Sil Ascheblade

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Birth Name: Sil

Gender: Female

Race: Hyur

Age: Twenty-Nine

Height 6 fulms 2 ilms

Weight: 150 ponze

Nameday: 2nd Sun of the Fifth Astral Moon

Guardian deity: Rhalgr, the Destroyer

Birth Place: Ala Mhigo

Citizenship: None

Free Company: The Ironclaw Order

Residence: Personal Room in the Ironclaw HQ

Marital Status: Dating

Sexual Orientation: Pansexual

Job: Intelligence Adjutant for the Ironclaws

Hobbies: Swordfighting, schmoozing, and reading history books.


Overview

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Sil is a former Ala Mhigan mercenary who wants to see her homeland return to it's long past glory. Growing up in a recently conquered Ala Mhigo, Sil experienced firsthand the changes the empire brought to her home over time. Joining the resistance at the age of fourteen, she eventually earned the name “Ebonbrand” for her brutality against the Imperials. Reuniting with her half-sisters, she joined the Kujata Mercenaries and quickly distinguished herself with her skill for reconnaissance and intelligence gathering. The group eventually found themselves under the employ of the Ironclaw Order. When the war for Ala Mhigo started, the two groups separated, but Sil, now using her father’s name of “Ascheblade”, stayed behind with the Ironclaws. She believed she could do more good by working with them, though her longing for a free Ala Mhigo never ceased.

Appearance

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At 6 fulms and 2 ilms, Sil tends to stand at least a head taller than most others. Her build is just as imposing as her height: lean muscle, an athletic build, and the martial aptitude to go with it. All the traits one would expect of an Ala Mhigan who has fought against the Imperial invaders most of her life.

Despite being a full-blooded Ala Mhigan, she has a lighter skin tone than most of her kin; a trait she inherited from her father. She has has shoulder length dark hair, which often has blue dye streaked into it thanks to Wenn Dh'i being the one to cut her hair.

Scars & Markings: Sil has scars across various parts of her body, as could be expected from a resistance fighter and former mercenary. Her back in particular has deep cuts and scars from a time spent in captivity. She never seems particularly bothered by any of her scars and goes through no effort to hide them. Though most are around the middle of her body, it's not uncommon for them to be visible.

Voice: Sil has a deeper voice that often takes on playful or sultry tone.

Sil's English Voice

Clothing: Sil often wears clothes that are dyed dark blue in one form or another. While her wardrobe primarily consists of simple or practical clothing, her relationsip with Fahron Elikha has lead to her wardrobe expanding to encompass more flashy options.

Weapons: Sil is almost always seen carrying a sword with runes engraved on the blade. The blade is old and has clearly seen it's share of combat, though it is apparently still well maintained. To ever hear her talk of it, the blade has incredible sentimental value.

Charismatic, Sharp, Empathetic, Resolute, Steadfast

Tastes
Likes

  • Swords
  • Books
  • Lavender
  • Outdoors
  • Alcohol
  • Travelling
  • Rain

Dislikes

  • Prejudiced Gridanians
  • Turncoats
  • Cowards
  • People who break the spine of the book


Distinctive Features

Fears

  • Getting old
  • A quiet death

Trivia

  • Favorite food: Daliqara Vachir's Street Tacos
  • Favorite drink: Whiskey
  • Favorite colour: Blue
  • Vices: Women
  • Possible alignment: Chaotic Good

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Personality

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If energy were gil, Wendy would be amongst Hydaelyn’s wealthiest. Often, those around her wonder where she draws her enthusiasm and unwavering lust for life. To Wendy, everything is a new adventure just waiting for her to embark. She harbors very little reservation or hesitation about the unknown and embraces the journey to explore it. Some would question Wendy’s sanity because of her eagerness and disregard for potential danger, but Wendy seems to be guided and protected by some unseen hand of fate. She seems perfectly content to trust that everything will work out. That being said, Wendy is extremely spiritual. She believes strongly in the aether’s will, and will do just about anything she believes it asks of her.

Wendy may not be the sharpest tool in the shed, but what she lacks in common sense she more than makes up for in heart. She is extremely intuitive when she wants to be, and understands the hearts of others more than their minds. Those around her have quickly come to find that Wendy’s path of logic and reason is by no means conventional, but her heart is in the right place. The songstress would never turn her back on a friend or someone in need, and is more than happy to go out of her way to help a complete stranger- a trait that has made her many friends. While she is often considered ‘peculiar’, she doesn’t seem to mind… or maybe she doesn’t even realize! Marching to the beat of her own drum, Wendy will find a way to draw others- willing or not- into her symphonic circus!


Personality Type: | ENFP

Western Zodiac: Pisces

Eastern Zodiac: Rabbit

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Skills & Abilities

Attributes
 
   Strength
   P.Defense
 
   Dexterity
   M.Defense
 
   Martial Prowess
   Intelligence
 
   Magic Affinity
   Luck
   
 

Unlike her sisters and cousins, Wendy is not a natural born hunter. Rather than being gifted with a strong body and sharp senses, Wendy was born with a sixth sense- an aether sense. From before she can remember, Wendy has been attuned to the aether, and believes it to be a living force she openly listens to. She possesses a unique ability to ‘hear’ the voice of aether, though what that sounds like is impossible to describe to anyone who asks. Whatever aethertical sound Wendy is capable of hearing, or thinks she is hearing, is a language of feeling and intuition that she seems to speak fluently and exclusively with the aether through song. This is not to be confused with the Echo.

In addition to ‘hearing’ the aether’s song, Wendy can also carry her side of the conversation by singing. Wendy possesses a rare soulstone passed down through her clan, a songstress soulstone. Like a bard, Wendy is able to manipulate aether to her will via music- in this case, her voice. However, her abilities extend beyond a songstress’ typical arsenal. Incantations written into songs of an ancient and forgotten language come to Wendy naturally from the voice of aether, and she has the ability to use them to commune directly with the aetherical sea. In order to open direct communication, Wendy must be in a place of a high concentration of aether. If the occasion calls, she can serve as a medium for translation- however she can only do this for a short duration of time. Passively, she has become a mouthpiece for the aether for the Ironclaws or serves as a battle songstress, boosting allies in the heat of the battlefield.

Outside of her aetherical abilities, Wendy is a talented vocalist whose register sits in the soprano range. What she may be vocally best known for is her ability to tackle whistle notes and maintain high energy during even the most rigorous dance routines. Wendy, along with the other members of WYNG, is one of the lyricists and composers for the pop group’s music. Aside from her voice, instruments she is familiar with are the piano, drums, and pianica.

Domestically, Wendy is a skilled pâtissière who works part time at Kupocakes Patisserie. While she is able to cook a wide variety of dishes, she has an affinity for delicate cakes and breads. If you ask her why, she will tell you because she also enjoys eating them the best. Wendy is also excellent at handicrafts like sewing and jewelry making. She is, however, horrendous at organization is best described as ‘messy’.

Romantic Relationship
Romantic Interest
Casual Promiscuity
Sexual Desire
Crush
Attraction
Trusted Friend
Business
Lost contact
Deceased
Positive
Negative
Neutral
Unsure

Family

Jonathan Ascheblade ( )
Biological father. Former Ala Mhigan royal guard.
Hilde Featherfoot ( )
Mother. Fought for the resistance.
Beau Pere ( )
Stepfather.
Requin Drakeheart ( )
Younger half-sister.
Aesa Stonebreaker ( )
Youngest half-sister.
Lhoa Branwen ( )
Leader of the Kujata mercenaries. Sil regards him as her dad due to him having raised her and her sisters since they were teenagers.


Friends


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Khidyr Dotharl
WIP

WIP


The Ironclaws


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Vilette Laurent
WIP

WIP


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Common rumours & quotes

  • "Why does she still work at that bakery? What is she spending all her money on?"
  • "I saw Wendy and Ser Gemini Argent sharing a hot cocoa! Are they a thing now?!" Ishgardian teenager.
  • "She's sweet, but dumb as a sack of rocks." Former co-worker at Eorzea Travel Agency.
  • "Everyone thinks her first performance was when she got into WYNG. Actually, Wendy was in a theatre production of I Want To Be Your Canary first, but I heard it got cancelled." A fan.
  • "That girl, huh? I remember when she used to tour guide here. She used to hand out whistles to the group. Wonder what they were for." Limsa dock worker.
  • " I heard she speaks fluent moogle." A fan.
  • "When you're lost in the dark, let music light your way." Wendy's trademark quote.

Rare rumours & quotes

  • "Blonde? Pfft. Her hair isn't naturally blonde. She dyes it." A die-hard fan.
  • "She's a songstress. You know what that means? She learned to sing from a Siren, which means she's hypnotized WYNG's fans. Someone should lock her up." A hater.

Players rumours & quotes

  • "Don't touch the button." Most of the Ironclaws to Wendy.

Early Life Shroud Life

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There is a hunter’s myth, that deep in the thickest part of the Eastern Shroud, reside mystical creatures who hunt beast and man alike by luring them out and entrancing them with a beautiful song. The tale cautions lone hunters from venturing too far into the bramble alone. They call the creatures these hypnotizing voices belong to, The Sirens of the Shroud.


The truth of the myth comes from a very real clan of Keepers who have made their home in the deepest parts of The Shroud. The predominantly female clan are indeed fierce hunters, but Spoken are not part of their diets. The clan possesses a unique ability to manipulate aether with their voices through song to calm their prey, and can sometimes be heard by passing hunters. The clan holds a very close relationship with aether, and believes they must come to the aether’s call in exchange for their gift. When in need, the aether will call upon one of their daughters. This chosen daughter bears the responsibility of fulfilling the aether’s will as their first matriarch did years and years ago. In order to do this, the chosen daughter will inherit the first matriarch’s soulstone- which only she will have the ability to understand. For the Sirens of The Shroud, this is the highest calling.


Wendy is the youngest of seven sisters born to the clan’s current matriarch, Chez. Wendy is the only daughter to be born of a different father- a traveller from a far away land. While she is the youngest, she is also the smallest and unlike the rest of her family in appearance. This caused Wendy a great deal of trouble in her youth. Often outrun and left behind by her sisters, or crowded out of gatherings, Wendy spent much of her childhood excluded. In addition to what was already setting her apart from her sisters, Wendy also developed the unique ability to ‘hear’ aether at a young age. This strange gift made socializing difficult for the young miqo’te, and further alienated her from the clan. Despite being physically less capable than the other daughters, Wendy often explored The Shroud on her own and did her best to make her own fun.


During one of her adventures in the woods, she came across a young moogle tampering with a small void fissure. Curious about the creature, and somehow able to communicate with him, Wendy joined the peculiar investigation. When the fissure tore wider, and voidkin began to cross through, Wendy saved the young moogle and the two escaped the danger. The moogle showed Wendy to the leader of the Shroud moogles, who granted Wendy one wish in gratitude for saving his son. Wendy’s wish was only for the friendship of the moogles. Touched by the girl’s request, the moogles in the Shroud granted her bloodsworn status and consider her to be a princess of kindness and heart. A lifelong friendship was forged.


No longer alone, Wendy spent her days with her new friends, unbeknownst to her that another party had taken interest in the peculiar Keeper. The clever voidkin, who had opened the fissure, kept a careful eye on the young miqo’te, seeing potential in her abilities. When the time was right, the voidkin made himself known to Wendy. Fooling the child, he befriended her, and introduced himself as Calcifer, then began to guide the development of her gift. It wasn’t long before Wendy’s family caught on to the voidkin’s presence and drove him away. Wendy would not see Calcifer again for many years.


Just after the Battle of Carteneau, the aether called to the Sirens of the Shroud. The balance of light and dark was shifting. Each daughter was presented with the soulstone until the aether chose. It chose Wendy.


After receiving the soulstone, Wendy’s clan life improved somewhat, though she had long since come to feel out of place. While her duty weighed heavily on her, she also longed to use her voice for more than communication with the aether. She longed to use her voice to move people. She wanted to write music and perform it. This seemed impossible…


Until, one day while singing to the aether, Wendy was given a task. The aether told her to find a warrior with a light inside, and to help grow that light and to strengthen it. Wendy decided that if she was to fulfill her calling, she would need to venture out of The Shroud- and it wouldn’t hurt to pursue her own dreams at the same time!


Her clan gave her blessing to set forth on her journey to see to the aether’s will with the understanding she would return when the task had been done. Afterall, she held a great responsibility to her family as well. Eager and excited, Wendy embarked on her grandest adventure yet.



Leaving The Shroud & New Beginnings

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WIP


The Ironclaws

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WIP


The Siren & The Songstress

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WIP


Recent Activity

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WIP

OOC Information

Stances on RP: I'm a medium to heavy roleplayer with a focus on character development. I have no problem with mature roleplay, as long as it's done to further a character's story and is something that a character would normally do. I tend to have no problems with character concepts that bend lore, as long as they make sense within the setting and don't outright break it. I think communication is the best way to reconcile any differences; if I have a real problem with anything you do, I'll tell you and I expect the same!

Hooks and relationships: Sil's generally a very approachable character, so if you see her roleplaying anywhere, feel free to join in. She has ties to the Ala Mhigan resistance, and can potentially know or at last hear of people involved in the shadier aspects of most Eorzean societies. Her duties with the Ironclaws also involves her being a primary source of information for potential aetheric threats to the realm. Beyond that, if you really want to make something happen, I'm sure we can come up with something.

RP combat and injuries: I'm fine with most any combat system as long as the rules are explained. I tend to prefer to not use dice, but will do so depending on the situation. As far as injuries go, context is everything. I'd like to know of or approve of anything incredibly serious, but I'm generally fine with any type of injury. Just don't try to inflict it random or without talking to me OOCly at some point during the interaction.

Miscellaneous: Wiki page is pure OOC knowledge unless your character has specifically learned it through some legitimate means. Again, just ask me if you're unsure.

If I ever do anything that makes you seriously uncomfortable throughout the course of RP, tell me! We're all on the same team here as far as I'm concerned, even if our characters aren't.

Server and Timezone

Player Info: NA player, PST. Usually available between 5:30PM and 9:30 PM (usually later, but I try not to start anything time consuming after this point) in the week, or most of the afternoon and evening on the week end.

Server: Balmung

Template by: Suen Shyu.

Modified by: User:Arzalis

Template images by: User:Iteza

Character art by : Joelin Tan