Difference between revisions of "Xyla Prime"

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As more time was spent helping Varthamith and keeping his immortality through the use of a Phylactery, Xyla would find better artificial primal users...In her false copies. The Xyla Dolls were known to have no actual mortal function beyond the head and their empty shells proved vital to absorbing Aether. So in hopes of making her primals, she entrusted four special crystals to another copy without her knowing her true intention of them.
 
As more time was spent helping Varthamith and keeping his immortality through the use of a Phylactery, Xyla would find better artificial primal users...In her false copies. The Xyla Dolls were known to have no actual mortal function beyond the head and their empty shells proved vital to absorbing Aether. So in hopes of making her primals, she entrusted four special crystals to another copy without her knowing her true intention of them.
  
Day by day she waited, aiding others who share a similar goal while fixating her plan to finally make Arala apart of her special plan...But soon they came. Xyla was confronted by Arala and her group but with a quick spellwork she retrieved the empowered augmentations and with it, sought out to bring chaos with the elemental constructs she dubbed 'Artificial Primals'. But they were glorified Elemental Constructs. The water one was lost to them but three remained. This would give Xyla the time to orchestrate her grand plan and finish the floating fortress she named 'Quintessenza' </spoiler>
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Day by day she waited, aiding others who share a similar goal while fixating her plan to finally make Arala apart of her special plan...But soon they came. Xyla was confronted by Arala and her group but with a quick spellwork she retrieved the empowered augmentations and with it, sought out to bring chaos with the elemental constructs she dubbed 'Artificial Primals'. But they were glorified Elemental Constructs. The water one was lost to them but three remained. This would give Xyla the time to orchestrate her grand plan and finish the floating fortress she named 'Quintessenza'  
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 +
After the dolls fell, Xyla continued to monitor the group and assume her presence now and then to alert and make them on her side. But after the fall of Doll #000, she had no more remorse. The death of her daughter was too much and in her hate, she sees no way to persuade or manipulate them further.
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Now she waits by Varthamith's side for them to come.</spoiler>
  
 
{{End-spoiler}}
 
{{End-spoiler}}

Revision as of 12:14, 24 April 2016

 Xyla Prime
Xylaprimereal.png
"With so many doll fakes, I forego my last name to call myself the Prime of my copies."
Gender Female
Race Elezen
Clan Wildwood
Citizenship None
Age couple hundred years
Alignment Chaotic Evil
Occupation Witch

WIP HEAVILY! Stuff will change!

Basic Information

Height: 7'5"

Weight: Average

Body: Average

Complexion: Pale, white

Hair: Black

Eyes: Black

Appearance

Unlike the Xyla copies, Xyla Prime had no rune markings on her face. Her hair a void black with her eyes swirling with the same energy within her. Even her aura emits Aether so potent, it makes the plant life shudder.

The dress she wears was built for both fashion and combat. A black long robe with fur trimming along the cuffs and bottoms with star like patterns.

Personality

Positive Points

There are none...

Flawed Points

  • Judgmental
  • Stubborn
  • Manipulative
  • Cold-hearted

Equipment & Magic

Health

  • Base Health: 25
  • Max Health: 50 (8 player count)

Armor

  • Long robe lined with fur and spikes on her shoulder area
  • Four Elemental Orbs

Weapons

  • Xyla carries around a crystal that contains raw aether power within. It's meant to sap and store it for a later reason...

Magic

High Tier

  • Meteor: Deals two damage to all players. (Must roll 900 or more to hit players. Otherwise guaranteed miss)
  • Delta Fire: Deals one damage to all players. (If roll is lower than 250, it deals no damage)
  • Delta Water: Deals one damage to one player. (If roll is higher than 850, target takes two damage instead)
  • Delta Earth: Deals three damage to one player. (If roll is 800, stun player for that turn. Unless it misses)
  • Delta Wind: Hits two players for one damage each. (Roll twice. roll below 200 it misses guaranteed.)

Mid Tier

  • Nullification Aura: Removes any and all status ailments from both sides. Used sparingly.
  • Quake: Deals one damage to all players. (If roll is above 800 it stuns up to three players)
  • Curaga: Heals three points of damage. (If roll is below 500, it heals for one instead)

Low Tier

  • Comet: Deals two damage to one player
  • Barrier: Prevent up to the next three Melee hits. No roll needed. One use.
  • Shell: Prevent up to the next three spell hits. No roll needed. One use.

History

Spoiler notice: The following contains spoiler information. Proceed at your own risk.

Show text


Spoilers end here.
Images
Spoiler notice: The following contains spoiler information. Proceed at your own risk.

Show text


Spoilers end here.