Difference between revisions of "Valentinoix Thibault"

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(made a more believable history.)
(overhaul to current version)
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| stat_3_value = 6 fulms 7 ilms
 
| stat_3_value = 6 fulms 7 ilms
 
| stat_4 = Birthplace
 
| stat_4 = Birthplace
| stat_4_value = northern Black Shroud
+
| stat_4_value = West Shroud
 
| stat_5 = Pronunciation
 
| stat_5 = Pronunciation
 
| stat_5_value = Val-in-tin-wah Tee-bohl
 
| stat_5_value = Val-in-tin-wah Tee-bohl
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| stat_6_value =  
 
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}}
 
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A curious creature, Valentinoix originally hailed from the Western Black Shroud. His family had lived in relative darkness since the elementals drove the residents of the Shroud underground, leaving him mostly blind. Val relies on other senses to fill in what he cannot see, leading many to believe he can see completely. His refined senses and skills in battle set him in the clan's hunting and gathering group. While out hunting and satiating his desire for exploration, Val became separated from his clan during the Calamity and presumes most, if not all, dead.
 +
 +
Val's mannerisms and speech patterns are often seen as archaic. He has an extreme sense of balance and necessity, using both to define and dictate his life and actions. He is skittish and loathes to be touched.
  
 
==Character==
 
==Character==
===Appearance===
+
Val is rather awkward, best described, by those around him, as a literal brick wall. His understanding of people is often skewed, mostly when he attempts to understand situations of romance and affection. He tends to take a neutral stance to many things, though his stance against false imprisonment and torture is very strong.
Valentinoix is about average height for an elezen, standing at a lofty 6 fulm 7 ilms. His frame is rather wiry, and despite his strength, he doesn't appear very toned. His facial structure is very sharp and gaunt, his dark grayish-brown skin contrasting his white eyes. His skin had become more of a brownish hue after spending more time in the sun when mining. His ears are rather short and curved more towards his head instead of outward, something typical of his familial line. He has a tendency of changing his hair, though he still dyes it with pigments on occasion.
 
  
When not armored up, Val tends to lean towards woven or leather clothing. He tends to lean towards blues, blacks, and whites.
+
As he is a quiet person, Val often listens more than talks, though on the proper subject, he can be quite chatty. His voice is extremely deep with a rasp to it. The rasp originates from his false imprisonment at the hands of the Wailers, where they tortured and abused him until he was left for dead. For some time, he could not speak, which leaves him to silently communicate with others or hiss or growl at those who annoy him. He is well aware much of the world around him can see, making nonverbal communication very easy.
  
When competing in the Coliseum as the mysterious elezen competitor, "Valentine", Val wears heavy armor along with a turban with a mask. He relies mostly on sound to fight, and blocking his sight keeps him from looking at all the people watching. It isn't difficult to discern who he is as duskwight are a relatively rare sight in Ul'dah.
+
[[File:Valsvision.jpg|200px|thumb|right|How Val sees the world of light.]]Val is not completely blind. He can see in dimmer lights though not always clearly. In dim or even bright lighting, his vision is washed out and forms of people and things sometimes become lost in the light. Anything with sharp contrast or bright colors is easier to see.
  
===Personality===
+
Val often uses his hearing or simply touch or smell to navigate the world of the light. He is a talented chef, and he prefers mostly to make stews or simple foods, cooking by feeling the heat and smelling the spices. He often uses touch to feel what's around him, particularly surfaces, though his touching of other people is rare and only by means of necessity. When in combat, he closes his eyes, relying on all the other senses and claiming that sight only gets in the way.
Val comes across as rather aloof and offstandish. He has trouble making friends and often doesn't socialize. He prefers to stay away from people and crowded areas, though he has taken to frequenting the Quicksand. Crowds can be suffocating for him, a terrible combination of too many people and too much noise. Even the Quicksand can prove too crowded for him at times.
 
  
Val is particularly driven by necessity. Growing up living off the land, he's rather accustomed to taking only what is needed and leaving the rest. Even when hunting, he only took what was necessary before disappearing into the shadows. His earnings amassed from the Coliseum and mining has thrown off his balance, and he feels compelled to give away excess to those who need it more, particularly children and homeless families. As he tends to stick to the less crowded areas in Ul'dah and across Thanalan, it is rare to see him doing so.
+
Val is often stubborn and set in his ways, even at a young age for an elezen. While he can adapt to various battle situations, Val's curiosity can get the better of him sometimes, leaving him vulnerable to attack. His refusal for anyone to touch him has left scarring on his body, though recently he has permitted healers to repair his wounds. Touching outside of combat terrifies him, and if he must be touched, he must also place a hand on the other person, usually on their shoulder.
  
His sense of necessity stems from an obsession with the concept of balance. The concept was supposedly passed down through generation to generation, describing the balance and natural order of the realm. He has taken it upon himself to help balance the realm as best he can as his family is no longer here to help balance, causing his severe obsession with it. He believes everything is part of the balance and that even the smallest act can affect the overall balance. He also believes in an internal balance for each individual, making him seem either incredibly Zen or incredibly nuts.
+
Val has many scars on his upper body, most he prefers to keep hidden. Aside from a select few, most show signs of abuse on his back and his wrists with a small one on his neck. The scars on his face are from being "branded"
  
Val has a rather peculiar manner of speaking. As his family remained underground since times of old, the manner of common he learned at a young age is rather archaic by current standards, and he's painfully aware of this. Since he has spent some time in Ul'dah, his language has become slightly less formal, though he'll resort to highly archaic speech when frustrated or annoyed.
 
  
 
===Family===
 
===Family===
Not much is known about Val's family, and he will never speak about them. They were all killed by the fray of the Calamity when their cave home collapsed upon them. Their identities were lost to history.
+
The current status of Val's clan is unknown after the Calamity destroyed any means to enter the West Shroud.
 +
 
 +
Before the Calamity, the clan lived within a network of caves somewhere between the west and south Shroud and are extremely xenophobic and reclusive. Most never see the outsides of the caves, though a select few with hunting and gathering skills ventured off to gather food and supplies. A good number are blind simply never requiring their eyesight to see outside the darkness.
 +
 
 +
Once a moon or so, the families of the clan would gather together, each cooking a meal traditional to each family. During this gathering, fights strictly were prohibited over dinner. It was a place of balance and respite.
 +
 
 +
Personally, Val is the eldest of several siblings, most of which were completely blind. He is the only one of them who knows how to fight.
  
 
===Relationships===
 
===Relationships===
*[[Aerius Destroven]] - Val first met Aerius when Trisselle attempted to matchmake the two, misunderstanding Val's statement about liking personable people. Once the confusion had passed, Val finds him mildly amusing and pleasant. He seems to be the strong sort.
+
TO BE UPDATED (needs so much work)
*Arthurioux - a snide fellow duskwight who seems to have trouble listening and is constantly smoking something. He's arrogant and commanding and sometimes gets under Val's skin. However, Val still continues to speak with him for whatever reason.
 
 
*[[Dhemgeim Shyrdoenwyn]] - an old acquaintance from the Coliseum. Dhem was one of few competitors Val spoke to. He lost track of her some time ago until encountering her in Ul'dah recently.
 
*[[Dhemgeim Shyrdoenwyn]] - an old acquaintance from the Coliseum. Dhem was one of few competitors Val spoke to. He lost track of her some time ago until encountering her in Ul'dah recently.
*[[Lily Dawnsworn]] - a strong hyur woman, very friendly and very respectable. Val finds her presence to be quite pleasant.
+
*[[Reinette Sompt]]
*[[Reinette Sompt]] - a fellow duskwight who has quickly become a close friend.
 
 
*[[Rinhilda Stonebreaker]]
 
*[[Rinhilda Stonebreaker]]
 
*[[Tausenadel Geispyrsyn]] - a friend of Dhem's.
 
*[[Tausenadel Geispyrsyn]] - a friend of Dhem's.
  
 
===Trivial information===
 
===Trivial information===
* Val changes his hair on occasion, mostly as he's paranoid the wailers would find him and throw him back into a dungeon. He streaks it with various pigments to change the color.
+
* Hobbies: Mining, Fishing, Exploration, Cooking
* He considers Ul'dah his home as his original one is now long gone.
+
* Favorite foods: pretzels, fish, stewed yarzon, landtrap greens, and more recently, chocolate cake.
* While in Ul'dah, Val has taken up mining to be able to take what the land gives
+
* Least favorite foods: none
* The scar spanning the left side of his face comes from being branded by the Wailers so they could keep track of him.
+
* Favorite colors: anything bright he can see.
* While it is particularly difficult to sway Val with money, he is particularly easy to sway when it comes to pretzels. Aside from pretzels, Val's favorite food is [http://ffxiv.gamerescape.com/wiki/Landtrap_Salad Landtrap Salad]
+
* Biggest strengths: combat, general balance within his life, curiosity
* As his name can be difficult to pronounce, some have taken to calling him Val. He truly has no preference for which name is used. His name is properly pronounced Val-in-tin-wah Tee-bohl.
+
* Biggest setbacks: loud noises will blind him, obsession with balance, paranoia the wailers will seek him out, aversion to touching, curiosity
 +
* Driving desires: Curiosity, thrill of battling unusual things, balance
  
 
===Rumors===
 
===Rumors===
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====Rare====
 
====Rare====
 
* "I hear he's an exile from his homeland of Gridania." ~ Drunk at the Quicksand bar
 
* "I hear he's an exile from his homeland of Gridania." ~ Drunk at the Quicksand bar
* "That elezen gave us money and food. I don't know his name. He didn't speak. He simply gave us stuff and walked away." ~ homeless mother in Pearl Lane
 
 
* "I heard he tried to become a paladin but had no skill in magics." ~ swordsman
 
* "I heard he tried to become a paladin but had no skill in magics." ~ swordsman
  
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==History==
 
==History==
Valentinoix was first born into a small family living within the caves deep in the northern section of the Black Shroud. The family had been there for generations, stemming from a family of elezen who lived within [http://finalfantasy.wikia.com/wiki/Gelmorra Gelmorra]. Like most duskwight, Val's family was incredibly reclusive, living in the safety of the caves.
+
Valentinoix was first born into a small family in the Thibault clan living within the caves deep in the western section of the Black Shroud. The family had been there for generations, stemming from a family of elezen who lived within Gelmorra. Like most duskwight, Val's family was incredibly reclusive, living in the safety of the caves. Some members of the clan who could fight left to gather and hunt food. Val found himself among them, enjoying the challenge of fighting creatures, fishing, and growing food.
 
 
Val's family had resorted to only minor pillaging, thieving supplies from wagons on a nearby trade route. At an early age, Val had taken his father's dagger to hunt cave bats and yarzon for extra food. Using his acute hearing, he felled the creatures with ease.
 
  
Val strayed away from the neighboring families, mostly keeping to himself. Soon after that, his younger brother and sister were born. Fraternal twins, the two were practically attached at the hip to Val, looking up to him. Val had grown to be a rather formidable hunter, and they wanted to be just like him too.
+
Val strayed away from the neighboring families, save during times of clan dinners, mostly keeping to himself and hunting on his own. Soon after that, his younger brother and sister were born. Fraternal twins, the two were practically attached at the hip to Val, looking up to him. Val had grown to be a rather formidable hunter, and they wanted to be just like him too, even though neither could properly see.
  
Years later, the ground began to rumble when Val was out gathering vegetables for dinner. In the distance, a great battle resounded, though that sound was quickly drowned out when something came crashing into his home, killing his family with it.
+
Years later, while Val was out hunting the larger creatures of South Shroud, the red moon hanging low in the sky finally fell, streaking blinding fire across the sky. Val was forever separated from his clan, presuming them killed by the falling sky.
  
 
===Post Calamity===
 
===Post Calamity===
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One day, the Wood Wailers set up a trap to catch poachers outside Quarrymill where poachers were a consistent problem. Hungry and in need of food, Val continued about his business, slaying a small antelope. The Wailers ambushed him, surprised to find a duskwight instead of the suspected Keeper Miqo'te. Val hadn't planned to fight, but found it necessary as the Wailers weren't intending on letting him go. The numbers were against him, and he was captured. He put up quite a fight, but still managed to be hauled off. When questioned, he offered a false name and claimed he knew nothing of poaching. He was simply trying to survive, taking only what was necessary to survive and not affect the land.
 
One day, the Wood Wailers set up a trap to catch poachers outside Quarrymill where poachers were a consistent problem. Hungry and in need of food, Val continued about his business, slaying a small antelope. The Wailers ambushed him, surprised to find a duskwight instead of the suspected Keeper Miqo'te. Val hadn't planned to fight, but found it necessary as the Wailers weren't intending on letting him go. The numbers were against him, and he was captured. He put up quite a fight, but still managed to be hauled off. When questioned, he offered a false name and claimed he knew nothing of poaching. He was simply trying to survive, taking only what was necessary to survive and not affect the land.
  
The Wildwood lieutenant didn't seem to buy Val's story, looking upon him with scorn and keeping him imprisoned for a few weeks. They abused him and starved him, tormenting him with their words. He had done nothing wrong, and he couldn't understand why they hated him as much as they did. The reports of poaching continued around Quarrymill.
+
The Wildwood lieutenant didn't seem to buy Val's story, looking upon him with scorn and keeping him imprisoned for a few months. They abused him and starved him, tormenting him with their words and beating him physically. He had done nothing wrong, and he couldn't understand why they hated him as much as they did. The reports of poaching continued around Quarrymill.
  
 
The Wailers there eventually came into contact with the true poachers, which in turn freed Val from any suspicion. The captain demanded all arrested under suspicion to be released. Val was left alone after a severe beating, strewn out on the ground to fend for himself, still no home to return to. They branded him, slashing his face so that if they ever found him again, he would be imprisoned forever or perhaps simply killed. He wasn't entirely sure where to go, but Gridania no longer felt like home. It felt more like a prison.
 
The Wailers there eventually came into contact with the true poachers, which in turn freed Val from any suspicion. The captain demanded all arrested under suspicion to be released. Val was left alone after a severe beating, strewn out on the ground to fend for himself, still no home to return to. They branded him, slashing his face so that if they ever found him again, he would be imprisoned forever or perhaps simply killed. He wasn't entirely sure where to go, but Gridania no longer felt like home. It felt more like a prison.
Line 99: Line 102:
  
 
====A new life====
 
====A new life====
A pair of adventurers found Val collapsed on the ground being assaulted by local fauna. They chased the creatures off, discovering Val beneath them, somehow still alive. They took mercy on him, giving him food and taking him with them in their cart. He stayed with them as they attempted to bring him back to health on their journey towards Ul'dah. The adventurers stopped every so often to offer their aid or do odd tasks to make gil.
+
A pair of adventurers and a sellsword found Val collapsed on the ground being assaulted by local fauna. They chased the creatures off, discovering Val beneath them, somehow still alive. They took mercy on him, giving him food and taking him with them in their cart. He stayed with them as they attempted to bring him back to health on their journey towards Ul'dah. The adventurers stopped every so often to offer their aid or do odd tasks to make gil.
 +
 
 +
A moon or so later, Val joined in their quests to help people of Thanalan. He had trouble with the Ul'dahn sun, and he never quite adjusted to it. The pair suggested he take up work in Ul'dah. While Val was hesitant to leave, he decided it best to actually start a new life for himself contrast to what life he had back in the caverns. That life was now gone, lost to the Calamity.
 +
 
 +
Val trained in combat and mining. He began participating in the Coliseum under the pseudonym Valentine. He took on a pseudonym as the idea of being surrounded by fans made him horribly uneasy. While he was rather successful in the Colosseum, he did suffer some losses, forcing him to take breaks. He also took breaks when he'd amassed too much money, fearing that the balance was off.
  
Moons later, Val joined in their quests to help people of Thanalan. He had trouble with the Ul'dahn sun, and he never quite adjusted to it. The pair suggested he take up work in Ul'dah. While Val was hesitant to leave, he decided it best to actually start a new life for himself contrast to what life he had back in the caverns. That life was now gone, lost to the Calamity.
+
Val eventually joined the Immortal Flames, placing himself into a position few expected a duskwight to be. The more bizarre his location, the smaller chance he had of being found by the Wailers. He eventually rose to an undisclosed position due to his heightened senses and his strong curiosity. He served in the position for some time before the team was disbanded, and Val eventually fell into the reserves.
  
Val trained with both guilds, earning more coin than he cared to have. He spent what was necessary then gave the excess to those who needed it when no one was around. He began participating in the Coliseum under the pseudonym Valentine. He took on a pseudonym as the idea of being surrounded by fans made him horribly uneasy. While he was rather successful in the Colosseum, he did suffer some losses, forcing him to take breaks. He also took breaks when he'd amassed too much money, fearing that the balance was off.
+
The loss of this position left an imbalance in his life. He sought out an old friend from the coliseum, Dhemgeim, and took up a previous offer to join the Coral Sea.

Revision as of 14:51, 8 June 2015

Ul'dah-transparent.png Valentinoix "Val" Thibault
Val-screencap.jpg
Obsessed with balance
Gender Male
Race Elezen
Clan Duskwight
Citizenship Ul'Dah
Nameday 19th Sun of the 3rd Umbral Moon
Age 35
Height 6 fulms 7 ilms
Birthplace West Shroud
Pronunciation Val-in-tin-wah Tee-bohl

A curious creature, Valentinoix originally hailed from the Western Black Shroud. His family had lived in relative darkness since the elementals drove the residents of the Shroud underground, leaving him mostly blind. Val relies on other senses to fill in what he cannot see, leading many to believe he can see completely. His refined senses and skills in battle set him in the clan's hunting and gathering group. While out hunting and satiating his desire for exploration, Val became separated from his clan during the Calamity and presumes most, if not all, dead.

Val's mannerisms and speech patterns are often seen as archaic. He has an extreme sense of balance and necessity, using both to define and dictate his life and actions. He is skittish and loathes to be touched.

Character

Val is rather awkward, best described, by those around him, as a literal brick wall. His understanding of people is often skewed, mostly when he attempts to understand situations of romance and affection. He tends to take a neutral stance to many things, though his stance against false imprisonment and torture is very strong.

As he is a quiet person, Val often listens more than talks, though on the proper subject, he can be quite chatty. His voice is extremely deep with a rasp to it. The rasp originates from his false imprisonment at the hands of the Wailers, where they tortured and abused him until he was left for dead. For some time, he could not speak, which leaves him to silently communicate with others or hiss or growl at those who annoy him. He is well aware much of the world around him can see, making nonverbal communication very easy.

How Val sees the world of light.

Val is not completely blind. He can see in dimmer lights though not always clearly. In dim or even bright lighting, his vision is washed out and forms of people and things sometimes become lost in the light. Anything with sharp contrast or bright colors is easier to see.

Val often uses his hearing or simply touch or smell to navigate the world of the light. He is a talented chef, and he prefers mostly to make stews or simple foods, cooking by feeling the heat and smelling the spices. He often uses touch to feel what's around him, particularly surfaces, though his touching of other people is rare and only by means of necessity. When in combat, he closes his eyes, relying on all the other senses and claiming that sight only gets in the way.

Val is often stubborn and set in his ways, even at a young age for an elezen. While he can adapt to various battle situations, Val's curiosity can get the better of him sometimes, leaving him vulnerable to attack. His refusal for anyone to touch him has left scarring on his body, though recently he has permitted healers to repair his wounds. Touching outside of combat terrifies him, and if he must be touched, he must also place a hand on the other person, usually on their shoulder.

Val has many scars on his upper body, most he prefers to keep hidden. Aside from a select few, most show signs of abuse on his back and his wrists with a small one on his neck. The scars on his face are from being "branded"


Family

The current status of Val's clan is unknown after the Calamity destroyed any means to enter the West Shroud.

Before the Calamity, the clan lived within a network of caves somewhere between the west and south Shroud and are extremely xenophobic and reclusive. Most never see the outsides of the caves, though a select few with hunting and gathering skills ventured off to gather food and supplies. A good number are blind simply never requiring their eyesight to see outside the darkness.

Once a moon or so, the families of the clan would gather together, each cooking a meal traditional to each family. During this gathering, fights strictly were prohibited over dinner. It was a place of balance and respite.

Personally, Val is the eldest of several siblings, most of which were completely blind. He is the only one of them who knows how to fight.

Relationships

TO BE UPDATED (needs so much work)

Trivial information

  • Hobbies: Mining, Fishing, Exploration, Cooking
  • Favorite foods: pretzels, fish, stewed yarzon, landtrap greens, and more recently, chocolate cake.
  • Least favorite foods: none
  • Favorite colors: anything bright he can see.
  • Biggest strengths: combat, general balance within his life, curiosity
  • Biggest setbacks: loud noises will blind him, obsession with balance, paranoia the wailers will seek him out, aversion to touching, curiosity
  • Driving desires: Curiosity, thrill of battling unusual things, balance

Rumors

Common

  • "Sometimes I wonder if he's capable of talking. I've never heard him say anything." ~ adventurer
  • "That elezen is more formal that the nobles at times, especially with that dramatic bow of his." ~ Ul'dahn merchant

Uncommon

  • "That Val guy is actually pretty personable. I've talked with him a few times and he seems like a good guy with a bit of bad luck. I just wish I knew how to pronounce his name." ~ Quicksand diner

Rare

  • "I hear he's an exile from his homeland of Gridania." ~ Drunk at the Quicksand bar
  • "I heard he tried to become a paladin but had no skill in magics." ~ swordsman

Player rumors

History

Valentinoix was first born into a small family in the Thibault clan living within the caves deep in the western section of the Black Shroud. The family had been there for generations, stemming from a family of elezen who lived within Gelmorra. Like most duskwight, Val's family was incredibly reclusive, living in the safety of the caves. Some members of the clan who could fight left to gather and hunt food. Val found himself among them, enjoying the challenge of fighting creatures, fishing, and growing food.

Val strayed away from the neighboring families, save during times of clan dinners, mostly keeping to himself and hunting on his own. Soon after that, his younger brother and sister were born. Fraternal twins, the two were practically attached at the hip to Val, looking up to him. Val had grown to be a rather formidable hunter, and they wanted to be just like him too, even though neither could properly see.

Years later, while Val was out hunting the larger creatures of South Shroud, the red moon hanging low in the sky finally fell, streaking blinding fire across the sky. Val was forever separated from his clan, presuming them killed by the falling sky.

Post Calamity

False accusations

Without family or a home, Val took to wandering. He lived off the land, taking only what he alone needed. He developed a particular fondness for kedtrap leaves. He took to catching other game as the lands demanded it, however he never took more than necessary. That would throw off the natural balance.

One day, the Wood Wailers set up a trap to catch poachers outside Quarrymill where poachers were a consistent problem. Hungry and in need of food, Val continued about his business, slaying a small antelope. The Wailers ambushed him, surprised to find a duskwight instead of the suspected Keeper Miqo'te. Val hadn't planned to fight, but found it necessary as the Wailers weren't intending on letting him go. The numbers were against him, and he was captured. He put up quite a fight, but still managed to be hauled off. When questioned, he offered a false name and claimed he knew nothing of poaching. He was simply trying to survive, taking only what was necessary to survive and not affect the land.

The Wildwood lieutenant didn't seem to buy Val's story, looking upon him with scorn and keeping him imprisoned for a few months. They abused him and starved him, tormenting him with their words and beating him physically. He had done nothing wrong, and he couldn't understand why they hated him as much as they did. The reports of poaching continued around Quarrymill.

The Wailers there eventually came into contact with the true poachers, which in turn freed Val from any suspicion. The captain demanded all arrested under suspicion to be released. Val was left alone after a severe beating, strewn out on the ground to fend for himself, still no home to return to. They branded him, slashing his face so that if they ever found him again, he would be imprisoned forever or perhaps simply killed. He wasn't entirely sure where to go, but Gridania no longer felt like home. It felt more like a prison.


A new life

A pair of adventurers and a sellsword found Val collapsed on the ground being assaulted by local fauna. They chased the creatures off, discovering Val beneath them, somehow still alive. They took mercy on him, giving him food and taking him with them in their cart. He stayed with them as they attempted to bring him back to health on their journey towards Ul'dah. The adventurers stopped every so often to offer their aid or do odd tasks to make gil.

A moon or so later, Val joined in their quests to help people of Thanalan. He had trouble with the Ul'dahn sun, and he never quite adjusted to it. The pair suggested he take up work in Ul'dah. While Val was hesitant to leave, he decided it best to actually start a new life for himself contrast to what life he had back in the caverns. That life was now gone, lost to the Calamity.

Val trained in combat and mining. He began participating in the Coliseum under the pseudonym Valentine. He took on a pseudonym as the idea of being surrounded by fans made him horribly uneasy. While he was rather successful in the Colosseum, he did suffer some losses, forcing him to take breaks. He also took breaks when he'd amassed too much money, fearing that the balance was off.

Val eventually joined the Immortal Flames, placing himself into a position few expected a duskwight to be. The more bizarre his location, the smaller chance he had of being found by the Wailers. He eventually rose to an undisclosed position due to his heightened senses and his strong curiosity. He served in the position for some time before the team was disbanded, and Val eventually fell into the reserves.

The loss of this position left an imbalance in his life. He sought out an old friend from the coliseum, Dhemgeim, and took up a previous offer to join the Coral Sea.