Dylan Skye

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"Want to know the secret to staying healthy? Smile, at least once a day. Even if you have nothing to be happy about, just smile."



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APPEARANCE

Dylan stands fairly tall for a Midlander male, reaching a lean six feet tall. He carries himself in a more relaxed manner in most situations, leaning or slouching against any nearby surface that will support him. His hair, a vibrant red, is usually pulled back into a ponytail for the sake of keeping it out of his eyes, caring little for how messy it may look. His face is diamond-shaped with a slightly crooked nose and thin lips. His eyes are almond-shaped and a vibrant green with thin, dark red eyebrows. Each of his ears carries a multitude of helix piercings, and he regularly paints his face with symbols and markings passed down by his tribe. Dylan also has tattoo sleeves which extend from the elbows to his wrists. He has a lean, toned frame, suggesting a routine of moderate fitness. Dylan is quick to put on a smile or fill a room with laughter; he typically wears clothing unique to his tribe, though he will dress up more formally or professionally when necessary.
Aspects That Stand Out:
Dylan has a scar on his left cheek which extends to the back of his jawbone.

BIOGRAPHY

CHILDHOOD
Dylan was born into a nomadic tribe of Midlanders who called the deep woods of the Shroud their home. Like the other children, Dylan was raised to hold absolute respect for nature and the preservation of life, adopting the practice of veganism and shunning the practice of magic for the burden it placed on the land. One day, Dylan and his brother wandered away from the camp to play in a nearby river and were set upon by a pair of river yarzon. Though they managed to escape, Dylan was bitten and soon succumbed to the yarzon's poison. Certain that Dylan would die, the elders of his tribe made him comfortable as he started to pass. It was the middle of the night when Dylan's body began to glow, alight with borrowed aether as his body cleansed itself of the poison; a sign that Dylan had now awoken to his talent with the healing arts. Abhorred by Dylan's recovery, he was cast out of the tribe and forced to wander the forests alone. He lived this way for two years, until a Wood Wailer scouting party discovered him at the tender age of 13 and brought him into Gridania proper. It wasn't long before Dylan's talent for healing was noticed, and he was taken in by the Conjurer's Guild.


ADOLESCENCE
From novice to apprentice to true Conjurer, Dylan soared through the ranks in his teenage years, traveling far and wide at the Guild's behest as both healer and envoy. Beyond the art of conjuration, Dylan learned much about the rest of Eorzea, its inhabitants, its wonders, and its woes; through the guild, he came even closer to understanding his tribe's connection to life, even if they denounced the use of magic to aid in its continuity. However, Dylan's amiable relationship with the guild wouldn't last forever.

TROUBLE AT BRONZE LAKE
At age 20, Dylan was assigned by the guild to work in a field hospital operated under the Eorzean Alliance at Camp Bronze Lake. Although familiar with working with the Alliance, this time he was sworn to secrecy on the nature of his work. Upon arriving at Bronze Lake, he understood why; at the far end of the now-drained lake, the hospital was tending to Garlean P.O.W.s far away from the prying eyes of the Warmwine Sanitorium which housed wounded members of the Alliance. Dylan was told that the hospital was an effort to foster goodwill with the Empire; he questioned the wisdom of housing the Garleans so close to their own wounded, but even Dylan couldn't argue with the hot springs' healing properties; the Garleans' best hope for recovery was here. Still, he felt uneasy in his work, but found comfort in befriending a fellow conjurer, a Hyur woman named Sara.

As skirmishes continued between the Garlean remnant and the Alliance, Dylan and his fellow healers remained at Bronze Lake for two years tending to the injured. What began as friendship between him and Sara had now blossomed into romance, and the two had agreed to be wed as soon as the guild recalled them. For a time, the work kept Dylan's mind sharp while his betrothed kept his soul merry, but as the months dragged on, he couldn't help but notice a change in his fiancee. When once they would spend their off-time together, Sara would now wander the ruins of Nym; when she tended to her patients, she now met them with disdain or complete silence; when others invited her to discuss new research and techniques, she would sequester herself with tomes of more... elder teachings. Concerned that Sara was losing heart in their good work, Dylan followed her to the Nymian ruins so they could speak in private. When he arrived, he was met with the sight of Sara torturing a Garlean, experimenting on him, weaving spells which made the Garlean's skin boil and tear and crack and weep. When confronted, Sara laid out her twisted plan in its entirety; how she had hoped to devise a sickness, a plague which the Garlean could carry with him back to Garlemald to infect the rest of the population. Dylan challenged her, hoping to bring her back to sanity once she saw the evil of her ways; instead, she attacked. It wasn't Dylan's intent to kill her, but he was left with no choice when Sara tried to turn her experimental disease against him.

The days following Sara's death were a whirlwind of questions and suspicions, and it was only through the Garlean's corroboration of Dylan's account that spared Dylan from being accused as a co-conspirator. Still, there were worse problems than the death of a single conjurer; a member of the Eorzean Alliance had tortured a prisoner, and any goodwill the Alliance hoped to gain from the Empire was no more. The hospital was disbanded, and all of the Garleans were returned to the Empire except for Sara's victim, whom was accompanied by Dylan back to Gridania for treatment and evaluation to ensure the Garlean posed no threat to the populace. For a time, Dylan remained with the Guild, but the questioning glances and hushed whispers of his guildmates wondering if Dylan truly knew what Sara was doing became too much. Again, he felt as if he had no home, and so he left Gridania to continue honing his craft in the arid lands of Thanalan. Dylan thought that he would only need to adapt to Thanalan's harsh weather; he was wrong.

BACK-ALLEY PHYSICIAN
Not even a week after Dylan arrived did he miss the fellowship he felt in Gridania. For all of its majesty and splendor, Ul'dah had a dark underbelly which preyed on the poor, the lonely, and the helpless. As much as it disgusted him, it also steeled his resolve to stay and make a new life. With the money he had to his name, he invested in a small shack which he turned into a pharmacy, and began to sell medicines, potions, and the like to fund what was his true work: tending to the city's destitute and forgotten. For months he sold his wares and treated patients, making friends with the customers and owners of nearby businesses, particularly a bookstore which housed a small cafe. It was here that he met his first true friend, Azrian Thorne, a fellow physician who operated clinics both in Ul'dah and Ishgard. Through Azrian's practice, Dylan had many an opportunity to see how doctors who focus on science over magic practiced their craft, and in turn began to learn a few things as well. As he expanded his knowledge of non-mystical treatments, his understanding and appreciation for all healing arts deepened.

EQUINOX
Some time later, the neighborhood bookstore was closed down and Dylan's circle of friends dispersed. Feeling a bit out of place alone in the old neighborhood, he began seeking out other, larger opportunities to help people and expand his knowledge. In this search he found a large free company the next ward over: Equinox, a magitek and biotech organization trying to keep pace with the Garleans' own scientific leaps. Dylan found a unique place there, bringing with him insight into aetherial, natural, and holistic medical techniques. In turn, he became more familiar and comfortable with complex surgical techniques, magitek prosthetics, and other technological advancements. For a time, Dylan lost himself in research, the fringes of medical science seductive and his thirst for knowledge near-unquenchable. but after a new discovery placed a clinical study participant in jeopardy, Dylan reevaluated priorities and swore to return to his roots of treating patients; medical innovation and the laurels which came with it could be left to others. Dylan submitted his resignation from his research position, but asked to be kept on as a physician with privileges at Equinox's community medical center.

GARLEAN TIDES & EMERALD SKIES
Now formally parted with Equinox, Dylan decided to try living in yet another unfamiliar city-state: Limsa Lominsa. He coasted for a time on his previous earnings, staying at inns while he contemplated his next undertaking. It was on one of these contemplative walks down on the lower docks that Dylan was (literally) hit with inspiration. A small Miqo'te lad, barely seventeen, collided with Dylan as he ran from a pair of marauders. Dylan had no time in the moment to talk with the boy and assess the situation, so by instinct he aided the teen in his escape, routing the marauders with his impressive conjury.

He would soon come to thank his stars that he acted in the boy's interest. The teen, weary and disheveled as he was, found the strength to tell Dylan his tale of how he escaped the pirates' ship before they could make their way to Garlemald with their hold full of slaves. He listened, taking in every word as the Miqo'te told him everything he knew about the slave trade operated by the pirates in opposition to the Grand Admiral. Dylan found his undertaking. With the rest of his funds, Dylan purchased a corner property in one of Limsa Lominsa's many wards. An innocuous house by appearance, Dylan labored for weeks to renovate its interior to contain a functioning clinic, complete with an alchemical dispensary and operating room. He even constructed a second, secret entrance which tied to the ward's many waterways, knowing full well that his future clients would appreciate a quick escape if hell descended on their heads. After all, the Garleans weren't to be trifled with.

In time, Dylan built up not only a local network, but a small chain across of sympathizers across the nation, united under a common name: the Crystal Road. Dylan, the Emerald stop on the road, now works diligently to expand his network into areas recently regained by the Eorzean Alliance and its allies.

END OF ASTRAL
During a trip to Ul'dah to meet one of his Crystal contacts, Dylan came to discover the Astral Agency, a free company of adventurers taking on new recruits to bolster their ranks. Dylan, slightly overcome by nostalgia for field work, signed up on a provisional basis as a part-time physician. It wasn't long before his skills were called upon; from escorting caravans to repelling assassins, Dylan saw all the field work he could want in a lifetime, in a matter of weeks. However, it had all been building up to one final stand against an unexpected foe of the company: Commander Iron Jaw of the Immortal Flames. Dylan fought alongside his new friends to expose the man's betrayal of the Company, even enduring a brief stint in prison while Iron's schemes were exposed through proper channels. With the company members freed but legally disbanded, he remained to help them establish a new company free of its previous ties to the Flames.

PERSONALITY

Although he spent the first 13 years of his life isolated Eorzean society as a whole, Dylan has adapted and integrated quite well. He's developed a sarcastic sense of humor and a biting wit, but still holds true to the moral compass gifted to him by his tribe, and later fine-tuned by the Conjurer's Guild. Dylan is not a perfect pacifist by nature, as he understands that one must occasionally defend themselves with force to protect life.

Dylan was raised to follow a vegan lifestyle, but over time has moved away from this practice. He now enjoys an omnivorous diet, though he still favors vegetables both out of habit and a slight sense of guilt over eating meat.

L I K E S

CROWDS. Dylan enjoys being in a crowd both for the sake of not being alone, and for the background chatter when he needs to center his thoughts.
ANIMALS. Dylan has quite a weak spot for all of the cute and cuddly animals of Eorzea, and gets particularly defensive at the thought or sight of one being harmed.


D I S L I K E S

MALBOROS. Though Dylan is no fan of any fiends, he's particularly disgusted by the grotesque appearance of Malboros and their infamously toxic breath.
SWEETS. Despite enjoying sweet tastes, Dylan is actually against those sweets which consist almost entirely of sugar and are just unhealthy junk.

H O B B I E S

EXERCISING. Dylan knows that a key factor in staying healthy is staying active. Every morning he'll go for a jog around the neighborhood, followed by a brisk swim in the nearest body of water.
READING. Hardly a pleasure reader, Dylan does seek out the latest research and literature in the medical fields to stay on top of his game.
TRAVELING. Once bound to the deep forests of the Shroud, Dylan is now filled with wanderlust, eager to travel anywhere and everywhere.

S T R E N G T H S

COMPASSIONATE. More than just a quirk picked up on the job, Dylan has spent his entire life dedicated to the service and welfare of others. In truth, he doesn't really know the meaning of not empathizing with those in need.
DEDICATED. When handling a patient, Dylan goes above and beyond in his care for them, and makes clear to the patient that he can be relied upon.

W E A K N E S S E S

OVERLOADED. Though he tries his best to please and care for his patients, it can occasionally lead to him overloading himself, either by taking on too much work or expending too much of his aetheric energies.


M O T I V A T I O N S

GUILT. Once upon a time, Dylan's motives for rising in his field was simply to provide the best care to anyone who sought him. After what happened at Bronze Lake, he now feels obligated not only to improve for his sake, but as penance for the unforgivable sin that his fiancee committed.


RELATIONSHIP STATUS LEGEND
Family Involved Romantic Platonic Physical Friend Acquaintance $ Business Deceased Positive Negative Neutral Unsure
FAMILY
Person Name, relationship. ( ) - Title.
Character's Thoughts: " ."
Description of their relationship.
NON-FAMILY
() Souhei Teo, Partner.
Character's Thoughts: "Whenever I stagger, I know he'll be there to pick me back up."
A mismatched pair if ever there was one, the two met on the grounds of a bookstore while Souhei tended to the garden, and what began as a doctor treating a sore shoulder became a strong and committed relationship. One issue which plagues them, however, are their fears of inadequacy: for Dylan, he worries that he is too weak to be of any lasting interest to Souhei; for Souhei, he struggles with the fear that Dylan may leave him for someone more intelligent.
Sara Sanouph, Ex-Fiancee.
Character's Thoughts: "I once thought there was a light to her eyes. Now I know it was the glimmer of a madwoman."
Member of the Conjurer's Guild and Dylan's first love, Sara long held a bitter grudge against the Garlean Empire for personal losses now taken to the grave. When she failed to coerce Dylan in aiding in her quest for vengeance, she tried to kill him to conceal her plans. Ultimately, she met her end at Dylan's hand.
Azrian Thorne, Friend.
Character's Thoughts: "Never have I met a healer as devoted to his charges, or a man as bashful around friends."
Azrian and Dylan's first conversation revolved around the practical applications of certain 'feel-good' herbs in treating chronic conditions. From there, their relationship bloomed into one of true friendship, trust, and reliance. Whether it's their craft, their hobbies, or their love lives, the two always support each other through the good times and the bad.

RUMORS

N P C

Some of these rumors are untrue, speculation, or are greatly exaggerated.

◢ Common Rumors - Easily overheard. Use these freely!
"There's a man with hair like tempered flame, out in the Wards. Damn fine healer, helped me anytime I been injured, and never turned me away. Not even for lack of gil!"
◢ Uncommon Rumors - A little more difficult to hear. Use sparingly or ask first!
"Don't remember much of that night. Damn brigands roughed me up good and left me for dead down by Onyx Avenue. All that comes to mind is... a figure. White robe, but couldn't make out the face. Never spoke, but patched me up good... or so I'd guess. I passed out again, and came to in a bed at some hostel I ain't visited before."
◢ Rare Rumors - Very rarely overheard. Please ask before using!
"Ain't I seen that fella before? Yeah... Yeah, I have! Guy was stalkin' round the Sanitorium up at Bronze Lake. One of them healin' types, but wasn't no doctor of mine. Wonder what he was doin' up round those parts?"

P C

Feel free to add your own rumors to this section.

◢ Player Character Rumors - Some of these are more rare than others!
"Rumor." — Rumormonger.

ಌ OOC NOTES ಌ

OOC INFORMATION

Player Note
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Personal RP Limits
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I will playLorem ipsum dolor sit amet, consectetur adipiscing elit. Etiam pretium at magna nec volutpat. Ut et fermentum erat, a eleifend justo. Nunc facilisis tellus sem, at suscipit nunc semper sit amet. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Cras vehicula vehicula risus vitae molestie. Mauris dui dui, rhoncus vitae lacus vitae, varius blandit metus. Maecenas ipsum justo, varius at tortor sit amet, scelerisque elementum arcu. Maecenas consectetur libero in mi molestie facilisis. Nam nec lectus pellentesque, ullamcorper tellus semper, sollicitudin nulla. Nam eget nulla sed nulla tincidunt ultrices quis a sapien. Ut faucibus bibendum nulla, ut ultrices dolor convallis in. Nam efficitur dui nec dolor pretium tempor. Nam tempor vestibulum eros, sed eleifend odio congue quis. Duis laoreet sodales augue, at mollis risus malesuada et.
I won't play Lorem ipsum dolor sit amet, consectetur adipiscing elit. Etiam pretium at magna nec volutpat. Ut et fermentum erat, a eleifend justo. Nunc facilisis tellus sem, at suscipit nunc semper sit amet. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Cras vehicula vehicula risus vitae molestie. Mauris dui dui, rhoncus vitae lacus vitae, varius blandit metus. Maecenas ipsum justo, varius at tortor sit amet, scelerisque elementum arcu. Maecenas consectetur libero in mi molestie facilisis. Nam nec lectus pellentesque, ullamcorper tellus semper, sollicitudin nulla. Nam eget nulla sed nulla tincidunt ultrices quis a sapien. Ut faucibus bibendum nulla, ut ultrices dolor convallis in. Nam efficitur dui nec dolor pretium tempor. Nam tempor vestibulum eros, sed eleifend odio congue quis. Duis laoreet sodales augue, at mollis risus malesuada et.
Disclaimer
Little Tidbits.
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CHARACTER TIDBITS

Potential Plot Hooks
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Character Lore Adherence
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No changes required.



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ಌ INFORMATION ಌ
Name - Dylan Skye
Race - Midlander Hyur
Age - 27
Name Day - 20th Sun of the 2nd Umbral Moon
Deity - Rhalgr, the Destroyer
Orientation - Bisexual

Alias: Dylan of the Emerald Skies
Citizenship: Gridanian
Occupation: Physician
Hair color: Red
Eye color: Green
Complexion: Ivory
Piercings: Ears
Marks or tattoos: Tribal paint on face, tattoo sleeves on both arms from elbow to wrist
Alignment: Chaotic Good
Key Items: None
Favorite Food: Forest Miq'abobs
Favorite Drink: Orange Juice
Favorite Color: Green
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