Y'shida Uri

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Y'shida Uri is the daughter of Y'uri Tia. She has undergone many phases in her life, from being a pirate and a con-artist, to a yakuza clan member, to being a hero of her own story. Currently, she works as a part time hero and full time merchant, selling her wares from her apartment in the Mist. Her best friend and adoptive sister A'kira Kann is her closest family today.

Y'shida has a multitude of alter-egos as well, including heroes, guards, and villains.

Authors note: Everything in the history originates from emergent storytelling.

History

Prehistory

Before there was Y'shida, there was her father, Y'uri Tia. Originally hailing from Y tribe in the Shroud, Y'uri left to seek his own fortune. To this end, he traveled to the outlawish seas surrounding Limsa Lominsa where he began work as a humble swabbie on a pirate vessel. Ever one for greater ambitions, he rose through the ranks of his crew and eventually became captain of his own pirate crew, whether it be by negotiation, or by force. Christening his ship The Red Reaches, he started leading his own raids. Y'uri thus established a name for himself as a fearsome sailor of the seas, plundering ships with great ferocity. He became feared, well known around the seas of Limsa Lominsa. Though he did eventually reign in his ways, he is still a powerful force to be reckoned with.

But this story isn't about Y'uri. Once while the venerable pirate captain was sailing across the seas, he happened across a partying vessel of nobility. Ever the opportunist, he readied his crew to assail the ship. Though they didn't kill anyone, they quickly overwhelmed the guard and held the place up for gold, food, and riches. But one prize caught his eye more than any other. Among these nobles was a beautiful servant girl, who chaffed under their servitude. Struck by her beauty, Y'uri offered a safe space for her on his ship, and the miqo'te servant girl agreed. Her name was T'ana Oros. She and Y'uri began their lives together, and though she had a period of adjustment to her life as a pirate crew member, she quickly adapted to the newfound freedom.

Months later, and T'ana was pregnant, carrying their child. It was a delicate time, but being outlaws, they found it difficult to go landward for help. As such, they decided to take their chances with an at-sea birth, using their meager medical supplies and their ships most medically knowledgeable crew-member, First Mate Aesyrvynn Trachynhund. Though the birth was successful, the trauma left T'ana beyond recovery, and she shortly passed away afterwards. Y'uri named the child Shida, after his own mother he had lost. Her full name, Y'shida Uri.

Formative Years

Shida grew up on a ship, raised by her father and the First-Mate. Even as a young child, she become a member of the crew, often helping clean the ship or helping cook the food. Not involved in the raids, she lived a rather spoiled life as the favored crew member of her father. By some, she was dubbed a pirate princess, living well off the stolen gold and goods her father brought aboard. But, being raised by pirates isn't without its rough and tumble. Being a rambunctious jackass growing up, she ended up sustaining more than a few injuries. Such include a scar on her ankle from when she "tried to zip-line across the ship with a cutlass", fell, and broke something. Another includes a scar across her cheek she got while she and the other crew members were trying to wrestle a fished up shark on the deck into submission.

But things were not all slacking off. Her father kept a careful eye, and felt he owed it to T'ana to give Shida a better life. As such, along with the usual plundering goods, he stockpiled books and educational materials. Under the tutelage of First Mate Trachyhund, Shida received an education, albeit a spotty and odd one at best. This period of her life is where she picked up much of her habits. The threat of scurvy meant lots of oranges, a treat she still loves today. And the months at sea means she truly treasures her time on land and on beaches. And of course, many of the more standard Limsan habits, like love of the ocean and a peculiar accent.

This was her life for a good 13 or 14 years. Until, one day, her and the crew stumbled across a remote island. While taking the opportunity to shore leave, explore, and relax on this beach island, they found it to be oddly rich in sand buried golden treasure. Coins, goblets, necklaces, all buried only a few inches on the beach. However, with a few minutes of observation First-Mate Trachyhund made a conclusion: this island belonged to a sea-witch, and they should drop anything they picked up and leave. Being the scamp she is, Shida didn't drop her treasure and brought it back onto the boat. A storm brewed up, and the crew found themselves suddenly assailed by ghoulish ghost pirates climbing aboard their ship. While they fought the crew, they were really after the treasure Shida stole. Though the crew put up a valiant fight, one of the ghosts got to Shida, sliced at her, and took back the treasure. Injured, Y'shida Uri bled out on the ship.

Not wanting to lose his daughter, Y'uri called out to the very same sea witch that killed her for a bargain. She appeared, looming over the crew like a specter. She offered her a life of service, plundering the seas in her name, so long as she brought Shida back to life. The witch agreed, sealing Shida's wound, but cursing Y'uri and his crew a fate of sailing the seas for an eternity, save for 1 week of the year where he is of free will. Then, she disappeared, and the storm dissipated. Knowing he was now bound to the sea forever, Y'uri decided it was time to set Shida on her own path, away from the boat. Using whatever time he had left, he brought Shida to La Noscea, and had her dropped off on the Limsa Lominsa docks. Then, he sailed away, leaving the young miqo'te on land alone. This would be the last time they see each other for many, many years.

Sibling Saga

Lost, alone, and afraid, Y'shida did not do so well her first few days in Limsa Lominsa. She found herself intimidated by the people, who cared significantly less for her than anyone of the crew. She soon found herself wandering the streets for scraps of food and coin. Only a few days later, she was knee deep in a trashcan behind the Bismark, looking for tossed meals. Though, a turn of fate would offer her a new opportunity. She was spotted by the two miqo'te siblings, A'kira Kann and A'fen Tia, two exiles from the A tribe. Kira, the obvious leader of the siblings, took pity on Y'shida. Both of them were older than Shida, by a good 6 years, but nevertheless took her in as a new 'goon'.

The A siblings were also scroungers, of sorts, but got what they wanted through cunning and smarts. In short, they were con artist. Kira was the thinker, always coming up with some scatter-brained scheme so that they two of them can get some coin and live another day. Fen was the face of group, often doing the talking, charming, or if need be, strong-arming. And Y'shida was the specialist. Her peculiar range of skills left her quite adept and getting places the other's couldn't, and her youth and cute looks were integral in scamming a few people out of their money.

This was another 4 year era, and events therein include Shida getting drunk the for the first time, leaping from upper Limsa Lominsa to elbow drop a shark in the elbow below, or that one time Kira threw a birthday party for Fen where the stripper that jumped out of the cake actually exploded. Into gore. Woah. It also includes many moments of the two siblings and their new adopted sister eeking by a meager existence by charming their way into people's homes, eating their food, using their bed, and leaving. It was a humble life, but the trio persevered together. Today, they are still bound together by the countless stories and situations they got into during this period. Shida also learned how to hone some of her skills at this time. Often utilizing whatever fresh food they could buy, she was the trio's de facto chef.

Eventually, Shida learned of a surprising amount of wealth left in her name. As it turns out, her father had gotten to keep some of his plundered treasure, but ended up sending it to Limsa Lominsa for years instead. As such, Y'shida had some accumulated wealth, and the siblings had decided it was time to seek new fortunes. Fen journeyed to Coerthas, where he would train under the elezen knight Terronar, eventually taking that as a last name. Kira left to find her passions, incidentally doing a cavalcade of odd jobs, such as Sewer Slime Exterminator. Eventually, Kira would focus and study, honing her skills as a doctor of sorts. As for Shida, she took her new found wealth and decided to use it to explore the world. She used it to hire a bodyguard, an Ala Mhigan refugee warrior going by Anri Demonhowl, and set off on a grand journey.

Exploration Saga

From here, Shida would begin exploring the world as a young adventurer of sorts. Her goal was to travel, find strange and exotic creatures, and learn. For Anri, the mission was simply keeping this miqo'te alive, a task that would prove more difficult that one might assume. The first place they explored was the surrounding countryside outside Limsa Lominsa. Travelling the land of La Noscea, Shida discovered a certain fondness for the land, and a greater appreciation for the civilization she had inadvertently joined when her father dropped her off. She also liked the beaches, and the oranges. Here, she had an encounter with a goobbue. Though her untrained skills were no match, the monk Anri quickly dispatched of the foe. Shida has feared goobbues since.

Next, they traveled northward to the Shroud. Shida was mystified by the deep woods and spent much time climbing over trees, rocks, and rivers to explore the forests. After all, she had never seen such a place before. The only problem being that she was allergic to the abundant pollen in the air. However, Shida did discover that the forest was the ancestral home of her tribe. Feeling no true connection to the place, however, she did feel compelled to pursue this path of discovery. Anri assured her that it was alright to leave some doors closed, and Y'shida decided she was Y tribe in name only. Shida would also witness the art of conjuration for the first time. A power she thought was impressive, but Anri insisted that her time would be better spent learning a more martial skill. Here, Anri also showed her the border to Ala Mhigo, and the imposing Baelsar's Wall. Shida had heard of the Garlean empire before, but had rarely seen their monuments of oppression so first hand. A growing distaste was also spurred by Anri, who told of the Garlean's cruel rule of her home. Here, Anri also concluded that it would be best for her to start training Shida in combat.The pair also briefly traveled north to the borders of Coerthas. Shida enjoyed playing in the snow, but they ultimately decided that the land was too dangerous to warrant thorough investigation. As such, they traveled back to the Shroud and Shida purchased a lance as a temporary weapon.

Next they ventured further inland into Thanalan. Shida was impressed by the desert, but did think the dust was nearly as bad as the Shroud's pollen. They traveled to Little Ala Mhigo, where Anri wanted to stop to see some of her people. Here was Shida's first experience with a sabotender, where she got drunk off of one's juice and tried to wrestle another one into submission. Anri spent the next several hours plucking needles out of a very trippy Shida. Also wanting to see Sagolii desert, Shida opted to travel south. On their way, they were assailed by a miqo'te bandit, U'hasho Shin. Though, Anri made quickly defeated the bandit, they decided to spare her life in order to bring her to her presumed home, the Forgotten Springs, for apprehension. Upon arriving, they found the U tribe to be ultimately indifferent towards Hasho and her fate, citing her as a member who refused her place in the tribe. They assured her that Hasho would be exiled or otherwise punished. While here, Anri and Shida found themselves other wised welcomed by curious warrior-women of U tribe. The pair even participated in one of their hunts for a sand worm, where Shida had her first real experience using weapons.

They soon decided to continue their travels to the city of Ul'dah. The former-bandit U'hasho begged to travel with them, saying that she would try to mend her ways. Against Anri's protest, Shida accepted Hasho into their party as they ventured forward. The tribe girl proved valuable and navigating the lands of Thanalan, and often helping the two fight off the creatures of the land. Upon arriving in Ul'dah, Hasho and Shida both were impressed by the size and scale of the city. Shida witnessed Thaumaturgy here too, and while impressed by its destructive power, was once again told that martial combat was a more useful talent. Here, Hasho went her separate to train at the pugilist's guild at the suggestion of Anri.

After taking in the riches of Ul'dah, Shida believed it was about time to head home. She and Anri purchased a ticket back to Limsa Lominsa by airship. Thinking while travelling, Shida recollected her experiences among the strong warrior-women of U tribe and Anri, and recognized a passing attraction to their strength. She did not act on this, however. Now back in Limsa Lominsa, the two took a small break home before their next adventure.

The Lanner Saga

Looking for work, Anri and Shida were scouted by a yakuza group known as the Crimson Lanners. Being no stranger to criminal activity, Shida and Anri opted to join. However, Shida was not yet skilled in a combatant, and thus set her use elsewhere among the group. The Lanners held a disguise of a casino in the Mists. Coupled with her history of cooking, Y'shida Uri took a job as a cook and server. She put her skills as a pretty face and decent speaker to good use, making a decent reputation as a clever and often kind miqo'te among the group.

Though she was not often hailed as a combatant, Shida was sent on a few missions. One such included fighting against poachers in the Shroud to proclaim their illegal goods. Here, Shida and Anri first showed their chops, with Shida attacking with her signature Shida Punch, which is actually a kick, and Anri just killing things. A few weeks in this group, and Shida was reunited with her adoptive sister, A'kira Kann. A'kira showed off some new technology towards Shida as well, having come across firearm weaponry in her travels. Now with the resources of a machinists, Shida's combat potential began to grow. As it turns out, her clever mind was somewhat better suited for technology rather than straight combat. Here, among the casino events of the Lanners, Y'shida also met with Rosalyn Ejinn, a xaela who sparked a small friendship with Shida. Shida also helped fight a dragon once. This time she used a gun. She also sparked a small relationship with Anri, though it was more unsaid than upfront.

Eventually, however, one of the co-leaders of the Crimson Lanners committed a crime of mass murder with no cause. Seeing this as a sign of instability, infighting began within the group's leadership. One of the sub-leaders, Oswin, was personally affected by the act, as some people he had known were killed. This sparked a public duel between Oswin and the co-leader. Oswin lost the fight, gravely injured. Before a killing blow could be dealt, however, the other leader stepped forward and personally beheaded the troublesome co-leader. Though the Lanners continued operation for a time, the fractured and unsure leadership never truly recovered. As such, the group eventually dissolved. Many members went in separate directions, with Shida never seeing any of them again. Even Anri had decided that it was time for her to go, and left Shida.

No place left to go, Shida reconvened with her friend Lyn, and her sister A'kira and joined them among a new group, the Seraphim.

The Void Saga

To be updated soon!