Difference between revisions of "User:FraeyaOlwyn"
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: ● '''Prushka:''' Prushka is Fraeya's Yol who can be controlled in battles outside of traditional sparring and tournaments. She is a ferocious, spiteful bird with a personality about as massive as her wingspan which only Fraeya herself can settle. Fraeya likes to think of her and Prushka on the same level as she always treated her Yol as an equal and thus (eventually) gained her respect. Fraeya commands her via whistling on her own or through an actual whistle she carries constantly around her neck that summons her from all corners of the world, and with her large talons and great size, Prushka is usually a one-shot when it comes to hunting prey. | : ● '''Prushka:''' Prushka is Fraeya's Yol who can be controlled in battles outside of traditional sparring and tournaments. She is a ferocious, spiteful bird with a personality about as massive as her wingspan which only Fraeya herself can settle. Fraeya likes to think of her and Prushka on the same level as she always treated her Yol as an equal and thus (eventually) gained her respect. Fraeya commands her via whistling on her own or through an actual whistle she carries constantly around her neck that summons her from all corners of the world, and with her large talons and great size, Prushka is usually a one-shot when it comes to hunting prey. | ||
: ● '''Pip:''' Pip is Fraeya's wood sparrow which was rescued on the verge of death as a chick and nursed back to health. He is a spunky little puffball with about as big a personality as Prushka and a bravery to match, often giving the Yol a hard time (which Prushka begrudgingly ignores) or silently judging the passer-bys that happen along Fraeya's way. He is able to scout for danger, and his small size makes him mostly invisible in most scenarios whereas Prushka herself would be too big to go undetected. | : ● '''Pip:''' Pip is Fraeya's wood sparrow which was rescued on the verge of death as a chick and nursed back to health. He is a spunky little puffball with about as big a personality as Prushka and a bravery to match, often giving the Yol a hard time (which Prushka begrudgingly ignores) or silently judging the passer-bys that happen along Fraeya's way. He is able to scout for danger, and his small size makes him mostly invisible in most scenarios whereas Prushka herself would be too big to go undetected. | ||
| − | : ● '''Adrenaline Rush:''' When faced with a life-or-death scenario in which savagery is the only way out, Fraeya can use her own adrenaline and fear of failure or death to temporarily leave behind her morals and fight with the brutality of a Steppe warrior as best she can in order to survive, usually leaving her foes with grievous injuries. It is often not recommended for allies to try and pull her from this state mid-fight as, while rare, she could take a sudden grab or touch as an attack and lash out if she doesn't know who it is. This often leaves her very exhausted and repeats are often extremely difficult or impossible given the situation and her own overall health. | + | : ● '''Adrenaline Rush:''' When faced with a life-or-death scenario in which savagery is the only way out, Fraeya can use her own adrenaline and fear of failure or death to temporarily leave behind her morals and fight with the brutality of a Steppe warrior as best she can in order to survive, usually leaving her foes with grievous injuries. It is often not recommended for allies to try and pull her from this state mid-fight as, while rare, she could take a sudden grab or touch as an attack and lash out if she doesn't know who it is. This often leaves her very exhausted and repeats are often extremely difficult or impossible given the situation and her own overall health. |
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| + | In situations where this is used, if rolls are involved, a successful roll for Adrenaline Rush will allow Fraeya's next roll for damage to be a critical hit. If rolls are not used, discussion must be had between myself and the opponent's writer to ensure that it's carried out in a fair and balanced manner (or whatever is preferable to us and for the story). Bear in mind that this ability can only be used if her he | ||
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<!-- OOC NOTE --> | <!-- OOC NOTE --> | ||
<div style="padding: 7px 4px;font-size:13px; color:#999999;font-family:Georgia;border-bottom:1px;border-bottom:1px dotted;letter-spacing:0.2em;font-variant: small-caps;">'''OOC Note'''</div> | <div style="padding: 7px 4px;font-size:13px; color:#999999;font-family:Georgia;border-bottom:1px;border-bottom:1px dotted;letter-spacing:0.2em;font-variant: small-caps;">'''OOC Note'''</div> | ||
| − | : <div align=justify><div style="padding: 7px 4px;font-size:13px; font-family:Georgia;"> | + | : <div align=justify><div style="padding: 7px 4px;font-size:13px; font-family:Georgia;">Most fighting is roll-based unless stated otherwise. If no rolls are forthcoming, I expect the fighting to be balanced and fair with regard to both opponents strengths and weaknesses. Adrenaline Rush is only available if her life is on the line and her HP is low. |
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<div align=center><div style="padding:0px 10px; font-size:18px;color:#666666;font-family:Georgia;text-shadow: 1px 1px 1px silver;border-bottom:1px;border-bottom:1px dashed;letter-spacing:0.2em;font-variant: small-caps;">'''History'''</div></div> | <div align=center><div style="padding:0px 10px; font-size:18px;color:#666666;font-family:Georgia;text-shadow: 1px 1px 1px silver;border-bottom:1px;border-bottom:1px dashed;letter-spacing:0.2em;font-variant: small-caps;">'''History'''</div></div> | ||
<!-- OPTIONAL NOTE --> | <!-- OPTIONAL NOTE --> | ||
| − | <div align=justify><div style="padding: 7px 4px;font-size:13px; color:#999999;font-family:Georgia;"> .</div></div> | + | <div align=justify><div style="padding: 7px 4px;font-size:13px; color:#999999;font-family:Georgia;"> Things are much simpler then.</div></div> |
<div align=justify><div style="padding: 7px 4px;font-size:12px; color:#999999;font-family:Georgia;"><i>'''Disclaimer''': .</i></div></div> | <div align=justify><div style="padding: 7px 4px;font-size:12px; color:#999999;font-family:Georgia;"><i>'''Disclaimer''': .</i></div></div> | ||
Revision as of 13:43, 29 October 2018
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Details
General Information From the Steppe did this Raen emerge, though if it were up to her, none would know it. Tales of Eorzea and the goings-on that surround its land and sea have pulled this young ex-Malaguld from the watchful gaze of Azim and Nhaama to a place that was far different than any book could prepare her for. With a bow and quiver constantly strapped to her back for when she needs to demonstrate her learned skill as an archer she took the trek with her Yol companion Prushka, and her smaller (but just as feisty) sparrow companion Pip, for within Eorzea she saw a glimmer of hope for a fresh start; a clean slate. Appearance
Personality
Preferences
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Combat, Abilities & Weaponry
Non-Combat Abilities
Combat Abilities
In situations where this is used, if rolls are involved, a successful roll for Adrenaline Rush will allow Fraeya's next roll for damage to be a critical hit. If rolls are not used, discussion must be had between myself and the opponent's writer to ensure that it's carried out in a fair and balanced manner (or whatever is preferable to us and for the story). Bear in mind that this ability can only be used if her he OOC Note
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History Things are much simpler then. Disclaimer: .
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Relationships
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Rumors
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Gallery
Music
Artwork
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RP Info
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OOC Notes
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Credits Wiki Information
Layout Information
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