Gorbaltz of the Nine Winds

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Limsa Lominsa-transparent.png 
Gorbaltz of the Nine Winds
Gorbaltz.png
Try as they might / None may fight / The shifting seas / The hungry tides
Gender Male
Race Hyur
Clan Midlander
Citizenship Limsa Lominsa
Full Name Gorbaltz of the Nine Winds
Age 35
Occupation Privateer
Height 6 Fulm / 3 Ilm
Weight 203 Ponze
Relatives
  • Isabella Cooper (Mother)
  • Tobrot of the Ten Gales (Father)
  • Fiona Cooper (Half-Sister)

Gorbaltz of the Nine Winds is a sailor, former captain of The Rebel Yonder, and current privateer & professional criminal. Gorbaltz has been missing-in-action for over a decade following the disappearance of his ship somewhere in the Indigo Deep. Now, Gorbaltz returns to an Eorzea stricken by disaster a new man, changed by the events of his ten-year exile.



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GENERAL INFORMATION

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▼ CHARACTER OVERVIEW

BASIC

▼ Vital Records
Full Name: Gorbaltz of the Nine Winds
Citizenship: Limsa Lominsa
Nameday:
Place of Birth: Ul'Dah (Secretly)
Alias: Gorbaltz Ninewinds, Sea-Fiend
Guardian Deity: Llymlaen
▼ Physical Traits
Hair color: Golden-Orange
Eye color: Orange
Complexion: Dark
Piercings: Plain golden earrings
Marks or tattoos: A mysterious-looking, medium-sized brand on his upper back.
▼ Other
Alignment: Chaotic Neutral
Key Items: Rebel, an axe carved from the mast of his long-sunken ship.
Vice(s): Courtesans, Alcohol, Drugs, Gambling
Favorite Food: Jelly Beans
Favorite Drink: Orange Juice
Favorite Color: Red
Additional info: N/A

LIKES

▼ Likes:
Parrots
Brandy
Illicit Substances
Axe-fighting
The sea
Grog
▼ Adores:
Courtesans
A proper shanty


DISLIKES

▼ Dislikes:
Ul'Dahns
Merchants
Wine
▼ Loathes:
Crabs
Sahagin & Drowned


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▼ APPEARANCE & PERSONALITY

Gorbaltz is a midland hyur standing at a height of six fulms, three ilms. His general physique leans towards the bulky side, a result of many years spent axe-fighting, though still doesn't betray the general lankiness of a midlander. His face is sharp and intense, and golden hair rolls down to his shoulderline. Though he most likely doesn't intend it, it almost appears as if he's constantly scowling, not helped by the fact that the scarring on his face is most prevalent around the mouth. Gorbaltz is almost always seen with some kind of facepaint on.
A man of few words, Gorbaltz can come off as cold to many who are just meeting him. Those few who can say they knew him before his ship's ill-fated voyage might have known Gorbaltz as honest, devoted, and an all-around caring man. The exile was not kind to Gorbaltz's outlook, however. Gorbaltz in the present day suffers from general mental instability, a lack of self-presevation, intense depression, and a bevy of other mental health concerns. Many social nuances have been lost on him as a result of spending ten years of his life without contact with another person, and as such Gorbaltz's warlike nature can come out quite often. All in all, he's quite possibly one of the most unpleasant people you could hope to meet.

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▼ TALES OF... - HISTORY

THE BASTARD

Unavailable.

THE BARRACUDA

Unavailable.

THE BILGERAT

Unavailable.


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▼ SKILLS & ABILITIES

MAJOR
AXE-FIGHTING - Gorbaltz's weapon of choice since his time as a rookie in the Lominsan armada. His skills have served him well, though the question is whether or not his ten years on the island have dulled his skills, or sharpened them.
MUSKETEERING - Although his marksmanship with anything besides a firearm is quite lacking, as a pirate, it only makes sense that Gorbaltz is quite skilled with many varieties of black powder weaponry, such as the flintlock pistol, the blunderbuss, and the musket.
BLACK POWDER - Gorbaltz's years of loading cannons and cooking up explosives capable of sinking ships has served him well, as he is familiar with the intricacies of black powder itself and how to concoct potent explosives using it.
SAILING - Once again, obvious. Anybody given the title of captain and a ship to their name has surely wasted little time in familiarizing themselves intimately with how a seafaring vessel is maintained and operated.
MINOR
GAMBLING - One of his preferred pastimes, he knows just enough not to thrust himself further into the depths of dirt-poorness.
DRINKING - He can hold his alcohol, though he often prefers a good glass of OJ instead.
HIDDEN CONJURY? - It's not known how, but upon his return from the island, Gorbaltz has demonstrated the use of a form of water magic that closely resembles Eorzean Conjury.
POOR
SOCIAL INTERACTION - Gorbaltz leans heavily towards the mentally-unstable side. He often acts irrationally, cruelly, and selfishly, and is a genuinely unlikable hyuran being. This, as you might imagine, does not endear him to many.
SUBTLETY - The man's more used to ship-to-ship combat than a low-key shakedown operation in the back alleys of Ul'Dah. Stealth is something he's downright shitty at.


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MISCELLANEOUS

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♦ LOCATIONS & AFFILIATIONS

Where to find this character with whom.
(Knowledge accessible to all with IC research done on the character unless stated otherwise.)

LOCATIONS

Limsa Lominsa, the Drowning Wench (high probability)
Ul'Dah, the Quicksand (medium probability)
Gridania, the Carline Canopy (low probability)

AFFILIATIONS

The Black Chocobo Gang
The Lominsan Armada (MIA)


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♦ RELATIONSHIPS

Eorzean encounters.
(Make sure to check the 'color keys' tab.)


[edit]
  Sue Townsend Liege
► A highly-respected and widely-adored Maelstrom officer and heir to the Townsend merchant family in Limsa, Gorbaltz found himself becoming infatuated with the woman and hoped to serve her until the day he died. The fact that she mentioned seeing herself with Gorbaltz and hoping to talk about it upon his return, only to die during his ten-year exile, could be considered one of the main reasons Gorbaltz is a different man.
  Fiona Cooper ? Blood
► Gorbaltz's half-sister, born to the same Ul'Dahn mother. Gorbaltz had only been told of her existence by Tobrot shortly prior to his exile and, upon finding out about the deaths of Tobrot along with most (if not all) of his friends in the Calamity during his absence, sought her out as his sole living relative. Why he expresses such an interest in protecting her despite their nonexistent relationship is anybody's guess.
  Lucile Townsend ? Heir
► At first merely interested in her for her strange demeanor and striking hair color, upon their second meeting Gorbaltz found out her identity: that of the lost heir to the Townsend family and the younger sister of Sue. As it stands, Lucile's (faint) resemblance to her sister is something that greatly unnerves Gorbaltz, even if he finds himself drawn to the young woman.
  Lancelaux Fiermont ? Brigand
► The acting leader of the Black Chocobo Gang, the criminal outfit that Gorbaltz joined through his half-sister. His time in the organization has not been long, although his mental state has caused a fair amount of distrust in a short time among his fellow members.
  Kiari Shikana ? Dancer
► A dancer-slash-bodyguard that was unfortunate enough to be in the employ of an Ul'Dahn perfume merchant that Gorbaltz had a dispute with. Gorbaltz being absolutely mental, this dispute ended the way no dispute should: with a loaded gun being discharged in the dead-center of Ul'Dah. Gorbaltz has been scant seen around Ul'Dah in the meantime, mainly to duck any leftover Brass Blades that may be on his tail, but time will tell if this has fostered a long-standing grudge (it probably has).
Affection: The character is having a particular feeling of want and desire for this specific character. It might be simply friendly, romantic or physical, two of these options, or all three. It might not be reciprocal.
In a relationship: The character is romantically involved with this character. The characters might not like each other. It is reciprocal, or at least the person explicitly made them believe it was.
Muse: The character is attracted to this character. It usually is not be reciprocal.
Potential Muse: The character is slightly attracted. It is not reciprocal.


Platonic Love/Family: The character considers this person family, and that goes above friendship. It is usually reciprocal.
Friend: The character considers this person her friend. It is reciprocal, or at least the person explicitly made her believe it was.
Friendly Acquaintance: The character considers this person mostly friendly, or as an ally. It may not be reciprocal.


Good Standing: The character has no specific feelings about this character. They left a good impression, though.
Neutral: The character has no specific feelings about this character.
Bad Standing: The character has no specific feelings about this character. They left a bad impression, though.


Dislike: The character doesn't want to consider this person a friend, and will talk if needed, but try to avoid them. It may not be reciprocal.
Hate: The character consider this person an annoyance, and will try to avoid them. Conflict can happen. It is often reciprocal.
Fear: The character is terrified by this character, and will try to avoid them at all cost. It can not be reciprocal.
Rivalry: The character considers this person a rival, and will try to initiate conflict every time they gets to meet them. It is reciprocal, or at least the person explicitly made them believe it was.


Family Member: This character is related by blood to the character.
Colleague: This character is one of the character's colleagues.
? Hidden Feelings/Unknown: This character has one of all the color keys above, but the character isn't fully aware of it yet, in denial, or overlooking it.


Deceased: This character has passed away.

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♦ RUMORS

Some of these rumors might be untrue or greatly exaggerated.
(Knowledge accessible to all with IC research done on the character unless stated otherwise.)
Gdiamond.png Common Rumors (Easily overheard)
"Enter your rumor here."


Gdiamond.png Uncommon Rumors (Moderately difficult to overhear)
"Enter your rumor here."


Gdiamond.png Rare Rumors (Very difficult or rarely overheard)
"Enter your rumor here."


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CHARACTER GALLERY

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▼ SCREENSHOTS

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▼ ARTWORKS


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OOC INFORMATION

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▼ CONTACT & EXTERNAL LINKS

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▼ FOOTNOTES

This template and its icons were created by Lucaell Tareth'eian. Please do not use and alter the template without explicit permission of Lucaell Tareth'eian. Do not claim the artworks and icons as your own. If you do alter it heavily, please state in the footnotes. Based on Bancroft Gairn's.