J'ruzho Tia

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Ul'dah-transparent.png J'ruzho Tia
[[Image:Jruzho1.png|400px]]
Gender Male
Race Miqo'te
Clan Seekers of the Sun
Citizenship Ul'dah
Nameday 21st Sun of the 4th Astral Moon, 1551
Guardian Azeyma, the Warden
Server Balmung

Profile

Height: Just under 5 fulms 8 ilms

Place of birth: Sagolii Desert

Current residence: The Roost, Gridania

Occupation: Hunter/Adventurer

Likes: Food, adventuring, hunting, training, proving his strength, anything new

Dislikes: Monotony, laziness

Affiliations

The Eorzean Hunter's League - Member

Additional Information

Personality

A bit hotheaded, dense, and impatient, J'ruzho has a tendency of jumping into situations before understanding them. This can especially be a problem since his natural curiosity causes him to stick his nose where it doesn't belong quite often.

Although reluctant to speak with strangers at first, he is typically rather cheerful once he opens up, almost always making light of any situation. He tends to forget or overlook small details, but is very focused when it comes to hunting and fighting. Proud of his strength, he will look for any opportunity he can to show it off.

Combat

He prefers to use his hands and feet over any other weapons. Despite this preference, he has begun branching to other forms of combat recently to expand his horizons. He is currently a proficient purgulist, and has some experience in all other disciplines of war.

He currently has no magical training and very little knowledge of it.

Communication

He has a slight hint of an accent, pronouncing his syllables with very deliberate emphasis, rolling his R's slightly, and adding a small hissing sound to his S's. These speech patterns are barely noticeable and don't affect everyday communication. At times J'ruzho will stumble on his words and lose his train of thought. He can read and write, although his handwriting and vocabulary are not the best.

History

Prologue

Born and raised in a relatively small band of the Jackal tribe that made their home deep within the Sagolii Desert, J’ruzho spent most of his life disconnected from the outside world. With his large, strong build, he was a natural hunter, and would often take down his quarries with his bare hands. After the Calamity destroyed most of their hunting grounds, his band could no longer afford to live in isolation. J’ruzho was one of the few chosen to assist in negotiations with the city of Ul’dah. Upon laying his eyes on the city for the first time, J'ruzho was struck with sudden awe. The city was grander than anything he could have ever imagined. The walls looked to him like the face of a great mountain. The market was full of wares unlike anything he had seen before. The bustling noise of the busy streets were nearly thunderous. But before he knew it, the negotiations were over and he was on his way back to his band's territory, leaving the city behind.

Years passed. Life eventually returned to normal, the grand city becoming a distant memory. J’ruzho had returned to his hunting. He showed increasing prowess, until one day he was approached by the band elder. Due to his great strength and skill in hunting, he was to be considered for the role of Nunh. However, he would have to prove himself truly worthy. He thought of what it meant to be Nunh, the honor that all Tia strive for. This was something that he truly wanted. It was then that J’ruzho remembered the grand city of Ul’dah. He thought of what else he had not experienced in his time with his band, of all the amazing sights he had not seen, of all the quarries he had not the chance to hunt, of all the many things he had not done.

J'ruzho had quickly thought up a way to satisfy both of his desires. And so, he suggested to the elder that he would go out into the world. He would make a name for himself that would be unquestionably worthy of the title and responsibility of Nunh, and he would gain the strength to expand their territory upon his return. The elder found this to be acceptable, and so J’ruzho set out on his journey.

For strength, glory, and to experience all.

The Hunter's Call

A flyer on the wall of The Quicksand caught J'ruzho's eye. He tore it off to give it a closer look, intrigued at the strange design: on it shown a green plantlike creature with a large, gaping, tooth filled maw, spears pointing in all directions behind it, all of which was atop a wooden shield. The top of the flyer read "The Eorzean Hunter's League". Upon reading further, it seemed to be an advertisement for a group of hunters seeking fortune and/or glory. This was perfect, J'ruzho thought, and he set out right away to find this league so that he may join them on their hunts.

Having found the Hunter's League in their temporary base in Ul'dah, J'ruzho discussed his desire to join with their leader, Khaze'to Zhwan. There was a quick "interview process" - J'ruzho was tasked to hunt a pack of Mongrels. His task was to be overseen by league member Lainseworth Ravencraft. He was given a very odd device he had never seen before, a linkshell, to contact Lainseworth when he was ready. J'ruzho set out to complete this task without hesitation.

J'ruzho successfully completed his task...about five times over. He had forgotten that the Lalafell had to be present before beginning his hunt until having defeated four packs. Despite this slight oversight, he was accepted into the Eorzean Hunter's League. Awaiting further quarries to be tasked to him by the League, J'ruzho decided to continue adventuring in the mean time to find what other new situations he can get himself involved in.