A'drak Nunh
A'drak Nunh Oathkeeper of Wild's Downfall About
<tabs plain style="width: 850px; margin-left: 0px; font-size:12px; font-family:Trebuchet MS; text-align: justify; line-height: 1.8; color:#000000; font-size:12px; font-family:Trebuchet MS; letter-spacing:0.2em; text-shadow: 1px 1px 1px silver;"> Standing at five fulms, ten ilms and weighing approximately 150 ponzes A'drak's slim but muscular build shows off his scrappier side. His hair showcasing that even further; being cut short in the back and left longer in the front. His face showing his age more than his attitude; he always seems to be thinking a step ahead. His light blue eyes, almost crystalline, have the normal seeker slit as the pupil. Scars & Markings: His face is scar-free, due to Drak's excessive care for it. However, his chest was left to take each hit that his face should have. Various scars across his chest to show just how far Drak will go to meet a goal. Voice: Depending on the people Drak is talking to, he can be either soft-spoken or almost obnoxiously loud. With either volume, his tone is one that is smoother than most. Clothing: He tends to wear lighter clothing, so he is always ready for a fight. Having folds in the cloth to hide his daggers, or a spot on his side to sheath his sword. Even without those at his side, he will always have a pouch on his waist for his throwing knives.
Waking up in Camp Dragonhead, bandage wrapped around his chest. He tried his best to recall how he got there and what happened. He only remembered having been out hunting with his tribe. A large figure, larger than anything he had seen before, appeared and shortly after everything went dark. Checking the area, he found blood and nothing more. Unable to find the rest of his tribe, he left for Ul'dah to survive and took the title "Nunh" to make sure his tribe lived on. Ul'dahn Times: Getting to Ul'dah, he signed on with the Flames. Using his childhood training with a sword to it's fullest. It was during this time that he realized how he needed to fight when dealing with larger people. Speed and precision, over a sheer battle of strength. Using their own strengths against them and dancing with his sword the entire time. During his downtime, he would stay in the Weaver's Guild. Secretly using the talents his mother passed on to him. Easily making more than enough gil to keep him going, his target with his clothing was the rich population of Ul'dah. Soon after word of his cloth spread, and he began receiving more work than he could handle, so even in weaving, he went into hiding. As A Mercenary: Breaking away from the Flames, after finding out just how easy it was to take a person's life. He started hiding behind the guise of a mercenary, when all he became was an assassin for hire. To keep himself disguised, he joined a company and shortly after started developing relations with those in this company. Following one of the members, as they left to make their own company, the toll of being a mercenary started to wear on him. Leaving without much of a word, he decided to go back to a simpler style, and now leads his own small company of bodyguards and monster hunters. Refusing to take missions with the intent on ending another person's life.
"Everyone has their quirks, some more than others."
Some of these rumors are untrue, speculation, or are greatly exaggerated.
The Wild's Downfall; Drak's own creation, with the help of his close friend Jazira Na'mirai meant to help those who can not help themselves. A group of people, with the same idea in mind. A pack of hunters, to protect and hunt. Going by the slogan "A thousand stories; one pack.", anyone who asks can tell that each member has their own personal stories. As one pack, they will create stories for them all. Enlistment: Having made the company under the direction, but not the control of the Flames; one could find out about Wild's Downfall from them. Upon finding a member, to lead them to either Drak or Jazira, a brief interview followed by a show of skill would be performed. The company using this to see the motives and skills of it's potential members before invitation. However, once a member is invited, they are treated as a member of the pack. Hiring Requirements: Should the job require killing anything more than monsters, or simply an assassination; the mission will immediately be declined. Should the mission require no more than one member to proceed with the mission for any reason; the mission will be declined. The pack will hunt as a pack does, even a scouting mission will take two or more of the pack. Looking out for our own is our first and foremost mission, as we can not help others when we are hurting. Payment will be half upfront, the other half on completion. "A thousand stories; one pack." <tab name="Music" style="padding: 10px; margin-left: 0px; border-style: solid; border-width: 1px 1px 1px 10px; border-color:#8ec2db; border-radius:15px; background-color: #c5d0d6;"> Songs used set a mood, lyrics may not reflect the views of my character. Please mind your speakers when clicking the links.
Artist: Nightmare Village Milm Relaxed: Pyroxene Artist: Matoi Sakuraba Combat: Primal Eyes Artist: Yoko Shimomura Combat: Fatal Fight Artist: Yuki Kajiura and Shinji Hosoe
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