Z'sihna Nitsah

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GENERAL INFORMATION

Z'sihna Nitsah is a female Seeker of the Sun miqo'te from Limsa Lominsa who specializes in melee frontline combat and has served in many battlefields despite her young age. Clever and carefree, Z'sihna seeks to overcome her past misconducts and reclaim the thriving life she once had prior to the calamity. Her full biography may be found here: https://zsihna.carrd.co/

APPEARANCE

Z'sihna is a little bit taller than the average miqo'te females, but not by a lot. Her skin color is on the lighter side. She does not have any feline marks that are often found on her brethrens' faces, instead her face is marked by youthful freckles. Her hair has dark blue-violet hue, and she likes to keep her hair simple and short. Her appearance as a whole gives the impression of the curious and youthful, which matches up her character fairly well. 
Aspects That Stand Out:
The freckles on her face. She looks young, if anything.
The confident expression that she is almost always wearing. Gives a feeling that she would never be surprised by anything.
The unbalance between her relatively small miqo'te body and the large axe of hers that she carries on her back.

PERSONALITY

"That miqo'te lives her own life as if she was a third person. Like, she doesn't care."
Z'sihna is clever and carefree. She is well-learned and spoken, and knows how to stay out of troubles most times (but will get into trouble knowingly). Socially she is very friendly, enthusiastic, and approachable, but conversation with Z'sihna is often one-sided, as she would rarely divulge her own stories while finding the momentary joy in hearing and pondering upon others' plights. Z'sihna will say nice things to everyone, listen to and sympathize with a person who is in trouble, but rarely does she actually take action to help, limiting her involvements to her (paying) clients that have needs of her axe and occasional Maelstrom operations. In other words, many knows her, but few are really friends with her. On the battlefield where her profession lies, however, she is a ruthless soldier.

L I K E S

Culture. Despite the common stereotypes of warriors as brutes, Z'sihna is well-learned and loves watching exotic performances, enjoying food and reading literature.
Freedom. The right to go anywhere at any given day, according to Z'sihna, is the most important thing, even if she ends up not going anywhere at all.


D I S L I K E S

Duty/Responsibility. Z'sihna loves her freedom a little bit too much, and despite of, or maybe because of her military career, she dislikes being bound to a sense of duty or responsibility.
Good/Evil-doers. Z'sihna is a skeptic through and through. She wishes nothing more than to stay out of the glorified struggle between the good and the bad. To Z'sihna's eyes, both falls into the one and same category - troublemakers.

H O B B I E S

Reading. She loved reading since her birth. Even as a child, and even as she obtained membership in the often illiterate Marauder's Guild, she never ceased to read.
Traveling. Her love of freedom did not stem from nothing. She wishes to take the full advantage of her life to travel and see the world for what it is - not necessarily to play a part and be a hero, though.

S T R E N G T H S

Accomplished Warrior. She is a formidable frontline soldier on the battlefield. With her axe arm she has carried many operations to success during her time in the Flames and the Maelstrom. She was also one of the first Maelstrom soldiers to be trained in the Warrior's arts shortly after it was made available by Curious Gorge. Her willingness to do (and take) harm on the battleground never fails to surprise those who have only seen her in taverns.
Cleverness. Despite the general stereotype of axe-wielders as brutes, Z’sihna is well-read and blessed with a sharp, tactical mind which served her well in the post-calamity world, especially during her time serving in the Flames. Z’sihna is also not hesitant to take advantage of these stereotypes and may feign ignorance to deceive rivals and enemies - or simply for the fun of it.

W E A K N E S S E S

Pride/Vanity. To Z’sihna’s own admission, she is prone to being blinded by her own pride. Her history of misconducts speaks for themselves. Even her obsession with magic also stems from her unwillingness to accept that she was not born with certain qualities, as she has much pride in her skills.


M O T I V A T I O N S

Nostalgia - She misses her parents. She misses her sister. All the pieces of her happy life, now shattered by the calamity. Her desire always has been to collect the pieces again and recreate the thriving life that she misses so much. After years of adventuring and then serving in the grand companies, she succeeded to some extent, as she no more suffers from lack of funds or time for leisure, but this age of respite is opening her eyes up to the uncomfortable truth that some things, her family included, cannot be recovered regardless of how hard she tried. Z'sihna would like to set her eyes on the future instead of the past that cannot be recovered, but as of now... she does not know how to.


RELATIONSHIP STATUS LEGEND
Family Involved Romantic Platonic Physical Friend Acquaintance $ Business Deceased Positive Negative Neutral Unsure
FAMILY
Z'nitsah Tia, Father.
() - Traveling Merchant.
Character's Thoughts: "Sihna, take Lishka and leave me. Her body's lighter, after all."
He was a Seeker of the Sun merchant who frequented many La Noscea and Thanalan destinations. Since his family has long abandoned their tribal origins, Z'nitsah kept calling himself a Tia til his death by the calamity despite siring two daughters. He was a loving father and husband, and on the day of calamity, bid Z'sihna to leave him and carry her mother to safety so that at least the mother may be saved - a wish that was not fulfilled.
Z'lishka Rhea, Mother.
() - Traveling Merchant.
Character's Thoughts: "Whatever happens, remember that mom loves you... okay?"
Much like her husband, Z'lishka was a traveling merchant. She was a diligent, hard-working woman and a dedicated mother to the two sisters. Despite Z'nitsah Tia's final wish, Z'lishka did not make it to safety alive, as she took her last breath on the back of her beloved daughter.
Z'rikka Nitsah, Sister.
(/NPC) - Promising Arcanist.
Character's Thoughts: "My dream… is to go on an adventure with my dear Sihna, to help those who need it. Grimoire on my hand, axe on her hand. When faced with danger, Sihna can go in and fight, and I can check her wounds from back. We would make the best adventuring duo. Does it not sound amazing? I am hoping such a time will come."
Z'rikka was talented in magic, unlike Z'sihna, causing Z'sihna to develop a slight sense of jealousy towards her elder sister. Nevertheless, the two siblings were close to each other. Z'rikka's magical talents were recognized and she was traveling abroad to study different branches of magic when the calamity came. Ever since then Z'rikka has gone completely missing, and Z'sihna would love nothing more than to discover what had become of her sister.
NON-FAMILY
Person Name, relationship. ( ) - Title.
Character's Thoughts: " ."
Description of their relationship.

RUMORS

N P C

Some of these rumors are untrue, speculation, or are greatly exaggerated.

◢ Common Rumors - Easily overheard. Use these freely!
“Z’sihna? The way she swings her axe you’d think she’s some sort of wild beast but rest assured that she’s smarter than she looks.” – R’ashaht Rhiki, Maelstrom Officer
“I’ve heard… uglier tales about that miqo’te woman. Ya ever wondered why she left the Flames in the first place?” – A nameless Drowning Wench patron
“Whatever she is, she’ll stand in the frontline and take it for the team. Got to respect that.” – Wyrnzoen, Marauder’s Guild Master
◢ Uncommon Rumors - A little more difficult to hear. Use sparingly or ask first!
“Saw her when she was in the gaols. They were interrogating her pretty rough. Serves right the traitor that she was.” – A retired soldier of the Immortal Flames
“I say she’s that girl that used to run around in the streets here before the calamity, but I also can't believe it. I swear she was the sweetest little thing. What in the seven hells happened?” – A merchant on Hawker’s Alley
◢ Rare Rumors - Very rarely overheard. Please ask before using!
"Back in the days, she used to visit our guild, clutching her sister's hands tightly. Though she had no gift for magic, she was one bright girl that loved nothing more than to side with her sister. On her induction to our guild, Z'rikka made a speech on how she wanted to go on an adventure together with her sister... Watching them used to fill my heart with joy." - A long-standing member of the Arcanist's Guild

P C

Feel free to add your own rumors to this section.

◢ Player Character Rumors - Some of these are more rare than others!
"Rumor." — Rumormonger.

ಌ OOC NOTES ಌ

OOC INFORMATION

Player Note
New to rp - I am not sure what I like at this point. I am happy to try out different ideas. Also, just to say it, I am really shy irl. Please be patient and feel free to suggest ideas!
Personal RP Limits
In short, dark themes - yes, even preferred. Romance - yes. ERP - no. I look at romance and ERP as two separate things. As for romance, Z'sihna can engage in romantic relationships, but that has to make sense in the flow of plot - not out of nowhere!
I will play Pretty much anything that is not permanent. Conflicts, fights, injuries, imprisonments, and so on.
I won't play Anything E-related. Rape plot is the one thing I will not RP despite my interest in dark themes. You can beat Z'sihna if your character ends up really hating her, but please do not seek to rape her. Also, nothing permanent. I find it difficult to immerse anyways, as you cannot actually maim a character's arm, etc.
Disclaimer
Again, I am relatively new. Please be patient with me. I will also do the same and I promise to be always be patient and respectful! Other new RPers are also welcome so that we can explore this together.
I prefer in-game as the venue.

CHARACTER TIDBITS

Potential Plot Hooks
Those with a background in either the Flames or the Maelstrom are welcome to know Z'sihna for either her accomplishments as a warrior and war veteran... or her history of misconducts while serving.
Z'sihna was born and raised in Limsa Lominsa. Though she was frequently traveling, it is only natural that those that lived in that city may know her.
After quitting the Maelstrom, Z'sihna has returned to her root as an adventurer and would be happy to accept jobs that most adventurers do. Particularly, she specializes in escorting, as she has ever been doing it since her parents' time. Anyone is welcome to contact her for an escort service through non-safe areas and such.
She would be a good side character for a large story arc of other characters, as Z'sihna likes to be present and observe events as they transpire, not wishing to take the spotlight herself.
Character Lore Adherence
Z'sihna is a regular axe-wielding soldier from Limsa Lominsa, who, despite her involvement with a few events described in MSQ such as Eline Roaille's betrayal and Ala Mhigo libration war, is definitely not the WoL, does not possess the Echo, and has nothing to do with the Scions, and all of her involvements with said events were part of her stint as a field soldier of the Flames/Maelstrom. She is a member of the Marauder's guild and only started training in the Warrior's arts when Curious Gorge and the Storm Marshal started training select Maelstrom soldiers in it. There should be nothing about her tale that really breaks the lore at all.
No changes required.



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ಌ INFORMATION ಌ
Name - Z'sihna Nitsah
Race - Miqo'te Seeker of the Sun
Age - 26
Name Day - 3rd Sun of the 6th Astral Moon
Deity - Llymlaen

Citizenship: Limsa Lominsa
Occupation: Former Soldier, Adventurer, Mercernary
Hair color: Blue-Violet
Eye color: Blue
Complexion: Freckles
Piercings: N/A
Marks or tattoos: N/A
Alignment: True Neutral
Key Items:
Favorite Food: Fried Dodo
Favorite Drink: Anything 'classy'; no average pirate ales.
Favorite Color: Light Blue
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