpg
"Reppu"
Gender Female
Race Miqo'te / Chimaera
Clan Keepers of the Moon
Citizenship Limsa Lominsa
Guardian Llymlaen, the Navigator
Trades Adventurer, Housekeeper, Bodyguard
Server Balmung

Biographical


Given name: Reppu Hijiri

Pronunciation: [Rep-oo Heh-Jeh-Ree]

Nicknames/Aliases:
Princess - Be it legitimate 'royalty' or just a cute nickname, Reppu is often called this for one reason or another.

Nameday: 17th Sun of the 3rd Astral Moon, 1558.

Age: 20

Place of birth: The Far East, ???.

Current residence: The Hijiri Residence, Mist

Starting City: Limsa Lominsa

Grand Company Allegiance: The Maelstrom

Employment: Self-employed, while still working with Crystalline.

Marital Status: Mated, and happily in love.

Religion/philosophy: Follower of the Twelve, strong emphasis on Llymlaen, the Navigator due to being her guardian. She also harbors a much-less-vocal acknowledgment of the Dark Divinity, Odin. She will sometimes take some time within the South Shroud to observe his previous prison, but is far more often seen in Limsa Lominsa at Llymlaen's mark.

Laterality: Left handed.

IC Journal: Nothing yet! -Yet-.


Abilities

Assets:

  • Blades - With dedicated training, Reppu has become further skilled in smaller, lighter blades. Along with her natural speed, she uses these to flourish around individuals, executing swift, precise strikes at key areas. Where she is further lacking in raw power, her accuracy and grace more than make up for it. She is truly a playful, beautiful sight to behold in combat, with her combination of wind based aether, fluid strikes, and dancing grace.
  • Arcany - Exposure to Limsa Lominsa, and her own knowledge, Reppu has a strong grasp of arcany. She is frequently assisted by a Carbuncle named Kuru, one she keeps around at a nigh permanency with intricate glyph use and aether infused crystals, primarily of the Wind attribute. While perhaps not the most powerful, her own insight and intelligence gives her the ability to not only swiftly unleash arcany, but also the ability to quickly modify and bring forth a surprising alteration to the craft.
  • Wind God Girl - A natural affinity to the wind, combined with her guardianship of Llymlaen, leaves Reppu a powerful conduit and practitioner of elementally attributed Wind Aether. This allows her greater application of the patron element, including brief bursts of speed, channeling it through her body, and projecting it outward in creative ways. However, the process is exhausting, and can backfire against her if she forgets that she is at the mercy of the whims of the winds.
  • Twin Souls (A) - As a result of engineering while in the womb, Reppu's 'soul' is effectively split into two halves. As a result, Reppu is not subject to being manipulated or dominated by the Primals, due to her very nature being queer at best, alien at worse. Additionally, Reppu has a one-sided ability in applying astral application to aether, magnifying naturally aether elements dramatically. Although this is the only benefit this state of being has. However, the process runs the risk of causing a trance, due to the high level of aether involved.
  • Chimaera-Blooded - Reppu's mixed blood has granted her a higher level of aetherial manipulation and a vast pool of aether as a whole. Her bestial side also is more easily revealed due to her longer, predatory fangs and claws, allowing her to live her purpose as a biological weapon.
The following assets are a direct result of Reppu's Chimaera-Blooded nature:
  • Bestial Trance - Be it willingly or through extreme emotion, Reppu is capable of harnessing her bestial heritage for the sake of survival, and combat in general. The triggers to enter a trance are amongst; 1) Soaking or otherwise drinking blood; 2) Consuming or being consumed in a large amount of aether; 3) Extreme anger or aggressive as a whole.
Deadly fangs and claws become even deadlier, with physical strength rising as well, Reppu is a dangerous beast while tranced, and will slowly lose herself to bloodlust and primal urges over time, or will already be in this state if the trance was unwilling. Soothing words from a select few can bring her back from the brink of madness, or otherwise simply exhausting herself will be sufficient.
While in trance, Reppu is constantly burning at her own supply of aether, as such the whole process is limited, although she will attempt to siphon or drain aether from those she is fighting or the environment around her, further fueling the growing insanity. The longer the trance, the more exhausted she will end up after the fact. Staying in trance for too long can slowly build a level of addiction to this state of being, and thus a level of caution is required, least the beast overtake all rationality.
  • Blood(Aether) Assimilation - Reppu's chimaera nature allows her to bestow herself key traits from foes she's recently immersed herself in the blood of, be it drenched from her claws or dripping from her fangs. This can also just be the natural aether of an individual as well, for a less guresome display. Although this is severely limited (unlike comparable blue magic), and she can only assimilate so many things at a given time. Generally speaking, Reppu can assimilate three different creatures at any given time, and must 'release' an assimilated bloodline to take the properties of another. This also has an effect on her personality and combat methods while in a trance.
  • Magic Resistance - Due to her ten years of constant exposure, Reppu is highly resistant to aether-derived abilities. Although stronger applications of it will harm her, she is capable of almost brushing aside weaker uses of it. She is also borderline immune to typical cases of toxic levels of aether, having grown such a resistance and pool of it, herself. Her mixed blood nature also has a factor into this.
  • Aethereyes - Reppu's aether awareness is quite superb, and sometimes troublesome in areas of heavy amounts of aether. To that end, she can see aether apparitions, ghosts, and can focus on it enough to see the exact moment of death in vivid detail. Although, with out some knowledge of the person, an item that belonged to them, she is not able to identify the individual properly. If the individual was directly killed by another, she will be able to view the scene in front of her, although the same requirement to identify is still in effect.


Drawbacks:

  • Cursed Fate - Although Reppu is borderline immune to standard aetherial sickness, high concentrations of it will give her momentary headaches, and prove an annoying distraction until adjusted. As well, aether apparitions constantly 'haunt' her, especially while alone. As a result, functions poorly alone, unless fueled by adrenaline or desire. Some nightmares, you never get over. Additionally, Reppu does slowly become 'drunk' off the substance, slowly becoming more uncontrollable and erratic. Severe cases will case a sadistic personality to emerge, as her lusts to dominate and subjugate begin to overwhelm her normally kind and considerate nature. She did not emerge from her ten years of 'training' with out deep scars.
  • Aetherbeast - Reppu quickly burns through aether as she utilizes her talents, due to never having truly honed her ill-given 'birth rite'. As a result, she is easily exhausted, and must rejuvenate her aether through the use of draughts, or siphoning it from living or freshly killed individuals. This practice can be seemed as borderline vampirism, but it is a do or die sort of thing. However, it does further bring her closer to her sadistic charisma break. While in the state of trance, this process becomes far more brutal and demanding.
  • Light Sensitivity - Sudden, intense light will render Reppu blinded for a short duration. She has adjusted well to natural light, but anything beyond that is painful to say the least. However, repeated attempts to blind her will only prove to piss her off.
  • Naive Youth - Due to a pampered upbringing, and utter hell following, Reppu is poorly conditioned against natural weather conditions, and operates worse in extreme heat or cold. She absolutely loves the rain, however. She is also -extremely- gullible.
  • Mental Conditioning - As a result of nearly having her individuality beaten out of her, Reppu is extremely submissive and obedient to anyone she views as her 'greater', and will accept orders and fealty with out question. However, her natural egotism and status as a 'princess' often prevents this from becoming a problem with anyone BUT those who are actually 'greater'.
  • Twin Souls (D) - Reppu is wholly incapable of applying umbral aspect to aether, while otherwise struggling to utilize any type of aether that is not imbued with Wind or Water elemental properties. Naturally umbral aspected elements are almost impossible for her to manipulate, while astral elements are frighteningly effective.
Elemental Fire will also commonly backlash against her, causing severe burns or otherwise injuring her if she even attempts to use it, although being attuned to wind allows her to stifle this to some effect.
Additionally, Reppu has a borderline addiction to umbral aether, due to needing the balance to sustain herself, and can fall into a obsessed state if she has not gotten her 'fix' for some time.
  • Flashback - Due to experiencing immense loneliness and betrayal at a young age, Reppu experiences immense nightmares even while not sleeping. At times of great stress, weakness, or utter loneliness, Reppu is wrought by hallucinations, effectively disabling her and rendering her unable to function until the situation clears up. Unless in the company of another, this will always come to pass while sleeping.
  • Loss - Having lost her whole family, her home, and everything else, the loss of so many people has affected her and haunts her to this day. At any point an individual in her presence is in danger of death, she must control an ingrained urge to intervene, regardless of consequence. Should this individual be someone she knows personally, this urge is almost incapable of being resisted.
  • Inner Beast - These days, Reppu struggles to resist her bestial instincts and urges, and as a result has taken to eating raw to rare meat, has a greater taste for blood, and has a strong aggressive, blood-letting and lusting streak in combat. Although her spiritual attuning to elemental water has quelled this somewhat, it is still an often seen, often dangerous part of her personality now, as she struggles to contain her 'gift'.

Appearance

Height: ~5 fulms 1 ilms.

Weight: Due to constantly burning fat, but not always gaining muscle, Reppu weighs 'a bit less than average for her height'.

Body: Soft, with gentle curves. She has a noticeably 'large' (IE: Model Appropriate) bust, and believes it is because of her high levels of aether. Otherwise she avoids trying to 'draw attention'.

Hair: Mid-back, neat, and very pink.

Eyes: Large and green, and are noted to glow very dimly when pushed into combat, or when she is observing aether in excess quantities.

Skin: Fair.

Scars/Markings: Light grey/blue marks on her cheek, which are not traditional 'tribal' markings. They are actually aether 'scars' from the 'training', or 'torture' of her youth. When calm and not pushed into combat, they can pass as permanent tattoos. When using extensive amounts of aether, these being 'scars' becomes more noticeable, as they begin to pulse and flow with aether. In effect, this is a marking of her true heritage. She has pierced ears, used to house earrings for linkpearls. Her fangs are quite long for even a Keeper, and her nails resemble claws more often than not.

Clothes: Although eastern fashion is at a premium in Eorzea, Reppu does her best to fit in. Although she is noted to wear exotic clothing from time to time (in terms of origin), she is often seen in some form of light armor, generally skirted or dressed. Skirting for comfort and ease of movement, dress for that feminine touch and added questionable footwork.

Voice: Feminine, with a very light 'Far East' accent, that is mostly abolished through countless practice. Not entirely removed, but someone would have to be familiar to catch her on it. Reppu is not afraid to be animated in her tone, but and often speaks with a very 'proper' tone, and speaks with no contractions. She is very much nobility in that regard.

Tendencies


Likes:

  • Windy plains and cliffs (La Noscea)
  • Company, often
  • Rain
  • Hot Tea with spices
  • Eastern beverages, by that we mean liquor
  • Sweets (pastries, hard candies with sour flavour)
  • Fish, Far East prepared
  • Fencing
  • Reading
  • Nights with a nice breeze and lots of stars
  • A shoulder to lean on
  • Horses
  • Raw Meats
  • Blood
  • Female Keeepers of the Moon, so long as they are amicable


Dislikes:

  • Being alone.
  • No. Seriously. Being alone!
  • Her hair being messed with, unless with permission
  • Male Seekers of the Sun who think being a Nunh means anything more than just 'preferred breeding stock'.
  • Female Seekers of the Sun who feed the egotism of a Nunh, or are overly arrogant and crass.
  • Male Keepers of the Moon who do not 'know their place'.
  • Overly 'ambitious' males and females.


Personality

Behaviors:

Initially, Reppu is neutral to most people. She is often more amicable to female Miqo'te, especially Keepers of the Moon. Seekers of the Sun have high potential to be warmed up to, but often they fall into her 'disliked' category. However, she is quick to try to make friends, and is one to swiftly earn the undying loyalty of. However, if scorned, she does not overlook a grudge, and is extremely vengeful against people who are just flat-out idiotically bad.
Reppu attempts to play mediator in conflicts between friends, and otherwise will speak her mind in a diplomatic manner. As a 'princess', she is well versed in honeyed words and diplomacy, hoping to avoid conflict with such skills. She can try to be intimidating, but her soft appeal makes it difficult to do so, resulting in people not taking her threats seriously.
Although often calm, collected, and charismatic, Reppu's charisma is not immune to breaking, and her inner aggressions and rage can surface quite easily. She can be quick to judge an individual, and often will play jury and executioner as needed. Once her ire is earned, it will take sufficient effort and coaxing to calm her down. However, when she is collected, she is unquestionably charismatic and appealing to converse with.
Enjoying liquor, Reppu does not have the constitution for the more potent of brews, and thus where her charisma breaks. She loses her 'noble' tone, and speaks like 'any other girl' would. She often drops her inhibitors, and is very friendly with people she genuinely cares for when intoxicated. Although she is still aware of personal boundaries, this will not stop her from hugging and snuggling a close friend.


Morals:

Few things are as precious as family. If you must do wrong, do it in the name of good for your loved ones. If you must do wrong, do it for a higher purpose. While the high ground is preferred, only cowards will refuse the embrace of the dark. Nothing is beyond your reach, especially with someone who can help you stretch just a little bit further. And for that person, nothing is 'too wrong', and always 'just right'.
In the end, Reppu will do what she has to do to survive, and ensure her beloved few are kept safe, secure, and happy. She is fiercely loyal, and observes the big picture, even if she must shroud herself in chaos. Do what you can, as long as you tried.
Alignment: Neutral Good


Mind:

Intelligent, but lacking in experience. Reppu was 'sheltered' from the world, and has much to learn by her own experiences. She is very book smart, though, and is quick to learn. She is open minded, and accepting of new ideas. She is very analytical, and will take her time in any situation. However, her passionate fury can get the better of her at times, but that in itself is it's own strength.


Quirks:

  • Reppu suffers greatly when alone, and is generally increasingly nervous and paranoid unless able to distract herself from this state of being. She is also a bit of a ticking time bomb...

History


Reppu was born in the Far East, in a location with out much note. The first five years of her life were nice. A pampered princess. She had everything she could dream of, servants waiting and serving her with love and adoration. A caring family.
All of this would flip upside-down upon her fifth nameday.
Taken from her little throne, the miqo'te would be subject to horrifying experiments of aether, a would-be ceremony of her family, used for generations. A cell that had seen many failed, filled with toxic levels of the gaseous substance. Crystals erect from the walls, floor, and ceiling. Over time, the essence would be absorbed naturally. Her family line was bred specifically for this purpose. For a true heir to master it.
Through the process, Reppu's aether awareness of natural supply grew. She could greater perceive the apparitions of the fallen. She could make out more details than most, seeing beyond. How they died. Where they died. What killed them. For ten years straight, she saw the countless members of her family, those years and years apart, that failed to survive. Poisoned to death.
The events scarred her, physically and mentally. But her resolve grew. They all had one message; 'Stop this'. She could not be tempted by the power she was born with, awakened through a decade of torment. Upon her fifteenth set of moons, Reppu was finally released from hell, and soon would be attempted to be converted by her grandmother, the head of the family, into taking the mantle of tyranny wrought through generations of power absolute.
When she took the throne as queen, her decree was simple; an utter deconstruction of the monarchy. Her word was absolute, and her grandmother could do nothing to stop her, but curse her name. Reppu was stronger, and had the title absolute. So long as she lived, the decree was through. Her family was powerless.
And thus, why the princess became forsaken. Anything to have her killed, her grandmother pooled influence, money, and power into. To that end, Reppu knew that her life was more precious, and fled. She hid in slums, forests, caves. A pampered life, turned into a prison. She had little to no survival instinct...
But, some of the apparitions knew. Those who had fallen, who still held semblance of their good selves. She learned by watching, how to take care of herself. Basic hunting, basic medicine, basic survival. Four years of someone with no life experience, helped to shape her into someone just a bit more capable.
Everything was closing in, though. With some money to her name, she fled to a boat. A kind captain willing to help her spite the old queen one more time. She fled to Eorzea, a place where she felt she could be safe, and live. As long as she lived, she was doing something, anything, to make up for the horrors her name had wrought. Her name abandoned, and Hijiri accepted. To further hide herself. But, she would not forsaken the name Reppu, given to her by her loving mother. To forever honor her, even if it would risk everything.
As luck would have it, Llymlaen's guiding winds brought her to Limsa Lominsa, where a new opportunity would await her...
A new beginning to be had, Reppu took the odd choice of becoming an adventurer. It paid, and she had to learn the land. La Noscea first, and everywhere else to follow. Through this, she met friends, gathered allies, and was soon 'someone' if not so very minor, in Eorzea. But, dark shadows are in the Far East, and growing every closer...


Relationships


Family

Mother
Rika ???
Location: ???

Father
???
Location: ???

Sister
Honou ???
Location: Dangerously Nearby...

Grandmother
Rin ???
Location: ???

Friends & Foes

Aysun Demiir: Best Friend - 'Precious Sun' is an extremely important person to Reppu, and someone she could easily view as a surrogate sister. Entirely comfortable around, there are few others Reppu will open herself up to so closely, so quickly.

Breitak Zod: Acquaintance/Bodyguard - More a battle brother to Enju, Breitak has proven his willingness to humor and listen to every order of the princess. If nothing else, she appreciates the muscle.

Costia Demora: Friend - A friend and employer, Costia is considered to be family, even if their relationship is rocky at times.

Enju Abbagliato: Close Friend/Bodyguard - A man Reppu has known even as far away as the Far East, she is someone she is utterly confident and trusting of. Seldom a secret between them.

Eva Ianeira: Friend? - Eva can be a bit off and on with Reppu, due to their highly conflicting personalities.

Fenix Darkblaze: Close Friend - With some fabulous hair, Reppu is quite fond of Fenix, and is just as fond helping A'eyshn tease the Highlander. Another person who is willing to remain close with, and come to with her troubles. An older brother type.

Ishae Rhesh: Friend? - A wandering healer and archer, Ishae is someone that fascinates Reppu. Although the sentiment is not likely shared, it may very well be a one-sided friendship.

Mara Ileres: Friend - Although sometimes utterly overwhelming, Reppu feels herself friends to Mara. There is something endearing about someone so determined, if flawed. And thus why Reppu likes her.

Nairah Rajahl: Best Friend/Bodyguard - Someone from the past, still remaining in the present. Nairah is a close friend and ally, and helps keep the 'little princess' in check.

S'aigyouji Miya: Friend/Bodyguard - Apparently happy-go-lucky, this curious Miqo'te is one of Reppu's bodyguards. Mysterious on her own, and utterly sneaky, Reppu is appreciative of having another scout in her pocket.

Yashaix Ki'lari: Mate/Lover - Few can compare to Ki'lari at this point, due to their relationship expanding as far as it has. Few have had such an impact on Reppu's life as Ki'lari has, and few likely ever will.

Y'jusana Belhi: Friend/Bodyguard - A fierce lancer and even friskier individual, Y'jusana is always a delight to have at any party, or battlefield.

Bonus Stuff


RP style (light, casual, moderate, or heavy)?

Moderate/Heavy preferred. The more to do, the better! Happy to run into plots, or run them!


What kind of RP relationships are you seeking? (family ties, etc)

Friendships, Enemies, Randomness. Although primarily working with Crystalline now, a few individual plots are fine. Drama, RP Instances, and so on are appreciated, too!


How far from the actual lore are you willing to stray?

Lore is very important. When I roleplay, I dive right in. I do not mind a little fauxing of Classes/Jobs (Reppu IS a Mystic Knight, after all), but more than just a little flavour is asking for it. A little bending can be fine, but snapping it over one's knee is too much.

Links

Crystalline
Hydaelyn Roleplayers (RPC)


And a Big Thank You to Aysun for letting me steal this template <3!