Difference between revisions of "Xyla Prime"

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==== High Tier ====
 
==== High Tier ====
* Meteor: Deals two damage to all players (1)
+
* Meteor: Deals two damage to all players. (Must roll 900 or more to hit players. Otherwise guaranteed miss)
* Delta Flame: Deals one damage to all players. (2-5)
+
* Delta Flame: Deals one damage to all players. (If roll is lower than 250, it deals no damage)
* Delta Water: Deals one damage to one player. (6-10
+
* Delta Water: Deals one damage to one player. (If roll is higher than
* Delta Earth: Deals three damage to one player. (11-15)
+
* Delta Earth: Deals three damage to one player. (If roll is 800, stun player for that turn. Unless it misses)
* Delta Wind: Hits two players for one damage each. (16-20)
+
* Delta Wind: Hits two players for one damage each. (Roll twice. roll below 200 it misses guaranteed.)
  
 
==== Mid Tier ====
 
==== Mid Tier ====

Revision as of 09:37, 14 November 2015

 Xyla Prime
Xylaprimereal.png
"With so many doll fakes, I forego my last name to call myself the Prime of my copies."
Gender Female
Race Elezen
Clan Wildwood
Citizenship None
Age couple hundred years
Alignment Chaotic Evil
Occupation Witch

WIP HEAVILY! Stuff will change!

Basic Information

Height: 7'5"

Weight: Average

Body: Average

Complexion: Pale, white

Hair: Black

Eyes: Black

Appearance

Unlike the Xyla copies, Xyla Prime had no rune markings on her face. Her hair a void black with her eyes swirling with the same energy within her. Even her aura emits Aether so potent, it makes the plant life shudder.

Personality

Positive Points

There are none...

Flawed Points

  • Judgmental
  • Stubborn
  • Manipulative
  • Cold-hearted

Equipment & Magic

Armor

  • Long robe lined with fur and spikes on her shoulder area
  • Four Elemental Orbs

Weapons

  • She is the weapon

Magic

High Tier

  • Meteor: Deals two damage to all players. (Must roll 900 or more to hit players. Otherwise guaranteed miss)
  • Delta Flame: Deals one damage to all players. (If roll is lower than 250, it deals no damage)
  • Delta Water: Deals one damage to one player. (If roll is higher than
  • Delta Earth: Deals three damage to one player. (If roll is 800, stun player for that turn. Unless it misses)
  • Delta Wind: Hits two players for one damage each. (Roll twice. roll below 200 it misses guaranteed.)

Mid Tier

  • Nullification Aura
  • Quake

History

Spoiler notice: The following contains spoiler information. Proceed at your own risk.

Show text


Spoilers end here.
Images
Spoiler notice: The following contains spoiler information. Proceed at your own risk.

Show text


Spoilers end here.