Hawa Jawantal

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— Hawa Jawantal —

""The strength of the hunt, is the pack"."


Race Miqo'te
Clan Keeper of the Moon
Age ??
Nameday 17th Sun of the 4th Umbral Moon
Deity Menphina, the Lover
Marital Status Single
Occupation Huntress, Poacher
Height 5'2"
Sexuality Sometimes it works


General ❧

Hawa stands above minimum height for a miqo'te (even if barely), her form muscular and partially scarred from her rough upbringing. Unlike her many sisters, Hawa is considered the most pale in skin tone. Her eyes are vibrant amber, and naturally has earthy brown hair.

Hawa dresses traditionally in leathers, pelts and other furs. All her clothing of her own make. She is likely to mend the same item beyond its lifespan and only recycle the leather or fabric once it will no longer qualify as an item of clothing.

Trivia:

❧ Hawa has several scars along her arms, spine and chest from various hunting blunders.

❧ Her nose twitches when she is nervous.

❧ There is always a knife hidden somewhere.



Clothing ❧

Hawa is ofen adorned in fine wolf pelts or old tanned leathers, She prefers more natural tones to accompany her hunting wear and often her formal wear is as practical as her hunting gear.

Voice ❧

An impish voice with a husky undertone. Hawa over exaggerates her K's and 'ch' sounds.

Habits ❧

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Hawa is a headstrong individual who is unlikely to bend to the wills of others. She stands by her own opinions and rarely changes them despite what might be commonly agreeable. She does not like her opinion challenged (even if, she is wrong) and will end any argument in violence. Normally calm, Hawa when threatened or, at her wits end is likely to retaliate in physical ways. Usually, at the end of a carefully sharpened knife. She is a slow to give her trust out but it will be near impossible for a friend to break trust once it has been earned.


To many, Hawa is an oddity. Culturally and intellectually behind many of her peers due to her sheltered upbringing. She speaks often in truths and cares little to what damage that may cause. Survival of the fittest and usefulness are all important qualities to the woman.


LIKES

Hunting
Nature
Singing
Dancing
Shiny Objects

DISLIKES

Being alone
The cold
Loud noises
Thunderstorms
Arguments

OTHER

Alignment: Neutral
Faults: Stubborn, unwilling to learn/adapt.
Favorite Flavors: Sweets, Tart fruits
Favorite Color: Tans, Browns. (Secretly loves pale purples)

Childhood ❧

Hawa was born the second daughter to Mhali Jawantal, who since had changed her name after two hunting families merged. Her childhood had been relatively uneventful until the calamity. Her family suffered no real losses during the calamity due to their reclusive location and when time came to expand clan trade, Hawa offered her services as tracker to find her way out of the thick shroudwood.

Present ❧

Recently adventuring on her own, Hawa has taken up arms with the Crossroads adventuring group, assisting the mix of associates there to solve murders, mysteries and more.

COMMON RUMORS

(easy to overhear)
"Be careful, she'll drag you off and rob you."
"That girl? she smells like a tannery."
"She'll glare back."
"The girl often has the finest of pelts to buy, dont miss out.."

MODERATE RUMORS

(moderately difficult to overhear)
"She always looks far into the distance.. is her mind occupied by something?"
"The Gridanian wailers are after her head, you know. Poaching."
"She does not fear the greenwrath, foolish girl."
"Can't handle her liqour, that's for sure."

RARE RUMORS

(very difficult or rarely overheard)
"Skilled with more than a bow. The girl peddles something far more dangerous on the side than Pelts."
"I hear she was banished- but no one knows why."
"The girl hides her face for a reason. But it will cose to learn."

PC RUMORS

(rumors from the characters of other players)
"--." -
Romantic Interest Platonic Love Good Standing Poor Standing
I will play mature content and themes (violence, sexuality, drug / alcohol use) as long as they're logical in a plot-driven encounter. Coarse and excessive language. Temporary injury and incapacitation. Temporary imprisonment. Most walk-up encounters.
Ask about long-term and/or permanent injury and disfigurement. Long-term captivity, imprisonment or rape plots.
I won't play permanent character death.
If an aspect of RP makes you uncomfortable in a scene we're playing, please send me a /tell, letting me know. Communication is very important, more important than potentially keeping immersion.
Everything in history tab is to be kept in OOC, unless my character states it IC.
Balmung Server.


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