Difference between revisions of "Y'Rhis Niei"
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− | <div style="padding: 7px 4px;font-size:13px; color:#444146;font-family:Georgia;"> | + | <div style="padding: 7px 4px;font-size:13px; color:#444146;font-family:Georgia;"> Y'Rhis may have some obscure and possibly complicated interests, she herself is a rather simple woman. She is easy to please and hard to anger, going out of her way to find happiness in the little things. She is a stoic figure, rarely exuding more than a glimpse of real emotion, always projecting a dead stare and a blank face outwards, often with a little smirk of amusement at things most would find irrelevant. |
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+ | Behind the stone cold, deathly bored and undisciplined aura lies something a bit more human. After a while, becoming accustomed to the little outward emotion shown, one would notice Y'Rhis' more important traits. They will usually come to notice her obsession with bladed objects, her willingness to offer favors to complete strangers, her unhealthy work ethic and her endless resolve. Rhis can see something beautiful in even the bleakest of pictures, in fact, with enough time, one would eventually notice her attraction to misery, where she observes the burning passion and touching conviction of the people within it.</div> | ||
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Revision as of 18:23, 30 December 2019
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Born in the vague area of forestry where tribes often live, Rhis was raised as any other tribal would be. Lots of moms and some survival. Unfortunately for all parties involved, this did not create a normal Miqo'te. Her curiously wired head sparked to life once it was fed teachings. These wires gently pulled her away from the other children. Her questions were uncomfortable and her stories were frightening. Her favorite animal was a snake and she couldn't be trusted for more than fifteen seconds with a sharp object in the room. Every other child surrounding her eventually found itself estranged by something, somehow.
With adolescence's arrival, Rhis' peaceful surroundings grew more hostile. The tables had turned! Kids no longer feared what they had come to call the cursed child when they could simply force it away from their world. They could push and shove their old phobia as they pleased, abusing it until it stopped existing and eventually, it did. With some help from the elders who still believed there was good in the child, Rhis spent most of her time with the artisans and hunters, hidden away inside of workshops and butcheries. From this, she learned of craftsmanship. She learned that one could turn darkness into beauty. She made very, very beautiful things. A few years later, as her teenage years began to fade, the tribe's secret prodigy was now old enough to make it on her own. Of course, her peers wanted her gone and her guardians wanted her happy. Everyone thought it was best for the cursed child to leave and so Rhis made her escape, off to the storied, busy world of civilization, where she would find more darkness than ever. The tribe was serene, next to the cities but more importantly, the tribes cared for her. Here, in the busy world of distrust and competition, there was no such thing. Arriving without preparation left Rhis unable to return home, leaving her with the same story as all the other street urchins roaming the streets, but not with the same skills. She was unprepared, but not unequipped. Some years passed and Ul'Dah became a comfortable home for a homeless young thing with an ace up it's sleeve. The weather was always comfortable, the people were rich and the booze was cheap. She would easily make a living selling anything her little knife could carve, saving up to buy more little knives, window shopping the big knives. On a day like any other, barging into every smith in town to see their work, she ran into a smith unlike the rest. A smith that knew her name and her interests. Her name was Alice, a midlander that would come to offer her an opportunity, a home and the reputable career Y'Rhis holds today.
Rhis only stands out on a second glance. She is average in most regards, no shorter or taller than any would think, nor strangely postured or built. A cursory look shows an average, messy Miqo'te. The details start to come out with a proper look at the figure. Her messy, yet clean hair. Her old, perfectly maintained clothing. The ornate sheathes that would never belong on a tattered, disorganized stranger. The same goes for her face, a set of empty eyes forever hidden away behind a red pince-nez, leaving only an amused expression lingering on her lips. If one was to remove the glasses, the tatters and the priceless blades at her sides, they would see a story. Beneath her clothes lie skin covered in all sorts of scars, all made in different events, too many events to remember. Behind her shades rest a blank expression, but a thousand yard stare far more observant than even she could realize.
Aspects That Stand Out:
Y'Rhis may have some obscure and possibly complicated interests, she herself is a rather simple woman. She is easy to please and hard to anger, going out of her way to find happiness in the little things. She is a stoic figure, rarely exuding more than a glimpse of real emotion, always projecting a dead stare and a blank face outwards, often with a little smirk of amusement at things most would find irrelevant.
Behind the stone cold, deathly bored and undisciplined aura lies something a bit more human. After a while, becoming accustomed to the little outward emotion shown, one would notice Y'Rhis' more important traits. They will usually come to notice her obsession with bladed objects, her willingness to offer favors to complete strangers, her unhealthy work ethic and her endless resolve. Rhis can see something beautiful in even the bleakest of pictures, in fact, with enough time, one would eventually notice her attraction to misery, where she observes the burning passion and touching conviction of the people within it.
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