Difference between revisions of "Samilen Jawantal"

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<div align=center><div style="padding:10px 0px; background: #798a7c;font-size:16px;color:#ffffff;font-family:Verdana;text-shadow: 1px 1px 2px black">'''P E R S O N A L I T Y'''</div></div>
 
<div align=center><div style="padding:10px 0px; background: #798a7c;font-size:16px;color:#ffffff;font-family:Verdana;text-shadow: 1px 1px 2px black">'''P E R S O N A L I T Y'''</div></div>
 
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<div align=justify><div style="padding: 7px 4px;font-size:13px; color:#585350;font-family:Verdana;">Samilen is, generally speaking, a very soft-spoken and quiet man. He rarely likes to put himself into the personal business of others and very much loathes finding himself in any sort of conflict--physical, emotional or otherwise. He tends to keep to himself on principle, but rarely turns down the opportunity to meet new people when given the option--even though he never makes the first move to instigate companionship of any sort.<p>
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<div align=justify><div style="padding: 7px 4px;font-size:13px; color:#585350;font-family:Verdana;">Samilen is, generally speaking, a very soft-spoken and quiet man. He rarely likes to put himself into the personal business of others and very much loathes finding himself in any sort of conflict--physical, emotional or otherwise. He tends to keep to himself on principle, but rarely turns down the opportunity to meet new people when given the option--even though he never makes the first move to instigate companionship of any sort.
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Behind his introversion however, Samilen is a man haunted by the ghosts of The Great Calamity, a prior soldier and member of the Twin Adders who had been very much apart of the Battle of Carteneau. Fighting alongside other young Eorzean fighters, he was helpless in watching his brothers and sisters-in-arms fall; seeing so much death, destruction and pain has long left a scar to Samilen's emotional sanity. He avoids conflict on principle, and is constantly afraid of forging new relationships with people due to the constant, obsessive worry that they will meet a painful end as he would be once again powerless to save them.
 
Behind his introversion however, Samilen is a man haunted by the ghosts of The Great Calamity, a prior soldier and member of the Twin Adders who had been very much apart of the Battle of Carteneau. Fighting alongside other young Eorzean fighters, he was helpless in watching his brothers and sisters-in-arms fall; seeing so much death, destruction and pain has long left a scar to Samilen's emotional sanity. He avoids conflict on principle, and is constantly afraid of forging new relationships with people due to the constant, obsessive worry that they will meet a painful end as he would be once again powerless to save them.
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Because of these traumas, Samilen is selectively mute, rarely speaking verbally and preferring instead to communicate in handspeak (sign language). He prefers to be alone most of the time, trying to fill his days with meaningful work and new curiosities if only to help him forget the ghosts that plague him.</div></div>
 
Because of these traumas, Samilen is selectively mute, rarely speaking verbally and preferring instead to communicate in handspeak (sign language). He prefers to be alone most of the time, trying to fill his days with meaningful work and new curiosities if only to help him forget the ghosts that plague him.</div></div>

Revision as of 19:30, 12 May 2019

Samilen Jawantal
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Samilen sitting profile 2.png

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VITAL INFORMATION


CURRENT ALIAS... Text, text, text, text.

BIRTH NAME... Text, text, text, text.

RACE & CLAN... Text, text, text, text.

GENDER... Text, text, text, text.

AGE & NAMEDAY... Text, text, text, text.

ORIENTATION... Text, text, text, text.

MARITAL STATUS... Text, text, text, text.

OTHER STATISTICS


NATIONALITY... Text, text, text, text.

TRIBE... Text, text, text, text.

CURRENT RESIDENCE... Text, text, text, text.

OCCUPATION... Text, text, text, text.

PATRON DEITY... Text, text, text, text.

HEIGHT & WEIGHT... Text, text, text, text.

ALIGNMENT... Text, text, text, text.


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P E R S O N A L I T Y


Samilen is, generally speaking, a very soft-spoken and quiet man. He rarely likes to put himself into the personal business of others and very much loathes finding himself in any sort of conflict--physical, emotional or otherwise. He tends to keep to himself on principle, but rarely turns down the opportunity to meet new people when given the option--even though he never makes the first move to instigate companionship of any sort.


Behind his introversion however, Samilen is a man haunted by the ghosts of The Great Calamity, a prior soldier and member of the Twin Adders who had been very much apart of the Battle of Carteneau. Fighting alongside other young Eorzean fighters, he was helpless in watching his brothers and sisters-in-arms fall; seeing so much death, destruction and pain has long left a scar to Samilen's emotional sanity. He avoids conflict on principle, and is constantly afraid of forging new relationships with people due to the constant, obsessive worry that they will meet a painful end as he would be once again powerless to save them.


Because of these traumas, Samilen is selectively mute, rarely speaking verbally and preferring instead to communicate in handspeak (sign language). He prefers to be alone most of the time, trying to fill his days with meaningful work and new curiosities if only to help him forget the ghosts that plague him.


A P P E A R A N C E


As a Keeper of the Moon Miqo'te, Samilen stands at approximately 5 fulms, 2 ilms and weighs roughly 132 ponz. He has shoulder-length white hair, golden eyes and a dark complexion that is somewhat common to Keepers, with traditional markings adoring his cheeks. He is relatively slim in shape, though with a distinct muscular build in his upper body, primarily in his shoulders and arms.


L I K E S

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D I S L I K E S

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Q U I R K S

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R E L A T I O N S H I P S
Color Key
In A Relationship: Name is romantically involved with this character.
Romantic Attraction: Name is romantically interested in this character.
Sexual Attraction Name is physically interested in this character.


Platonic Love/Family: Name considers this person family.
Friend: Name considers this person her friend.
Friendly Acquaintance: Name considers this person mostly friendly, or as an ally.


Good Standing: Name has no specific feelings about this character, however they left a good impression.
Neutral: Name has no specific feelings about this character.
Bad Standing: Name has no specific feelings about this character, however they left a bad impression.


Dislike: Name doesn't consider this person a friend, and will talk if needed, but try to avoid them.
Hate: Name consider this person an annoyance, and will try to avoid them. Conflict can happen.
Fear: Name is terrified by this character, and will try to avoid them at all cost.
Rivalry: Name consider this person a rival, and will try to initiate conflict every time she gets to meet them.


Family Member: This character is related by blood to Name.
Business: This character is either an Name's employer, employee, or coworker.
Deceased: This character has passed away.
? Hidden Feelings/Unknown: This character has one of all the color keys above, but Name isn't fully aware of it yet.

N P C

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P C

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R U M O R S

N P C

Some of these rumors are untrue, speculation, or are greatly exaggerated. Please feel free to add your own rumors under the Player Character category!
◢ Common Rumors - Easily overheard. Use these freely!
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◢ Uncommon Rumors - A little more difficult to hear. Use sparingly or ask first!
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◢ Rare Rumors - Very rarely overheard. Please ask before using!
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P C

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◢ Player Character Rumors - Feel free to add rumors of your own!
"Rumor Goes Here" Name Goes Here
S T O R I E S
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M U S I C
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Example
Artist: Trizteza
Context: Character Theme
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O O C

OOC INFORMATION

Personal RP Limits
I will play mature content and themes (violence, sexuality, drug / alcohol use) as long as they're logical in a plot-driven encounter. Coarse and excessive language. Temporary injury and incapacitation. Temporary imprisonment. Most walk-up encounters.
Ask about long-term and/or permanent injury and disfigurement. Long-term captivity or imprisonment.
I won't play permanent character death or rape plots.
Disclaimer
If an aspect of RP makes you uncomfortable in a scene we're playing, please send me a /tell, letting me know. Communication is very important, more important than potentially keeping immersion.

CHARACTER TIDBITS

Links Out
Links that lead off the wiki, but are technically relevant to the character.
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Potential Plot Hooks
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C R E D I T

Thank you all for letting me use/alter your codes. If it weren't for you my wiki would not look how it does.

■ Template was created by Bancroft Gairn.
■ Adapted by Xheja Rajhera.
■ Tabs by Unnamed Mercenary.
■ Expanded bits and relationship color keys by Lucaell Tareth'eian.
■ Music and OOC note by Glioca Sargonnai.
■ Mashing everything together like a mad scientist by D'lyhhia Lhuil.

Please remember to credit everyone when using this wiki. Thank you.