User:Blazerro Draken

From RPC Library
Jump to navigation Jump to search

Character Basics

Blazerro Draken ((pronounced Blah-zehr-oh Draw-ken))was born into slavery as his mother and father were already enslaved at the time. He used to not belong to any tribe until he was more recently accepted into the Aurora Clan by T'Shina Vashka.

Height: ** fulms and ** ilms || Weight: Average || Age: Twenty Six Years

By appearance, Blazerro would seem to be kind of rough around the edges due to the scars he has. He has more of a Oblong face and he doesn't really seem to be too very special looking or with the way he acts. He is a fairly tall and muscular Miqo'te after having had Dragoon training from his Master that he traveled along with for a fair amount of time. His skin is usually very pale since he is usually wearing armor. His normal attire is usually something warm and concealing to cover his many scars and a pair of glasses. He has tribal prints along his cheeks and near his eyes that his now deceased parents had given him when he was still young. Blaze also has a magitek right eye and has a magitek arm on his left arm that makes up from his losing his arm from his elbow down by a dragon. Noticeable Scars

           2 Crossed Scars on his Forehead

Personality Skills

   ■ Spear (Training since he was 12 years old)
   ■ Healing (Training since he was 10) 
   ■ Acrobatics (Trained alongside his spear training since 12 years old)
   ■ Hunting (Taught at 12 years old) 
   ■ Leatherworking (Proficient. Trained himself since 20) 
   ■ Weaving (Proficient. Trained himself since 20) 
   ■ Cooking (Proficient. Trained himself since 20) 
   ■ Metalwork (Proficient. Trained himself since 20) 
   ■ Goldsmithing (Proficient. Trained himself since 20) 


Likes

   ■ All food
   ■ Music 
   ■ His friends
   ■ Gridania 
   ■ Ishgard 


Dislikes

   ■ Arrogance 
   ■ People who act like idiots
   ■ People who hurt others for fun 
   ■ Public Shaming
   ■ People who hurt his friends/family 


Strengths

   ■ Determination 
   ■ Empathy 
   ■ Stubborn 
   ■ Compassionate 
   ■ Protective 


Weaknesses

   ■ Stubborn 
   ■ Empathy 
   ■ Low Self-Esteem 
   ■ Over Analyzing


Other

   ■ Alignment: Neutral Good 
   ■ Favorite Food: Oranges 
   ■ Favorite Sweet: Pie
   ■ Favorite Drink: Orange Juice 
   ■ Favorite Color: Blood Red 
   ■ Favorite Season: Spring 
   ■ Favorite Weather: Windy 
   ■ Favorite Time: Dawn/Sunset 

When first meeting he will usually be very nice to you unless he has had previous reasons that would make him not like you. He's usually pretty open and does all he can to help if he thinks someone needs it or if someone asks of him. He is always very friendly so it's not really hard to get him to open up a bit or be someones friend. Of course at the same time he can get to the point that people can use him due to how trusting he can be in a lot of moments.

Medical Conditions

          Due to his past with the slavers and having run off Blaze has become more susceptible to illness no matter how much healing he gives himself or from others.
          His magitek arm and eye have caused him to have some extreme exhaustion issues randomly.

Employment History

   Quicksand- He worked with Momodi after he escaped from the slavers and was found by her. He worked there until he was about 9 years old and then he ventured out.
   Tomial Order-He joined this free company after having met some of there members one night he had come to town in Gridania. He has since recently left due to inaction
   The Gilded Rose - (Currently a Officer) Blaze has been a part of the Gilded Rose after he left Tomial order and strives to help them achieve success.

Gossip and Relations Rumors

Some of these rumors are untrue or are greatly exaggerated. Please feel free to add your own rumors under PC! ◢ Common Rumors (Easily overheard)


◢ Moderate Rumors (Moderately difficult to overhear)


◢ Rare Rumors (Very difficult or rarely overheard)


◢ PC Rumors (Rumors from the character's of other players)


Feel Free to Add More!

Relationships ♥ Love/ Mate ♥ Sexual Desire ♥ Platonic Love ● Clansman ● Friend ● Neutral ● Enemy ◢ Family


◢ Friends


◢ Enemies


The Aurora

The Aurora is a tribe based off of mixed traditions in the evolving world of Eorzea and the need to move with the times as well as preserving old traditions that give the Miqo'te their culture. Keeping to the traditional value of having a tribe to build community and give safety to the members of the tribe and to give a sense of comfort. Mixing both Seeker and Keeper traditions of having ceremonies, gathering and having a sense of order to further create a growing atmosphere for the future of Miqo'te and their life connected with the city but remembering and continuing to celebrate their roots as more tribal beings. In the Aurora there are no Matriarchs or Nunhs. There is no superiority of females as there are in Keepers and there are no exclusive breeding rights as there are in Seekers. Everyone is equal and all have a right to choose. The Clan

           T'shina Vashka - [Leader]
           Blazerro Draken - [Clan Member]
           An'zero Tia - [Clan Member]
           Tenha'a Rendha - [Clan Member]
           U'zhan Tia - [Clan Member]
           A'kari Neneh - [Initiate]
           Chika Ito - [Initiate]
           Toff Vaughnn - [Initiate]

Ranking

           Leader - No proper title has been given just yet, just leader. The one who looks after the others and mediates. The one who gives the direction that clan should go in.
           Council - Highly believed that when many are involved, no one person should lead. When numbers grow those of the Council will be appointed to help dictate how to take care of the others.
           Mentor - Any who find themselves deemed a Mentor were at one time or another a rank before and seen good enough at what they do that they teach others how to be better at it. There is usually only one Mentor in a specific skill at a time, never more.
           Protector - Those who are mostly trained in martial skills are considered the Protectors of the clan and will come to the aid of any who are in trouble (which is the obligation of any member of the Aurora but more so those who are given this title).
           Provider - There are many who fall into this category. They are those who bring something to the clan to further keep them healthy. In most cases it is often those who gather food (for those who are unable to care for themselves or should we just grow large as a whole), hunt, and/or make weaponry or clothing. Though this is for all to participate in, they are those who are responsible for it.
           Healer - There are not many gifted with this art but those who are well taken care of due to how hard it is to find someone who is gifted with the talent of healing and caring for others.
           Clan Member - Those who are a member are those who haven't found their role within the clan but have passed their Rite of Passage.
           Youth - Those who are still considered underage in the clan who have not gone through their Coming of Age Ceremony.
           Initiate - Those who have been brought into the fold and testing the waters.

Traditions

There are many traditions that will come to shape the Aurora as things go on. Many traditions going with most Miqo'te practices (such as ceremonies for the coming of age, finding your place in the clan, birthing, life mates, etc.) These traditions being adjusted to fit more to the new standards of living in the city but keeping to that of the Tribal ways of Seeker and Keeper Society. What has become very important is blending the two cultures of both Keeper and Seeker traditions and modernizing where it is needed to move with the times that are shaping the world around them. Changes In Life Ceremonies

           Coming of Age/ Initiation Rite - At the age of sixteen and/or when a new member of the tribe joins, they will go through their initiation. The first part is fairly quiet as the Leader and/or Council member will give the Initiate a choice between a spear or a bow and give them a single knife. This is their weapon that will help them. They are given a day's worth of supplies and are sent into the depths of the Shroud/ Thanalan/ La Noscea to learn to survive. They are left there for three days and must fend for themselves without going to the towns. On the third day they meet with the Leader and/or Council member to be received back to the clan. A celebration is then scheduled for their return and there is a feast. The Initiate is then named a member of the clan and painted with black by the Leader. A prayer will be said to Azyema and Menphina as they are the sister goddesses of the Miqo'te.
           Rite of Passage - For each rank it is different in execution but generally the same. When one of the clan decides their path for the clan then they will go through a trial for that particular path. Once they have completed their trial they will make their vows before the clan and the Leader or Council member who is in charge of their path will paint their face with the respected color of their path. A feast is then held in their honor.
               Protector - They will go through a trial of combat to find where their skills lie. They are painted in red.
               Providor - They will go through a trial that involves identifying what is edible and the respects of nature. They are painted in green.
               Healer - They will go through a trial of medical which involves learning their knowledge in healing in both magical and/or physical means. They are painted in blue.
           Rite of Ascension - There are two types of this ritual but they end in the same manner. The first part is fairly priviate as they come before the Council and Leader to give their vows. A mentor is often tested and the council must be tested by other mentors in their field. Once they have passed their test they are presented before the clan already dressed in their colors and make their vows to the clan as well. A feast and celebration are often accompanied by the ceremony.
           Lifebinding Ritual - It all starts with attraction but courtship in marriage is handled differently. As most know, the world has changed and many date and take time in choosing their life mate. However, traditions should be upheld when a mate is finally chosen in the more permanent manner. It usually starts with the male or should it be two women or two men, one will step forward to the other. They will present a gift but it is usually not jewelry but a token of affection that shows their own skill that they are able to care for the other. Traditionally, a woman will accept the gift and should she agree to the marriage she will make a gift in return, often to depict that she can take care of the home. Often it is a piece of embroidery. However, this gift can be whatever is suited. When a gift is returned then it shows an acceptance and they will announce to the Council of their decision. In old traditions they would be presented by the leaders of the clan and that would be done. However, the Aurora have adapted the tradition to constitute more city like traditions of a marriage ceremony where the pair will dress nicely and say their vows before the clan and friends. This is one of the few celebrations that will include those outside of the clan. After the ceremony their will be a celebration with singing, dancing, drink and food. After the celebration it is expected that the couple to disappear for a few days.
           Coming of Life - When a life is to come to the clan it is a cause for celebration in itself. New life is something to always celebrate no matter the circumstances. Those who are healers and are versed in the care of children will often meet with the mother and/or father regularly to make sure that both are mentally sound and that the mother is remaining healthy. Raising a child is something done by the clan but primarily by the mother and so all must be prepared. There is a day of quiet on the day of the birth to give the mother a chance to relax and often keep stresses from her so that she can bond with her newborn. Once the child is two weeks old they are presented to the clan and there is a more humble celebration. The chlid is marked with a black dot at their forehead to signify that they are accepted among the clan.
           Time of Mourning - When a death comes to the clan it is a tragic thing but even in death there is a reason to celebrate the life that the person had once lived. The body is often dressed in something nice that represents who they were and laid upon a pyre as prayers and time is taken to say good bye to the mortal form. The immediate family or those chosen will set fire to the pyre and there will be a time of silence until the flames die down. Soon after the clan with gather together and give a time of remembrance and sing, drink, and eat to the one who has fallen and share tales of their memories.

Change of the Seasons

           New Year - At the beginning of each New Year it is known that it is represented by a new one of the Twelve. And so, it is customary for those of the clan to come together in a prayer for the New Year and to ask the patron of the year to bless the year for their clan. Depending on who represents the year depends on the kind of offering is given to the Twelve. Usually, it is a night of drinking and celebration.
           Menphina's Respite - Taking place during the month of Menphina (February) it is a time to establish your connection of love of all forms to those within and without the clan. Often, small tokens of affection are made for each member of the clan or those who are close to them. This can range from wooden carvings, small dolls, embroidery, to even pelts and other such large displays. Often they are a show of one's own skill or just something they believe the other will like. This is not a grandiose celebration like most but it something more intimate for the members of the clan.
           Matron's Bounty - When the Harvest Season begins the Providers are often hard at work as well as the rest of the clan. This is a time to start preparing for winter and making sure that there will be enough food in the stores to last the winter. A feast is prepared once the harvest is complete and reflection is given to the year thus far. Prayers are given to Nophica for giving the clan was needed for them over the warm season and that she rest well before she returns her bounty in spring. If the harvest brought in is particularly good those outside of the clan will be invited to the feast.