Celie Blanchet

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UNDER CONSTRUCTION
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The White Masks have long been the stuff of rumor in the South Shroud. They are most commonly looked down upon as the descendants of the Gelmorrans who had a visceral fear of change, those who chose to tarry and toil as their better cousins and the Hyur ascended from the darkness to live in what would become Gridania. The conjectures about them are many and varied — and as often wrong as they are right.


The White Masks do not sharpen their teeth. They are not cannibals partial to the flesh of Wildwoods. Perhaps the most prominent fact of the matter is they do not refer to themselves as White Masks at all.


The Blanchets boast theirs were the ancestors to hold out longest in Gelmorra . . . and every other family among the so-called "White Masks", without exception, would swiftly assert the same. What all can agree is that between them are some of the only pure Gelmorran lines left in Eorzea. To the men, women, and children of this faction, they are as much Gelmorrans as they've ever been. Nothing more, and certainly nothing less.


And yet.


And yet like Gelmorra, they would suffer population decay in time. Half their people remained loyal, but half had begun to run off together into the night for whatever refuge they could hope to find. Brother turned on brother, sons betrayed their own fathers, and for a time it seemed history would indeed repeat itself. Then the leader of the "Gelmorrans," a man named Mourefort, decreed that every child that should come of age within their ranks, they would impress the importance of their heritage upon them not only through story and song, but through indelible ink; a mask, he said, so they may never wear the likes of another.


After sightings of these distinctly white-masked Duskwights earned them their sobriquet, departure rates plummeted, and those that did leave were forced to travel far beyond the Twelveswood so as not to be recognized. Once in Menphina's blue moon, though, there would be such a soul emboldened enough to brave Gridania.


Celie Blanchent would come to count herself among those scarce few — just not of her own violition. It was after a harsh summer of near-constant assaults from a group of Wood Wailers and run-ins with roving beasts; it was after a summer where they had too little meat, and their withered crops had but a tiny rivulet that ran thinner by the day; it was after a summer where they dug more graves than they celebrated births that Celie's mother lost hope in their cause and fled with her two children. Through many lies about having been forced to remain with the White Masks, through denouncing their kith and kin, it is said... and the less gentle version of the tale pays mention to a certain few, ahem, favors to a Hearer and perhaps Wood Wailer or two. In the end, the family was permitted to reside in Gridania.


Celie's brother, Ivant, took well to their new home in his own way. Despite prejudice staring him in his tattooed face, he insisted not only would he be accepted in time, but that his sister would as well. He was determined they would be enrolled in the Conjurers' Guild, and so they were. He was determined at least one of them would prove to be a Hearer sooner or later, but for this hoping was not enough, and neither sibling ever heard so much as a whisper from any Elemental.


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Even the brightest of hopes can dim over time. Ivant's was no exception to this. The moons came and went, and while both his and his sister's conjury improved at a steady if not laudable pace, they were no closer to Hearing than they'd been at the start. Meanwhile, their mother grew world wearier by the day, distant from her children, prone to vanishing for increasingly lengthy bouts of time spent in the company of her scandalous midlander lover. It was Ivant's decision, as everything came down to Ivant's decisions, that he and Celie should leave to see what else Eorzea may have to offer. Although hesitant to uproot yet again, Celie followed in tow to Limsa Lominsa, where she was pleased to discover their faces were unrecognized and their lineage a mere afterthought to most.


For a time they would work primarily out of the city, making occasional trips to Ul'dah, and throughout this they gathered a total of twelve men and women, a miscellany of lost souls and those with nothing better to do. They would count Jiangzhi Kha, Yul Fairburne, and Barnaby Wilde among their ranks, and these would become the remnants of the Anthemed Men after Celie's emboldened brother braved a storm not meant to sail.


But this reunion would take two years to come to fruition; in the interim, Celie returned to Gridania to once again attempt communication with the Elementals of the Twelveswood, and to once again inevitably fail.


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By the book. A keeper of oaths. A stickler for the rules. These have all been used to describe Celie. She is a moral woman, but those morals do not always operate independently of society. Established systems mean an established order to things. That which is done a certain way is done because it works. Even if things aren't ideal, they could always be worse, and unless shown beyond all reasonable doubt implementing change is for the better — for the needs of the many, not the needs of the few — Celie will typically deem unvetted solutions not as innovation, but haphazard risk-taking by those who can't see past the thrill of their imagination running wild. Less spoken of but as much considered is that failure would be a mark on her own record of reliability, and although Celie need be coerced to admit such a thing out loud and in so many words, some facets of her social standing are as important to her as anything else.


The moment Celie steps foot on new ground she wants to know who is charge, where they are, and what they need done. But her yield to these authorities is contingent on their adherence to the values she holds in such high esteem; it is vital that they demonstrate honesty, dedication, and competence. Truly her loyalty extends only so far as her respect does, and should her superior fall from grace through fault of their own (and sometimes not), they are liable to look up and see her back already turned no matter how many moons their partnership has endured.


"Lead me, follow me, or get out of my way" is taken well to heart. If need be — or just as often if no one asked — Celie naturally steps into leadership roles herself. Many would find her rigid, a micromanaging boss from the depths of the Hells sweating buckets about the details, but none could honestly critique the lengths she'll go through to keep her word, nor her overall efficiency, excepting her seeming inability or perhaps unwillingness to recognize the strengths of individuals she considers more effort than they're worth.


Yet Celie thrives as part of a team, and for those who have proven their work ethic, she will defend them as fiercely as she would her own principles against most any opposition — up to and including those who outrank them — if that opposition is thoroughly proven "wrong." She is also willing to listen criticism from those both "above" and "below" her on whatever ladder she's taken to climbing, though entertaining the suggestion does not mean she'll fulfill it.


While an odd shade of social butterfly, she is none the less. Celie always puts work before play, but when the time for play has arrived, many are taken aback by how outgoing she can be, sometimes to the point of being overbearing in her push for others to join her. Her opinion of people is rarely subject to fluctuating, though, and if she didn't like you yesterday, she probably won't like you today. What you see in her face, what you hear from her lips, that's what you get, today and tomorrow and the tomorrow after. Her friendships tend to lean more people-she-sees-daily-and-probably-works-with than anything, but as someone with such firmly held principles, generally a certain degree of 'kindred spirit' is to be expected.


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Become a Hearer: Celie continues to dedicate herself to this pursuit, although she does so to the knowledge of no other, fearful of what constant and unrelenting failure might wrought on her reputation, that it may call her abilities as a whole into question.
Continued Conjury: Celie seeks to continue to better her understanding and use of Conjury, independent of her Hearing prowess (or lack thereof). This is by far more public knowledge, and she is a regular face still today around the guild in Gridania. Despite her dedication, many observers note she seems to have no innate love for the art, but perhaps they are mistaken.
Continued pursuit of Voidsent: Her violon d'Ingres, so to speak, is her interest in hunting and documenting all things voidsent. While not one to debate for sport, she has some strong opinions on whether the gaelicats should be permitted as pets and why only certain elemental flan have black eyes.
Living up to Ivant...: In many ways, Celie and her brother were very much alike. Ivant, however, had a better way with people: he was better at uniting them, knowing what made them tick, and perhaps the most notable contrast, able to find and utilize the strengths in those who seemed to have little to offer. He was beloved by his followers, and even though that number has dwindled a great deal, the question often at mind is "What would Ivant do?"
...while not losing herself: Celie's sense of self has always been shaky in its foundation. As someone who considers their community a integral part of themselves, and whose community has changed many times, she is more deeply uncertain of exactly what she wants than she lets on. There is a constant struggle to live up to her brother's standing, to do right by him, while also being her own person.


Resting bitchface or actual bitchface?


BARNABY SUX

HOW DO I REACH THESE KEEEDS

the end


Do you like RPing with people who can't finish their sentences, let alone their wikis? Then boy do I have good news for


■ Mature content and themes, up to and including coarse language, violence, sexuality, drugs / alcohol are all fine as long as they fit within the RP. I do not do random ERP and I do not RP with strictly ERP characters. I am not interested in RP or characters that lore-break consistently, though bending within reason is welcome.


■ Above all, the line between OOC and IC must be adhered. I will discontinue any RP and cut ties with those who metagame their character having OOC knowledge IC, people who act weird OOC (such as unsolicited sexual advances or stalking), or those who try to badger or bully me into playing my character a certain way.


■ Any romances, with very few exceptions, must meet one of two requirements: the characters have known each other for at least a month, minimum, or the players have known each other for at least six months. Going on a casual date is one thing, but I will not tie characters down to anyone / anyone's character who doesn't meet this prerequisite, and I am not interested in romantic RP where characters get married the same month they meet and then somehow have twins after a week's gestation.


I'd like to thank myself, because I always believed in me. And Kanye West.

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* Cats
* Flowers
* Horror novels
* Gatherings, especially where drinking is involved
* A hard day's work
* Lemonade
* Chocobo racing
* "Nice" things -- high quality furniture, clothing, etc.

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* Dancing
* Archery
* Running
* Community service
* (Secret) Painting her nails / nail "art"

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* Bodies of water
* Lazy people
* Cold climates
* Ishgardians (mostly out of envy, not that she'd admit it)
* Being alone
* Smoking / smokers
* Chocolate
* People with no self-control or who are "too loud"

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* Drowning
* Tempering, the Tempered, basically anything to do with loss of control of one's mind
* Drinking too much, too often
* Mice and mice-like creatures, mildly