Difference between revisions of "User:FraeyaOlwyn"

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! <div style="font-family:Georgia; font-size:12px; font-variant:small-caps;"><b>Nadia Malaguld,</b> <i>Relationship</i>. Mother <b>(</b> �♡  <b>)</b> - <b></b></div>
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| <div style="font-family:Georgia; font-size:11px;"><b>Fraeya's Thoughts:</b> <i>"I don't even know if I could look at you now."</i></div>
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| <div style="font-family:Georgia; font-size:11px;">Fraeya's mother was the first one to teach her how to use a bow, adamant about ensuring that she stay with the tribe and thrive above all else. She cared for her dearly in her younger years, but as Fraeya grew older she began to grow more distant, envious of how much her daughter had outshined her own skill.</div>
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! <div style="font-family:Georgia; font-size:12px; font-variant:small-caps;"><b>Varin Malaguld,</b> <i>Relationship</i>. Father <b>(</b> ✔♡  <b>)</b> - <b></b></div>
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| <div style="font-family:Georgia; font-size:11px;"><b>Fraeya's Thoughts:</b> <i>"I miss you, but I'm not sorry."</i></div>
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| <div style="font-family:Georgia; font-size:11px;">Fraeya and her father had a much stronger relationship as she grew up, her father being an efficient hunter that taught her the ins and outs of being faster than your foe and is directly responsible for her speed and agility training that helped her so much in the hunt and during fights. He was vehemently against her leaving the tribe, regularly voicing his opinions and his worries until she could hear no more of them.</div>
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Revision as of 14:30, 29 October 2018


Fraeya
Eye of the Storm.
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I must improve and cannot falter. I must find my place.

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[edit]
Details


Vital Information


PRONUNCIATION... Fray-uh .

NICKNAMES... Frae/Fray .

RACE & CLAN... Au'Ra, Raen, ex-Malaguld .

GENDER... Female .

AGE... 24 .

NAMEDAY... 14th Sun, 2nd Astral Moon

ORIENTATION... Straight .

MARITAL STATUS... Single, never married .

Other Statistics


NATIONALITY... Far Eastern .

CITIZENSHIP... Gridanian, currently .

FAMILY... Malaguld tribe, estranged .

RESIDENCE... Grand Design company house .

OCCUPATION... Archer for hire, hunter .

PATRON DEITY... Nophica .

HEIGHT & WEIGHT... 5 fulms, 6 ilms. 117 ponze.

ALIGNMENT... Neutral Good

General Information
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From the Steppe did this Raen emerge, though if it were up to her, none would know it. Tales of Eorzea and the goings-on that surround its land and sea have pulled this young ex-Malaguld from the watchful gaze of Azim and Nhaama to a place that was far different than any book could prepare her for. With a bow and quiver constantly strapped to her back for when she needs to demonstrate her learned skill as an archer she took the trek with her Yol companion Prushka, and her smaller (but just as feisty) sparrow companion Pip, for within Eorzea she saw a glimmer of hope for a fresh start; a clean slate.
Quote.
Appearance
Eyes
Hair
Skin
Build
Voice
Green/Gold limbals. Green, short in the back and long in the front. Faint tan. Thin and a little muscular. Clear, to the point.
Bearing
Laterality
Scars
Markings
Style
Calm, rational. Left-handed. Multiple all over her body. Worn scales. Varies.
Hair & Eyes
She has forest-green hair that falls slightly lower than the shoulders in front that's tied back with learned ease. The back of her hair is cut shorter as it goes along, but it's been growing as of late. Green eyes are bordered by a set of sun-gold limbal rings that are quite visible at night or in darker places.
Physique & Markings
Fraeya's build is slim but a little muscular from years of training and adventuring about the Steppe, and she carries herself with a straight posture all the time. Her skin sports a faint tan and a myriad of scarring here and there, although said scarring is mild as almost all have faded through time and sunlight.
Always keeping herself clean and presentable, her clothes could stand to do the same. Unfortunately she's only recently moved out of an Ul'dah Inn and into a more sustainable, permanent place of living.. so she hasn't had the money or the time to buy clothes for herself. Not to mention that the attire in Eorzea is vastly different from the Eastern (or tribal) garb she's used to. Her clothes are weathered but not worn out, and she opts to wear gear that allows as much movement as possible for combat purposes.
Personality
Psychological Profile
Being born into a Xaela tribe as a third-generation Malaguld (meaning it was only her parents and their parents before them that exist in her bloodline within that tribe), Fraeya constantly had to prove her worth in order to stay. Certainly, there are rumors around the bigger Eorzean cities of the Malaguld tribe letting just about anyone in, but she knows such claims to be falsified fantasies or an attempt to gain boasting rights, for the truth of the matter is not so simple. The Malaguld was the only tribe out of the 50+ Xaelan tribes to continue to accept their white-scaled brothers and sisters where others would have turned them away or killed them outright, but that did not mean that she was given an easy life simply because her grandparents were allowed to stay. There were constant trials that she had to overcome in order to prove that she could remain. Sparring, hunting, training, and the occasional fight to keep her place were so common that she now views one's fighting ability to be a testament to their skill overall and will use sparring as a way to get to know strangers. When in a life-threatening situation (ex. a fight), she becomes more irrational and prone to risky behavior. The more dangerous it is, the more berzerk she becomes until a winner is crowned-- it is often extremely difficult to pull her from this state mid-scenario
Voice
Normally soft-spoken, Fraeya doesn't waste time making her point. In easy-going or innocent situations she can be quite bubbly and optimistic, but in aforementioned risky situations her voice takes on a louder, sharper tone.
Philosophy & Mannerisms
Well-mannered and to the point, Fraeya's view of the world is not much different than other's. People must prove their worth in life in order to be taken seriously; to be accepted in the grand scheme of things. If you wait for something to happen to you, nothing ever will, and so she strives to better herself at every possible opportunity.
Preferences
Likes
● Sparring
● Adventuring!!
● Her Yol, Prushka
● Her wood sparrow, Pip
● Animals and nature as a whole
● Crafting bows and arrows
● Cooking
● Reading
● (Recently) Socializing
Dislikes
● Talking about her past
● Going to the Steppe
● Ignorance
● Opponents going easy on her in a fight, spar, or competition
● Overly salty or bitter foods
Skills
● Extremely proficient archer
● Agile and quick on her feet
● Crafting bows, arrows, and knives from materials around her
● Sharp sight and hearing
Combat, Abilities & Weaponry


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Basic Statistics
High: Agility
Above Average: Perception
Average: Intelligence (magic)
Low: Defense
Combat Relevant Skills
High: Archery
Above Average: Hand-to-hand
Average: Knife-wielding
Low: Magi
Non-Combat Abilities
Beast-taming: Fraeya has always had an affinity for wildlife of all sorts, even managing to tame and bond with a ferocious Yol to become its one and only companion as the beast trusts no other. As well, she has gained a much smaller feathered companion after saving a woodland sparrow from death, and has managed to train the both of them to aid her in battle if need-be.
Weapon-crafting: Fraeya is able to form weapons out of what the land gives her, forming bows, arrows, and knives from whatever she can get her hands on that can be used in the craft.
Combat Abilities
Prushka: Prushka is Fraeya's Yol who can be controlled in battles outside of traditional sparring and tournaments. She is a ferocious, spiteful bird with a personality about as massive as her wingspan which only Fraeya herself can settle. Fraeya likes to think of her and Prushka on the same level as she always treated her Yol as an equal and thus (eventually) gained her respect. Fraeya commands her via whistling on her own or through an actual whistle she carries constantly around her neck that summons her from all corners of the world, and with her large talons and great size, Prushka is usually a one-shot when it comes to hunting prey.
Pip: Pip is Fraeya's wood sparrow which was rescued on the verge of death as a chick and nursed back to health. He is a spunky little puffball with about as big a personality as Prushka and a bravery to match, often giving the Yol a hard time (which Prushka begrudgingly ignores) or silently judging the passer-bys that happen along Fraeya's way. He is able to scout for danger, and his small size makes him mostly invisible in most scenarios whereas Prushka herself would be too big to go undetected.
Adrenaline Rush: When faced with a life-or-death scenario in which savagery is the only way out, Fraeya can use her own adrenaline and fear of failure or death to temporarily leave behind her morals and fight with the brutality of a Steppe warrior as best she can in order to survive, usually leaving her foes with grievous injuries. It is often not recommended for allies to try and pull her from this state mid-fight as, while rare, she could take a sudden grab or touch as an attack and lash out if she doesn't know who it is. This often leaves her very exhausted and repeats are often extremely difficult or impossible given the situation and her own overall health.

In situations where this is used, if rolls are involved, a successful roll for Adrenaline Rush will allow Fraeya's next roll for damage to be a critical hit. If rolls are not used, discussion must be had between myself and the opponent's writer to ensure that it's carried out in a fair and balanced manner (or whatever is preferable to us and for the story). Bear in mind that this ability can only be used if her HP is low in a serious fight, or she is close to death.

OOC Note
Most fighting is roll-based unless stated otherwise. If no rolls are forthcoming, I expect the fighting to be balanced and fair with regard to both opponents strengths and weaknesses.


History
Things are much simpler then.
Disclaimer: Much of the Xaelan tribes are yet unknown, allowing me some freedom with how the Malaguld in particular operate: .
Sixth Astral Era
Childhood
Fraeya was born to a Raen pair within the Malaguld tribe where she was carefully looked after and cared for until she could walk and properly use a hunting knife. From that point on, she was instructed to go with the other children of the tribe and learn how to hunt in the Steppe like all the rest. She struggled at first, the thought of killing animals too harsh for a young mind, but after some of the other Xaelan children started to look down on her and her hesitation, blaming her "whitescale blood" for hindering her, she swallowed her nerves and pressed on as the elders instructed. Due to her white scales and the scrutiny placed upon her by her peers, she spent a great many cycles worrying about being inferior to her brothers and sisters of the Steppe. Once she reached her pre-teens she had already become quite adept with a bow and arrow and joined those who would hunt for the tribe's food as a daily job, this allowing her to view more of her homeland and get an addictive taste of adventure which she has yet to forget. Sparring was also incredibly common as were constant trials set forth from elder tribe members to put Fraeya to the test and prove her worth as a member of the tribe, and due her fear of not being accepted among the tribe, she gained a reputation as a skilled fighter.

Seventh Umbral Era
Adulthood
By the time she reached her 22nd year, Fraeya had heard and learned much of Eorzea and the wonders it held-- so different from what she was used to and so captivating just by thought alone that she eventually made a point of attempting to leave and seek it out. Her parents forbade it for her safety, but the other tribe members thought of her willingness to leave as a personal insult. She had devoted everything and proved herself over and over to remain in the tribe, so why upon adulthood would she suddenly give it up? To her, however, she wasn't giving up anything, but they forbade it all the same. To combat this, she deliberately broke a rule within the tribe by leaving the Steppe and staying in Kugane for a number of days to research further into Eorzea and delve into its language, knowing she would be punished. Upon returning to the tribe the furious Kahn ordered her to fight one of their strongest warriors to prove her place and atone for her insult to the tribe. Willingly, she lost, and was cast out.

In Recent Times
Moving Forward
Fraeya has currently been brought into a free company by the name of "The Grand Design" which holds a group with an adventurous spirit much like her own, but that has been quite recent. Between missions, she is still trying to make her way in a new and unfamiliar world after venturing out of the East and make something of herself. Unfamiliar with Eorzean customs and mannerisms it's common for her to seem a bit awkward with strangers at first or second meeting, but she plans to better herself in every way possible so that there's no need for her to feel inferior any longer..

Relationships
Relationship Status Legend
Relationship
Attraction
Complicated
Friend
Deceased

Positive
Negative
Neutral
Unsure
Family
Nadia Malaguld, Relationship. Mother ( �♡ ) -
Fraeya's Thoughts: "I don't even know if I could look at you now."
Fraeya's mother was the first one to teach her how to use a bow, adamant about ensuring that she stay with the tribe and thrive above all else. She cared for her dearly in her younger years, but as Fraeya grew older she began to grow more distant, envious of how much her daughter had outshined her own skill.
Varin Malaguld, Relationship. Father ( ✔♡ ) -
Fraeya's Thoughts: "I miss you, but I'm not sorry."
Fraeya and her father had a much stronger relationship as she grew up, her father being an efficient hunter that taught her the ins and outs of being faster than your foe and is directly responsible for her speed and agility training that helped her so much in the hunt and during fights. He was vehemently against her leaving the tribe, regularly voicing his opinions and his worries until she could hear no more of them.
Acquaintances
Former Acquaintances
Deceased
Rumors
NPC Rumors

Some of these rumors are untrue, speculation, or are greatly exaggerated.

◢ Common Rumors - Easily overheard. Use these freely!
"Rumor." — Rumor Monger.
"Rumor." — Rumor Monger.
◢ Uncommon Rumors - A little more difficult to hear. Use sparingly or ask first!
"Rumor" — Rumormonger.
"Rumor" — Rumormonger.
◢ Rare Rumors - Very rarely overheard. Please ask before using!
"Rumor" — Rumormonger.
"Rumor" — Rumormonger.
PC Rumors

Feel free to add your own rumors to this section.

◢ Player Character Rumors - Some of these are more rare than others!
"Rumor" — Rumormonger.
"Rumor" — Rumormonger.


RP Info


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Location & Probability
Places where the character is very likely to be seen
Location: Probability
Affiliations
Most of these aren’t public, and would have to be asked after!
City-State, Region or Organization: Affiliation reason/purpose.
IC Inventory
The following items are things that this individual carries on their person at all times. These are noted for pickpockets, and those watching her closely. This information is meant to be a prompt for insight and is not to be meta-gamed, though feel free to use this information if it comes up logically in RP (pickpocketing, a search, etc) with use of a simple /tell.

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Coinpurse: A simple coin purse made of soft leather, containing a few hundred gil.
RP Limits
I like to consider myself a flexible player who is willing to commit to a number of different types of scenes and role-play scenarios, but even I have my limits. If something is on the play list, assume it means yes, as long as it's within the context of the current play or ongoing plot. No's are typically a hard no, and it means don't ask.
I will play .
Ask about .
I won't play .
RP Hooks
While the below is by no means comprehensive, it's a kind of spring board for walk-up RP. Longer plots that are meant to run for more than a few quick RP's, please feel free to send me a tell so we can work out a good reason for our characters to get to know one another. I'm always looking for RP, unless I'm actively spamming PvE content.
■ List item.
OOC Notes
Player Information
Player Note
There is a lot of information on this character wiki, but it is by no means completely comprehensive. There are chunks of backstory that are left intentionally vague so that details can be later added as developed through creative writing or in role-play revelation. Feel free to use Common or Uncommon rumors freely, if you want to use a Rare Rumor as a plot hook or to spark RP, I would ask that you send me a tell first, to make certain it's alright.
Character Lore Adherence
Everything concerning this character that has not been confirmed by in-game lore should be taken with a grain of salt. Anything that has had to be changed because of lore shifting will be noted below.
■ No changes.
Character Concept
Information.
Character Tidbits
Links Out
Links that lead off the wiki, but are technically relevant to the character.
■ Link Description: Link Title
Tropes & Explanations
A trope is a convention or device that is often found in creative works. In this case, the tropes below describe my character either in part, or as a whole. Their background, personality, appearance, etc, most of them can be described in the tropes below.
Trope Tropes are devices and conventions that a writer can reasonably rely on as being present in the audience members' minds and expectations. On the whole, tropes are not clichés.
Credits

Wiki Information
This wiki is constantly changing as the character’s story changes. It was last modified on Month ##th, 2016.

A blank version of the wiki template can be found here
Layout Information
The following is not entirely comprehensive, but contains general credits. Please leave the link-backs if you use this template!
■ Original template by Bancroft Gairn.
■ Adapted by Xheja Rajhera.
■ Tabs by Unnamed Mercenary.
■ Expanded bits by Lucaell Tareth'eian.
■ Header image inspired by D'lyhhia Lhuil.
■ Music bits from J'karu Rhome.
■ Relationships & OOC notes by Glioca Sargonnai.
■ Various formatting inspired by Odette Saoirse & others.
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