Npah Molkot

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Gridania-transparent.png Npah Molkot
Placeholder person.gif
Gender Female
Race Miqo'te
Clan Keeper of the Moon
Citizenship Gridanian
Age 26
Grand Company None
Free Company Marbolvine Clan
Linkshell #1 None
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Basic Info

Height: Four fulms, ten ilms.

Weight: Undisclosed

Skin Color: Dark, off-black.

Hair Style: Short, parted in the middle.

Hair Color: Faded gray with black highlights

Eye Color: Medium-dark gray.

Distinguishing Features: Tear-drop marking on center of forehead, scar over a blinded left eye.

Additional: Npah wields a staff in the name of the conjurer's guild in Gridania, and tends to wear more vibrant, outspoken type robes than what her profession of conjury might suggest.


History

The eldest daughter of the the Marbolvine Molkots. Npah was hailed as a prodigy at whatever she picked up. Acrobatic, flexible, and generally had to be watched to avoid losing her in the dense forests that surrounded their clan's home. For all her talent, Npah's primary flaws were her absolute carelessness and sloth. For example, she could snipe her hunting quarry while hanging upside down, legs hooked on a branch nearly fifty fulms in the air. But would she? Not a chance. She displayed her prowess only when ordered to. Her attempt at picking up a lance never happened, simply because she didn't want to, and discarded the weapon disdainfully, something of which younger sister Amh saw as her sister's command, what that hers was the way of the spear. When asked about it, the elder simply shrugged, and picked up her bow instead, much to the incensing of her elders. Due to her contentment to simply walk behind most of the huntresses and observe and support where needed, Npah was introduced instead to the cane, the crook, and the staff. This was fine, as it gave her something to lean on. Not to mention, the huntresses she went out with never needed any help. She would spend hours listening to the then matriarch and occasionally ears twitching to display she was awake and listening.

However, for all of her....resourcefulness, Npah would spend equal amounts of hours on end being lectured as to why it was important to learn life skills and pass on traditions...bla bla bla....respect elders...bla bla bla, yarda yarda yarda, jargon stuff. While undeniably talented and somewhat attractive (The shoot of which she and sister Amh came from were known to be fairly grayscale in terms of pigments, and as such, limited their...appeal), the day would come that push came to shove, and Npah parted from the clan. This action would spur on younger sibling Amh to become the fairly negative, and downright hostile adult she came to be known as. The elder sibling, however, simply marched herself into Gridania and put down roots in but a moon's time. It was here that Npah was to be found at the time the Calamity occurred, destroying the inn she stayed in, crops and friendships in the process. The rebuild also saw much of the miqo'te conjurer/archer in the city-state, and it was only until recently that she sought out to adventure. This of course, would lead her to meandering back into Gridania's Black Shroud, and more specifically, the southern portion of it where sister Amh usually called her stomping grounds. The latter was not present at the time, and Npah considers that fortunate even to this day. For it was just outside the lovable dastard Buscarron's Druthers sort of hamlet he'd had that she encountered Gridania's darkest secret.

Usual crook in hand and deft dodging of the attention of the local flora turned fauna, the atmosphere and weather had scarce turned to that of an incredible hostile and tense nature. An overwhelming presence of...well, doom. The keeper thought little of it until she bore witness to what looked like a murder. A dark figure atop an equally dark steed, wielding a longsword of some kind, striking down what appeared to have been an archer, another armed figure. One such third figure of a gathering briefly fought against it, only to be gravely injured in one fell swing. The figure stumbled towards Npah, seeking an exit, only to be cut down in another powerful blow. The horseman then turned its attention upon the conjurer, who in terror simply stood there until the breath of the horse assailed her senses. It was then that she sought to flee, like the previous victim before her. Another deft strike issued from the....thing's sword, and struck the retreating miqo'te across her face. The horseman had already lost interest and simply struck out in frustration at her. It kept repeating the phrase, "Urth, where hast thou gone?" Or some similar phrase, it was confusing as she fumbled to find anything. The first object she found, however, was not her staff, but the empty stare of the previous victim, now lying halfway in the stream. With newfound inspiration, she sought around and seized her weapon. With every onze in her, she was able to render the victim back to a state of...being, of sorts. They were alive, and perhaps were yet alive, though Npah had performed a raise as she'd been taught how to. Between them, they staggered across the river and bridge back to help at the druthers proper. Even when under treatment herself, she was told explicitly never to do such a reckless action again and that her eye would not fully be restored. Would not....could not. Had she focused on her eye first, perhaps....but the guild did acknowledge that the action taken was likely the better of the two choices. Thus was she allowed to remain, though it seemed....bitter to do so.

Resigning from the order of conjurers of Stillglade Fane, Npah took some time to learn how to walk and act with now the one good eye she had remaining. It was roughly two months after this incident that Npah would receive word regarding her sister. Amh had grown ill content with just striking at the wood wailers and any non keepers to wander in, and left to Coerthas for Ishgard proper. That was an odd move, she'd thought, regarding the sheer number of Elezen present and virtually none of her kin there. It was an action she paused on right up until a bloodied chocobo hobbled and dragged itself to a clearing. The bird was familiar to Npah. Amh's chocobo that would have been her own had she stayed longer. Autumne, as she'd named it. She tended to its wounds, mending it with her conjury until it was "hale and healthy" once more. Amh held very little dear, but this chocobo was one such. She would not have abandoned it, and as the bird somewhat let on with its wounds, it had defended its partner to the best of its abilities. The marks of the wounds, the scars it bore, Autumne told Npah all she needed to know with only one additional mournful squawk. Amh had been pursued, chased off. Rival keeper clan, the coeurlclaws. Too often had they tried persuading herself into joining, to have an inside ear into Gridanian society. The Marbolvine Molkots were known to have a talent for getting along with the citizenry, so it would be natural that they appeal to them first. They'd failed on Amh, and out in the wilds now, Npah was almost unrecognizable to them. She knew her sister would return some day, letting the heat blow off to return in secret once more.

This was not to be, however, as three moons later, Npah received a summons back to Gridania. How in the void queen's name the courier found her was unknown, but she trudged back to the city-state, whereupon she received a consolation and the news that her sister had been killed in combat against a horde of Ishgard's enemies. All that could be found of remains were interred the Black Shroud, where it was thought to be most what Amh would have desired.

The conjurer thought hard on the matter, to come to a resolution. Things had happened because of her, because of her foolishness. To set her little sister on that violent path. Well, no more. Now she would do things as she ought. If lives were to be saved and she could make aught to do so, then so be it. If they could not, then that was out of her hands. A pox upon that horde and whatever commanded it. For the present now, Npah struggled forward, supported by Autumne, to gain strength to face whatever had killed Amh...and to exact revenge. The clan was to be as useful as the stone you trip over, so she would keep them as they were, in the dark. There was much to be done.

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