Aria Nelhah

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Aria Nelhah
"Thief ain't the one who steals, but the one that's caught."

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About
Name... Aria Nelhah.
Occupation... Expert Thief.
Gender...Female.
Age... 23.
Alignment... CN.
Status... Single.
Nationality... Lominsan.
Alias... The Stray.
Orientation... Demisexual.
Race... Miqo'te.
Deity... Menphina.
Apartment... Mists.
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Quick Summary
Height ► 5 fulms 2 ilms. (150 cm)
Weight ► 105 ponzes - Slim, toned and athletic.
Hair Colour ► Black - Often with some highlight.
Eye Colour ► Dark Blue.
Scars & Markings ► Beauty spot below right eye.
Piercings ► Tongue-bar piercing.


Physical Appearance


Standing at 5 fulms 2 ilms and weighing approximately 105 ponzes. Her black hair, cascades down to her shoulders, if not tied back into a ponytail. A neat fringe framing the sides of her face, which complements her sharp facial features. Dark blue eyes hold a natural curiosity, seemingly struggling to remain fixed on one thing. Ari's build is lithe and athletic, giving way to a feminine form that holds an attractive beauty. From the base of her spine a long winding tail falls down behind. Rarely keeping still. Covered in a soft, black fur. Also like all Miqo'te, protruding form the top of her head are furry feline ears.

Soft, smooth skin with a healthy, tanned complexion, is free of scars and blemishes. The curves of her chest and hips are feminine and proud, long shapely legs support her lithe frame. Looking from behind people would see a rear toned and flattering. Seems to have a preference for wearing light and revealing clothing, which leaves little to the imagination.


Attributes
 
   Strength
   P.Defense
 
   Dexterity
   M.Defense
 
   Martial Prowess
   Intelligence
 
   Magic Affinity
   Luck
   
 


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Mischevious at heart, finding amusement where she can, even at the expense of others - sometimes. Quite a fun loving and easy going individual, which allows her to blend in with all kinds of people. Never minding large social gatherings, or relaxing with individuals. Often a sweet talker, full of compliments to try and get onto peoples good sides. Knowing the value in allies, or lowering peoples guards so that they become an easy mark.

Enjoys anything that can grab her attention, whether it be a song, dance, art or even some kind of magitek. Almost as if she is fighting an inner battle to keep boredom away at whatever cost. While being a gold hungry Miqo'te, Aria might try and help someone in desperate need. She is not one to sit idle at the suffering of others, unless the risks upon herself are too great to be involved.

Is quick to break laws and rules, dislikes being held back in what is seen as right and wrong by other people. She will do what she deem's right, at that moment in time, laws be damned. She is also extremely loyal and caring to those who gain her trust and friendship.

LIKES

Water - Baths, rivers, oceans.
Archery.
Performing arts; Dance, Song, Poetry and story telling.
Swimming.
Climbing.
Stealing/Breaking into places.

DISLIKES

Being called Kitten - or any such feline pet name.
Being treated like a pet cat.
Being considered inferior.
Failing at a job.

HOBBIES

Archery - Something she has done form a younge age.
Living free - Simply enjoying life and trying out new experiences. As the saying goes: You only live once.
Testing out her abilities - Often breaking into homes as a mere challenge to herself.

STRENGTHS

Agility - Being a former acrobat, Aria is agile and dexterous.
Speed - Knowing she is not remotely strong, Aria relies upon agility and speed.
Stealth - Knows how to use the shadows to her advantage and ambient noises.
Rogue Skills - Good at picking locks, disabling alarms/traps and swiping coinpurses.


WEAKNESSES

Magicks - Has no affinity at all for magics.
Strength - If actually ever grappled or forced into a melee fight face on, Aria would have little chance.

MOTIVATIONS

Gil and Fun - A firm believer of 'one can never have enough gil'. Always doing what she can to prevent boredom.


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Aria never knew her clan, though she did at least know her parents and unlike most, had the fortune to know their love and guidance. They never mentioned their clan however, thus Aria grew up ignorant of such traditions. Both parents performed for a circus, that traveled around La Norcea, roaming from town to town so they could perform for its citizens. Sometimes they would frequent the rest of Eorzea too. While this traveling circus never had much renown, it had integrated itself into annual celebrations of some towns, mostly when they had their fairs going on. Aria, her brother and sister also grew up to be performers. For the more settled seasons of the year, the family spent their time at their dwelling in Limsa. A mundane life for the most part, going to school, socializing with friends and practicing their performing routines in the evening.

Aria and her siblings grew up to be acrobats, contorting their bodies in flexible and precise ways. Making backfills, vaults and somersaults seem like their very nature. Wowing crowds as while they would fling themselves through the air, performing breath-halting twirls from one swing to another. Flawless balance has the trio able to move with ease over the most thin of walk ways, even able to walk a tight rope, suspended fulms above the ground. In later years, Aria would also take up a new hobby which she would bring into her performances. Archery. Working with the bow as often as she could in her free time and the resulting practice allowing to hit her mark with increased effectiveness. During a show, a sibling would be tied to a circular board, rotating in a clock-like motion, albeit with increasing speed upon each rotation. Aria would notch and loose arrow after arrow in quick succession and avoid hitting the figure bound to the board. Later she would wow her audience while doing it with knives, though she would always have more personal enjoyment with the bow.

Her brother and sister had their own act of being escape artists, while Aria worked with the bow, they would play with locks and work out how to open them. Both being quite skilled at releasing themselves from a tight, deadly spot just in time to preserve their lives. Working at heavy locks which bound chains to them. Aria would later be fascinated by this, while never performing such feats for an audience, she did at least toy with the practice locks and lockpicks. Often bringing them to school and idly playing with one during lessons if she found herself bored. As more years passed, interest in the circus started to fade, audiences preferring magic shows and other dazzling feats to the more basic show of outdated circuses. It came to be this traveling circus had to shut down. Aria's father becoming a sailor, his skill enabling him to scale ship rigging with ease. Siblings working basic jobs around Limsa, often assisting their mother with her seamstress business. Since her previous role in the circus was making all the outfits.

Aria however, could not settle into a normal life, or at least what the masses would call normal. Ever wanting a thrill, a challenge, the young Miqo'te could not keep to one job for long. Even working a fruit stall for a time she would try attract an audience by juggling apples, which did draw in business. Though she was released from this boring job as she would set up the fruit she was meant to sell and throw knives or loose arrows into them. The young Miqo'te joined with a small gang, who struggled to feed their families. A pang of sympathy lured her to helping them. Using her deft fingers to swipe the odd coinpurse or pick a lock of a merchants coin chest. Gil became an attractive prospect, stealing more than she needed to at times and hoarding it all away. Though the most revitalizing thing of all was the feeling. Tension, excitement, thrill and danger. Ever aware she could be caught, needing to be at the top of her game. Rise to new challenges each time. It was never boring.

Now, as a young adult, Aria still follows this path. Years of doing so shaping her into an expert thief. She knows there are better out there than herself. So she strives to earn a title amongst her peers; Master Thief.

Recently took a job at the Gold Saucer as an advertiser. Sometimes dressing up as a Saucer Bunny, giving away coupons, or generally trying to advertise the entertainment resort. Afterall, the Gold Saucer is a place where the rich go to burn gil. A location she can spot wealthy marks, learn about them and ultimately steal from them.


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Main Weapon
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Short bow

Usually slung over her back is an ornate looking bow. Due to its small frame, its obvious it isn't mean for war or even long ranges. Aria uses the bow more as a means of utility, firing off her various arrows.

Belt Items
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Throwing Dagger

Aria carries a single throwing dagger within her boot, quite obvious in most cases as she has the sheathe secured to her outer thigh.

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Baton

At her lower back, fastened to her belt, is a holster for a baton. A one handed, small club used for debilitating. Non-lethal. Usually performed under the 'double-tap' rule.

Aria's Quiver (Holds 18 arrows)
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Standard Arrow x10

The main ammunition within her quiver. Sharp, pointed arrows. Having the most range and accuracy.

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Smoke Arrow x3

Unlike some of the other arrows in Aria's quiver, this one is more primitive in design. A basic shaft and feathered end, while wrapped around on the arrow head is a bag of mixed ingredients. Lit by hand then launched from a bow, this arrow causes a dense smoke cloud to fill a wide area. Used to obscure or even create illusion of fire.

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Explosive Arrow x1

A magitek made arrow, powered by an elemental fire crystal. Its blunt head explodes on impact, creating a pool of flame after.

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Water Arrow x3

Another magitek made arrow, this one housing an elemental water crystal within. Upon impact, a pool of water explodes from the arrow head, able to put out small fires from a distance.

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Grapple Hook Arrow x1
An arrow head designed to be fired at high walls, burying into the brickwork. Upon the tail end of this arrow, a sturdy, thin rope is secured. Allowing someone of Aria's weight to climb up. Used for getting to high windows, or over rooftops.
Misc Items
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Toolbag
Secured to her quiver case, is a leather roll-up satchel. Inside a number of tools for her trade, ranging from lockpicks to vials of acid for weakening locking mechanisms. Full tolbag list here
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Magitek Bike
Her current pride and joy. Aria stole it when she and a few of the Crimson Iris stumbled on a warehouse with a few Garlean Spies inside. The bike was amongst the equipment stored there.



Gallery of Aria

Some of these rumors are untrue, speculation, or are greatly exaggerated. Please feel free to add your own rumors under the Player Character category!

NPC

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◢ Common Rumors - Easily overheard. Use these freely!

    "Can find the 'lass 'round the markets. Never seen her sell anythin' though."
    "Seems to hang out with shady looking people alot.."
    "Often carries a bow around."
    "The lass got a job at the Gold Saucer, can sometimes see her in one o' them bunny outfits, givin' away coupons."
    "She used to be in a circus."Especially common in La Norcea
    "Some drunk were bein' bullied one night outside a tavern. Bless 'er 'eart, she dealt with 'em quick as quick.."

◢ Uncommon Rumors - A little more difficult to hear. Use sparingly or ask first!

    "She's been in a few archery tournaments. Won one.
    "Watch your coinpurse 'round that one."
    "Don't let that nice lass fool ya, she's a frackin' thief!"
    "She's lookin' for a fence to unload some wares."

◢ Rare Rumors - Very rarely overheard. Please ask before using!

    "If you be needin' someone with a certain set o' skills.. She's yer 'lass."


PC

.
◢ Player Character Rumors - Feel free to add rumors of your own!

    "Aria-san is a member of the Iris Longue and has been connected with our establishment longer than myself." Yuyami Tsumiki
    "Add rumor here." Name
    "Add rumor here." Name

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RP Hooks
Aria is looking for a fence, someone who will buy stolen items.
Aria might be recognized from her time in the Circus 7 years ago. Sometimes performs in the street when bored too.
She is facinated by magitech vehicles, especially ones which fly or move fast.
If you play a rougue like character, you may have seen her in shady, lesser known places within cities.
Rp Stuff!

Open to any rp of mature content and themes; so long as they are logical and immersive. Just expect your actions to have according reactions. Just because I am okay with it, doesn't mean my character will be. As a side note; If your character is a slave or in trouble and you don't want them to be helped, try avoid roleplay with this character, because she will try and help to the best of her ability. I hate being noped in RP at every turn when trying to help, just becuase the other person OOC'ly wants their character to remain in their current situation. Don't play them wanting help when you don't want them to be helped! It ruins immersion for others.
Open to Temporary injury and incapacitation.(No Perma Death)
Prefer long term and story driven Roleplay.
Open to Walk-up RP/Random encounters. Although a tell might help to find out if I'm not semi-afk or something. I also might miss a post if there is much text flying around an area. So a whisper first helps me to know I should pay attention!
/c/
I have an open mind and am open to many kinds of roleplay. Feel free to whisper me in game with questions. Never hesitate to let me know if something makes you uncomfortable. Enjoyment over rules roleplay immersion.
This might sound awful, but I fear it must be said. Prefer to roleplay with those who reply in paragraphs (most of the time). Theres nothing more frustrating, or boring when I write a paragraph of emote/speech and I get 1 or 2 lines reply five minutes later. It feels lazy and insulting. If you don't want to put the effort into rp, then please go elsewhere.
LinkShell's
Linkshell Would appreciate Roleplay Linkshell invites.


Time Zone/Server
Time Zone GMT/BST - UK time
Server Balmung
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Key

Romantic Relationship
Romantic Interest
Crush
Attraction
Family
Best Friend
Trusted Friend
Business
Married
Positive
Negative
Neutral
Unsure
Lost contact
Deceased
End of Relationship
Family
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Tahliya Nelhah
[Crimson Iris]

Tahliya is Aria's eldest sibling, the two went their own ways for a few years and have only recently crossed paths once again. Their relationship is very close and there is no one closer to Aria's heart than her sister.




Friends


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Suna Delre
[Lavender Industries]

A chance meeting brought these two together. The two formed something of a quick, but strong friendship. Suna being one of the few people Aria will allow herself to open up to. Suna is the director of Lavender Industries, which is at the forefront of medical research and healing.




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Khloe Moshroca
[House Amlin]

Khloe is the leader of House Amlin, an establishment for entertainment (as well as shady dealings behind the scenes). Aria met Khloe and saw in her something of herself. Fun, playful, outgoing and risky. The two have spent much time together, exploring new ways of life. Both Aria and Khloe have become inseperable and opened up to their feelings of love.




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Artemis Himura
[Wolf]

A performer Aria met at a beach party, entering a relay race together and finishing second place. The two formed a strong friendship fairly quickly.



Notable Aquaintances



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O'ray Tia
Winters Wake

Entered a few triad competitions and facing against this suave Miqo'te. Aria losing, but swiped his winnings while he was distracted. Waiting for the celebratory drinking to commence, went outside and climbed in through an upper window of the Tavern. Picked the lock upon the chest and snuck away with the winnings before they could even see Ray's hands.




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Bryte Darklyt

An alchemist with over a decade of experience. Aria sought her out upon learning this. Bryte is the main source of Aria's more alchemical based equipment; Smoke bombs and various types of arrow heads.




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K'zara Qhotar
Crimson Iris

A friend of a friend and also work with the same group of individuals at times. Qhota is another Alchemist who has ideas to give Ari to improve her gear, also advice about a number of other things to do with her line of work.




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Von Sayrillont
Crimson Iris

Leader of the Crimson Iris. A group of individuals who operate in the underworld of society. Their Tavern of the same name, is but a front to their shady dealings. Aria often mingles with this crew.


Lost contact



"I don't fear the dark, 'cause monsters can't see me either."