Difference between revisions of "Qaratolui Noyakir"
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− | ''' | + | '''WIP - Last updated 2/08/2015''' |
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=== '''In-Game Brief''' === | === '''In-Game Brief''' === | ||
− | '''Qaratolui Noyakir''' (31th Sun 6th Umbral Moon) is a reserved Au Ra who has come to Eorzea in search of a new home for his broken tribe. | + | '''Qaratolui Noyakir''' (31th Sun 6th Umbral Moon) is a reserved Au Ra who has come to Eorzea in search of a new home for his broken tribe. Shortly after reaching Gridania, he took a trip via Aetheryte to the Goblet and is now lost in the ever-arid Thanalan. |
− | * Open for Walkups when: In | + | * Open for Walkups when: In Thanalan, wearing a masked turban |
* Otherwise, please feel free to whisper or PM to set something up | * Otherwise, please feel free to whisper or PM to set something up | ||
* The "RP Hooks" tab can provide some ideas for RP scenarios | * The "RP Hooks" tab can provide some ideas for RP scenarios | ||
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== '''Demeanor''' == | == '''Demeanor''' == | ||
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Qaratolui may seem like a dark and brooding individual at first glance, but under his (usually literal) mask, he is probably a nervous wreck. In social situations he is quite shy, never initiating contact unless it is necessary, but anyone who can coax enough interaction out of him will find him to be a modest, sincere sort, and possibly a bit of a blabbermouth, as he is quite honest and doesn't really understand the concept of "secrets." The few people who manage to get close to him will also find him to be quite warm and empathetic. As for his sense of humour, he doesn't much have one, so jokes will usually fly way over his head. He does, however, makes sarcastic remarks to himself to try and make light of his situation. This does not mean that he understands the sarcasm of others, though. | Qaratolui may seem like a dark and brooding individual at first glance, but under his (usually literal) mask, he is probably a nervous wreck. In social situations he is quite shy, never initiating contact unless it is necessary, but anyone who can coax enough interaction out of him will find him to be a modest, sincere sort, and possibly a bit of a blabbermouth, as he is quite honest and doesn't really understand the concept of "secrets." The few people who manage to get close to him will also find him to be quite warm and empathetic. As for his sense of humour, he doesn't much have one, so jokes will usually fly way over his head. He does, however, makes sarcastic remarks to himself to try and make light of his situation. This does not mean that he understands the sarcasm of others, though. | ||
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<br>In light of the recent events which led him to Eorzea, Qaratolui's outlook is generally quite resigned. In the end, all he really wants in life is to live in peace and to find a way to contribute to something bigger than himself. | <br>In light of the recent events which led him to Eorzea, Qaratolui's outlook is generally quite resigned. In the end, all he really wants in life is to live in peace and to find a way to contribute to something bigger than himself. | ||
+ | <br> | ||
+ | <br><u>Accurate descriptors:</u> Anxious, melancholic, even-tempered, pessimistic, resigned, conscientious, honest, controlled, thoughtful, cautious, paranoid, tense, empathetic, modest, shy, sincere, down-to-earth | ||
− | =History | + | =History= |
− | == <center><div style="padding:10px 15px; background:#1E1E2E; font-size:16px; color:#FAE6E6">''' | + | == <center><div style="padding:10px 15px; background:#1E1E2E; font-size:16px; color:#FAE6E6">'''Tribe Info'''</div></center>== |
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The Noyakir once made their home in a vast system of caves in the northern mountains of Othard, but due to a major cave-in, its remains have begun to scatter. The cave-dwellers, once miners and crafters, fishermen and look-outs, now have only rubble and broken homes. The wanderers, once hunters and traders, now have no place to which they can return. Those who are of able-body have made their decision either to stay, to search for another home, or to join a new tribe. | The Noyakir once made their home in a vast system of caves in the northern mountains of Othard, but due to a major cave-in, its remains have begun to scatter. The cave-dwellers, once miners and crafters, fishermen and look-outs, now have only rubble and broken homes. The wanderers, once hunters and traders, now have no place to which they can return. Those who are of able-body have made their decision either to stay, to search for another home, or to join a new tribe. | ||
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The caverns are formed mostly in marble, and, like the Uyagir, the Noyakir believe them to have been carved by giant oliphant-like beetles. The majority of the Noyakir settlement lies a little beyond the entrance, almost out of sight from the outside, if not for a faint glowing at the end of a dark passageway. While a more permanent variation of yurts used to suffice for housing in the main chambers, many cave-dwellers have chosen to dig out their own living quarters from the stone walls. There are pools of water of varying sizes throughout the caverns. In the living areas, these pools are often used for bathing. Deeper in, the pools are mostly used by fishermen, but it is not uncommon to find energetic youths playing in the water on occasion. Most of the cave is unsupported, the Noyakir trusting in the architectural integrity of the creatures they believe to have dug out the place, but the miners have learned to put up support beams when creating new passages. | The caverns are formed mostly in marble, and, like the Uyagir, the Noyakir believe them to have been carved by giant oliphant-like beetles. The majority of the Noyakir settlement lies a little beyond the entrance, almost out of sight from the outside, if not for a faint glowing at the end of a dark passageway. While a more permanent variation of yurts used to suffice for housing in the main chambers, many cave-dwellers have chosen to dig out their own living quarters from the stone walls. There are pools of water of varying sizes throughout the caverns. In the living areas, these pools are often used for bathing. Deeper in, the pools are mostly used by fishermen, but it is not uncommon to find energetic youths playing in the water on occasion. Most of the cave is unsupported, the Noyakir trusting in the architectural integrity of the creatures they believe to have dug out the place, but the miners have learned to put up support beams when creating new passages. | ||
</spoiler> | </spoiler> | ||
− | + | == <center><div style="padding:10px 15px; background:#373753; font-size:16px; color:#E3E3ED">'''Personal History'''</div></center> == | |
− | < | + | <span style="font-size:small"><span style="color:#000000"><span style="font-family: Arial; line-height: 16px"> |
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===='''Othard'''==== | ===='''Othard'''==== | ||
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<br>Upon returning home from his trek, his group discovered that the cave had been destroyed, caved in on top of most everyone. He no longer had a home. Those who were left, and those who had also recently returned from their own journeys, all gathered to try and decide what would be done. For many of the healthy, it was decided that they should go and search for a new home. Qaratolui reluctantly accepted this task, not wanting to risk speaking out of line, and so his quest began. | <br>Upon returning home from his trek, his group discovered that the cave had been destroyed, caved in on top of most everyone. He no longer had a home. Those who were left, and those who had also recently returned from their own journeys, all gathered to try and decide what would be done. For many of the healthy, it was decided that they should go and search for a new home. Qaratolui reluctantly accepted this task, not wanting to risk speaking out of line, and so his quest began. | ||
<br> | <br> | ||
− | <br>He began this journey with a group of other Noyakir tribesmates, but they soon left him behind, possibly as a joke, saying he was unfit to start a new tribe anyway. After that he wandered, somewhat lost, and found Doma, still embroiled in a rebellion against the Garleans. He was able to board one of their refugee vessels headed East, and was dropped off on one of the islands of the Rothlyt | + | <br>He began this journey with a group of other Noyakir tribesmates, but they soon left him behind, possibly as a joke, saying he was unfit to start a new tribe anyway. After that he wandered, somewhat lost, and found Doma, still embroiled in a rebellion against the Garleans. He was able to board one of their refugee vessels headed East, and was dropped off on one of the islands of the Rothlyt Sound, in a fishing town. |
+ | <br> | ||
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+ | ===='''Rothlyt Sound'''==== | ||
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+ | As soon as he got off the boat and walked into the small island village, he knew he was in over his head. There were no Au Ra to be seen! Thankfully, a kindly fisherman had seen enough "strange things" to accept his presence and, in exchange for some labor on his boat, prepare him for his journey on the mainland. Qaratolui managed to pick up some of the local language from the man, as well as some general knowledge of the city-states of Eorzea. He was given a parchment and ink with which he was able to draw a crude map based on come charts the fisherman had kept in his home. Eventually, Qaratolui was dropped off on the shores near the Black Shroud. The boy is eternally grateful to this salty stranger, and only wishes he had learned how to ask his name before they parted. | ||
+ | <br> | ||
+ | <br> | ||
+ | ===='''Initial foray into the Black Shroud'''==== | ||
+ | |||
+ | From the shores, Qaratolui made his way West, and his first encounter with civilization on the mainland was at Camp Tranquil. He enjoyed the lake, and decided to spend some time camping in the environs until he could discern whether or not the locals were friendly to his kind. | ||
+ | <br> | ||
+ | <br>Many adventurers came and went through the camp, and it wasn't long before he was discovered by a woman named Alexandria Miraudont. Really, it was quite embarassing, as a condor chased him out of his hiding spot while he waited for her to go by. Thankfully, she was friendly, and chased off the beast. Before long, they were seated at Buscarron's Druthers, discussing their respective reasons for being in the area. It was at this time that Qaratolui was made a part of the Exploration Operations, as their objectives aligned quite well for the boy. | ||
+ | <br> | ||
+ | <br>After this lucky encounter ended, he spent some more time in the Camp Tranquil area. He spent those days talking with the guards and camping in the trees, but was interrupted one day when a pilgrimage appeared to celebrate at a nearby boulder holding the mark of Byregot. He cautiously followed the group and listened to their stories, finding them both entertaining as well as helpful for his language learning. By the end of the event, he was almost in the crowd, and even took part in the final event. A blank canvas was marked with the symbol of Byregot during the events, and at the end, pilgrims were encouraged to paint upon it the thing they wish to create, in the spirit of the Builder. Qaratolui painted a yurt within a black circle, a new home in a new cave, before taking his leave. | ||
+ | <br> | ||
+ | <br>Next, he headed towards Gridania, hoping to find purpose, as well as a way to use the Aetheryte crystal his new company had given him to travel to the headquarters. It was a long and stormy walk, but he enjoyed the cool sensation of the rain. The only time he sought out shelter was when thunder began to fall. Along the way he spied the large Aetheryte crystals in the various settlements, and began to find them truly fascinating, but somewhat intimidating. | ||
+ | <br> | ||
+ | <br>Finally reaching Gridania, the Wood Wailers pointed him towards Mother Miounne's. His stay there was not long, as her motherly attitude made him feel ill-at-ease, but he noted her advice to seek out the Archer's Guild and the nearby Aetheryte plaza. Though he was told to touch the large crystal, the way it moved made him anxious so he decided to put it off until he could be certain it was safe, and made his way to the Archer's Guild. | ||
+ | <br> | ||
+ | <br>There, he was accepted without difficulty into the guild and, after a few tasks and trials, was generously provided a simple tunic. It seemed that his already carrying a bow and quiver gained him favour with them. Next, he made his way back to the Aetheryte, still quite uneasy about the shining crystal. Thankfully he found the courage to ask a bystander if it was truly safe, and her explanations on how it worked set him at ease. He realized, after that, that such a crystal was actually rather beautiful, and so his anxiety was replaced with awe. It was then that he used the crystal Alexandria had given him to travel to the Goblet, to the company's headquarters. | ||
+ | <br> | ||
+ | <br> | ||
+ | ===='''First visit to Thanalan'''==== | ||
+ | <br> | ||
<br> | <br> | ||
===='''More Recently'''==== | ===='''More Recently'''==== | ||
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=Tendencies= | =Tendencies= | ||
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<gallery> | <gallery> | ||
File:Qaratolui_Noyakir_woods.png|Initial benchmark version | File:Qaratolui_Noyakir_woods.png|Initial benchmark version | ||
− | File:Qaratolui Noyakir at Camp Tranquil.png| | + | File:Qaratolui Noyakir at Camp Tranquil.png|Hanging around Camp Tranquil after witnessing a pilgrimage |
File:Qaratolui Noyakir first time in Uldah.png|His first time in Ul'dah and he had no idea that everything costs money | File:Qaratolui Noyakir first time in Uldah.png|His first time in Ul'dah and he had no idea that everything costs money | ||
</gallery> | </gallery> |
Latest revision as of 18:55, 7 January 2017
WIP - Last updated 2/08/2015
Contents[edit]
Character In-Game BriefQaratolui Noyakir (31th Sun 6th Umbral Moon) is a reserved Au Ra who has come to Eorzea in search of a new home for his broken tribe. Shortly after reaching Gridania, he took a trip via Aetheryte to the Goblet and is now lost in the ever-arid Thanalan.
General
AppearanceQaratolui stands at about 7 fulms, 1 ilm tall and is of a rather slender build, with slight muscle. His skin is medium lavender gray, and his hair is white with dark, almost blue-black, ends. His eyes are the color of a cloudy blue sky, with blue limbal rings and black sclera. The Au Ra's face is youthful and soft despite its somewhat angular features, and has pitch dark scales along the jawline and across the bridge of his nose. Most often, his hair is long and tied back in a ponytail, with a loose fringe in the front. Jutting out on either side of his head, his horns are thick and undecorated, almost ovular with a short wide point on the top and a large, slightly curved spike on the bottom. Scales cover most of his neck and a large portion of his limbs and torso. His long tail is covered at the base with pointed spikes.
DemeanorQaratolui may seem like a dark and brooding individual at first glance, but under his (usually literal) mask, he is probably a nervous wreck. In social situations he is quite shy, never initiating contact unless it is necessary, but anyone who can coax enough interaction out of him will find him to be a modest, sincere sort, and possibly a bit of a blabbermouth, as he is quite honest and doesn't really understand the concept of "secrets." The few people who manage to get close to him will also find him to be quite warm and empathetic. As for his sense of humour, he doesn't much have one, so jokes will usually fly way over his head. He does, however, makes sarcastic remarks to himself to try and make light of his situation. This does not mean that he understands the sarcasm of others, though.
Tribe Info The Noyakir once made their home in a vast system of caves in the northern mountains of Othard, but due to a major cave-in, its remains have begun to scatter. The cave-dwellers, once miners and crafters, fishermen and look-outs, now have only rubble and broken homes. The wanderers, once hunters and traders, now have no place to which they can return. Those who are of able-body have made their decision either to stay, to search for another home, or to join a new tribe.
Personal History
OthardRaised in the caves of the Noyakir tribe, Qaratolui had a rather quiet childhood. He was born on the same day as his sister Jagantolui, and each child was rather different in behavior, if not in looks. Where Qaratolui was calm, his sister was energetic. Where he was modest, she was boastful. They got into arguments often, usually ending with the young Qaratolui in tears. He loved his mother, Qorchijin, who was regularly on the watch team around the mouth of the cave. His father, Jaganchinua, however, was usually out hunting or trading for long periods of time, and held high expectations for his children which Qaratolui had a difficult time meeting. The boy spent most of his childhood following his mother around, milling about the cave pools and waterways or watching the tribe go about its business.
Rothlyt SoundAs soon as he got off the boat and walked into the small island village, he knew he was in over his head. There were no Au Ra to be seen! Thankfully, a kindly fisherman had seen enough "strange things" to accept his presence and, in exchange for some labor on his boat, prepare him for his journey on the mainland. Qaratolui managed to pick up some of the local language from the man, as well as some general knowledge of the city-states of Eorzea. He was given a parchment and ink with which he was able to draw a crude map based on come charts the fisherman had kept in his home. Eventually, Qaratolui was dropped off on the shores near the Black Shroud. The boy is eternally grateful to this salty stranger, and only wishes he had learned how to ask his name before they parted.
Initial foray into the Black ShroudFrom the shores, Qaratolui made his way West, and his first encounter with civilization on the mainland was at Camp Tranquil. He enjoyed the lake, and decided to spend some time camping in the environs until he could discern whether or not the locals were friendly to his kind.
First visit to Thanalan
More Recently
Tendencies
Relationships ❤ Crush ❤ Platonic Love ❤ Romantic Love ❤ In a relationship ● Good Standing ● Neutral Standing ● Poor Standing
Rumors ◢ Common Rumors (Easily overheard)
◢ Moderate Rumors (Moderately difficult to overhear)
◢ Rare Rumors (Very difficult or rarely overheard)
Player Character Rumors
RP Hooks and Potential Connections
Footnotes
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