Garm Helvardir

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Limsa Lominsa-transparent.png Garm Helvardir
Garm Helvardir.png
Gender Male
Race Hyur
Clan Sharlayan Midlander, Ala Mihgan Highlander
Citizenship Limsa Lominsa
Occupation Thespian and adventurer.
Guardian Oschon, the Wanderer
Nameday 1st Sun of the 2nd Astral Moon (Age: Early-mid 20s)

Garm Helvardir

Garm Helvardir <GARM hell-var-dear> is an Ala Mihgan-Sharlayan thespian, adventurer, and former pirate.

Appearance

Garm stands at an above average height for a Hyur, with a slender build and skin uncharacteristically pale for one who had spent much of his life at sea. He has neck length hair, parted in two bangs that frame a soft, expressive face—One typically pensive in appearance.

Garm possesses a strong penchant for extravagant clothing, and can typically be found donning fashionable clothing belonging to a social class he certainly does not have the funds to belong to. If not seen in expensive apparel, he would usually be found in whatever clothing is appropriate for his next role.

Backstory

If there’s one thing Garm dislikes, it’s questions concerning his past a pirate. Despite the tone of fondness found in his rare nostalgic recounts, he seems to have spent his short time on land doing all he could do dissociate himself from his past life—a life he frequently discounts as nothing but a sea bound prison; a life with no company but ill-mannered, illiterate gil-minded thugs who’d fled Ala Mihgo alongside his family.

He was born in Ala Mihgo but a few years before the invasion, the son of a Sharlayan-Midlander scholar and an Ala Mihgan-Highlander mercenary, but his memories of such a time remain scarce. With no family or friends save for his parents, his memories of the invasion remain, sure, but nothing of value was lost, as nothing of value truly existed.

His parents had escaped to sea with their lives, and his father’s skills as a mercenary had transferred well to a life of piracy, as they spent the next decade traveling across the Rhotana Sea. Garm, however, did not agree to being confined to such a life. As one of the few youth on the ship, his time not spent in idle dreams of freedom and adventure were spent in isolation, occupied with simple chores, work as a lookout, and spending whatever time his mother could spare being tutored of life outside of the ship. He’d taken a special liking to literature, but without much of a library, it’d been a subdued passion at best.

His life of piracy, however, didn’t last forever. While off the coast of La Noscea, the ship was attacked by Reavers. Garm survived the attack, recuperating within Limsa Lominsa. However, rather than taking time to mourn the loss of his parents, he’d chosen to simply move on-- embracing his newfound freedom, and renouncing his past.

He still possesses traits reminiscent of his past life: when asked about his earrings, he’d simply point out that they aid his eyesight, and a rougher accent may escape when riled up, but with the new Age of Adventure came an opportunity for long-desired freedom. No longer was he confined his sea-bound prison, and no longer were his passions subdued by the limits of poverty and unavailability. A dreamer at heart, Garm now hopes to indulge on, and to leave his mark on Eorzea through his fictitious tales and ideals, possessing no other skills.

Personality

Despite his attempts to convince himself that his past lies firmly behind him, the death of his crewmates and family have profoundly affected him. His loss has made him lament the dullness of his life, and has cultivated a deep-rooted fear of death; he fears nothing more than the thought of living a mundane, perpetually fading, and plainly forgettable existence, and rather than coming to grips with his mortality, seeks to immortalize himself through his work. He’s witty, passionate, and book-smart, but his impatience and inexperience results in unrefined and unpolished work.

Garm prefers to familiarize others with a façade rather than his real self. He deliberately projects an air of arrogance and self-importance as a means of defense against any criticism of his work. He struggles with feigning interest or just being sociable a great deal more than one would expect from a supposed actor, preferring the pursuit of attention or praise instead-- often times betraying his typically solemn and contemplative nature in search of such. Some of his best exhibitions of showmanship are seen off stage, as he can be quick to make a scene. Despite this, his inquisitive and adventurous nature remain one of the few inner traits he's wholly incapable of suppressing. Having not had any experience on land outside of small port towns, he’s more than willing to go on adventures with anyone who can bear him.

Fighting Style

Thanks to years of martial arts, marksmanship, and magic training during his time spent confined to sea, he possesses all the book smarts related to combat, a bit of the practice, and absolutely none of the experience. He is by no means the most powerful of fighters, yet his knowledge and own improvisational abilities allow him to hold his own in battle

Other Abilities

Novice proficiency with ship navigation, lock-picking and pickpocketing.

Rumours

► Common Rumors (Easily overheard):
■ A right fool, that one… drinkin’ that nasty ol’ pirate brew on the Astalacia itself, all the while screaming “Death to pirates! Pirates are scum!”. ‘e ain’t still alive, is ‘e?

► Moderate Rumors (Moderately difficult to overhear):
■ Ah… That one. He doesn’t look like he fits the role, but his father’s Ala Mihgan, ain’t he?

► Rare Rumors (Very difficult or rarely overheard):
■ Alone, he says! Orphan! And then he turns around, huddles in a corner, and writes a letter to his mother, who's resting soundly in Cieldalaes! So melodramatic.

External links

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