Difference between revisions of "Cyrilaux Ardouin"
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"Hold your tongue. We're talking about ghosts of the past. While I may carry the memories of the man you knew as Cyrilaux Ardouin, we are not the same individual. Not anymore."
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<h3><span class="mw-headline" id="General"><div style="font-family:Georgia;padding:10px 15px; background: #000000;font-size:16px;color:#ffffff; text-shadow: 1px 1px 3px black;letter- | <h3><span class="mw-headline" id="General"><div style="font-family:Georgia;padding:10px 15px; background: #000000;font-size:16px;color:#ffffff; text-shadow: 1px 1px 3px black;letter- | ||
− | spacing:0.2em;"><center> | + | spacing:0.2em;"><center>OOC NOTES</center></div></span></h3> |
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<div align=justify><div style="padding:5px 15px;font-family:Georgia;color:#444146;">''Final Fantasy as a series usually treats lore in two different ways. The first is the in-universe lore which is usually has specific history, rules, cultures, and customs unique to that numbered game. In XIV's case this would be things like the history of Hydaelyn (the planet), the cycles of astral and umbral eras, the unique culture of each city state, how each class/job came to exist within Hydaelyn, plot events in the MSQ, etc. The second way is how FF as a whole recycles many of the same lore elements as "building blocks" in each game. For example, every game uses many of the same monster designs, jobs like Paladin/White Mage/Dragoon, summons, ability names, mini-games like Triple Triad, locations like Gold Saucer, and musical leitmotifs. Both types of lore are important for a proper FF game, and I consider myself pretty knowledgeable in both - I've been playing XIV since before 2.0, and the FF series for most of my life. I will try to stay true to lore most of the time while IC and lean on the fourth wall where appropriate, such as by making veiled references to other elements of FF.''</div></div> | <div align=justify><div style="padding:5px 15px;font-family:Georgia;color:#444146;">''Final Fantasy as a series usually treats lore in two different ways. The first is the in-universe lore which is usually has specific history, rules, cultures, and customs unique to that numbered game. In XIV's case this would be things like the history of Hydaelyn (the planet), the cycles of astral and umbral eras, the unique culture of each city state, how each class/job came to exist within Hydaelyn, plot events in the MSQ, etc. The second way is how FF as a whole recycles many of the same lore elements as "building blocks" in each game. For example, every game uses many of the same monster designs, jobs like Paladin/White Mage/Dragoon, summons, ability names, mini-games like Triple Triad, locations like Gold Saucer, and musical leitmotifs. Both types of lore are important for a proper FF game, and I consider myself pretty knowledgeable in both - I've been playing XIV since before 2.0, and the FF series for most of my life. I will try to stay true to lore most of the time while IC and lean on the fourth wall where appropriate, such as by making veiled references to other elements of FF.''</div></div> | ||
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+ | <h3><span class="mw-headline" id="General"><div style="font-family:Georgia;padding:10px 15px; background: #000000;font-size:16px;color:#ffffff; text-shadow: 1px 1px 3px black;letter- | ||
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+ | spacing:0.2em;"><center>ACKNOWLEDGMENTS</center></div></span></h3> | ||
+ | :<div align=justify><div style="padding:5px 15px;font-family:Georgia;color:#444146;">■ Base page template adapted from '''[[User:Abelia Kir Armiger]]''', free for use! Additional inspiration for this page courtesy of '''[[Roen Deneith]]'''. Thank you all very much. </div></div> | ||
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<div style="float: center; margin: 1px; padding: 2px; background: #000000; border: 1px solid #999999;">[[Image:Cyril_WW.png|400px]]</div> | <div style="float: center; margin: 1px; padding: 2px; background: #000000; border: 1px solid #999999;">[[Image:Cyril_WW.png|400px]]</div> | ||
− | <div style="float: center; margin: 1px; padding: 7px; background: #000000; border: 1px solid #999999;"><center><font color="ffffff">''' | + | <div style="float: center; margin: 1px; padding: 7px; background: #000000; border: 1px solid #999999;"><center><font color="ffffff">'''INFORMATION'''</font><br> |
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<font style="color:#000000;" size="3">■</font> <b>Favorite Drink:</b> Doman Tea | <font style="color:#000000;" size="3">■</font> <b>Favorite Drink:</b> Doman Tea | ||
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Revision as of 22:39, 17 July 2017
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A newer member of the Wood Wailers of Gridania. According to some of the older villagers, Cyrilaux appeared in the Twelveswood shortly after the Calamity of the Seventh Umbral Era with nary a gil or tale to his name. At first glance, he gives the impression of a man of little ambition, seemingly content with keeping out of the spotlight while serving as a mid-level member of the Lancer’s Guild. Despite clearly not being a Gridanian native, his uncanny skill with a spear has helped him earn the trust of the local populations as a reliable, if not unadorned, soldier. His somewhat stiff and noble mannerisms divulge his true background as Show text
used to being in the company of lords.
Cyril has been known to carry a spear since taking his first steps in Gridania about five years ago. When on duty as a member of the Lancer’s Guild, Cyril wears the standard Wood Wailer uniform complete with mask. Otherwise, he typically sticks to unassuming clothing so as not to stand out, seemingly by deliberate choice. While he has been a part of the Gridanian military for at least a few years now, he has never been said to have been seriously injured. Thus, it is unknown what caused the prominent scar on the left side of his face.
Aspects That Stand Out:
When on duty, he will often be found in areas of the Black Shroud, or in Gridania, keeping the peace. He will leave the Twelveswood on official assignments and missions.
Almost as if by deliberate choice, Cyrilaux is content with his role as a steadfast, reliable, yet unambitious member of the Wood Wailers, and very rarely speaks of his own hopes and dreams beyond his standard duties. As a traveling companion, he is happy to let others take the reins, merely providing the support – both in battle prowess and as a motivator – to see others reach their goals. Despite this, he is no stranger to taking command, and would never allow the lack of clear direction or leadership steer a group towards failure, at least in responsibilities to friend and realm. Yet these same qualities would serve to betray his own deep desires and disparage his hidden potential. Something is keeping him shackled – fears, doubts or something more sinister? Without a push in the right direction, he seems intent to live and die without experiencing all that Eorzea has to offer.
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■ Aliases: Cyril, Cyr ■ Citizenship: Gridania ■ Allegiance: Order of the Twin Adder ■ Nationality: Show text
■ Hair color: Dark Brown ■ Eye color: Light blue ■ Alignment: Neutral good ■ Favorite Food: Bouillabaisse ■ Favorite Drink: Doman Tea |